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Hidden 7 yrs ago 5 yrs ago Post by Morose
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Morose ✨Krakoan Princess✨

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Book One: Witch War - (December 21st, 12507)
Book Two: Chaos Reigns - (May 4th, 12508)
Book Three: the Last Avenger - (November 5th, 12508)


☆ Overview ☆

Locations: Various
  • Asgard
  • The Small Wet Country Across the Sea
Time Frame: Medieval-esque era far in the future; starting day of book three is November 5th, 12508
Rp Tags: Fantasy, Medieval, Adventure, Romance, Slice of Life, Magyk, Politics, Dragons, High-Casual, Advanced, Character Development, Lore, Suspense
Type Of RP: This is a high fantasy adventure roleplay primarily played in the Castle, a city-state located where London once was. As a warning, character death is possible as this roleplay uses Lady Amalthea's randomization system - however, the odds of death are lower than in my other roleplays.
Goal of the RP: Put an end to the rise of murders in the Castle and catch those responsible. Enter the Saecular Games and rise to victory. Stop the impressment of Port sailors by the Eastern SnowPlains. Advance in your trade and gain more power and prestige; protect your legacy and establish yourself. Fight for the Darke or the Lyte.
Character Requirements: 13 years or older

☆ Premise ☆

In the Small Wet Country Across the Sea, there stands the Castle. Home to Wizard Tower where the strongest Magyk users in the land are trained, it is governed by Queen Valda the Wild. Despite the hardships that have befallen the Castle, the Silver Age continues and spirits are high. Its walls and moat keep the Darke of the Forest at bay, protecting the children of the Castle from witches, werewolves, and the occasional chimaera. Trade has kept the state wealthy with neither the people nor their Queen going to bed wanting for food.

Yet as is too often the case, the reign of Queen Valda the Wild is not without hardship. Caught in the midst of a war between the Land of Long Nights and the Eastern SnowPlains, impressment of Port sailors by the Eastern SnowPlains demands action. The Land of Long Nights blames the Eastern SnowPlains for the robbery of a sacred relic, whereas the Eastern SnowPlains has determined that the Land of Long Nights ordered the murder of their late emperor. Queen Valda must make a choice, as war is on the horizon and her decision could change the Castle forever.

To add to the tension, some Castle residents are being found in alleyways. The manner of death has been determined to be suicide - yet none of them had given any prior indication of being suicidal. No one has claimed responsibility for these deaths, though some place blame on the Witch Messiah and her coven, saying that it is her revenge against the Castle. Whispers of a mysterious force called Hellfire do nothing but complicate matters.

Life goes on. Bruce Banner and Myth the Muse's son has reached six months of age. The new ExtraOrdinary Wizard has started to search for a lucky young child to become their apprentice. The Castle continues to grow and prosper, with talk of a new addition being added to Ramblings. Children still run up and down Wizard Way, playing games and talking about the heroism of Castle legends. Alchemie climbs ever more to prominence, with Fyre helping to heat the Castle during the cold winter months. The Saecular Games, held every 110 years, have returned to the Castle, allowing individuals from all across the world to engage in feats of athleticism, cunning, and strength.

No one is safe.

☆ Characters ☆
1 indicates character was active in Book One; 2 indicates character was active in Book Two

Active:
  • Arya Rincewind1,2 - ExtraOrdinary Wizard (9B30FF @Morose) - Missing? Dead?
  • Queen Valda the Wild1,2 - Queen of the Castle (8882be @BlueSky44)
  • Cuyler Eysteinsson1,2 - Demigod/Northern Trader (pink @KazAlkemi)
  • Fleur La Mallificum1,2 - Witch Messiah (9F6D88 @FantasyChic)
  • Princess Luna1,2 - Crown Princess of the Castle (cyan @Nallore)
  • Myrus Silvers1,2 - Prince of the Castle (ff0000 @Morose)
  • Sylvi the Bard1,2 - Traveling Bard (FF6093 @BlueSky44)
  • Myth the Muse1,2 - Traveling Bard (F0DAE2 @FantasyChic)
  • Bruce Banner1,2, - Myth of Four/Alchemist (8dc73f @BlueSky44)
  • Antonije Magnisky1,2 - Inventor/Adventurer (cc33ff @Morose)
  • Ahote Proudstar2 - Rogue Adventurer (1E90FF @KazAlkemi)
  • Arnora Skadidottir2 - Demigod/Northern Trader (#81BEF7 @Nallore)

NPCs:
Deceased:
  • Mavis Moll - killed by an unknown assassin
  • Amarantha1,2 - Leader of the Army/Bodyguard of Princess Luna (006400 @KazAlkemi) - killed by Fleur


☆ The Castle ☆


Welcome to the Castle. Existing for centuries in the Small Wet Country Across the Sea, the Castle began as a small village where its inhabitants built a wall and a ditch around it to keep out wolverines, witches and warlocks. As time went on, the walls were expanded, and more houses were built. Later, when a baby was stolen by the Darke Forest Creatures, they worked on the wall they have now and they dug the ditch deeper. On MidSummer Day, they breached the banks between the ditch and the Moat was built.



The summer before the Moat was built, a pretty barge arrived with a young woman and three daughters. They had dark hair, violet eyes and spoke a different language. The woman was given the best house and was made Queen. Her house later becameThe Palace. She never explained where she came from or why she left. Many years later, when one of the queens descendants was Queen, Hotep-Ra arrived and healed the Queen's daughter, who was ill. For this, he was made the first ExtraOrdinary Wizard and built the Wizard Tower.

With the reign of Queen Zienna, the Small Wet Country Across the Sea was unified underneath the Castle, turning the Castle from a city-state into a proper ruling power. It is relatively new as a monarchy of this size and has had some stability issues stemming from this.




☆ Paths ☆

In this roleplay, there are several paths that you may undertake. No path is superior to another, though some paths have limited space allotted to them. These paths will be marked with an *, and simply mean that you must inquire with the GM for availability. If the path does not have an *, that just means that we have no limit on how many characters can choose that path.

In addition to there being paths, there are also various stages on these paths. In most trades, you begin as an apprentice. As you study and learn, you are eventually promoted to Senior Apprentice. Once your master deems you have learned enough, you then "graduate" and become a master of the craft in your own right.










☆ Countries of Origin ☆

Just as in our world, your knowledge can vary depending on where you grew up and the people you were exposed to. In the CS, there is a place for you to identify the cultural background of your character. Did they grow up in the Castle? Or perhaps did they move from the Eastern SnowPlains as a young child? Are they travelers, having seen more of the world than most have before in their lifetime? Or do they live in the wilderness, apart from civilization?

The answers to these questions, logically, will impact your skills. Please see the various cultural backgrounds below - and note that some paths are specific as to what your background can be. The GM will then give you your cultural skills once your CS has been completed and submitted for approval.









☆ Magyk ☆

Magyk refers to the powers of wizards and witches. These include the ability to sense things and to cause others to forget things. Most people can perform a few basic spells but in order to do more advanced forms of Magyk or Darke Magyk, a person needs to have talent at Magyk. Magykal talent has a chance of occurring in anybody but being related to other people with the talent will increase that person's chance of having it through inheritance. The seventh son of a seventh son is said to have extraordinary Magykal powers.

Wizards' eyes become green when they are exposed to Magyk. The Heap Children as an example used to have either blue or grey eyes but their eyes turned green in color once they had learnt enough Magyk. Witches' eyes can vary although the most powerful witches always have blue eyes. Zelda Heap is a good example with her sky blue eyes which indicate that she is a white witch. Warlocks are male witches (rare) so they also have blue eyes. Witches, unlike wizards can be born with their magical eye color or develop it later.

Using Darke Magyk affects Magykal green eyes and gives them little flecks of black until eventually the green is lost. Ultimately, whether or not a person's eye color will change depends on two things: their ability to do Magyk since non-magykal peoples' eyes won't change no matter how much Magyk they are exposed to. Or in the case of with the talent for Magyk - the amount of Magyk that they are exposed to.

