(Note: It is not required to be allied or from a country to use these classes,
you simply need to have an explanation why you would have them otherwise.)
(More are being added or descriptions are being added)
Combat and Death
(This is important)
Combat will be generally decided by intelligent usage of what you have. Do note that not everyone is equal, some characters may actually be stronger than others, NPC or not. Meaning you should properly size down your opponents. Throughout the course of the RP you may gain non-leveled bonuses, such as blessings from gods, legendary equipment, or other things.
Some general rules
Next is how death will be treated.
Death is not immediate. In general, you will have 3 Chances. When you lose all 3, you will die, or be out of commission, and may make a new character. There are a few rules however.
Some general rules
- You can chain multiple skills together in a single post, (at max 4-5 depending on the skill), but by doing so, the more you chain together, the more vulnerable you will be to attack from your opponent in their following post, so doing this is recommended only for all-out attacks, or when you have the freedom to do so. For an analogy, basically the more skills you chain/commit, the more occupied you are, leaving you unable to be wary or able to respond to counter attacks.
- You start with 3 Limit points at 0 Soul. You get 1 Limit Point for every 2 Soul you have (eg. If you have 4 in your Soul stat, you have a total of 5 Limit Points). Limit Points are used for Limit Break skills, which cost 1-3 LP depending on the level (eg. Level 3 Limit Breaks cost 3 Limit Points).
Next is how death will be treated.
Death is not immediate. In general, you will have 3 Chances. When you lose all 3, you will die, or be out of commission, and may make a new character. There are a few rules however.
- The first two strikes can be triggered by anything sufficient to incapacitate your character. Whether it was your fault, or the actions of someone else.
- Losing a strike will debilitate your character permanently, such as mental trauma, or even losing a limb. This gets added to your "Additional" section in Equipment.
- The third strike can only be lost by your own fault, (ie. doing something incredibly stupid). Though you will still take "strikes" and be hit with a debilitation for each time you would've died.
- You will also still take a new debilitation (up to a max of 4) for each strike you take.
- Do not lose hope however. Should you survive long enough, you will be given a chance to make it into a strength. (ie. If you lost an arm, you get the chance for an artificial arm of some kind with special powers or abilities).
Name: Valdr Eckhart
Age: 21
Gender: Male
Nationality: Karo
Heritage: Raelin/Karo
Personality: Valdr is a chivalrous young man, with a strong sense of justice and a bright demeanor, he’s quick to jump to the aid of others. Throughout his life he’s only lived with his mother in Karo, and didn’t have too much interest in his origins in Raelin until recently. He pursues a life to hone his blade, helping others along the way. Due to his selflessness though, he is often penniless.
Biography: Born to a Karonese mother and Raelinian father, Valdr’s name was picked in honor of his father, someone whom he only briefly remembers from his very first year of life, but no longer remember after that. For some reason any mention of his father blows him out of proportion as if he was some kind of god, so, perhaps he was some kind of great hero? Regardless, this made him quite proud of his father, and so he aimed to become a hero worthy of such a man.
He trained in Karo alongside other samurai, at first learning the way of the samurai, but soon he left on his own adventures after bidding farewell to his mother, whom had taught him Blade Magic. Through his travels he honed these skills, and had adventured around the continent, before finally entering the continent where Raelin was. Perhaps he can find more about his father here…?
-COMBAT-
Level: 25
Class: Bladeweaver - Able to wield any kind of sword and in many different ways, Valdr is a talented swordsman on that alone, but thanks to his mother he was able to learn a Karo magic tree, Blade Magic, allowing him to form blades from his own mana, and even flinging them as if he was casting.
Master of Blades - Proficient with any kind of sword, he can switch between light, medium, and heavy styles depending on the weapon, respectively each giving him 10% in Spd/Dex/Str when using them.
Dual Wield - Valdr can dual wield, and while he does so he can double down on strikes, and even buffs certain skills to have more damage beyond their value.
Blade Storm - Valdr can simultaneously use Technique skills with certain Spellbook skills simultaneously.
STATS -
Strength: 4
Dexterity: 7
Mind: 4
Piety: 0
Speed: 6
Defense: 2
Soul: 2
Equipment:
Main Weapon: Raelin-Style Curved Blade - The sturdy make of Raelin smithwork and the ever-so-slight curve makes this a very versatile weapon.
Off-Hand:
Armor: Raelin-style Light Armor - Comes with a cloak too, looks pretty nice.
Additional: N/A
Skills:
Techniques -
[2S] Bladelash - A flourish with one or two swords that throws an opponent off them. This is a defensive move.
[3S/Sp] Lunging Slash - A short lunge that closes distance and strikes.
[4S] Power Slash - A two-handed swing that is liable to break an opponent’s defensive stance. Causes stagger if blocked.
[4S] Power Parry - A parrying strike that aims to attack the opponent’s own swing with the intent to disarm and stagger them.
[5S] Twinblade Smash - A single attack while holding two blades, slams both of them into the opponent at once to deal staggering damage.
[2D] Twin/Quad Slash - A rapid double slash that deals decent damage as his bread and butter. Becomes four strikes while dual wielding.
[3D] Spin Slash - A simple flourishing spin attack that strikes two times as much while dual wielding. A useful skill for creating room to move.
[4D] Windmill Slash - A sideways flourishing spin attack that strikes more times with the intent on damage. Can append into Twinblade Smash.
[5D/Sp] Speed Parry - A rapid parry that avoids the strike while delivery one of his own, moving quickly past them. If this kills the target, he can use Breezing Slash directly after for free.
[6D/Sp] Breezing Slash - A fast-moving slash attack with lethal precision, move quickly while slashing foes as he passes. If he deals a killing or winning blow to the target he can use it again.
[7D] Cross Slash/Star Slash - With one sword he does a cross-shaped double slash, but with two swords he does a cross shaped slash followed by an X slash in two swings using both blades.
Spellbook -
[2M] Mana Throwblade - He is able to swing his sword to throw a slashing beam, this goes to around mid-range before it dissipates.
[2M] Mana Ninja Tools - He can create a myriad of throwing weapons to use.
[3M] Summon Sword - He can create two swords to fly at his opponent, first appearing beside him before they fly.
[4M] Weave Sword - Standard move that creates a standard solid weapon to strike with.
[4M] Patchwork Sword - He uses Weave Sword onto an existing weapon to change it’s shape. This has no effect on weight, but gives this a significant boost in cutting power. He can even use this to repair broken swords until the magic wears off.
Limit Break -
[LB1, 10D] Nitouryu, Nagareboshi - Shooting Star, he moves in and begins a long combo of slashes, weaving and dodging every strike thrown at him during this time. This is either weaving all around a single opponent, or between multiple, before finishing with a single wide cross slash.
[LB1, 10S]Ittouryu, Koshiou Zangeki - Proud Lion King’s Slash, A single slash that strikes multiple opponents in a wide arc. Simple, but it has a pretty large amount of range.
Opportunity -
Perfect Student - He can learn the style of an opponent’s combat in the middle of battle, lending him to knowing how to best counter and deal with it. If the fight has lasted long enough, this kicks in and he becomes harder to strike, while his attacks will find themselves landing more often. This becomes permanent to each opponent he encounters. This is limited to melee combatants.
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