Character Creation Competition
Voting Details
Only one vote per person will be accepted, but feel free to give as much constructive feedback as you want to those who have entered; discussing attributes such as positives and negatives, as well as areas where improvements could have been made. From there a winner will be announced and they will be given the opportunity to choose a theme/scenario for the next round.
As a recap the details for this round will be listed below with the entries following.
As a recap the details for this round will be listed below with the entries following.
CCC # 1
Theme/Scenario
This round's theme will be of someone who sails the seven seas, an adventurer who is after treasure and bounds booty, a scallywag who pillages and plunders... The theme is none other than Pirates!
Requirements
- A pirate cannot be a pirate without a pirate name. Even if they have a real name every entry must have a title for which they are known or feared by.
Restrictions
- No magical traits such as voodoo, witchcraft, or rune magic.
- No superhero style abilities like what you may expect from One Piece.
- Maritime pirates only, therefore no out of time period characters such as space pirates or steampunk.
Submissions
NAME: Anarast No-middle-name Du’brak
SEX: Male.
AGE: 36 (Middle-aged)
HOMELAND: Outlander
BACKGROUND: Criminal!
TRAITS:
Tough: Having been a pirate for many years, Anarast knows how to get back up after a hit and make his foe hit no more.
Quick Reflexes: Another benefit of being a pirate, his numerous swordfights, duels, and mutinies before his capture trained his reflexes to a bleeding edge, making him able to react in the blink of an eye.
Quick Thinking: The final, and possibly most beneficial, of the pros of being a former pirate is the ability to recover in an instant when his plans go south - this has saved his life numerous times and in the future shall save it once more.
FLAWS:
Bounty: There are bounties on his head, ranging from hundreds to thousands of coins for whoever brings it back to them on a platter.
Paranoia: As a pirate who’s seen countless mutinies (and got his tricorn from one), he has a bit of an issue trusting people with things that can be used against him.
Traumatized: He has the biggest fear of covers and sheets on a bed. When he was attacked by one of his mutinous crewmen, he had a cover on and had a hell of a time getting it off to dodge the dagger that slid between two of his ribs - right above his heart.
PROFICIENCIES:
History: I
Repair: I
Command: II
Deceit: II
Trickery: I
Daggers: I
Maces: III
Folklore: I
Anarast Du’brak is a near-fearless man - Because of his paranoia, he almost always fears backstabbing due to not telling people enough about what he’s doing. Since he was young and his parents were publicly executed in his homeland, he’s longed to fight against oppressive governments (or governments in general, should the person asking have enough coin). He’s made it a point to be able to command efficiently, lie convincingly, and trick people into doing things for him, but make no mistake: he will not hesitate for a second to bring his beloved morningstar down on a poor soul’s head. In battle, he is a force to be reckoned with. Hah, a shield? Really? He’ll plow right through that, the pitiful buckler you raised shattering - just like how your arm just did and your skull soon will. If his morningstar isn’t in his hands, then his dagger isn’t far away. Tucked into his belt and carefully made to be out of sight to all but the most observant, he can whip it out in a second and give you a new scar to brag to your grandchildren and friends in the pub about. That is, of course, in the unlikely event the dagger doesn’t take your throat on a date. Fear? Bah, what fear? CHARGE, MY BROTHERS! CHARGE!! He’ll fuck you right up. You’ve got a god looking after you? Anarast’ll spit in the god’s face before he mars it with his dagger. People often say faith is their shield - for Anarast, who lacks any faith in anything, an actual shield is a good substitute. Sturdier, too!
PHYSICAL DESCRIPTION: Standing at five foot eleven, he isn’t the imposing person you might’ve thought him to be, but he’ll bash your fucking skull in. He isn’t corded with muscle, but he isnt’ weak, either; at least above average in strength. He has piercing blue eyes, jet-black hair, and something in his eyes says that he’s watching you, sizing you up, seeing if you’ll be a problem. His very presence seems cold and calculating.
Equipment: His armor is a fine mesh created from thousands of mithril rings, collected by miners in particularly valuable veins of ore and refined by some of the most skilled smithies in the land. Of course, that didn’t stop a band of ten brigands from breaking in and slaughtering everyone, taking the mithril armor for themselves. And the mithril armor they were prancing around with didn’t save them when a pirate stole it in the dead of night, leaving a band of ten brigands with their throats cut. And that’s how he got his armor. His weapon, on the other hand, he simply bought. Then killed the man who gave it to him with it, and got a nice, small, wicked dagger, too.
