Hostile Factions
Useful Glossary and Terms
Bastion- The featured tank of the RP used by the last surviving members of the Cartwright Military Academy. Was built from parts from the local museum and scavenged remains of an experimental drone tank, that was previously under command of the Rouge A.I.
Cartwright Academy- The Military Academy founded by Kenneth Cartwright, a wealthy american retired military general who decided to set up an education system for some of the more grief stricken nations across the globe. After many hard times there are said to only be 20 military academies left in the world.
Credits- The currency of this world. More proportionate to the American Dollar than Yen.
Neverland- An extremely large mutant habitat in the middle of Izayoi island.
Izayoi- The small semi independent island nation off the coast of Japan and home to the academy the tank crew are from. The land is incredibly hostile and is home to mutants, yakuza and A.I.
Omi Village- The closest civilized settlement to the site of the destroyed academy, where the 5 young cadets took refuge afterwards.
The Skirmishes- The general term used for the many many world wars that left the world in the state that its in, history records have mostly been lost over the years so details about when or how the wars started are largely down to speculation.
Combat
Combat follows the Arena-style method of engagement. You declare attacks but you cannot auto hit. You can attempt to dodge/block/defend but the circumstances of the attempt must be reasonable or your action will be overruled by the GMs (If you get shot at by a rail gun, don't attempt to Neo-dodge the bullets or you will just get torn up).
However where this differs from Arena is that all of your encounters will be PvE (unless you and your team want to have a scuffle). So while you cant auto hit us (the GMs) we can Auto-hit you if we feel necessary. We also calculate how much damage you suffer and and how much inflict. Instances where you can auto-hit the enemy is against 'horde' type enemies like mindless sprinter mutants,low level bandits/gangsters or stationary defense turrets if you are in the tank.
Please note YOU CAN DIE in this game, this is part survival and although GMs wont kill you for something minor 'like oops you stepped on a mine'. We will announce deaths if we feel you fail a combat encounter bad enough to warrant death being necessary. If you die your character will not come back, but you as the player will be given a grace period we you can 're-join' the waiting line with another reserve character later in the story. So write well, think logically and you will most likely live to see another page of IC posts.
However where this differs from Arena is that all of your encounters will be PvE (unless you and your team want to have a scuffle). So while you cant auto hit us (the GMs) we can Auto-hit you if we feel necessary. We also calculate how much damage you suffer and and how much inflict. Instances where you can auto-hit the enemy is against 'horde' type enemies like mindless sprinter mutants,low level bandits/gangsters or stationary defense turrets if you are in the tank.
Please note YOU CAN DIE in this game, this is part survival and although GMs wont kill you for something minor 'like oops you stepped on a mine'. We will announce deaths if we feel you fail a combat encounter bad enough to warrant death being necessary. If you die your character will not come back, but you as the player will be given a grace period we you can 're-join' the waiting line with another reserve character later in the story. So write well, think logically and you will most likely live to see another page of IC posts.