Frequently, but not always, Darke Incantations are Reverse chants, which are almost always evil, and only make sense if read backwards, hence their name. Usually alchemists use and explore Darke more than wizards.

Resources

☆ Character Sheet ☆

Please read through the instructions for this character sheet carefully. There are some sections that you cannot fill out until the character has been approved by the GM, as I'll be giving you the information to put in those sections (such as the Darke name and occupational skills). I also recommend completing your general skills after you have received your occupational skills, as there cannot be any overlap.

And to nip this in the bud, you must pick one of the Paths above. Other Paths will become available throughout the RP, but we're starting with these main ones for now. As far as names go, consider the following guidelines...

The Small Wet Country Across the Sea: Names tend to be very much a mixture of common English, Latin, and Faux-Medieval.
The Land of Long Nights: Names are mostly Norse
The Eastern SnowPlains: Names are typically Serbian or relating to weather deities
The Big Wild Land Over the Ocean: Names are typically Indian or Afrikaner
The Lagoon: Names are typically English, Latin, Faux-Medieval, or Italian
The Ashen Isle: Most names are Sicilian or Greek



☆ Relation Sheet ☆

You will record your thoughts and opinions on other characters. To start the RP, you are required to have one relation to start with. If you're having trouble coming up with one, let me know and I can sort it out for you. There'll be periodic moments throughout the RP where I ask that you update these.



☆ Mysteries ☆

Some elements of this RP have a bit of a mysterious turn to them. Solve one of the below mysteries and you will receive a reward. Previously solved mysteries have been listed as well, with information as to what the answer was. Those ones can be found under a hider.

Baby Dawn
  • Mystery: Who is Dawn's father?
  • Timeline: Solve this case before the end of Book Three
  • Reward: Spoiler for a Skyrose RP

Arya Rincewind
  • Mystery: Who is Arya's father?
  • Timeline: Solve this case before the end of Book Three
  • Reward: One Day Extension Card

Violet and Silver
  • Mystery: Who is the other vigilante terrorizing the Castle?
  • Timeline: Solve this case before the end of Book Three
  • Reward: One +5 Bonus to a Roll Card



☆ Sound Track ☆

  • Play With Fire by Sam Tinnesz (feat. Yacht Money) - Darke Magyk's Theme: Book Three - the Last Avenger
  • Believer by Imagine Dragons
  • I'm So Sorry by Imagine Dragons
  • Eyes on Fire by Blue Foundation
  • A Little Wicked by Valerie Broussard
  • Monsters by Ruelle
  • Flickers by Son Lux

Hidden 7 yrs ago Post by ihinka
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ihinka Sleepy

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@Morose What would be acceptable as faceclame? *has one she would like to use and wants to verify first*
Hidden 7 yrs ago Post by Morose
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Morose ✨Krakoan Princess✨

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@ihinka I prefer real life faceclaims, but it honestly depends ^_^ Just let me know what you're interested in using and it's likely fine. I'll be posting two of my CS's in the CS tab momentarily which should provide some examples
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Hidden 7 yrs ago Post by Leotamer
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Leotamer

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I have a rough outline of what I want my character to be, however I am being a bit hesistant, partially because starting a new RP is a bit nerve-wrecking since how quickly they can die, but I am not entire sure if this RP is for me. So I will lurk a bit longer. In particular, I am not a fan of super-long and detailed character sheets. What is the point about writing a novel about a character, when the RP itself is their story.

I do not expect you to change your RP just for me, I just expect common courtesy. I say all of this because I feel it is only fair to you to say that I might not join and my reasons why. I do still believe I can do this RP, I am just not going out on a limb for it.
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Hidden 7 yrs ago Post by ihinka
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ihinka Sleepy

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@Morose This is what I had in mind
Hidden 7 yrs ago Post by Morose
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Morose ✨Krakoan Princess✨

