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Hidden 6 yrs ago Post by mickilennial
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mickilennial The Elder Fae

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I mean, it is quite the backlog, but don't be dismayed! All applications will be looked at on their own merits!
Hidden 6 yrs ago 6 yrs ago Post by Scrub Mage
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Scrub Mage Ascended Sleeper

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I just watched the first season a couple of days ago, and now I want to join my good friends in a quality roleplay about it.

Hidden 6 yrs ago Post by Chao
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Err, hi.

Still accepting, by any chance?
Hidden 6 yrs ago Post by Grey
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Grey

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Yea.
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Hidden 6 yrs ago Post by AlteredTundra
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AlteredTundra

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Unlike the previous time you ran this, I am gonna for sure enter in. I swear I mean it.
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Hidden 6 yrs ago Post by mickilennial
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mickilennial The Elder Fae

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do u
Hidden 6 yrs ago Post by mickilennial
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mickilennial The Elder Fae

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@TheWindel

The personal formatting choice threw me off, as did the use of modifying the template image that served as a placeholder. You didn’t need to insert your FC in there, but neither of these things will affect your review in any shape or form.

Konohe Junko seems fine enough, but there are a few things me and Pirouette were discussing we’d like to see elaborated on or added into the sheet before we accept it into the cast of the roleplay. I’ll throw the softball thoughts first so we can get those out of the way. As it currently stands, I don’t see much of a mention of her physical description beyond her casual attire and her gas-mask. What about her height? Explaining or describing her inverted pupils? I’d like to see these things so I can reference things when it comes to the classrooms; to help me visualize the student population. I guess that leaves some of the non-softball issues.

There are two sentences that cause concern.

“Though the journey will, of course, be long and enduring, the end goal remains the same: advance her power to the point where it can make brains bleed.”

My biggest worry with this is well, this is an assertion that feels more reflective of the progression of a villain. We want to define heroes here, though there is room for changing thinking processes and some would-be heroes might be more brutal than others in their personal philosophy. But there’s nothing in your character’s backstory to indicate where this end goal comes from nor is there any indication of why this goal is important to the character. Characters that are brutal and obtuse in their heroic thinking exist in the canon (such as Katsuki Bakugo) so this is something we can potentially work around if there are proper elaborations and edits.

“That’s not up for negotiation; that’s going to be the end goal.”

This kind of reads problematic to me and I think the assertion that on a player-to-GM basis is probably unfitting. We need to make sure everyone is collaborative here and wants to work together to create something. If this is just awkwardly phrased then I apologize for jumping down your throat but I am very worried about these kind of things given the nature of these roleplays.

I want to give Junko a fair shake, I do. But these are some of my thoughts that I want addressed.
Hidden 6 yrs ago Post by mickilennial
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mickilennial The Elder Fae

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@follycle @Polaris North

Both your characters are accepted. Do the thing at your own leisure.

Other reviews are coming, so please be patient. Do note that I will be gone for most of the day come an hour or two from now.
Hidden 6 yrs ago Post by Pirouette
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@Anders

Hi there!

So one thing that Ink and I constantly bring up with your character is the Quirk. Arsenic, as you already know, is very deadly and a deadly poison would not emulate a prospective hero properly. I bring this up because one of the themes that I've managed to find in BnHA is that the Hero idolized society is messed up. It demonizes almost anyone who has a villainous quirk. I was hoping you might include a bit of that characterization seeing as your character is described as a "softie" but there wasn't explicit mention of this theme. But that's okay if you don't! However, I think we can hopefully agree that arsenic is too deadly anyway and picking a chemical agent that isn't so brutal is preferred.
Hidden 6 yrs ago Post by TheWendil
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@TheWindel

The personal formatting choice threw me off, as did the use of modifying the template image that served as a placeholder. You didn’t need to insert your FC in there, but neither of these things will affect your review in any shape or form.

Konohe Junko seems fine enough, but there are a few things me and Pirouette were discussing we’d like to see elaborated on or added into the sheet before we accept it into the cast of the roleplay. I’ll throw the softball thoughts first so we can get those out of the way. As it currently stands, I don’t see much of a mention of her physical description beyond her casual attire and her gas-mask. What about her height? Explaining or describing her inverted pupils? I’d like to see these things so I can reference things when it comes to the classrooms; to help me visualize the student population. I guess that leaves some of the non-softball issues.


That's just to be fancy in formatting her CS.

I didn't think the inverted pupils needed much explanation, lest they be mistaked for some kind of magic usage, but I can add some small things in like height and what not.

My biggest worry with this is well, this is an assertion that feels more reflective of the progression of a villain. We want to define heroes here, though there is room for changing thinking processes and some would-be heroes might be more brutal than others in their personal philosophy. But there’s nothing in your character’s backstory to indicate where this end goal comes from nor is there any indication of why this goal is important to the character. Characters that are brutal and obtuse in their heroic thinking exist in the canon (such as Katsuki Bakugo) so this is something we can potentially work around if there are proper elaborations and edits.


From what I've read up on, there's a student character in the series who uses explosions. Explosions aren't exactly heroic either, yet he's learning to be a hero. I could be wrong, but I figured a Quirk could go either way; that is to say, a Quirk can appear villainous but be used for good intentions. Likewise, the same could apply for the inverse. Furthermore, this section of the CS skeleton made no mention that this had to be relating back to the character's backstory; instead, it talked about what our personal thoughts for the character were going forward. Unless I misread something. If you still want a relation to her backstory, I can make one.

