Hidden 7 yrs ago 7 yrs ago
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Hidden 7 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

Member Seen 5 hrs ago

  • Name: Koyuri
  • Age: Likely around 14. She's 4'9/144 cm and small, she could not be. Or she could be. It's hard to tell. She doesn't appear to be a child under 13, however, though she does look young. If pressed, she's likely to say she doesn't remember.
  • Gender: Female
  • Race: Human
  • Appearance: "Oh, hello!"
  • Personality: Koyuri is friendly to a fault, ever curious and inquisitive about her surroundings. Unfortunately, this is combined with an extreme naivete and trusting nature. Without someone to help guide her along, she is likely to believe almost anything told to her within reason. She would believe, perhaps, that there is a law placing a tax on all sweets. She would not believe that shoes are actually evil monsters, or something entirely nonsensical. At least without sufficient evidence. Koyuri possesses a deep adoration for food of all kinds, provided it's good, and will eat absolutely any good food offered to her, often completely ignoring pricing until it's too late. She is a terrible liar and as a result cannot even begin to keep secrets. She is generally terrible at hiding anything. However, she enjoys meeting new people and generally has a sunny disposition. At the same time, Koyuri is quite easily embarrassed or flustered. An outside impression of her may be that she looks like she could not possibly survive in the real world, and that's before considering that she is often absolutely clueless about the way the world works in general. However, beneath all of this is a terrifyingly efficient markswoman who unhesitatingly draws her weapon whenever she believes it is necessary, particularly to defend others. Speaking of which, she is quite attached to her enormous rifle and is very hesitant to part with it.
  • Skills: Koyuri is utterly without any skills that would seem useful for day-to-day life. Again, it's easy to get the impression she would be incapable of surviving on her own. Don't try to make her cook, that's for sure. However, she is an inhuman marksman capable of hitting a rapidly moving target without bracing herself while standing. While she can easily lift her weapon, Koyuri is otherwise rather useless physically. However, she can apply her incredible marksmanship to other weaponry.
  • Abilities: Koyuri has enormous mana reserves in order to fuel her wide variety of spells that, in combination with her magitech rifle, make her an absolutely deadly ranged foe. In terms of her spells, she possesses numerous anti-infantry and anti-vehicle magical spells. Among these are spells to make bullets pierce more solid targets, spells to coat a bullet with expanding barriers, and spells to convert her bullets into destructive waves of mana.
  • Equipment: Koyuri's only notable equipment is an enormous case that she can lift seemingly without effort. On it is a magic circle, identical to one marked upon her back and on her favorite dress. This acts as a form of identification, making it impossible to open the case if you do not have the magic symbol on you in some fashion. Within this case is an enormous rifle, a full 182 centimeters long, measuring considerably longer then Koyuri herself is tall. The prototype for a cancelled model of sniper rifles, the Styx III is equipped with a scope and fires huge 15 centimeter bullets. However, its true power is in its magical capabilities. Feeding off of the users' mana reservoirs(in such enormous amounts it was deem impractical unless the user had truly ridiculous mana reserves, which Koyuri does indeed possess), it can be used to cast devastating offensive ranged spells. Even without the magical function, the firepower of this rather absurd weapon can blow soft targets apart and tear through non-reinforced metal. Its weight also makes it impractical, but due to Koyuri's impressive mana reserves it can be lightened easily for use. The recoil is such that on a smooth surface, standing, and without bracing herself, Koyuri is sent sliding backwards across the ground for a meter or so.
  • Brief History: Koyuri isn't forthcoming with her past, in spite of her very trusting nature. She is very adamant about travelling and collecting... something, but what it is she isn't willing to talk about unless the ones asking have agreed to work for her.
Hidden 7 yrs ago Post by TheFake
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TheFake

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Name: Kell Hollander
Age: 47
Gender: Male
Race: Undead
Appearance:


Personality:
Kell can be a little bit dry to start. It could be said that any sense of humor or warmth of personality died with him. Outwardly he has a wicked tempter but deep down might linger some small spark of his former camaraderie. Kell was once that charismatic leader that inspired stories as mush as they inspired those that followed them. He was brave, ambitious and compassionate. Every man under him was like family.

Skills:
Kell is and always has been a brutal melee fighter. He has never bothered with artful one hit kills but instead is content with taking any small opening to inflict even a small amount of damage. He is more reckless now, risking his own body for these chances.

Abilities:
Once, in his prime, metals flowed like water under his touch. Blades he wielded were keener than a surgeons scalpel, he could walk seamlessly through steel barricades and bullets splashed off of him like rain. The curse of being undead has robbed him of some of that supreme control. The metal he shapes comes out lumpy and uneven. Things take longer than they used to and he lacks the ability to add fine details.

Now he is undead, a walking corpse with his mind intact. In exchange for robbing a portion of his power the curse lets him recover slowly from damage as well as ordinary wear and tear. Without having to worry about damage to his own body he can move faster and hit harder than before without tiring.