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@Leotamer No worries - I completely understand being hesitant about joining a RP given how a large majority of them die quickly. I will say this, if it reassures you at all, that I have had only one RP fail that I GM'ed in my time at the guild. Since then, I've completed two RP's (each lasting around 8 months) and am currently also GMing one that's hit over the 1 year mark. Our lovely Co-GM (@BlueSky44) also has a RP going strong around the 9 months mark currently. I don't mean this to sound like a humble-brag or anything, but rather to demonstrate that I strongly believe this RP will last. But of course, if it isn't for you, there's no harm. ^_^ Feel free to lurk.
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Hidden 7 yrs ago Post by Morose
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Morose ✨Krakoan Princess✨

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@ihinka That would work ^_^
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Hidden 7 yrs ago Post by ihinka
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ihinka Sleepy

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*sighs* Ugh, sometimes you just should not delve too deep into google search. I won't be using that faceclaim >.<
Hidden 7 yrs ago Post by Nallore
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Nallore RPG's Grope Master & Taco Hunter. :P

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Sweet it's up. :D Will have Luna up sometime either tomorrow or Tuesday.
Hidden 7 yrs ago Post by greenvoid
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greenvoid

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I'm inclined to play a Wendron witch, and find out for myself if there is any grain of truth about the rumors that they (we) took over by getting the Queen killed.

Is there any restriction about the gender of the character? Are there both female and male members of the coven?

This is my first time here at roleplayer guild, how should I proceed?
Hidden 7 yrs ago Post by Morose
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Morose ✨Krakoan Princess✨

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@greenvoid While there can be male members, they are incredibly rare. So there’s a limit of 2 male members per Coven.

Send me a PM and we can work out a tidbit for you to put under extras ^^
Hidden 7 yrs ago 7 yrs ago Post by BlueSky44
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BlueSky44 Tech Monkey

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Here is Valda...

Hidden 7 yrs ago 7 yrs ago Post by KazAlkemi
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KazAlkemi Everdark

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Here is Cuyler *beams* Just need the fill ins from the GM and he'll be completed.

Still debating on making another but I'm sticking with one for now.

Hidden 7 yrs ago Post by Morose
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Morose ✨Krakoan Princess✨

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@BlueSky44 Per our PM conversation, all good. Move her over and feel free to get working on relations. Remember, she needs at least one.
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Morose ✨Krakoan Princess✨

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@KazAlkemi Sending you skills, Darke Name, and residence now ^_^
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Hidden 7 yrs ago Post by KazAlkemi
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KazAlkemi Everdark

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Okay! Cuyler is updated and ready for inspection.
Hidden 7 yrs ago Post by Morose
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Morose ✨Krakoan Princess✨

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@KazAlkemi Looks good, just one quick edit needed. Please swap out the descriptions on his general skills to read the following:

  • Astronomy - The ability to read the heavens and use the movements of the stars as a map. This includes knowledge of the phases of the moon and their significance in indicating the time of year, as well as the impact on the tides.
  • Bow and Arrow (Hunting) - The ability to hunt various game with skill and precision. This does not include the use of a bow and arrow as a combat weapon, nor does it include the use of a crossbow.
  • Carpentry - The ability to craft various items out of wood. This includes basic sketching and design, as well as the use of geometry for calculations.
  • Music - The ability to carry a tune and read music. This includes a slight proficiency in various instruments, though the user is by no means an expert of them - they simply have a knack for musical performance.
  • General Fighting - The ability to meet a foe in combat. This skill includes basic proficiency in brawling, yet not combat with weapons.
  • City Knowledge (the Port) - The knowledge of where to find various shops and other locations at the Port without great trouble.
  • Cooking - The ability to prepare a dish without poisoning oneself or others.
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Hidden 7 yrs ago Post by LadyRunic
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LadyRunic The Laughing Raven

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@Morose Here he is!

Hidden 7 yrs ago Post by KazAlkemi
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KazAlkemi Everdark

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@Morose awwwwwwwwwwwwwwwwwwe I liked my description of cooking so much better XD
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Hidden 7 yrs ago Post by KazAlkemi
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KazAlkemi Everdark

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Here is Cuyler *beams* Just need the fill ins from the GM and he'll be completed.

Still debating on making another but I'm sticking with one for now.



Fixed!
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