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Hidden 7 yrs ago 7 yrs ago Post by OneWayOut
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This is an original work and concept. Any and all questions or suggestions are encouraged.


A victory won at too great a cost to have been worthwhile for the victor.


The Tower of Helia - Clairvoyant Headquarters


All my life I was told that people live only to die. They say that death is the ultimate victory; that it's the prize you get for beating the impossible game called Life. It's ironic that your greatest achievement comes only at the moment of your greatest loss. I thought it funny considering no one really wants to die. We all simply want out of this fucked up world.

The sad reality is, no matter who you are or what you do on this earth while you're alive, in the end we all die and all end up the same. We all become a Pyrrhic. That's what we call the reincarnated souls of the departed. The Pyrrhics are the most dangerous force humanity must face, considering that the more we die, the more their numbers grow. They aren't a force we can ever hope to stop, but we like to think we've taken strides in keeping those monsters at bay.

As children, we're taught that when we die, our soul leaves our mortal body and becomes something more. Something dangerous, a physical manifestation of the anger and hatred that festered within us during our time walking the earth. A new creature is created and we don't know how or why this happens or what causes it. They're like nothing else living on this earth. They're monsters, the embodiment of humanity's flaws transformed into something meant to destroy us.

They come in different forms, the most common being the mindless Shades, or the Darkened as the Clairvoyants call them. Then there are the Sullen, the ones that exist to hunt us down, destroy our cities, you get it. They're tough and range in strength and size, depending on how many years they've existed or the type of soul they came from. Lastly, we have the good guys. The ones that drift about the world without a care and generally don't attack us. They are called the Essence, a collection of pure souls, typically created from those of children that died before their time. They work to make the world better, using their energy to keep the forests green, our water clean and clear, and maintain just about everything else that keeps the world spinning. Just like the Shades and Sullen, they too become smarter and stronger over the years.

The Clairvoyants, put simply, are humanity's protectors. They're humans born with the affinity for magic: the only thing capable of destroying the Pyrrhics for good. Those of us who can't fight the Pyrrhics, the ones born without an affinity for magic, spend our time making sure society keeps running. I mean, what else can we do? Without a connection to magic, it's impossible for us to fight them. Things like knives and swords do little but anger them. Everyone has their place in the world. Some are meant for glory, and others... well, we're meant to tend to those with the Glory. In the end, all of humanity just continues to do what we've always done: fight to prolong the inevitable.

Our extinction.




Important Words:
Shades/Darkened - Most common Pyrrhic. Generally weak but make up for it in numbers.

Clairvoyant - Mages that specialize in many fields of magic and fight the Pyrrhics. Typically each Clairvoyant has one specialization, with a rare few exceptions.

Augmentor - An item, specific to each Clairvoyant, imbued with magical energy that allows for the casting of spells.

Circle - A group of Clairvoyants who fight exclusively together. Generally formed based upon skills that fit well together in battle.

Sullen - The older and stronger Pyrrhics. Shades can become Sullen after years of killing and growing in strength.

Essence - Pyrrhics made of souls that were pure. Few and far between, they have been known to use their time in existence to better the crumbling world.

World Name:
Amaranth

Number of Continents:
Four - (Largest to Smallest) Ivory, Onyx Vale, Azalea, and Calypsa



Circle 1
Circle Name: To be decided
Leader:
Members:

Circle 2
Circle Name: To be decided
Leader:
Members:
Hidden 7 yrs ago Post by Gareth
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@OneWayOut something caught my eye.

"Number OF Spots" '9'

I got to go to work soon.

At least give me a chance at a spot?