Equipment:
Mishapen Blades - A pair of swords and a long knife made entirely from steel. They posess an absurd weight but are otherwise ordinary in every way.

Brief History:
From the start of Atoran Yelns tyranny Kell had been a fighter putting his every effort against it. Before then he was simply an ambitious young man waiting for a cause. When it came he threw every ounce of effort into it, soon becomming a vaunted leader. At the height of the empire he fled to Laake, cross training with their elite forces to give both he and them an edge in the war.

As was maybe inevitable, one of his daring missions failed with the loss of every person involved. It was a trap of course, a target cunningly set to be too appealing to pass up. He was captured, identified as a former citizen and dissenter, and sentenced to be executed. His eventual fate was worse.

Kell was put under the purview of the necromancer Valence Dane. Through he power he was tortured and held on the brink of death. The Yeln army began to call him 'Scarecrow', after the days he spent hanging crucified, taken down and healed before being out up again. After an eternity he was allowed to die, but for just a moment. The former fighter was brought back as an undead weapon under the thrall of the necromancer. Kell fought against his former allies up until the very end of the war.

During the final battle he was separated from he side during a massive exchange of destructive power. Kell fell into a catatonic state, was gathered up as just another casualty of battle, and interred in a mass grave with the rest of the empires dead. Months later he clawed his way to the surface, moving under his own will for the first time in years. Now he has only thoughts of revenge on his mind.
Hidden 7 yrs ago 7 yrs ago Post by KoL
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KoL Knight of Lorelei

Member Seen 26 days ago

• Name: Akatsuki.
• Age: Unknown, believed to be around 17 years old.
• Gender: Female.
• Race: Automaton.
• Appearance: "I am at your service, my liege."
• Personality: One would think that a being made of steel and magic would have no emotions or semblance of humanity. Those who do so are probably going to be very surprised with how humane Akatsuki can be at times. A sheltered existence made her social skills become all weird but she's ultimately a good person, better than most flesh and blood humans, in fact.
Akatsuki's stoic exterior may make her seem to be an aloof being, however, she does have a big soft spot for cute things, especially children, and animals. Being a machine causes her to have certain hardship to comprehend certain concepts which can lead to Akatsuki being easily swindled by, for example, a merchant that selling food at a price far too above the correct one.
The one thing that's certain is that, once she swears service to a lord or cause, she'll devote her full existence to it. Until her duty/contract is done, or she's dismissed. Such devotion can get to self destructive levels sometimes. If she's not stopped, Akatsuki would do anything anything for her current master, up to and including, giving up her own life for their safety. For her master, Akatsuki would even endure being treated as a lifeless machine —or doll, to be abused— despite the fact of how much she hates it when people treat her as if she's an inhuman monster.

• Skills: As skilled a saboteur, Akatsuki is trained in all manner of covert operations, including, spying, encryption/decryption, infiltration, demolition, assassination, psychological warfare, etc. Almost no tactics are too low for her, including the usage of explosives, poison, hidden weapons as well as martial arts. She also has exceptional stealth and sensorial skills, both from her training and nature as an artificial human. Lastly, but not least, she also has survival and tracking training despite not having any biological needs, given that those skills are also basic for any saboteur. Oh, and she's also quite good at taking care of children, especially reading stories for them...
• Abilities: Akatsuki is much stronger, durable and faster than a normal human. She's also immune to any manner of disease, poison, doesn't need to breath. However she still needs rest to recharge her spent energy. Moreover, she's able to eat human food and convert it power, but she needs a lot of food —especially sweets— to make up for a proper recharge or her magical energy. Seeing Akatsuki gobbling down food is almost as easy as seeing her with a blade between her fingers. Make of that what you will...
However, Akatsuki's greatest ability is her unique power to control magnetism. She generally utilizes it to create all sorts of weapons made of iron-sand that she carries around in her body. Even if her own iron-sand supply is emptied, she can simply draw more from the ground around her as long as it has enough concentrations of it. This is especially useful in riversides and beaches, which are places naturally packed with iron-sand. This ability is the reason why Akatsuki was known as the Living Forge, Rust Killer, Black Iron Princess, among other names during the Yeln War.

