It was a one in a million chance. The First Holy Grail War was essentially doomed from the outset, fundamentally requiring self-interest to be set aside by the extra magi coming in to complete the ritual, and sabotaged by its own requirement to maintain a last Servant to access the Greater Grail when all seven must die to power it in its full strength. Yet something that was not a certain impossibility would one day, in one world, completed according to plan.
By chance, in one point, a particular Servant was summoned with the ability to manifest twice, an anomaly sufficient to enable the ritual's successful completion. Yet another stroke of luck would be needed for it to carry through to completion, for all the Masters to avoid the desire to make their own wishes on the Grail and allow the three founding families to achieve their goals. A long shot even where opening a hole to Akasha would be impossible...
Yet in infinite worlds with infinite possibilities, there would always be one in the end where it all came together. One where the Einzbern regained their prize on the first try and the Greater Grail was shut down after its single activation, its purpose spent. For two hundred years, that was how everything carried on, without the interest of the Church or greedy magi to seek it out. Yet not all records are lost and not all the Einzbern were satisfied without seeing what the Grail could have achieved.
And so one of the descendants of those original assistant magi took an interest and reached out, seeking assistance in restarting the Grail to achieve their wishes. A bargain with devils, sociopaths interested in watching the ritual play out once again with modifications--warping the Grail to be unable to ever reach Akasha and copy their magic, yet incorporating it further. If the Servants were granted physical forms and even the weaker, more desperate Masters were able to sustain their Servants... even if those Servants aren't traditional heroes any further... then surely it would be a more interesting experiment than the formality of the original ritual?
The site selected is Mifune City, re-establishing the war without the Tohsaka's assistance in Fuyuki being all but impossible. Nearly as spiritually rich and without any one family dominating it, its size would make it an interesting playground for this war. From the ten kilometre bridge representing urban renewal to the abandoned downtown areas... it would make for the ideal location.
Copied and modified (with permission) from VitaVitaAR, the rules:
- No Servants Older than Gilgamesh
- He's the king of heroes for a reason, the most powerful Servant is also the oldest.
- No Servants from 1900 or later
- Known rule of the setting, even if I do think there's some cool candidates from beyond then. Sadly, Simo Hayha will never qualify for anything but perhaps the most far-flung future Grail Wars.
- Standard Seven
- We'll be having seven servants and seven masters summoning said Servants. Sorry, but this is going to be a traditional grail war, so first come first serve when it comes to classes.
- Servant bios are PRIVATE
- I want all Servant bios to be PMed to me. This is purely for fun, since Servant identities are meant to be kept secret as possible, and if it doesn't work out then Servant bios will be posted publicly.
- Please sign up with both a Servant and a Master
- This hurts the last point a little, but ensures there is balance in numbers. Don't worry, you won't be playing with yourself. Pairs will be arranged between players, or I can pair people if they're stuck.
- If you get yourself into a situation where your character may be killed, I'm sorry
- The premise of this RP guarantees that Servants will be dying. And if your Master messes up, they're at risk too. However, Servants at least are all famous figures from the past, and shouldn't go down easily.
- Have fun!
- That's what this RP is here for. Follow standard RP etiquette and my guidelines, and you should have no problem.
- Fate/grand order
- Due to the... extremely mixed bag that is /grand order, I am clearing players to completely disregard incarnations of Servants who have made their debut in /grand order, in case they want to devise their own version of something that has appeared there.
- Difference from /Stay Night
- Though established in the same time as Fate/Stay Night, the background is quite different (and the war taking place in the KnK setting, if you wish to look up what sort of locations are already there); the War was never called such as it only happened once and the Church has never been involved. Naturally, everything here comes with no preconceived notions--and some rather physical Servants, with all the flaws and benefits that entails.
- The Einzbern aren't Participating
- They might be watching, and acting as the closest thing to an Overseer the War can possibly have, but they aren't actively taking part.
Bios:
Masters:
- Name:
- Age:
- Gender:
- Appearance:
- Personality:
- Skills:
- Abilities:
- Brief Backstory:
Servants:
- Name:
- Class:
- Appearance:
- Personality:
- Stats:
- Strength: E-A(Modifiers are caused by skills and should be covered in those skills)
- Endurance: E-A
- Agility: E-A
- Mana: E-A
- Luck: E-A
- Noble Phantasm:
- Class Skills:
- Personal Skills:
- Noble Phantasm(s):
- Name:
- Rank: (Any Noble Phantasm with a rank higher than A will be highly scrutinized)
- Type: (Anti-Unit, Anti-Army, Anti-Fortress)
- Appearance:
- Effects:
- Alignment:
- Changes: (This section is purely for things such as genderbending. If you make a male historical or mythological figure female, I want an explanation for it)