Personality: True to her appearance, Hikaru is a diligent and serious girl, if a bit too strait-laced for her own good at times. If she has a serious flaw, it would be her overconfidence--both as a magical girl and in her schoolwork, the idea of being beaten by someone doesn't seem to cross her mind. In fact, she's so confident in her abilities that she treats being a magical girl as a hobby rather than anything massively important. She's got a massive secret weakness for cute things and would probably be mortified if most people had any idea what her bedroom looks like.
Skills: Hikaru is both an extremely good student and pretty physically active, though not really good at team sports.
Brief Backstory: She's not been a magical girl for long, and only really agreed to the entire situation because her girlfriend pushed her into doing it. As it turns out, it's actually pretty exciting, rather than simply something that has to be done, which was her opinion until that point. If she has a wish to get out of the entire scenario, Hikaru's not entirely certain what it might be--but that's not going to stop her from trying to win for its own sake.
Abilities: Despite her concept being the most firmly ranged fighter of ranged fighter archetypes, Hikaru's actual abilities are anything but--she has her bow, and it can shoot an endless stream of arrows, but aside from improving her normally atrocious eyesight it doesn't lend itself to staying out of the fray in any way. Instead, her physical abilities are pretty universally top-tier: strength, speed, durability... hampered by having nothing but a ranged weapon.
Aimed Shot: The first of Hikaru's two special attacks, calling it that seems a bit generous. Rather than quickly firing off as soon as she can at the target, she'll actually take the time to draw her bow as fully as possible. And yet the result is still something more akin to being hit by artillery than an arrow.
Mostly she gets by through sheer force and trying to be clever about her rather limited set of abilities. She's pretty hopeful that working out her Archetype would fix this.
Appearance: Martha has light skin, with brown eyes. She stands at around 5'7". but is more inclined to slouch and lose a couple inches. Her hair is silky, short, and colored a bright blonde, going only to around her ears. She has a pair of red framed glasses she wears, along with a similarly colored bow in her hair. She dresses in casual attire, mostly denim skirts and tank tops make up her day wear. She has a slim, nonthreatening build, and her demeanor might make some think a stiff breeze might blow her over.
Personality: Harriet is a clever girl, mature beyond her years. She always thinks before she speaks, and is constantly thinking about how to advance whatever goal she may be currently working towards. Many an enemy have found themselves defeated before even having a chance to strike, not because Harriet is faster or stronger than them, but rather because she spends considerable time watching and stalking her prey, before setting a trap to deal with them swiftly. As a magical girl, she strives to end any confrontation in one strike, before the enemy even knows she's there. When living her normal life, she spends her time in school quietly, listening to her friend and schoolmates talk and tries to hone in on potential threats that may have arrived in her city. She views herself as a kind and compassionate person, thinking of her work as a kind of public service, keeping the innocent people round her safe from harm they can't themselves fight. At the same time, she can come off as lazy at times, her waiting and thought coming off with a kind of casual relaxation that might make an observe think she isn't as dedicated as she is.
Skills: Knots, deduction, memorization.
Brief Backstory: Martha has always been the kind of girl to plan ahead, and wait for things to come together in just the right way. It's why she's a straight A student, and an A+ Magical Girl. She grew up in a high society family, where every act she would make had to be considered, lest she embarrass her parents. It was as necessary to survival as food and water. She didn't mind it t all though, it was the only way she knew, and it seemed to always work out pretty well for her. When she became a magical girl, she was so excited to be able to help people and bring the highest honors possible to her family name. She found it to be more important than anything, and threw herself into her work. She would spend night after night scoping out her city, watching and waiting and destroying evil as it came. When she heard about Hex Night, and the wish she'd get when she won, she knew she had to go, and she felt as if it was her destiny to win, and bring true fame and esteem to the Waters family name. Thusly, she convinced her parents to spend some time in Japan to add to "culturally enrich" her education, and managed to get herself there in time.
Magical Girl Appearance:As a magical Girl, Martha's clothes take a shift to become more simple and freeing. She becomes adorned in a pure white robe, with a black undershirt and shorts below. The rob extends down to her knees, leaving her bare legs clear to see. She has formal black shoes on her feet, with white socks going up to an inch above the heel. The bow that was previously in her hair transforms into a spindle with a seemingly never ending amount of thread, which places itself neatly on the side of her waist. Lastly, her hair changes color to be a dirty blonde.
Concept: Patience
Archetype: Arachne's Spool
Abilities:
Patience's Virtue: Her perspective of time scales with how fast she's moving. If she's standing still, time goes to a crawl, giving her time to think and plan out her actions, and scales up to the point of her walking, at which point time takes it's normal flow.
Danger Sense: When a potential threat either to Martha or others is about to occur, normally within the radius of a couple city blocks, Martha gets a mental ping, warning her and letting her know to either keep her guard up or rush off to help those in need.
Laying in wait: The spindle on Matha's side can be used to set traps for her enemies. She can set points for the thread to lay at as she moves around, until she wills in to disconnect from her spindle and tighten around the next target to come in contact with it. While she's setting it, the thread is virtually invisible to anybody who doesn't know to look for it. When disconnected, the resulting web is taught in the air, and is a light reflective white color. The web has the tensile strength of Spider Silk, and can tighten as much as Martha desires.
Keep in mind you don't necessarily need to wait for me to do an update once you've posted. You can interact among one another, I'm only doing a big GM post when the Hex Night itself begins.