Important details about the plot:
Current ongoing plotlines and their respective synopses:
Current character sheet revision available here. Subject to change.
Police Lieutenant Davison has been selling classified gear to a few different gangs in a war with one another. All is well and good, since the gangs pretty much know that if they off Davison then all the other gangs are going to bash their skulls in for cutting the steady supply of "the good shit", weapons, ammo, combat drugs, what have you. But then the lieutenant is approached by a megacorporation employee who politely introduces himself and informs the good detective of just how deep shit he has buried himself in by causing trouble to the corporation he represents. And that he should probably make himself useful for them, or there will be hell to pay.
Now the man has vanished. His status is unknown to everyone, even the NCPD, but everyone wants to get their hands on him. The corporation (Murkywater Security), the police department, the gangs, and then there's the relatives of the man. Players are free to create characters from multiple walks of life, who may or may not end up forming alliances or competing directly with one another. Any single faction should nonetheless try for some cohesion between its members.
Now the man has vanished. His status is unknown to everyone, even the NCPD, but everyone wants to get their hands on him. The corporation (Murkywater Security), the police department, the gangs, and then there's the relatives of the man. Players are free to create characters from multiple walks of life, who may or may not end up forming alliances or competing directly with one another. Any single faction should nonetheless try for some cohesion between its members.
Current ongoing plotlines and their respective synopses:
Current character sheet revision available here. Subject to change.