We've been brothers in arms. We've stood at the edge of darkness and death for ages. Together, we've sent men to the Steelskine to fight as brothers of the Ravenhelm. Many of our men have given up their lives for their country, for their families, for their creeds and dreams. Our two nations have survived the brutal front with arms intertwined.
Then the nights grew longer. Beasts and demons lurk in the Beyond, over the walls of the Steelskine. They lurk in wells where fresh water once pooled, in shadowy corners of bedrooms and underneath the shambles of windowsills. Soque no longer stands with Lutaire-- they are lost within the whorl of northern ice storms and blankets of snow. Their gunpowder and ores hardly reach our men on the Steelskine and villages where we need them most. Pirates raid our southern shores, bandits pillage our towns and rape our women. We have no choice but to fight to survive while smiling in the sunshine of our brighter days. Yes, we are alone-- but we will survive.
In a southern Lutarian village, a group of youths with high hopes and aspirations decide to gather and head to Soque to see what has happened to their allies. These young warriors are friends, but their friendship will be put to the test as they traverse grueling landscapes and struggle against man, beast, weather, and more.
Aranel is composed of three monarchistic nations: Soque, to the very north; Lutaire, in the middle; and the southernmost country, Tenebroux.
Magic is all around Aranel; it's in the sphinxes that roam the south and the wyverns that soar the skies, in the giant carnivorous plants of Lutaire and the golden-petaled gloryroses of Tenebroux. While it may be common, only a select few can use magic. These individuals are dubbed mages. Mages have the ability to cast powerful spells with the help of tomes, or catalysts that allow the spellweavers to conjure elemental storms and more. Without tomes, a mage is just as useful as an archer without a bow or a soldier without his blade.
Mages are considered a lowly race and are heavily discriminated upon. This is because their powers attract the attention of demons-- a curse from the False Gods. Demons, and even benevolent spirits, can attach themselves to mages rather easily due to their powers. If a demon attaches itself to a mage, it's only a matter of time before the mage becomes possessed. A possessed mage becomes something inhuman-- a Blight, or a grotesque, demonic creature that only lives to destroy and kill. Even benevolent spirits can pose a threat; if a spirit attaches itself to a mage, the mage can accidentally corrupt the spirit and turn it into a harmful one.
The mage-hunters are an organization that serves the churches of Aranel and seek out mages in Lorelei's (or the Creator's) name. They seek to either capture mages and send them to Ivorytower, an institution for mages in Soque, or kill those who prove themselves too dangerous for human contact. Most mages would rather die than go to Ivorytower, as that means being locked up in the building until they are trusted enough to be released (which never happens). However, there are some mages that are lucky enough to be selected to serve in Aranel's armies, though even this is extremely uncommon as well.
Mages have a variety of weaknesses, but are most affected by silver.
This class list must be used by the players in this game. This is where the Fire Emblem aspect of the RP comes into place. Choose a class from the early game class list when creating your character in the beginning of the RP. As time goes on, you may use classes from the late game class list when your character grows in strength or if you create new characters.
- Do I really have to go over RPG rules?
- Please, please, please be active in the RP: this means be active in IC, OOC, Discord, or whatever else comes along your way.
- Again, this is high-casual. We're not asking for huge posts. We're asking for quality characters and posts (which are at least two to three paragraphs long.
- I prefer to play with 18+ year olds.
- If you don't wanna follow these set rules, then there's no point in joinin'; it'll just cause conflict.
- I'm going to definitely need co-GMs that can be trusted.
- You can make as many characters as you'd like, as long as you can handle them. I'd also like to ask that you take your time making the sheets instead of rushing through them.
- Please follow the format in the character skeleton.
- Most of the characters in this RP will be male-- think of Game of Thrones and how most of the main cast was male. That doesn't mean females are useless in this RP, it's just that it's unlikely for as many women warriors are there are men.
- There will only be one mage and one rifleman in the RP at a time.
- I will not accept faceclaims or extremely realistic art (so much so that it looks like a photograph) for the appearance section of your character. Anything else is fine, including anime.
[center][img]<Character Image Here>[/img]
[color=#FFFFFF][i]<"Character Quote Here">[/i][/color]:[/center]
[color=#FFFFFF][b]Name[/b][/color]:
[color=#FFFFFF][b]Age[/b][/color]: [18-25]
[color=#FFFFFF][b]Gender[/b][/color]:
[color=#FFFFFF][b]Class[/b][/color]:
[color=#FFFFFF][b]Country of Origin[/b][/color]: [Their heritage/where they were born]
[color=#FFFFFF][b]Weapons[/b][/color]: [Remember the class list!]
[color=#FFFFFF][b]Appearance[/b][/color]: [Here you can write any added information about your character's appearance]
[color=#FFFFFF][b]Personality:[/b][/color]:
[color=#FFFFFF][b]Short Biography[/b][/color]:
[color=#FFFFFF][b]Summary[/b][/color]: [A one sentence summary of your character]
[color=#FFFFFF][b]Other[/b][/color]: