1. Listen to the GM(s), If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it. 2. Romance and Gore allowed, But keep it in good taste and in site rules 3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC 4. Be civilized and polite please 5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed. 6. The story isn't exactly set, If you have an idea for a mission feel free to pm me the details and I'll try to work it in. 7. Copy the rules into a Hider in the "other" of your cs so I know you read them. 8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts. 9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC
-=The Land of Hitor=-
The Legends of old state that long before the Starfall which set ruin upon the land there was an age of gods. Hitor had been graced with the presence of Ristoth the Creator and his children. This was an era of great prosperity as the Mighty Gods kept evils at bay and allowed mankind to flourish into existence claiming almost the entire continent of Hitor for themselves. But that changed after the Starfall.
Some say the Starfall was a sign of Ristoth's wrath upon man whom had rejected him and his children plotting to overthrow the Gods and claim all of Hitor for themselves, Others say it was the act of another god or one of his children jealous of the lands that Ristoth had made. But the only thing that matters is that Ristoth and his Children disappeared from Hitor before the cataclysmic event struck Hitor.
Flaming rocks fell from the sky destroying crops, fields, towns, and even a few major cities. The event shook mankind and unnerved them, but it was nothing compared to what fallowed. With their Gods gone and their might weakened the evil creatures of the Shadowlands spilled out onto human lands. Mankind tried to hold its ground but was quickly cut down at every turn as the Nations of Old fell one by one, and all that Mankind had worked to build was destroyed or cast aside.
Pushed to the brink of extinction Mankind finally caught a bit of reprieve. The creatures of evil now holding most of the land began to fight among themselves for control of the various regions. This infighting was enough to allow the remains of the Old Nations to come together and join as a united front. Unified under the banner of Varrian Lionheart The Great Empire was born and Humanity was once again able to carve a home into the map.
In the Three Hundred years since the birth of the Empire Mankind has steadily regained its footing and has grown to a respectable size. But now with enemies on two fronts Humanities advance seems to have halted and a very uneasy "peace" seems to be in place as both the Humans and the Creatures of the Shadowlands seem content with their current holdings neither side ready to make a move on the other.
The Blood Rose Irregulars is an Adventuring Company lead by a man named Jing Sanada. The Company after long years of fighting creatures and gaining riches has been drawing in many talented adventurers and spreading its reputation around the empire.
-=Members=-
Jing is a seasoned veteran, once a Captain in the Empire Military he retired wanting more than just the life of a soldier. He now travels the world with his "Children" finding riches and treasures for those who follow him. Charismatic and a born leader its not hard to see why people flock to his side.
(NPC)
Shion was born to a family of farmers who always dreamed of Grandeur. He learned the bow from his father when the two would go out to hunt and is quite a decent shot. Caught up by Jing's presence and stories Shion joined the Irregulars to support his family sending most of what he makes back home.
(NPC) (KIA)
Little is known of Gwendolyn's past or even her reasons for joining the Irregulars, but she is a powerful mage. Versed in Fire and Healing Magic Gwen supports the Irregulars from the rear.
(NPC)
A master thief will all the skills the title implies, Stephan is a simple man to understand. He will do whatever it takes to get money. He joined the Irregulars after they had made a name for themselves for the simple fact that it would make him money. His loyalty is questionable at best, but you know he will stick around and have your back in a fight if he gets his promise of coin for his services.
The Grand Empire of Man stands as Humanities last hope it has stood for three hundred years in the face of all sorts of beasts and creatures repelling each wave and securing humanity's safety.
-=Governance=-
Emperor Lionheart -Supreme Ruler of the Empire, he stands primarily as the Military leader commanding and positioning the Empire's armies to hold the borders and safeguard the empire citizens while mostly allowing the Supreme Council and local lords to run the economic and political side of the country
Supreme Council - A council of Advisers composed of representatives chosen by the people. Although they have no Official power it has been known that the Council's will is law unless directly contradicted by the Emperor himself.
Lords - Nobles given power from the Emperor to govern a region of land. The lord governs their land and pays tributes to the Empire to ensure its protection and loyalty. The Lord of a land has free reign of the territory as long as they follow the rules of the Council and refrain from oppressing their people.
-=Culture=-
As the Empire was born from many Fallen nations there are many different types of people within its borders. This has lead to many problems over the years, but for the most part all the cultures are accepted and have melded over the years. This melding of cultures has lead to a very versatile Empire with many different traditions and ways of life stemming from the Old Nations.
-=Currency=- There are two forms of currency used in the Empire. Sovern - The official currency of the Empire, coins that are easily carried and universal. With a set value it makes trade easier and ensures that prices can be fair throughout the empire.
Soul Stones - Used as a form of currency in rural areas where the Empire's Sovern has little actual value. (More on these later)
Desert lands just North of the Empire surrounded by mountain ranges leaving only one real entrance to the desert. The desert is filled with ruins of the Old World ripe with treasure for those willing to brave the desert and beasts to reclaim what once belonged to man. Many of the ruins are occupied by various creatures making them all the harder to loot, and Savage Orc tribes roam the deserts themselves making their homes in the unforgiving dunes.
Humanity had once turned the forest to plains and stood as humanities first line of defense against the Shadow lands. But now the forest has grown back ever expanding slowly creeping in on humanity. Although most of the buildings that once graced the land have been destroyed by the Wood Elf Forest guardians deep within the Forest stands a few overgrown fortresses that stand as a testament to Humanities previous claims to the land.
Deep within the Forest of Silence lay the shadowlands. A diseased and cursed land where unspeakable creatures live. A land of death and demons that has always plagued humanity. It is unknown how or why, but there has been and always will be a flow of creatures from the Shadowlands. There have been some foolish enough to try and journey to the shadowlands but none who have set off on this path have ever returned.
-=Soul Stones=- The source of life in all things. Each living creature has a soul stone within their body, it grows with them and is a testament to their power. Soul Stones are valuable and useful as they carry the life essence of a creature. Once extracted a Soul Stone can be used in many ways. One use is for power, Soul stones literally fuel the Empire as they are used as a fuel source in the Empires Magics. Everything from Cooking and Lighting to the Empire's flying warships run off of Soul Stones. Another use of the Soul Stone is Magic, When used correctly a Soul Stone can be used to tap into to increase ones own magical power.
Humans have Soul Stones as well and if properly cultivated allows for Humans to use magic tapping into their own power. And although humans have Soul Stones it is forbidden to extract the Soul Stone of a Human, but that doesn't mean it isn't done. Human Soul Stones are used in Dark Magic rituals for various purposes and in some rural civilizations The Soul Stone is removed from the Corpse of the fallen as a keepsake for the family.
-=Magic=- Humans and Creatures use magic by tapping into Soul Stones. Some tap into their own Soul Stone to produce the magical effects, while others draw power from relics socketed with refined Beast Soul Stones. And there are some who use Soul Stones in other ways, But all magic in the world comes from a Soul Stone in some way or form.
Magic that is produced for everyday life is generated by magic foundries that break down spirit stones into raw magic and then distribute it as needed.
Magic used for combat can either be a much simpler or complex matter entirely. The simple path is the refinement of Beast souls, A beast itself will have a natural affinity that will allow the mage to tap into that element to cast spells (Example Fire Dragon = fire Element, Bear = nature, Frost Giant = Ice ECT.). While those who tap into their own Soul Stone must either find out their own natural element, or attempt to alter their element though extreme conditioning and focus, Both options being harder than it sounds. A Relic user has the ease of knowing what they can cast because of the Souls in the Relic, but they don't exactly know the limit of the Soul in their relic. If pushed beyond its limits the Soul can shatter and cause a backlash, But as long as you don't push it beyond its limits the Soul will replenish itself when not in use. Mages who use their own Soul Stone must go through a difficult process to learn their Soul Affinity, but once that is known it is much easier to know your own limits and ensure you don't end up killing yourself in a backlash.
-=Combat Rules=-
Combat will be separated into two parts Free Form and "Boss Battle" each having their own rules.
Free Form - A simple form of combat, The GM (in case its a side arc I don't control) will send out a mass of enemies each player will then have a go at taking them out. This section will be all on the participants and I will allow you to control both your character and the NPC enemies. You will be allowed to kill at will, but please remember you are not alone, If there are 10 enemies and 5 players I don't want one person claiming 5 of the enemies. Colab posts are acceptable in this phase of combat, but please don't have the group waiting two weeks for one Colab post.
A lone Gladiator walked down the hall, the echo of cheers can be heard as the gladiator presses forward. A moment of blindness inflicted the gladiator and the cheering became deafening as he walked out into the arena. As his vision returned he could see that three Orcs already stood in the arena waiting the arrival of their prey. Not wasting any time the Gladiator started to make his move reading his trident and net for the fight.
