Hello there,
You might have seen me in and around the Guild or lurking in your thread or actually know me but I've always been hesitant about actually GMing. I've seen so many big RPs die and I very, very rarely in the four years I've been roleplaying have seen an RP run its course or actually finish. I've had an idea that's been bothering me for a while now and this might be the first time I've actually shown interest for GMing because of my previous fears. Despite having the pleasure of roleplaying under many GMs on this site, I'm uncertain as how to manage a roleplay. I'm pretty clueless and wanted some advice. For my RP, I'm thinking of about five to six dedicated characters put into a story. There is a beginning and an end but the players choose how they get to that end, at least that's how I envisioned it. I do know that players have a tendency to go off the rails but I guess I just adapt, right?
I just need some advice on this because if I'm going to make a roleplay, I want it to be as good as I can possibly make it (if I do get over my fears and actually do this thing).
If it's relevant, the roleplay is like Stranger Things mixed with Bridge to Terabithia (as described by a friendly man on facebook). A fantasy? story set in a modern? setting where a group of children are imagining their adventures through a mystical land. However, children in a park as the sun goes down tends to lead to bad things. Things go awry, dark stuff happens and the children struggle to know the difference between their own imaginations and reality. At least, that's the rough idea for now.
Thanks for reading and I hope I get some advice on this ^_^
You might have seen me in and around the Guild or lurking in your thread or actually know me but I've always been hesitant about actually GMing. I've seen so many big RPs die and I very, very rarely in the four years I've been roleplaying have seen an RP run its course or actually finish. I've had an idea that's been bothering me for a while now and this might be the first time I've actually shown interest for GMing because of my previous fears. Despite having the pleasure of roleplaying under many GMs on this site, I'm uncertain as how to manage a roleplay. I'm pretty clueless and wanted some advice. For my RP, I'm thinking of about five to six dedicated characters put into a story. There is a beginning and an end but the players choose how they get to that end, at least that's how I envisioned it. I do know that players have a tendency to go off the rails but I guess I just adapt, right?
I just need some advice on this because if I'm going to make a roleplay, I want it to be as good as I can possibly make it (if I do get over my fears and actually do this thing).
If it's relevant, the roleplay is like Stranger Things mixed with Bridge to Terabithia (as described by a friendly man on facebook). A fantasy? story set in a modern? setting where a group of children are imagining their adventures through a mystical land. However, children in a park as the sun goes down tends to lead to bad things. Things go awry, dark stuff happens and the children struggle to know the difference between their own imaginations and reality. At least, that's the rough idea for now.
Thanks for reading and I hope I get some advice on this ^_^