@Red Alice
What do you mean by refugee group?
What do you mean by refugee group?
What do you mean by refugee group?
<Snipped quote>
As for the Geppo comment, I have come up with a cool little experiment you can try at home, that's sure to impress the ladies. Try throwing a punch like normal, except halfway through the swing just throw your arm in another random direction.
After a few tries, you may begin to notice a peculiar trend. Its awfully hard to hit your intended target, isn't it?
They got teleported from what kind of world?
@Lmpkio Do recall that you'll have to talk to Act before apping another faction from the same canon. Rightfully.
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This I did not recall. However I am aware of Act's faction so I'll wait for him to agree or not.
Character itself is still a WIP, but here is my first faction, as it were, done.Name: Christopher Grant
Appearance: What they look like. You can eliminate this section in favor of a picture at the top of the sheet. If they're an original character, I'd seriously suggest describing them and having a picture if you can find a fitting one.
Age: 28
Race: Human (Colonial)
Gender: Male
Origin: Battlestar Galactica (2000s series)
Objectives: Personal objectives will vary depending on the operation and day. If there's a long term objective Chris (and, indeed, his comrades and commander) all hold, it is to return home to find out what had happened to it.
Temperament: Not personality, as you should define that in the actual RP. This is just how they typically interact with others.
Affiliation: Battlestar 'Lysander'
Alignment: Lawful Good
Background: A short summary of their experiences before arriving on the Ragnarok Array. This isn't a bio, so you don't need that level of detail. If you're doing a OC, I'd add a little bit more than what others do if I were you. Since everyone who isn't a late joiner arrived at the same time a month ago, you've been around likely a month. However I'd probably look into the applied factions and characters and maybe work something out with others before saying what you did on the Array.
Skills: Even if their level of skill exceeds humanity, it should go here if it's a skill. Things like the capability to shoot a gun, read books, or build solar system destroying space ships. Like abilities, list them and give minor details. If they have average skill in a mundane skill such as cooking or driving, don't mention it.
Abilities: None
Equipment:
- Personal sidearm
- EVA flight suit
- Formal and 'work' uniforms
- Viper Mk VII fighter craft
Protagonist Points:
Threat Rating:
Faction Name: Battlestar Group 79
Leader: CDR Stephanie Cunningham
Ship Heraldry:
An example of a ship's 'seal' (in this example, the iconic BST-75 'Galactica')
Top Arc: “Battlestar Lysander”
Bottom Arc: “BST 79”
Mottos:
“Strike Swift and Sure!” (Battlestar Group 79's motto)
“So Say We All!” (common refrain among the Twelve Colonies)
Alignment: Lawful Good
Universe of Origin: Battlestar Galactica (2000s series) (AU, User-created ship)
Starting Situation: Void-Based, BloodiedThe third-last Mercury-class Battlestar produced for the Colonial Navy of the Twelve Colonies of Man, 'Lysander' was commissioned as part of Battlestar Group 79, acting as the flagship of a group consisting of 'Lysander', three Defender-class Battlestars and a flotilla of mothballed Marauder-class corvettes.
Having spent a year patrolling the border of the Colonial-Cylon Armistice Zone, 'Lysander' was recalled to rendevous at the Scorpio Shipyards in order to be outfitted with new computational hardware and software, including the Computational Navigation Program (CPN). However, BGS-79 had been diverted and returned late. By then, the shipyards were burning and swarmed by a Cylon invasion force. Forty years of peace had been broken and the instrument of the Fleet's destruction had been a back door in, ironically, the very program the Battlestar was due to be refitted with.
With no other way out except to punch their way through a trio of Cylon Basestars, Commander Cunningham gave orders for her battlegroup's subordinate craft to veer away and either engage at their discretion or to return to their homeworlds. With the nominal jump exit out from Scorpio blocked off, Cunningham ordered the initiation of a 'blind' jump, all the while the Battlestar was being hammered by fighter-borne nuclear missiles and anti-ship fire. Narrowly able to limp away (and, unknown to them in the chaos, with their sister ship 'Pegasus' also retreating), the 'Lysander' succeeded in initiating their 'blind' jump … and disappeared.