One of the orcs moved forward to fight the Gladiator confident of its own skills while the other two stood back for the moment. As the first orc charged sword in hand, the gladiator was quick to move out of the way while tossing the net to capture the Orc. The net worked wonderfully trapping the orc ans as it struggled to escape the net only got tighter allowing the Gladiator to jab at the Orc with his trident. The trapped orc was easy to finish off as the gladiator was able to stick it with the Trident multiple times before the other two orcs were able to close the gap and save their comrade. The approaching Orcs forced the Gladiator to retreat back a bit and drop the net. The two orcs came at the Gladiator in the first charging and the second a bit more cautious. With a bit of a jump to the side the Gladiator was able to dodge the first orc while lunging his trident at the second. The attack was caught by the Orc's blade who attempted to lock the blade and impeded the Gladiator, but the gladiator quickly retracted the trident and used the staff of the weapon to block a slash from the other orc. Determined to survive the Gladiator had to go onto the defensive and look for any opening he could exploit, he took a low stance to the ground attempting to keep the orcs at bay with his trident.
And a scoop of dirt from the ground would give the gladiator his chance both Orcs retreated back sand in their eyes giving the Gladiator a chance to lunge forward jabbing the trident right under the jaw of one of the Orcs nearly impaling the Orc's skull then with a quick movement the Gladiator knocked the second orc off balance sweeping its legs as he withdrew the trident from the orc's skull. He followed the sweep with a powerful kick to the chest by planting the butt of the trident into the ground and using it as a support while preforming a strong jumping kick knocking the orc to the ground.
With his opponent on the ground the Gladiator hurried to finish his foe attempting to stab the trident into the Orc's chest. but the Orc caught the trident attempting to push back the weapon and save its own hide. The crowed cheered as the two fought the Gladiator inching the weapon forward and the Orc pushing it back. This ordeal went on for what seemed an eternity until finally the Gladiator was able to overpower the orc plunging the trident into its chest. The crowed erupted in cheers as the gladiator stood triumphant throwing up his arms in victory.
Boss Battle - The more advanced combat that will play out post to post. Boss battles will mainly be group fights or will be in place if a Player vs Player fight. It will be more turn based as in one player states its action then the next will post his reaction and counter/followup to the previous actions. During this type of combat there will be no auto hits or auto kills.
GM - As the group entered the cave the Troll gave a massive roar before charging the group Smashing its massive club at them
Player one - The Warrior rolled to the side to avoid the club before making a lunge at the beasts leg attempting to ground the beast.
player two - The Archer jumped back landing in a roll while knocking three arrows aiming for the Troll's eyes.
GM - The Club smashed into the ground kicking up a screen of dust which ended up hiding the warrior but eyes focused forward the Troll saw the archer readying the arrows and moved its massive hand to guard itself. all three arrows stuck into the Troll's arm but didn't seem to have much effect otherwise. But it was when the warrior's sword hit its mark that the troll reacted flailing its arm at the warrior.
Player One - The trolls hide was tough, yet the blade pierced the skin and blood spilled from the wound. In a thrash the Troll reacted swinging hits heavy arm at the warrior. He quickly withdrew his blade and braced his shield readying to take the blow with no other option.
Player Two - *Tsh* the Archer let out an annoyed sigh seeing her arrows fell ineffective. But her moves did allow the warrior to land a blow and the trolls reaction gave the archer an opening. She knocked a single arrow pulled the string tight and let the arrow fly, she aimed directly for the wound the Warrior had made looking to drop the beast through the open wound.
GM - The troll's arm slammed into the Warrior's shield sending the Warrior flying into the cave. The Troll went to turn and continue its assault on the warrior but then the troll fell. Arrow punctured bone as the Archer's arrow found its mark dropping the troll and ending its assault on the warrior.
(Blah Blah you get the point)
-=Character Sheets=-
Character Sheets are to be placed in the OOC until they are accepted then moved to the Characters Page.