This kind of reads problematic to me and I think the assertion that on a player-to-GM basis is probably unfitting. We need to make sure everyone is collaborative here and wants to work together to create something. If this is just awkwardly phrased then I apologize for jumping down your throat but I am very worried about these kind of things given the nature of these roleplays.

I want to give Junko a fair shake, I do. But these are some of my thoughts that I want addressed.


As I said, that's what I want in terms of her final power set and what I would like to achieve through the progress of the RP. If that's not possible, then I'm afraid I'm going to have to make a new character then since this is the route I'd like to take. With that in mind, I don't plan to make her a straight villain; once again, from my understanding a Quirk can appear villainous but be used for good. Besides, I expect there to be a long time before even getting to that point anyway. Furthermore, I meant no harm in my words but it is something I won't budge on but instead can be worked with in flexibility.
Hidden 6 yrs ago Post by mickilennial
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@TheWindel

Explosions aren't exactly heroic either, yet he's learning to be a hero.

Yes, I mentioned Bakugo. But here’s the thing about that character, he’s often remarked as “unheroic” and a lot of why he’s the way he is and how he thinks is brought up contextually throughout the story. If someone is to make a Bakugo-type character they need to be clear on their characters philosophy, explaining that philosophy contextually, and showing with confidence how that can be developed in the long-term. My basis as a GM, especially since I am accepting people as they come and I have a gigantic pool of interest is that I need to see these things and see these things consistently. I just won’t accept vague.

Eurthermore, this section of the CS skeleton made no mention that this had to be relating back to the character's backstory;

The conceptualization section is meant as a loose way for the author to show me how their thoughts on character development, characterization, character philosophy, and other things fit into their character concept. To explain influences, if they want, but most of all to show the general path of progression they want to deal with. This could include a variety of things. Something like “I want my character to be able to make brains bleed” is on the level that would require greater explanation and context: on why it exists and where it will go as a dynamic. Essentially, I need to see the contextual relevance and make sure it is consistent with the concept at large.

it is something I won't budge on but instead can be worked with in flexibility.

I am honestly not quite sure how something can not be budged on yet can be worked with in flexibility. Such assertions seem contradictory.
Hidden 6 yrs ago Post by Pirouette
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@TheWindel

Judging form a bit of your wording, you may not be familiar with series beyond what research you did for your character? In BnHA, there is a central theme building that an idolized hero society has its problems. Deadlier, villainous Quirks are often looked at a bit negatively. For example a character with a mind control quirk is deemed "evil" in the eyes of characters and suggested they'd make a good villain even though he wants to be a hero. There is actually some oppression to characters in the series based on their quirks, essentially.

So the issue arises from your character actively wanting to pursue a more dangerous application of her quirk. Brain hemorrhages are really scary and by actively pursuing this application of your quirk, there is an implication that your character is okay with killing so long as it stops a villain because a person's survival after a brain hemorrhage would be out of your character's control. Thus, the staff Ishin would actively attempt to dissuade your character from pursuing this application of your quirk.
Hidden 6 yrs ago Post by TheWendil
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@Inkarnate, @Pirouette

Hmm. I'm starting to see that a quick brush up on the source material might not be the best approach if I want to use Junko as a character. Given I don't want to tamper her core concept and the time it would add on to make a new character to fit, I think it's best to back out of this for now, at least until I start watching the show itself.
Hidden 6 yrs ago Post by Pirouette
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@TheWindel

I really suggest the series. It contains plenty of happy, colorful themes but I think the series does well in exploring more complex themes within characters.

But sorry to see you go! To your credit, sound frequency is a good idea for a Quirk that would have a place in this world.
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Hidden 6 yrs ago Post by TheWendil
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So I've heard. In any case, farewell for now; I might keep an eye on this. Hope the RP goes well.
Hidden 6 yrs ago Post by Pirouette
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@floodtalon

Ink likes your Quirk but I just can't picture how it works ;-;

Could you explain it a bit more? Like how does it turn a sphere into something sharp? There are no edges!!
Hidden 6 yrs ago Post by Anders
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@Pirouette

Towards the villain aspect, it’s intentional and I agree with you that it fits the character. He’s just been incredibly sheltered despite the freedom he was given among his friends. And until he’s separated f his support system for an extensive periods of time “his parents” he likely won’t really think about it.

As for the Arsenic thing, I’ll research other mineral based toxins and get back to you.

Hidden 6 yrs ago 6 yrs ago Post by mickilennial
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Also, just so everyone knows, I apologize for not being clear but the[color=yellow]input was supposed to be a placeholder for your character’s personal dialogue color. So be sure to adjust that when you have the time. Just for… uniformity and stuff.
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Hidden 6 yrs ago Post by Flood
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@Pirouette

Ink and I came up with this description, a psionic barrier is formed around the object which is what gives it edges and makes it sharper. For example, around a sphere would be a dodecahedron with lots of sharp edges. This also explains why larger objects progressively become less sharp. The barrier has more to cover. Does that make sense?
Hidden 6 yrs ago Post by mickilennial
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mickilennial The Elder Fae

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@Pirouette

Ink and I came up with this description, a psionic barrier is formed around the object which is what gives it edges and makes it sharper. For example, around a sphere would be a dodecahedron with lots of sharp edges. This also explains why larger objects progressively become less sharp. The barrier has more to cover. Does that make sense?

I think it is doable once it is described well enough, hopefully Piro is content with that option.
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