'Begins crying.'
Hidden 7 yrs ago Post by OneWayOut
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@Gareth I dont imagine they'll all be full with accepted characters by the time you come back but I'll save ya a spot haha
Hidden 7 yrs ago 7 yrs ago Post by Duoya
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Calling ki!
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Hidden 7 yrs ago Post by OneWayOut
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I posted my cs in the character section if you guys are looking for a lil bit of guidance.
Hidden 7 yrs ago Post by Tawny Swan
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What sort of magic types are acceptable for you? I know you mentioned elemental magic and spells. Are these incantation based spells? Also, does the augmentor need to be on their person or just exist and belong to them?
Hidden 7 yrs ago Post by OneWayOut
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@Tawny Swan Anything except dark magic and anything that falls under that is acceptable. The spells aren’t based on incantations, but... the characters augmentor works kind of like how a wizards staff would. It’s always on them, a personal item that channels their energy and allows them to create symbols that are woven together and thus magical things happen. The character doesn’t need to verbally say anything to cast a spell. An augmentor can be any solid personal object such as jewelry and anything like that. Keep in mind the size of it, you don’t want to be lugging around a hammer all the time... though you can if you really want to.

I hope that answers your question!
Hidden 7 yrs ago Post by Cryfest
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I think I'm joining in on the interest late, but are there any spots open? @OneWayOut
Hidden 7 yrs ago Post by OneWayOut
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@Cryfest no characters have been accepted yet so all nine spots are open at this time
Hidden 7 yrs ago Post by Cal
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I have a few questions.

-The Pyrrhic are described as physical manifestations and its also said that the Clairvoyants are the only ones capable of destroying them. This leads me to think that all Clairvoyants carry a common magical means of disposal? Perhaps a universal spell/object to banish them once weakened? It would have to be a means that normal humans wouldnt have access to or else they would help to dispose of them.

-Taking into account that assumption and looking at your character sheet and finding the magic your character is using to be a combative, albeit defensive, type of magic, im guessing we should focus our characters in the same way? Im trying to grasp what kind of magic Clairvoyants can have that would be of use. Obviously any manipulation of elements or energy would work. However if im not mistaken some magic would be kind of useless, such as: Necromancy, Flying/Telekinesis, Illusions/Mind Manipulation, Shapeshifting/Metamorphasis, Teleportation, etc etc. Anything that isnt specifically combative. Could they potentially be useful? Sure. But they wouldnt give you any way to physically dispatch enemies that normal humans couldnt also do. Unless perhaps Clairvoyants are never supposed to fight Pyrrhic alone since only some may have an ability that can physically destroy them?

-Switching gears. Are we apart of an Order of some kind or are Clairvoyants common enough that anyone who possesses the ability is encouraged to find/form a circle and fight the Pyrrhic? We dont quite have a grasp on the world other than it is fantasy-esque and without technology.

Obviously im interested im just trying to clarify some points before I develop a character!
Hidden 7 yrs ago Post by OneWayOut
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@Cal finishing my workout and then I’ll reply to you! Great questions and some I formation I can put into the OP. Thanks!
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Hidden 7 yrs ago Post by deadpixel101
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I'd love to join this!

As for a question, could I have a caster who focuses on a general concept instead of a school of magic?

Your example character uses abjuration, but the character I'm imagining for myself doesn't just stick to evocation or any other schools too hard.

I wanted them to deal with lightning and storms, which can breach out into others, such as abjuration to create sounds or weather-like effects. While naturally they would use lightning based attacks and such. Would you rather we focus on schools then disambiguations?
Hidden 7 yrs ago 7 yrs ago Post by Tawny Swan
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"I'm always waiting on someone else's dumb ass to get their shit together."


|NAME: |
Nadia Raven Olympus
"The Queen"

|AGE: |
Age Appearance: ~20
Actual Age: 30

| MAGIC ABILITIES/AUGMENTOR: |
School of Magic: Elementalist
Augmentor:

Skills: Nadia specializes in a specific combination of Water and Wind magic, the magic of Winter. Nadia's most prominent skill is forming objects out of ice, primarily weapons. Nadia is imbued with the cold of winter though most of that is stored away inside her augmentor. She's immune to most types of cold and her powers are strongest during the Winter season. Ice formation is the primary means of magic that Nadia is capable of though she can control the elements separately as well whipping up frigid winds or condensing water to put out fires. She can preform far more sinister acts if forced to do so, things like downing opponents on dry land or freezing the water in their blood. These sorts of acts require much more concentration and mana than her 'parlor tricks' as she likes to call them.

| PERSONALITY: |
Nadia is a sort of no nonsense person in the sense that she doesn't put up with anyone's crap despite her small stature. She's call The Queen because of her fearsome reputation and icy cool demeanor in public. With friends she still reserved but she warms with time and is happy to help those who ask her for assistance. Nadia is quite blunt more often than not and doesn't pull punches for anyone. In her mind only the strong survive.

| SAMPLE POST: |
Hidden 7 yrs ago Post by Zapdos
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This looks really interesting and I have an idea for a character - I'm gonna work on a CS. It's kind of late, so it might be done tomorrow, but this is just a FYI so that you know I'm interested.
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Hidden 7 yrs ago Post by OneWayOut
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I have a few questions.

-The Pyrrhic are described as physical manifestations and its also said that the Clairvoyants are the only ones capable of destroying them. This leads me to think that all Clairvoyants carry a common magical means of disposal? Perhaps a universal spell/object to banish them once weakened? It would have to be a means that normal humans wouldnt have access to or else they would help to dispose of them.

-Taking into account that assumption and looking at your character sheet and finding the magic your character is using to be a combative, albeit defensive, type of magic, im guessing we should focus our characters in the same way? Im trying to grasp what kind of magic Clairvoyants can have that would be of use. Obviously any manipulation of elements or energy would work. However if im not mistaken some magic would be kind of useless, such as: Necromancy, Flying/Telekinesis, Illusions/Mind Manipulation, Shapeshifting/Metamorphasis, Teleportation, etc etc. Anything that isnt specifically combative. Could they potentially be useful? Sure. But they wouldnt give you any way to physically dispatch enemies that normal humans couldnt also do. Unless perhaps Clairvoyants are never supposed to fight Pyrrhic alone since only some may have an ability that can physically destroy them?

-Switching gears. Are we apart of an Order of some kind or are Clairvoyants common enough that anyone who possesses the ability is encouraged to find/form a circle and fight the Pyrrhic? We dont quite have a grasp on the world other than it is fantasy-esque and without technology.

Obviously im interested im just trying to clarify some points before I develop a character!


Okay, you have a lot of good questions here and I will do my best to answer them all and try to make sense.

1. Pyrrhic's are physical manifestations of "dark" energy, and thus can only be destroyed by "pure" energy. This energy comes in the form of Mana or magical power that only Clairvoyants posses. Regular humans who are born without this extra trait if you will, do not have the ability to destroy them. If you or I took a swing at one, it would do little to it other than aggravate it. Those born with that extra trait, the ability to use magic, are the only ones that can completely erase a Pyrrhic.

2. All that being said, just as you noted, not all Clairvoyants develop a magic affinity that is useful for fighting. Not all Clairvoyants fight against Pyrrhics. There are some who just want to live normal lives, there are some who want to watch the world burn, etc. Our characters are Clairvoyants who chose to learn how to use their magic affinity to fight Pyrrhics. Anyone who choeses to do so would go to Helia (the tower where the headquarters is located) and learn to use their magical powers exclusively for fighting. No magic is considered "useless" because there is more out there than just Pyrrhics. You have animals, natural disasters, other people who would want to do you harm just for being different, and we will be coming across all those things as the story progresses.

3. Clairvoyants who decide to learn to use their magic to fight are all placed within groups by the leaders of Helia. Since its better to fight in a team than alone, this concept was put into place after people started going out on missions and never coming back.

@deadpixel101 I encourage everyone to be as creative with their characters as they want. If you have a different idea, go for it! There's no wrong way to make a character. I love your idea with lightning, and I cant wait to see where you take it.
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Hidden 7 yrs ago Post by deadpixel101
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Candy Lietvol

Pronounced "Light-vall"

|Age|
20

Appearance:
Standing at roughly 5"7 and with a toned build she wouldn't stand out too much by herself. Her hair is straw blond and way, left in a tangled mess. Her face has some sharp features, with a strong jawline and piercing eyes. Her lips are thin and her cheeks pink. She has long lashes with light blue iris'. Her nose is sharp and slight. Her cheeks are a little sunken in and a wicked scar curves around the left eye and through the corner of her lips. She has a pale complexion, and a more masculine figure. With rough hands and marred cuts all over, she gives off a less then gentle appearance. That being said her general demeanor is inviting, standing and moving in a relaxed and boisterous way. She loves to smile and has a surprisingly white set of teeth. She is missing the ring finger on her left hand. She wears loose comfortable clothing, with a fair share of accessories like bracelets or her patented headband.

|Magical Abilities and Augmentor|
Magical Abilities:
"And her music was electric..."
Candy's magic stems entirely from storms, and stage presence. Applying lightning and thunder into a myriad of spells and abilities. She is an adaptable clairvoyant, although something is to be said about subtly. The amount of mana used per cast depends on the spell, so she isn't reliably in a long term skirmish. Most of her magic aids in being offensive directly, whether it's calling a peel of lightning unto a Shade or Darkened; or if it's creating a loud thunderclap to disorient/get their attention. She combines her innate magic with her musical talents, meaning while she doesn't need to be making noise to cast, she will be is she can help it. Here are some less abstract examples of her abilities:

  • Firing a bolt of electricity at an enemy.
  • Creating an aoe burst of sound.
  • Creating sparks or flashes to blind enemies.
  • Imbuing parts/a part of herself with a massive burst of speed.
  • Creating thunderclouds


Her augmentor is a beaten leather right-hand glove with no fingers. Handed down from a special person.

|Personality|
Like her magic, Candy is the loud and proud sort. She refuses to be anyone but herself, and will stand up against things she finds wrong. She isn't exactly abrasive but she does tend to get close with people quickly. She is friendly and some can find her annoying. She likes to look on the bright side of things but she's also a realist, where she could seem naive she is surprisingly prudent. She let's a lot of things slide when it comes to herself, liking to live in the moment and laugh off whatever she can. She is a staunch defender of those she likes, while she tends to neglect her self. A hypocrite in many ways she isn't a big picture sort of person, and just wants to save what she see's in front of her. With an unhealthy mix of apathy to her own physical state and the delusion she is invincible, she takes great risks for herself.

|Sample Post|


Side Note: I want to flesh it out more but I think i'm not actually in the best creative state right now. I'll come back to add more hopefully.
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Hidden 7 yrs ago Post by Gareth
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"Whatcha got over there?"

| NAME:Jerge |
Full Name Jerge Hostam (Nickname) no nickname

|AGE:27 |
Age Appearance: 32
Actual Age: 27

| MAGIC ABILITIES/AUGMENTOR: |
School of Magic: Spatial Magic: This school influences space to the clairvoyant's will. Practitioners of spatial magic are able to expand space, shrink space and even twist space. Even practitioner's of spatial magic cannot visibly see how they move space. The way they know what they're doing with space is similar to what could be called a sixth sense. No one has ever really been able to explain this phenomenon.
Augmentor: An old ring he found.
Skills: Stortion: By using his mana and focusing on an object he can push space into the object from outside the object. The storage capacity of the object increases to double what it would normally hold. If the carrying capacity was increased any further the space required would be such that the object itself would likely be stretched from the inside, and likely to be broken and unusable.
The space that was added to the object was ofcourse removed from the objects surroundings. Making part of the objects surroundings more dense, and harder for anyone or anything to move through what is now, a lack of space there.

Shrinktion: By using a large amount of his mana, he can pull space out of an object, a room, or even his nearby surroundings. In the case of an object or a room, if he pulled all the space out, then it would make placing or removing anything in that object or entering or exiting that room, impossible. Because there is no space left to do anything. There is a possiblity that the negative space in the object and the room would cause the object and room to collapse in on itself. In this case the removed space would be around the outside of the room and object making approaching that room or object too easy. Due to there being extra space there, it may feel weird to be in that surrounding area.

Ramtion: By using a very large amount of his mana, he can slam a large quantity of space from his surroundings to crash into an object or a person, forcibly pushing them away with a large amount of force. This is because the large volume of space is continually moving, and does not want to be restrained by obstacles/walls of any sort. Thus the space does push them away until either it finds a suitable distance in which the moving space fits, or it collides into something that it cannot force out of its way. Again, the place that the space was taken from would be impassable because there was no space left there.

Warption:By using equally large amounts of focus and mana, he can move bits of space around an area. This would create parts of the area with no space for things to pass through and parts of the area where things would easily pass through the space. Almost like an invisible maze.

Due Note:To be clear the one true limitation that all spatial magic has, is that all its effects on space only last one day, maximum. After that the space will return to its original state, whether the spatial practioner likes it or not.

| PERSONALITY: |
Jerge is a guy who is talkative, wether its to people he knows or he doesn't have a clue about. He is naturally curious about many things; like how shops do their business, why people spend time at places he'd rather not go to, along with a slew of other things he doesn't understand. He's also got a great sense of humor and is quite offended when others don't appreciate a joke. Honestly he will take it to heart enough to say that they personally offended him, and that they "should make it up to him, for not taking a joke for what it was." Jerge dislikes those people who take life too seriously and only talk to you to say, "got it done?" as in Jerge's mind those types of people wouldn't give a damn if he died tomorrow as long as he got what they wanted done for them. If Jerge really respected you and considered you a true friend, he wouldn't betray you.

| SAMPLE POST: |
The sun was shining up in the sky with a few light gray clouds around it. The air itself though did not feel much heat, because of a strong breeze blowing in from the south. There was a lady yelling, "Come get yer, fresh tatoes! Just plucked em from duh garden!" She was an elderly coot with a few teeth missing in the top of her mouth and wrapped up in what looked more like a dirty rag than a grey coat. Unlike Jerge who was wearing one of his better black coats, dark brown pants and brown laced shoes he took rather good care of. He passed by the lady not interested in the potatoes. Not interested in much of anything the loud and noisy marketplace had to offer. He continued to make his way down the curving dirt road, careful not to bump into anyone, less they cuss him out. He passed by all sorts of odd buildings, one with pretty stained glass windows that had to be church to one that looked so bad he was surprised someone hadn't already put it to the torch.

Eventually with his feet a little sore, and almost second guessing himself if he was going the right way, he arrived. It was a square building painted all black, had two windows at the top and a sign hanging just above the door which read, "treasured deals!" Jerge walked past the assorted swords, axes, dolls, necklaces, goblets and other more miscellanious merchandise to talk to Shek. Shek was a guy Jerge had learned was not a guy you messed with, it helped when that guy topped your height by his head and shoulders, had a mane of curly black hair that framed his face and two very serious looking eyes which never seemed to blink.

"So, what do ya want?" A rough voice demanded Jerge.

"Nothing in particular. Offer me something."

Shek's serious face suddenly drew down his eyebrows as he glared.

The two men stared at each other for a few long moments and then...

"Fine... I'll just offer something up again..."

It was the way they always did business even though Shek hated it.

in Shek's mind by offering to sell Jerge something, he couldn't really tell what Jerge wanted And because Shek had no idea if Jerge liked the particular item, it was hard for him to set a price that Jerge would pay for it, and still leave Shek a massive profit.

Jerge was usually clever enough to come out ahead in these negotiations, which happened again today.

As Jerge left carrying a valuable looking sword he didn't pay much for at all.

Hidden 7 yrs ago Post by Gareth
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@OneWayOut oh um, should have mentioned you in the post above but yeah, I put in the cs.
Hidden 7 yrs ago Post by OneWayOut
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If anyone has a completed CS, please @mention me so that so know to look it over. I’ll be doing so a bit later after I’ve fully woken up. :3 Thank you!
Hidden 7 yrs ago Post by OneWayOut
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@Tawny Swan@deadpixel101 really good characters. Are they done?

@Gareth Liking the character as a whole and really loving the idea of spatial manipulation. What I would like is a bit more clarification on the limits of his skills. How much space as a whole can he manipulate at one time and for how long can he sustain those changes? Also, I think where you talk about how the space returns to its original form after a day is a bit much. I'm thinking once he's done and the spell is no longer being cast, the changes are reverted back to normal. Also I think "Warption" should just be called teleportation cause thats what it sounds like to me. If he's able to move himself and/or other people and object through space, how much stuff can he move at once and over how much distance.

The idea is solid, I can see it and I like it. I just want you to fine tune it and really focus on what exactly you want your character to be capable of.
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