All characters will start out as either Empire Soldiers, Irregular Troops, or Militia called to defend the front
Name: Self Explanatory Gender: Self Explanatory Age: Self Explanatory Appearance: Img or description (would prefer a little of both) Bio: Your back story. Who are you? Where did you come from? (minimum of three paragraphs) Fighting Style: Your fighting style. Is it unique and named? or is it a basic Sword and Shield fighting style? Equipment: What is the basic equipment you carry on your person Skills/Abilities: Any special skills/talents you possess (Mages list magic types here) Other Information: any special information about your character (must be approved by GM, so shoot me a pm and lets talk)
Bio: Born into a wealthy family line, Arden inherited great wealth at a very early age. After his families sudden and mysterious disappearance. With no siblings or other known relations he was considered the last of his families name. Estates, servants farmlands and small businesses all fell to him. Not a single painting was ever done of his parents which for a noble couple is quite unheard of. Arden holds only blurry faint memories of their appearance and trusts in the words of those that served them. Despite the heavy responsibilities they bestowed upon him, Arden was raised well in fine luxury by his servants who spoilt him. They did their best to tutor him in the affairs of business and finance but between their bias interest and his inexperience it slowly began to crumble.
Over the years as he grew, to no fault other than misfortunate and inexperience, his finances dwindled. Shortly after much of the inheritance was lost, through deceit and trickery he was duped out of the quickly dwindling resources before he could bring complete ruin to his families estate, which all the servants were eager to readily claim. Without realisation he suddenly became legally a boarder in his own home with nothing left to his name.
Things grew dark and quickly. Greed got the better of many of the once kind servers. Hostilities flared amongst themselves as a deep selfishness festered and grew within each and every one. Turning against one another the air was full of spite and backstabbing, theft and ransacking, and eventually murder. Arden's safe world came crashing down.
It was the kindest of them, the very servants who raised and betray him, that convinced him to join the Blood Rose Irregulars. Arming him with the fodder found from his parents collection he was gifted with a weapon, some armour, an old blank magic book and a small pouch of coins, all in aid to hasten his departure. It was no longer a safe place for him to stay. Very little was known of the history of these seemingly unused ornamental impulse buys or their true worth and value.
Arden set out in haste. He had never been out in the world on his own. When the estate had been in his name there was always a great deal of fuss and protection over his safety. He had thought it was because they cared, now he knew better. The world could be a cruel place and the coins didn't get him far enough. He was eventually mugged for his remaining possessions, left only with his tattered old, seemingly worthless empty book. It was then it spoke to him. It is unknown what awoken the tome, maybe time, Arden's helpless desperation, or perhaps the blood that trickled down his trembling hand. Irregardless, it's pages whispered to him the secrets to summon an imp. In the fall of night, a beaten and hungry beggar boy completed the summoning and took back his possessions from the corpses of the unprepared sleeping muggers.
He felt no guilt that day and continued on his journey. Keeping secret the events of that night. Soon he would be at the mercenary guild.
Fighting Style: Clumsy flailing, frantic desperation and blind hope. Inexperienced and untrained he is guided through combat purely by a degree of luck, intuition, reflexes and determination.
Equipment: Fine outfit and light armour. Sturdy ornate sword. Pet owl and an old magic tome.
The spell book appears empty to anyone other than a Vale. Even then only when they concentrate will the book reveal to them what it chooses to, which isn't always what the user was after. Hidden beneath the tough leather exterior, soul stones of unknown origin are imbedded firmly into the spine of the book.
These are not normal or simple spells that it holds but complex rituals that require dedication, resources, time and focus.
Hidden Spells
Summon imp Create flame
Skills/Abilities: An unnatural ability to spot, read and understand hidden, old and magical writings or languages. Able to cast dark magic from his ancient family tome.
Other Information: Unbeknown to Arden and most others, his lineage is long tainted with clandestine dealings both in hunting and worshiping dark spirits. Which side of this his parents fell on is unknown but is related to their abrupt and sudden disappearance.
1. Listen to the GM(s), If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it. 2. Romance and Gore allowed, But keep it in good taste and in site rules 3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC 4. Be civilized and polite please 5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed. 6. The story isn't exactly set, If you have an idea for a mission feel free to pm me the details and I'll try to work it in. 7. Copy the rules into a Hider in the "other" of your cs so I know you read them. 8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts. 9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC
Biography: Few settlements dared stay far to the north. Threats coming from both the Shadowland and from the Silent Forest itself had forced many settlements to be left in ruins as its occupants fled farther south towards the Empire or had been put 6 feet beneath the ground. Volux manged to survive in these harsh conditions, but only through the diligence of those around him and the training afforded to every youth as the community struggled to survive. As the son of the village healer Volux was expected to (and very gladly accepted) training in medicine and over time worked with his mother and siblings as a herbalist; treating the ill and injured on the behalf of the village.
