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Character creation limits


These are the current bloodlines and the ones being used or not used. Only the ones not "Taken" are available for character creation.
Tyro
Oro
Lassa
Nayu
Seraphim
Dragon


Taken:
Dragon / Seraphim
Dragon / Nayu
Lassa / Sol
Oro / Nayu
Tyro/Nayu
Tyro / Dragon
Sol/ Tyro
Oro


Cannot be mixed:
Seraphim
Dragon
Oro
Nayu


If a bloodline you wish to use is being used talk to me and I may allow it if I like the character.


Hidden 7 yrs ago 7 yrs ago Post by Rai
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NPCs Character Examples & Lore

Gaia


Fotia


Tearia




Vrondi



Nero



Current Threats!




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Constance Marit
Age: 23
Bloodline: Nayu/Sol, Seraphim
Appearance: Very light hair, rosy skin, largeish pointed ears, with kaleidoscope green eyes- kind of misty.
Group: Unaffiliated. Tries to keep to herself due to sticking out like a sore thumb.
Physique: Built up well through back-water jobs. Very strong it seems, but she wouldn’t show it unless dire.
Abilities: Trained to use her halberd, as well as carrying heavy (and poorly made) armor.
Spells: Very very weak healing, maybe could heal some minor bones on others with a day’s worth of energy. Rare regeneration of self. Minor blood manipulation, only on herself as well. Can cast a room in darkness/light if she tries hard, plus some minor sol/luna magic. The healing really only comes into play when her -many- brothers and sisters scrape their knees and such. She really only can use most of her magic with an adrenaline rush, though she does try to practice her sol magic on plants and her luna magic on the various invaders. It tires her out so fast though, which would make sense that she's terrible at magic. The blood manipulation mainly comes from her father’s help, often used to stop bleeding on herself if she gets an injury smithing.
Pet: Double headed snake she keeps around her neck, which helps her 'sense’ things. The snake makes certain hisses around certain things that she has learned to understand over the years.
Experience: Constance has spent most of her time alone trying to make a full set of sturdy armor. Aka, blacksmithing experience, though not even close to anything Fotian/Tearian level.
Motivation: She wishes to protect, foremost. For that, her driving force is to master the art of defense for her little village, protecting it from the bandits and dragons that plague the people. Also is curious about Vrondi- her mother’s birthplace.
Birthplace: Born in the southernmost caves of Nayu, lived mostly underground up until recently.
Extra Info: Poor eyesight. Mainly relies on colors to pick out what she is seeing if she has to use her eyes. Very sensitive skin, can feel around instead of using her eyes most of the time. Also, smells pretty nice for how much work she does.
Traits:
+Courageous
+Creative
+Persistent
+Strong Willed
+Tough
-Socially Inept
-Disregards Own Safety
-Too Trusting
-Naive
-Goes Off on Her Own (mentally and physically)
-Terrible at magic
-Impulsive
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Hidden 7 yrs ago 6 yrs ago Post by Jollan
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Hidden 7 yrs ago 7 yrs ago Post by geurls
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CERESE / BASIL

“BASIL”
CERESE MODEL- 01
NEW TECH
Experiment for the Tearian raised armors
First to not have a physical host
#b3d19e
COLORS
Deep as midnight skin - Long black hair - One blue eye, rest are brown
CREATORS
Tearia - Magoi


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Hidden 6 yrs ago 6 yrs ago Post by RumikoOhara
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Name: Metis “The Singer”

Age: 26

Bloodline: Lassa/ Octo Bloodline (a minor house)

Group: Magoi

Physique:
  • Slender
  • 67 pounds
  • 4'7"


Abilities:


Skills:
  • Steel whip
  • Stealth
  • Observation
  • Land Survival
  • Singing (This skill is used by Metis in Shaman like rituals)


Spells:


Weakness: Metis is more a creature of water than land and needs constant moisturizing in the form of water or special lotion or she gets horrible sunburns if directly exposed or suffers heat stroke if shaded.
Raised since hatching Metis has been made a devoted servant of the Rulers of Tearia who will lay down her life, even commiting suicide on their orders.

Experience: Metis’s experiences are a mystery due to her people’s living in the darker lands the sea.

Motivation: Loyalty to the Royal House of her Land that borders on the fanatical.

Birthplace: Shipwreck reef abyss

Backstory: Metis was hatched in a hidden nest of 23 siblings of which she is 1 of 5 to have survived to adulthood. Like all others of her race her time between hatching and final growth was called the Culling and a time when the forces of nature destroyed the weak, reckless, and unintelligent.

It was as a child she first displayed a higher understanding of farsight allowing her to hunt and avoid dangers though smaller than any of her other siblings (Metis was and is still thought of as a runt among her bloodline) but her talents great enough that she survived childhood.

Once she had reached maturity Metis was assessed and found a desirable aprintess to the local Magoi teacher where once more her intelligence shown through. Flourishing under a strict regime of training and testing she surprised her teacher by her quick grasp of the Farsight spell (Scrying) and Charms both talents that made her a surprising foe in the final culling.

Once Metis had reached the level of Journier she was sent to the ancients and made a Singer by them by use of forced memory implantation making her a living history book for her bloodline.

Once she had received all her training Metis was offered to the Service of the Tearians and it decided she needed a final culling and be sent to the surface where the betters thought she might prove her usefullness.

Extra Info:
  • Writing being a difficult task in the darkness of the Abyss most information is kept by the Singers of the Shoom (Shoom: the name of her clan bloodline though they are called Octo by their betters) and many are also members of the Magoi
  • Clairvoyance what does that mean? Can she find anything within that radius? It’s a Psionic talent that allows her to see and hear anything in a narrow focus about 10 feet from center of her focus, it does have an odd limitation. It cannot hear or see outside of the sphere of its effect even a person screaming loud enough to be heard by people 100 feet away wouldn’t be heard.
  • Limit Scrying to a certain radius for new targets. I was going off the spell limits but have no problem adapting. How about Out of Water she can scrye 10 k if she knows the target 5, 100 k if she holds something personal of the target, and unlimited if she hold flesh, blood or bone of the target.
    In Water these limits are multiplied by 10
  • Make her electrical charge able to be done in variables because of a limit. So if she shocks someone all out she won't be able to for a while.I thought I’d added that, If she gives off an all out charge to drop a large dangerous target she needs 15 minutes to recharge which in combat is not a wonderful recharge time
  • Charm spells need to be cast. Please detail how she casts this spell. I was thinking her’s might be like a siren song and just for fun since you brought it up means she has to sing the duration of control, if she stops they can escape with only a little effort
  • In her backstory you wrote "Service of the Lassa" please change it to "Service of the Tearians" Altered


Her Experience write how she went about learning some of the more usable skills she has developed. Also tell about some of her levels of knowledge of living in the seas.





@Rai

I will be editing the shattered thoughts soon but will send the alterd CS to Rai before final draft.
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