One month after their arrival at the Ragnarok Array, the crew of the 'Lysander' have been busy with damage repair, coming to terms with the loss of much of their fleet (unknown to them, the entire Twelve Colonies were also wiped out) and keeping their immediate space clear of interference. While Commander Cunningham plans to begin further exploration afield, early encounters with unidentified spacecraft had blunted exploration efforts and resulted in casualties and further damage. 'Lysander' is well-equipped to withstand a major battle, but no-one aboard has any idea where they are, why they are here or that there are far worse things then Cylons both in orbit and below ...
Officers:
- Battlestar Commander: CDR S. Cunningham (NPC). The 40s-something, somewhat embittered commander of 'Lysander'. An expert naval tactican who knows how to use her Battlestar and its crew to the fullest, but is struggling with both recent events and as-of-yet unidentifiable foes facing her men.
- Executive Officer (XO): (Open)
- Marine Commander: (Open)
- Red Squadron Leader: Christopher Grant (PC)
- Green Squadron Leader: Rebecca Ash (NPC). Grant's counterpart and friend. Somewhat joking and a bit of a tease, but also a firm hand when frak goes south.
- Six additional Viper Squadron Commanders
- Commander of Battlestar's Raptor Wing
Victory Conditions: TBD by Admin.
Special Resources:
Tylium Ore
A rare ore found on certain planetoids, tylium ore is the primary fuel source of the Colonial Fleet. In theory, a Battlesrat of either Jupiter or Mercury class could be powered for two decades with a single supply of Tylium for its reactors. In practise – and with full flight operations occurring regularly – the onboard supply could be exhausted in as little as four months by constant FTL jumps and the requirements of its subordinate craft.
It could be said that, without the mining and distribution of this ore, the Twelve Colonies of Man and its Navy would cease to function.Skirmish
1 or 2 Viper flights, with 1 or more Raptors acting as AWACS.
Battle
3+ Viper squadrons, with at least 2 Assault Raptor flights as bombers and 2 Raptors configured for AWACS. 1 or more Marine units aboard transport Raptors (if battle is groundside).
Climax
All Viper and Assault Raptor squadrons are scrambled to engage the enemy, while 'Lysander' provides anti-fighter screening and direct fire support. Marine-carrying Raptors (with infantry) may also be utilised if engagement is taking place ground-side (e.g.: the storming of New Caprica) or boarding a ship is required.
Nuclear missile launch may be authorised under strict, generally "no-'win'-otherwise" scenarios.
Starting Location: Orbit above the Array. One Node within the southern rainforest area (salmon pink on the map).
Name: Battlestar 'Lysander'
Class: Battlestar (Mercury)
Dimensions:
Length: 1600 meters
Width: 678 meters (approx.)
Height: 331 meters (approx.)
Crew Compliment: 2,300 (maximum), 1,950 (current)
Armament:
- 4 Heavy Kinetic Energy Weapons (bow; fixed) (primary)
- 30 x 2 K.E.W./HAA turrets (multiple locations; secondary)
- 322 Point Defence turrets (multiple locations; anti-fighter/anti-missile)
- 10 nuclear ICBMs (dorsal bow) (fixed, retractable) (authorised deployment only)
Aircraft:
- 8 squadrons of Viper Mk VII fighters (approx. 200 craft)
- 4 squadrons of Raptor multi-role craft (48 craft)
Total Compliment: 248 aircraft.
Special Features:
- Flight simulator training facilities
- Viper and Raptor Repair and Manufacturing Facilities
- 80 magnetic launch tubes (72 Viper, 6 Raptor; flight pod mounted)
@Frater Jeremiah I think Ill start with making contact with GDI on the top after the timeskip. Wanna collab this?