As the most adept at physical combat, it soon became clear that he would be the one to go out foraging with the Militiamen hunting both game and picking medicinal herbs. Often these trips would last several days as the team set up camp in abandoned buildings that had long ago crumbled past being liveable but they were good enough for the purpose they now served. Along with what herbs to use to heal, Volux learnt what herbs and barks would kill and incapacitate, an anti-medicine if you will. Every excursion lead to his stockpile of toxins growing larger.
However, like many villages to the north, their time eventually ran out when it was attacked during the night. Most of the villagers survived, however all were seriously shaken by the ordeal and the councill decided that the time had come, their community was to move farther south. Away from the Elves and the Silent Forest and even farther from the Shadowlands. Days later the village was empty, everything that couldnt be taken with them left behind. Volux had decided he was leaving, he had been chased out of his home by terrible creatures and he was going to ensure that others were not given the same fate. Once the village had been re-established closer to the Empire he left, seeking to join the mercenary band called the 'Bloodrose Irregulars' and eventually apprenticed himself to Gwendolyn who over time taught him the magic way of healing however he reserved this as a last resort for when traditional medicine had no effect or was too slow. He cares little for the gold he earns from his jobs, but more about ending the suffering of those around him.
Fighting Style: Despite being first and foremost a herbalist, Volux has no hesitation to jumping right into the frey of combat. He is a general all rounder combat wise, managing to handle most traditional weapon reasonably well, however he is by no means an expert in any of them. His most advanced however is the common sword which he either weilds alone or with a parrying dagger in his offhand.
Equipment: A simple rapier, parrying dagger, light leather to no armour, Emerald green cloak, medicinal herbs, toxins and a small handful of Soul Gems.
Skills/Abilities: •Healing, both through traditional herbal medicine and a limited (but growing) knowledge of magic.
•Identifying of plants and knowing what medicines and poisons can be derived from them.
@Dark Light So I only have two issues with your character as is. First issue is that he doesn't exactly meet the character requirements with your Bio being two paragraphs instead of three, I would like to see more into his backstory and a bit more behind his character and personality before giving it the full go ahead. Second is the age, I get that he is a complete rookie here and all, but even then I would like to say 18 as the minimum age.
Other than those two issues I would say the character looks fine, although I would definitely say that he joins the Irregulars after the event that will start the rp and will take up the first post of the current members.
@MojaveCourier I'll say he looks good, I'll accept please move the character to the character's tab
Name: Seraphim, or “Sera” for short Gender: Female Age: Unknown, appears to be in her early twenties Appearance:
Seraphim is very ghost-like or angel-like in Appearance, her skin, hair, and lips all a pale white. Her hair extends about a foot longer than her height of 5’4”, so she tends to keep it in a loose braid with small wavy pieces framing her face. Her features are very soft and delicate, with a small button nose, lips, and smooth white eyebrows. Her eyes are the most colorful thing, bringing a bit of light blue to the pure pale. She has very long limbs and a thin body, making her appear taller than she is. In her hair she has clips with angel wings on them, mimicking the wings she grows when using her powers (seen at top.) These wings are ethereal and not actually physical, glowing a light blue with the core of her body where the soul stone is implanted. Sera also wears a necklace with the spirit stone of her fallen beloved to keep close to her. She often is dressed in a formal maid like outfit with the symbols of the Blood Rose Irregulars.