• Equipment: Despite being able to provide almost any manner of gear she may need on the fly, Akatsuki owns —and cherishes— a short, exotic-looking sword that's the last memento she has of her father. It has her clan's motto "Evil swiftly cut" engraved on its hilt. She also used to own a bejeweled hairpin, another present from her father so that she doesn't forget that she's girl, not a machine, but it was lost long ago. Akatsuki would give almost anything to recover it.
• Brief History: It's unknown when, how, or by who Akatsuki was built. Being an automaton with specs and abilities far above most of her kind, to the point that she's hard to analyze even for the most proficient machinists, theories about her origins abound. In all likelihood, Akatsuki is a relic of the Yeln Empire and their insanely advanced technomancy, however, there're few ways to prove that theory.
She has occasional flashes, or "dreams", of dark laboratory/workshop as well as shadowy figure that Akatsuki thinks is her creator, or her father, as she likes to think about it. However, none of them are conclusive, leaving her with more questions than answers.
Akatsuki's earliest conscious memory is the day when she joined, or better was taken under the wing of the leader of a Laakian saboteur clan. She was treated as a daughter by the seasoned assassin as well as the rest of the clan, allowing Akatsuki to grow as an individual, despite the extremely sheltered life of saboteurs. The only thing they knew about her is that Akatsuki was "recovered" from a supply convoy belonging to Yeln Empire, they were fully prepared to destroy her before the clan's leader —who had recently lost all of his direct family— decided to take her in. For years, Akatsuki fought beside her new family, seeing most of them perish thanks to the hardships of their living. One day, when the war was almost over, the remnants of her clan were sent to a mission that turned out to be a trap set by a Yeln spy within the Allied Forces ranks. Needless to say, they were decimated by Yeln Airships. Akatsuki only escaped because her father pushed her off a cliff.
Once again, she didn't know how long she spent unconscious, but Akatsuki's next memory is of being awakened by a machinist and being forced to join a city gang out of gratitude by their boss. Despite the fact that she hates this job, or the way he treats her as if she's less than trash, Akatsuki, is forced to obey him by her saboteur vows.
Maybe fate has something else in stock for her, who knows? One can only hope...

• Theme Song:
Hidden 7 yrs ago Post by Raineh Daze
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Raineh Daze

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  • Name: Raktai, Scourge of Sea and Sky, First Pirate of the Heavens
  • Age: ??
  • Gender: Female
  • Race: Crinitian
  • Personality: It is safe to say that the default attitude demonstrated by Raktai is not one that would normally go along with a pirate of such fearful reputation. She seems to quite simply be too ditzy and easily distracted to terrorise a puppy, let alone the world's shipping lanes. The quest for booze is definitely piratical, but mostly she seems to be too busy flirting and collecting rare books to actually plunder and pillage. It's easy enough for those she's allowed to be passengers to find themselves lulled into a sense of security and dismiss all the stories they've heard...
    Yet when it comes to actually being a pirate, the joviality and absent-mindedness can be gone in a flash. When plunder is at stake or her life at risk, it's quite clear how the normally laid-back wolf can be the merciless terror of the tales. Of course, she'd still rather leave her enemies alive--most of them--and simply scared out of their wits. Not out of sentimentality but because, of course, someone needs to spread the news--and it's much better if your targets don't fight back out of fear.
  • Skills: Even in an age of magitech vehicles, robots, and magical guns, Raktai retains a distinctly antiquated skillset at heart--ropes, sails, on-the-spot carpentry to hold everything together... her preference is definitely for a sailing ship than one relying on magic or complicated technology to any large degree. Her approach to conflict follows throw with this low-tech and low-magic philosophy: she prides herself on being the best with a pistol there is. Reloading, trick shots, aiming quick--what she can do with flintlock pistols would have anyone else expecting some sort of magical aids or at least a more advanced weapon. Where guns fail, her brawling skill can back her up, or even a cutlass or sabre is more than sufficient to keep the common soldiery at bay.
    She's also got astonishingly good handwriting for a pirate. Must be all those illuminated tomes she's tried to copy over time.
  • Abilities: Seemingly, none at all, aside from skill beyond reason at such mundane tasks.
  • Equipment: Aside from her trusty pistols--quite normal, if displaying some alarming Ship of Theseus tendencies with how many parts have been replaced from wear and tear--Raktai, of course, has a ship as a pirate captain: The Huntmaster, a small, nimble seafaring vessel... outfitted since with enough magitech to reinforce its frame against the stresses of flight and, of course, the means to do whilst retaining its nautical abilities. Though quite sparsely armed--it's not meant to engage against military vessels, after all--it's got far more cannon than the merchant vessel it must have originally been. It helps that the cannons are now magical in nature and thus, less prone to the dangers of gunpowder.
    She wants to work out how to send it under the water as well. There's got to be more monsters to hunt in the abyss...
  • Brief History: The legend of Raktai stretches back long before Yeln, when the main way to travel between distant places was to walk really, really far or to take a boat. In those heady days, she was but one pirate amongst many, but bold and without fear, coming to prominence for both her tendency to meet resistance harshly--and a fantastical grudge against the immense beasts of the sea. Defeat of the mighty leviathan was what cemented her reputation for all time, as was her uncanny ability to escape attempted military crackdown--or personally fight the way out of them.
    Both ship and captain were amongst the first--if not the first--to take to the air, making sure that there was no way that any commerce would ever be free of the terror of piracy. This took a somewhat more heroic bent during Yeln's time--Raktai obviously taking issue with their treatment of her people. But with the Empire down, her interest in privateering for Tinnec is over and it's back to the good old ways of going after anyone with valuable cargo or that which takes her interest.
    Of course, once the full timeline of Raktai's activities is analysed, it's quite clear that something is amiss--the captain herself could clearly never have lived so long, and yet she looks to be in the prime of her life. Whether it's a title passed down or something stranger is hard to tell, given how embellished stories about pirates get...
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