NAME: Venyamin (Surname is Strois, but guild members of the Bounty Hunter Guild are strongly discouraged to keep their surnames)
HAIR COLOR: Light sandy brown
EYE COLOR: Slate grey
DISTINGUISHING FEATURES: A pair of black metal framed, lightly tinted, square glasses covering his eyes, a small silver stud earring in his right ear and a black tattoo of a small scorpion on his left collarbone. Venyamin, standing at the height of 180cm, is relatively tall and slender with lithe muscles and tanned skin. He wears his straight, dusty brown hair short, the ends reaching just past his shoulder blades. His eyes are heavy-lidded, giving him an apathetic but intense look (mostly hidden behind his glasses), both of which are very much part of his personality. Ven is usually seen in a dark blue double-breasted military-esque uniform with poison green accents left unbuttoned, allowing the white dress shirt beneath to be seen, and black boots on his feet. The sleeves of his jacket are always rolled up to his upper forearms and he wears white gloves on his hands. A high-collared cloak completes his outfit, and he is never seen without his trusty rifle.
SCARS AND BIRTHMARKS: Ven has a scar above his right kidney, the entry and exit wound courtesy of his mentor when he was fifteen. He also has gun callouses on both palms as well as little barely-visible scars from accidents or mishandlings of gun repair when he was still green.
DESCRIBE A STRANGER'S FIRST IMPRESSION UPON MEETING THEM: At first glance, one would mistake Venyamin for a palace guard due to his attire. However, on closer inspection, the colours on his coat as well as his well-used clockwork rifle with the guild's
scorpion emblem is telling.
The first impression one will have of Venyamin is a lazy, carefree guy, reinforced by his relaxed gait and slight slouch. Most of the time he is indifferent to situations around him and seemingly content on going with the flow, often making random trips to nearby Towns in order to pass time and gather information if there is anything interesting happening in the area whenever he is not thinking about making some cash or fulfilling guild commitments through hunting. He is extremely loyal towards those who has earned his trust, respect and friendship. He is also quite inquisitive and if something catches his interest, he will obsess over it until he has solved the puzzle (so to speak). Ven sometimes develops a liking for those that can stand their ground against him and/or prove a challenge (mentally, physically or otherwise), which he shows by bestowing upon them a nickname he creates on the spot. Despite his typical portrayal of being a lackluster person when off the job, his fellow bounty hunters or anyone who has spent some time with him know full-well he can be serious, and what can keep him motivated and focused.
Venyamin is extremely practical and thus, that makes him rather blunt with his speech and actions. While he can censor the words coming out if the situation calls for diplomacy, most of the time he doesn’t see the need to. This tendency of being very frank has its ups and downs. Some might appreciate his non-sugar coated words while others might be offended. Due to the nature of his job, his sense of justice might be different from the average person, but that does not mean he doesn't have a set of principles to live by, and would stand by his beliefs no matter what it cost him.
WHO ARE THEIR FRIENDS AND FAMILY? WHAT SORT OF PEOPLE DO THEY SURROUND THEMSELVES WITH?For most of his twenty-four years of life, Venyamin treats his close friends like family, as his flesh-and-blood parents perished as a result of double-crossing merchants and his only living grandfather passed when Ven was four. Growing up in the orphanage bagged him quite a few friends due to his easy-going nature, but his bluntness whittled that group down to a bare handful. Some drifted apart after they were adopted, others became more focused on their respective careers when they became old enough. Eventually, Ven was left with only one other same-age friend from the orphanage by the name of Irwin who stuck with him through all five years. Although Irwin's personality is the total opposite of Ven's and the latter often finds himself in all sorts of situation thanks to his energetic friend, the two boys were joined at the hips. Slowly, that circle of one best-friend-slash-brother expanded when the two were semi-coerced into joining the bounty hunter guild at the age of eleven. Ven found a father-figure in his gruff, reluctant mentor Tristan and good friends with a bunch of eccentrics within the guild. Between the guildmates that he deems close friends, each of them have a fondness for messing with people by communicating half in spoken words and half in sign, deriving amusement from the lost or confuse expressions of strangers. As a general rule of thumb, Venyamin doesn't give a damn what sort of being or morally-skewed person you are (unless you are a mindless murderer or the like, of course). As long as you have a sense of loyalty to those you keep close to your heart and will not betray them, he is cool with you. Needless to say, his acquaintances are a mixed bag, guildmates or not.
WHERE WERE THEY BORN? WHERE HAVE THEY LIVED SINCE THEN? WHERE IS HOME?Venyamin was born in Fir, the capital of Maple, one of the four islands that makes up the Isle of Cancer. Shaped like an isosceles triangle, the largest island Cedar occupies the centre area and is surrounded by Birch to the north, Oak to the East and Maple to the West. Cedar is connected to birch, Oak and Maple via bridges whereas the smaller islands at the edge are not connected to each other. One can travel over by ship or take the inner roads to Cedar before heading to their desired destination.
As the Isle of Cancer functions as one unit rather than four separate little nations, Venyamin views the Isle as his birthplace rather than Maple. Perhaps this line of thought was strengthened through being able to travel freely around all four islands and familiarising himself with them due to his job as a bounty hunter. However, while trade flows smoothly within the Isle without restrictions, the same can't be said for technology. Cedar is the most advanced island in terms of technology, relying on clockwork operated machines to run its capital and other smaller cities. The other three islands rarely see and use machines larger than an elevator.
Although he spent the first ten years of his life in Maple, his true home is the guildhall in Cedar. There is where he can kick back and truly relax, knowing he is always welcomed.