Does not belong to me, I merely edited it. Bio: Unlike the others, Sera was not a fighter. In fact, you could barely say she is human. While traveling, the Blood Rose Irregulars stumbled upon a modest home in the woods. Hoping they could stay the night, they knocked but there was no answer. The lights were off, the plants around the home were dead and wilting, and inside there was complete silence. The group assumed it was abandoned, and entered. The rooms were empty, except for scattered books and scriptures on Black Magic strewn everywhere, thus making them have to pick around to get through. Each one of the papers had to do with recreating a human, some sort of mixture of necromancy upon a homunculus. In the last room, they stumbled upon Sera, kneeling naked beside a corpse of a man who she stared at with hollow confused eyes. His body was blackened and sucked of life, a common effect of a failed black magic spell. Sadly enough, Seraphim does not know of her own past. Her memories of her past life were wiped, so the Blood Rose Irregulars only could find out about her through texts found in the home. One, a diary entry of the magician, wrote: “My Dear, I think I have found a way to bring you back! Your ill body will no longer keep your young self imprisoned in a bed, never to see the light. I’ve created a body for you, one of clay and earth. With this spell, I can bring you back to life, and you can live it fully without all the pains of sickness. I will see you soon, my love. Destry.” Without knowing her name, the group named her Seraphim, an apt name for her powers they soon would discover, and adopted her into the Blood Rose Irregulars as a helper. Fighting Style: Seraphim is not a fighter, but rather a healer. She is able to heal all of her allies, as well as put up protective shields to guard her fellows. However, this requires major amounts of concentration, thus she must stay in the back of the onslaught and be protected, because she can not defend herself. Equipment: Sera only has the clothes on her person and the necklace with the soul stone of her departed lover. She has no weapons, and really could not fight with one anyway. Skills/Abilities:
Insight a mental ability which grants the user the ability to “see.” With their eyes closed, the user can see a vague image of everything around them, mostly just body heat signatures. This is mostly useful on the field, where one must keep track of everyone at one time.
Homunculus Creation is an ability which only homunculi possess. This allows them to be immune to certain status ailments such as poison, confusion, sleep, etc. It also gives them the ability that if say a limb is removed, it can be put back on simply by applying clay and allowing it to dry. When attacked, their skin will crack like a porcelain doll, thus meaning multiple attacks will cause them to shatter.
Healing can be separated into two sections: group or singular. The more people healed at one time, the more energy it requires. The user cannot revive a fallen ally, or wake one which has fainted.
A special skill that Sera has developed is named Angel’s Feathers. Ethereal feathers rain from the sky, and bring back allies who are on even the brink of death. It heals all allies immediately and completely, and can even awake fainted ones. However, after using this power, Sera will collapse and can no longer use magic for at least a few hours.
Shielding is another magical skill which allows the user to put a magical shield up around one or two allies at a time. It is similar to having another layer of armor, increasing defenses against physical but mostly magical attacks. The shield will appear as a translucent coat over existing armor, and will reflect in the light but not weigh anything.
Her second special skill is Seraph’s Wing, where the ethereal wings on her back grown and create a wall between allies and enemies. The wall cannot be penetrated by either side, and any attacks aimed at it will be reflected back. The wall does not last more than a minute or so, and after Seraphim will actually faint.
Other Information: A homunculus made of clay and earth, her spirit stone is placed in her core. Seraphim is a sort of caretaker of helper of the group and usually stays back.
1. Listen to the GM(s), If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it. 2. Romance and Gore allowed, But keep it in good taste and in site rules 3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC 4. Be civilized and polite please 5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed. 6. The story isn't exactly set, If you have an idea for a mission feel free to pm me the details and I'll try to work it in. 7. Copy the rules into a Hider in the "other" of your cs so I know you read them. 8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts. 9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC
@Cherrywitch As stated earlier I really like the character's idea and I'm glad you didn't go with a Frankenstein's Monster route with her. All and all I don't know how much I like the idea of a full non-combatant, But it goes with the character's premise so that's fine. But there is one thing missing from the CS (check the rules). After checking that I don't think I see much to reject. Also love the dress that has been edited and such.
Do you have an intended age for sera's soul? (Not the created body) Was wondering if you were perhaps interested in linking back stories. (Not that either character would know.)
So since it seems no one else will bite I'll ask. Would someone be willing to take on a second character that will be pretty important to the story? If anyone is interested send me a pm and I'll give you the information. Either way I'll try to get this started on Wednesday
Appearance: Soft face features adorning tired turquoise eyes, accompanied by a mess of permanently unkempt blonde hair. Freir stands at 1,73m, sporting a modest slender physique. Save for his eye colour, nothing about Freir would stand out in a crowd of northerners.
A blue tattered cowl rests over his long-sleeved tunic along with fingerless gloves. His brown leather pants accompany the light leather armor strapped to his chest and cover the shins of his thick boots. Like any sensible person who grew surrounded by unending landscapes of snow, he wears layers of fur underneath his garments. Strapped to his belt is a small axe and resting beside it are the two most curious objects that often accompany Freir. A triangular relic containing four Soul Stones, one in each vertex and another one in the center, and a one handed sword, that features a decorated hilt embedded with a final Soul Stone, which no one has ever seen out of it's scabbard.
