-=Points of Interest=-
The Silver Moon Citadel stands as Humanities first line of defense Sitting at the mouth of the Dread Pass all who wish to Enter, or leave the Empire must pass the massive Fortress. The Construction of the Citadel makes it nearly impregnable with such narrow paths leading to the gates that it is difficult to bring siege equipment or even great numbers to siege the main gate. And yet the Citadel's presence demands that you deal with it preventing an army from marching past on the valley floor just because that army would quickly be attacked in the rear from the Citadel's Knights.
Divided into Four areas even if you got into the main Citadel your fight would be far from over.
Inner Ward - The Inner Ward houses the Keep, Barracks, Granary and Armories and its own set of massive walls it is the final line of defense for the Citadel. The keep is large enough to house the population of the Citadel in times of dire need as well as get them to safety with a set of secret tunnels that lead off into empire territory if the need to evacuate the citizens arises.
Outer Ward - The Outer Ward is the Life of the Citadel it is where the commoners live, work, shop, and go about their lives safely tucked into the mountain side and with only one main gate the Outer Ward alone would be incredibly difficult to breach as any forces attempting to cross the bridge to reach the walls would be easy targets for the Archers and Mages charged with her defense.
Lone Gatehouse - Across the stone bridge from the Citadel lies a Lone Gatehouse, this stands as the final checkpoint for those leaving the Empire and a Welcome home for those returning. Anyone wanting to enter the Citadel must first pass through the Gatehouse Which is garrisoned with its own small army for protection.
Gatehouse City - With Adventurers and travelers not wanting to have to venture into the Citadel for a bit of rest or a place to trade goods a city ended up popping up outside the Gatehouse. Located on the Dread Desert's side of the Gatehouse the small city is surrounded by a strong wooden wall and has all the needs of those who are willing to venture to the desert and especially those returning from it. Protected by the looming Gatehouse filled with Empire Knights even this small city would be hard pressed to fall to the normal rabble that tries to attack from the desert.
What was once just a plot of land that Jing was given for his service to the Empire, now stands the Sanada Estates. Almost a castle in its own right the Estates serve as the home for the Bloodrose Irregulars. While Jing is out adventuring the managing of the Estate is left to Ce his Oldest Son. While the Adventuring Contracts are a good source of Income for the Estate it's primarily form of Income is farming as the lands just outside the estate are perfect for growing crops and the Estate itself has more than enough room to house the workers inside its walls.
The Estates lie in the north western part of the Empire territory positioned in a place where it is easy enough to get to either border depending on where the Irregulars next mission takes them.
The Silver Moon Citadel stands as Humanities first line of defense Sitting at the mouth of the Dread Pass all who wish to Enter, or leave the Empire must pass the massive Fortress. The Construction of the Citadel makes it nearly impregnable with such narrow paths leading to the gates that it is difficult to bring siege equipment or even great numbers to siege the main gate. And yet the Citadel's presence demands that you deal with it preventing an army from marching past on the valley floor just because that army would quickly be attacked in the rear from the Citadel's Knights.
Divided into Four areas even if you got into the main Citadel your fight would be far from over.
Inner Ward - The Inner Ward houses the Keep, Barracks, Granary and Armories and its own set of massive walls it is the final line of defense for the Citadel. The keep is large enough to house the population of the Citadel in times of dire need as well as get them to safety with a set of secret tunnels that lead off into empire territory if the need to evacuate the citizens arises.
Outer Ward - The Outer Ward is the Life of the Citadel it is where the commoners live, work, shop, and go about their lives safely tucked into the mountain side and with only one main gate the Outer Ward alone would be incredibly difficult to breach as any forces attempting to cross the bridge to reach the walls would be easy targets for the Archers and Mages charged with her defense.
Lone Gatehouse - Across the stone bridge from the Citadel lies a Lone Gatehouse, this stands as the final checkpoint for those leaving the Empire and a Welcome home for those returning. Anyone wanting to enter the Citadel must first pass through the Gatehouse Which is garrisoned with its own small army for protection.
Gatehouse City - With Adventurers and travelers not wanting to have to venture into the Citadel for a bit of rest or a place to trade goods a city ended up popping up outside the Gatehouse. Located on the Dread Desert's side of the Gatehouse the small city is surrounded by a strong wooden wall and has all the needs of those who are willing to venture to the desert and especially those returning from it. Protected by the looming Gatehouse filled with Empire Knights even this small city would be hard pressed to fall to the normal rabble that tries to attack from the desert.
What was once just a plot of land that Jing was given for his service to the Empire, now stands the Sanada Estates. Almost a castle in its own right the Estates serve as the home for the Bloodrose Irregulars. While Jing is out adventuring the managing of the Estate is left to Ce his Oldest Son. While the Adventuring Contracts are a good source of Income for the Estate it's primarily form of Income is farming as the lands just outside the estate are perfect for growing crops and the Estate itself has more than enough room to house the workers inside its walls.
The Estates lie in the north western part of the Empire territory positioned in a place where it is easy enough to get to either border depending on where the Irregulars next mission takes them.