WHERE DO THEY GO WHEN THEY'RE ANGRY?Where he goes depends on the scale of his anger. If he is merely mildly angry enough to act, he will retreat to the guild's trainning hall to take his emotions out on the targets at the shooting range. If truly enraged, he will leave the guildhall and head towards the south of Cedar, where the cliff lies. There, he will sit and enjoy the view until he calms down enough or thinks things through.
WHAT IS THEIR BIGGEST FEAR? WHO HAVE THEY TOLD ABOUT IT? WHO WOULD THEY NEVER TELL?Venyamin's biggest fear is torture, steaming from stories and accounts he heard from his fellow members. As a gunslinger, he acts as support when in a group and long-range marksman when alone. Hence, unlike Irwin, he has lower pain tolerance and as such fears the possibility of being captured and tortured for information rather than being killed outright. The only person he told this to is his mentor Tristan, who has thought about subjecting Ven to torture training. However, that has yet to come to pass.
His second fear is large automatons after a botched job that resulted in his team and him nearly being crushed.
DO THEY HAVE A SECRET?Venyamin has a secret. One that pertains to the death of his parents. It's nothing big, just that he takes it upon himself to hunt down the main members of the merchant organisation that double-crossed them and find out why they had his parents killed in the first place.
WHAT MAKES THEM LAUGH OUT LOUD?Really funny jokes/stories. Strangers making a fool of themselves.
HAVE THEY EVER BEEN IN LOVE?No, he has never been in love. Although he did have a crush a few years back. Pity the person's dead now.
DESCRIBE THE THINGS THAT WOULD BE HARD FOR THEM TO PART WITH.Friends, home, job. These are what he views to be his purpose in life and is loathe to part with any of them.
His
rifle is his most prized material possession, given to him by Guild Master Riften, crafted by his mentor and self-modified, it has been serving him for a good eight years now.
LOOK DOWN AT THEIR FEET. DESCRIBE WHAT YOU SEE.Well, his legs are clothed in black trousers, for one, with laced, black leather boots that reach mid-shin covering his feet. The state of his shoes is not pristine despite being well-cared for. Although polished, various scuffs and marks riddle its surface. Dark jarrah wood makes up the floor beneath his feet, the planks fitting so well together it looks as though it is one giant piece. The flickering candlelight from the lamp on his desk cast wavering shadows around the room, offset by the sliver of moonlight seeping through the closed window and half-drawn curtains. To his immediate right is the lighter cherry wood bedframe, slightly scratched and dulled with age. If one squints, two deep rents can be seen on the bottom left corner where an
Enfield sharpened its talons on the poor furniture. Thank the Gods Prima took that mischievous little creature back with her. His room would have been reduced to splinters by the end of the week.
WHEN THEY THINK OF THEIR CHILDHOOD KITCHEN, WHAT SMELL DO THEY ASSOCIATE WITH IT? WHY DOES IT RESONATE?Baked beans and burning wood. The orphanage, while reasonably well-off, has to take care of about thirty kids and a handful of staff. Maintaning the house required money, buying the children clothes and other necessities cost a fair bit. Not to mention how much food is consumed at every meal. Hence, baked beans was something that is served at every meal as it is filling and cheap. Easy to cook over the fire, too.
DESCRIBE ONE STRONG MEMORY THAT HAS STUCK WITH THEM FROM CHILDHOOD.One of his fondest and strongest memory would be Venyamin's first meeting with Irwin. Ven had been reading in the corner of the orphanage's small library, happily lost in another world weaved by words and all the exciting adventure Mr. Snowman was experiencing when the candlelight suddenly disappeared and he couldn't make out the words on the page. A little annoyed at the unwanted disturbance - it was during the climax too! - Ven glared peevishly at the culprit who sent the lamp flying off the table. He had barely registered the other boy's features when two hands clamped tightly over his mouth and a body shoved him right into the corner, squishing the air out of his lungs. Ven's annoyed mumble was cut short by the shrieks coming from downstairs. He blinked, recognising the chorus of voices to be Matron Yule and Brenn. Amongst the intelligible cries, Ven could make out the matrons cursing someone named Irwin to hell and back. The hands over his mouth retracted and the other boy giggled softly. Apologising for ruining Ven's peace, he introduced himself as Irwin, proudly tagging on the title of "Resident Prankster" at the end. As Ven merely shrugged away the apology and didn't blow up at Irwin, the prankster took it as a sign of budding friendship, prompting him to start seeking Ven out.
WHAT DO THEY WANT MOST OF ALL?First and foremost, that he would always be welcomed home. Second...his inquisitive little mind has always wondered what other sorts of mysteries await discovery in the cast world beyond. He would like to discover such things himself at least once in his life, maybe while on a job, on vacation, or after he retired.
RIGHT NOW, IN THE FIRST MOMENT OF OUR STORY, WHAT IS THEIR BIGGEST PROBLEM?Stranded...on an island that was no more than a jagged piece of rock smack dab in the middle of the ocean. Did they really just left him here after taking his transport fee?! Those damn money-grubbing worms! Why, he ought to pepper the side of that ship with holes and laugh as it sinks into the watery depths. But he wouldn't because if anyone discovered his involvement, compensation will come from his paycheck. Idly, he glanced around. There's a grand total of two palm trees shading him from the unforgiving afternoon sun and a smattering of weeds and grass. Great. With only a half-full water skin at his waist, Ven will need to survive for who-knows-how-long before another ship might come his way.