Bio: Freir hails from the northern lands, where the cold is a constant presence and the borders between humans and the shadow creatures remain tense. Specifically, the land he came from had come into political instability when he was young as it's Lord and successors had been ambushed by the demonic creatures during one of their religious pilgrimages, leaving the land to be disputed among the remaining nobles. Lacking order in their upper ranks, the local armies and militias have found themselves in a constant tug-of-war with Humanity's old enemy, recovering land one day just to lose it the following week while the peasant villages live in fear of the common shadowy demons raids.
Some time after his family perished, Freir found himself stumbling into a local priest's care along with several other children, clutching in his hands the only mementos left from his family, a one-handed sword and a relic containing Soul Stones. Despite being an ordained member of the clergy, Brother Byren knew that most of the children under his care would not follow the path of faith. His bleeding hearth, fearing that the kids would meet their end either out of misfortune at a dark creatures claws or at the gallows for picking the wrong noble's pocket, found it best to teach the children how to run and master the use of shadows.
However, our sky-eyed orphan would not get along with the other boys and girls, preferring to sleep, bathe and eat by himself, rarely uttering a single word outside of brother Byren's confessional. His confessions would often be of how he was almost caught stealing from either the property of the recently appointed Lord or how he was again humiliated and beaten on the street by young nobles and guards after mouthing off one time too many. Freir, more than the others, blamed the incompetent lords and ladies that would rather squabble among themselves instead of uniting against their common enemy.
After coming of age, the priest who gave him a roof tried one last time to knock some sense into his head, suggesting him leaving his homeland in order to make a fortune for himself and try to establish a home away from the nobility he hated so much. Following his advice, Freir left the snow covered lands behind. His expertise however could briefly be resumed into thieving and fist-fighting. As for what he was to do with his life, after briefly weighing his options he decided it would be best to join a mercenary company, at least until he got enough money to buy himself into nobility and return to oppose the corrupt lords of his cold homeland.
Fighting Style: Freir fights is a close range fighter, preferring light weaponry and armor in order to outmaneuver his opponent and finish the fight in the least amount of blows possible. For the most part he will fight either hand-to-hand or with the aid of his short-axe in a nimble yet savage manner. In order to aid him he uses various small magic tricks in order to confuse and deceive his opponent.
Equipment: Light leather armor, winter clothing, a short-axe, a one-handed sword with a Soul Stone embedded into it, a Relic containing 4 Soul Stones and basic supplies
Skills/Abilities: Very nimble on his feet yet discreet. The classic case of a burglar with a preference for finishing off his adversaries before his presence is noted. Initiated into swordplay but not terribly good at it. Can tap into Soul Stones in order to cast simple yet effective tricks on his victims. Especially fond of simple misdirection spells, smokescreens, voice projection and creating temporary hallucinations.
@stoneString yes you would still be in time. So you covered the biggest issue i normally have with bare knuckle brawlers which is nice. I do have one question that might be an issue. In the bio you mention being a loner and not really talking. Is that still part of your personality or would you have "grown out of" that tendency. Because from experience it's kinda annoying to try and to with a character who just grunts at you when you try and talk
Name: Xia Sanada Gender: Female Age: 22 Appearance:
Bio: Daughter to the prolific ex empire military captain Jing Sanada, Xia has forever lived in his shadow, to other people and even him. As one of his younger children and a female, she has had trouble grabbing his attention and or affection. Most of her support has come from those close to her father instead of the man himself as he always finds himself busy with a new mission or adventure. For the shy quiet Xia who is seldom ever heard when in the company of her father, actions speak louder than words. She forced her way into the blood rose irregulars as soon as she could fight and has sought glory and reputation ever since.
Fighting Style: Fast and fierce. Long reach weapons. Disabling attacks. Cunning. Takes advantage of any favours. Trips and disarms.
Desperate to be noticed and make a name for herself she goes into battle with everything she's got. Trained and mentored by some of the best her skills are exceptional but her insecurities cause her to always leave an exit strategy.
Skills/Abilities: Besides nimble combat Xia had a child hood that went mostly unnoticed by many. What once she cursed she later turned into a skill and now has an uncanny ability to disappear in plain sight and be forgotten or passed unnoticed.