HISTORY: Anarast was born into a turbulent time in his land’s history. From many sides, the Anaeran Empire was assailed by combatants. They had overstepped their boundaries many times but this would be their last. Many nations had united to form an alliance to overthrow the empire, and they were closing in on the capital. Of course, this took years, so it didn’t majorly impact Anarast’s childhood. His parents were peasants and told old wives tales of the bogeyman, come to take their children away should they misbehave. He never believed them, of course, and neither did his friends believe their parents. It was simply too fantastic, too obviously false to be true. This garnered a disrespect for their elders, and may of them simply refused to listen. They went their own ways eventually, some becoming soldiers, others smithies, but Anarast…?
The peasantry wasn’t for him. Neither was soldiering. He longed for the sea - to captain a great wooden goliath, to order the sails down, and be surrounded by the glittering, unknown depths of the open seas… He never let this dream go. At 14, he joined the Anaeran Armada, determined to sail the seas. He was put onto the A.T.B. Rammer, and the captain set sail for distant lands. The men were harsh, and told dirty jokes he couldn’t begin to understand, but his sea legs came quickly. He learned from the crewmen the names of parts of the ship, slang terms, and eventually was accepted into their group. The captain, however, was a cruel lifer. If you weren’t battening down the hatches as he said it, he issued five lashings. However, he was a smart man. He didn’t want to make the men hate him, but rather to make them know discipline. On the way there, they ran into a small group of refugee ships. Their destination, Kerran, the Jewel of the West, had fallen. The captain took the news grimly and calmly, but the men were riled up like no other. The captain’s whipping arm was tired and numb by the day’s end.
The captain never reached his destination. The men had had enough of it. If they were to be abused this way, they would not have it. In the night, the crewmen listened to Anarast speak. His tongue was silver, saying all the right words to show them that the captain was unworthy. That he should be the true captain. The men listened and believed. They told Anarast about the layout of the ship, and he simply smiled. “How many lashings did the captain bestow upon us yesterday? Five hundred fifty three. Until his arm was tired. We will return the favor.” He paused. “Bring me the captain.”
The captain’s screams rent the air, and before long the only sounds were the captain’s whimpering and begging and the lashings being delivered. Soon, it was only the bloodied whip making noise.
The next day, the barrelman shouted down to the crew. “Pirates! Pirates! We have pirates on us!” The men began panicking, but Anarast was calm. All was going to plan. Before departing, he had told the pirates of where they would be going. Anarast had been busy - he had already known the Jewel of the West would fall. He knew what the destination would be changed to. He knew the pirates would come. How, you ask? He was the captain of the Sea’s Pride: the pirate ship bearing down on them. The ship braced for boarding, their captain having apparently frozen from shock, as the pirates pulled up alongside them. They were a fearsome sight. The only thing more fearsome was the realization that their cannons were still out. They fired, and the decks became a storm of blood, wood, and bone.
For years, Anarast was a pirate. Constantly coming back as the sole survivor, he eventually was caught. Instead of being killed, though, he was exiled. Like that would stop him. He started amassing fortune quickly, doing jobs here and there. He became a bounty hunter for a little bit, but eventually gave up on that. Soon enough, though, he ran into a band of brigands who had set up camp for the night. They were all asleep. One by one, they all stopped sleeping. Their eyes were all open, yes, but they would never blink again. He stole their fortunes and, to his surprise, a finely wrought set of mithril chain armor. He put it on, and never looked back. Then he went into town, hiding his armor under his clothes, and bought a morningstar. When nobody was looking (it was a very busy day, nobody would have time to look at an ordinary man.), he cracked the man over the head with it, killing him immediately, and proceeded to loot his shop. The only worthy thing of his that was there was a mithril dagger he had on his person, probably for security. He didn’t need it now, though - Anarast took it. He then escaped the Anaeran Empire, He set sail for a distantly-known land, one known as… Beldemar. He suspected many a pretty penny would be made.
SEX: Male.
AGE: 36 (Middle-aged)
HOMELAND: Outlander
BACKGROUND: Criminal!
TRAITS:
Tough: Having been a pirate for many years, Anarast knows how to get back up after a hit and make his foe hit no more.
Quick Reflexes: Another benefit of being a pirate, his numerous swordfights, duels, and mutinies before his capture trained his reflexes to a bleeding edge, making him able to react in the blink of an eye.
Quick Thinking: The final, and possibly most beneficial, of the pros of being a former pirate is the ability to recover in an instant when his plans go south - this has saved his life numerous times and in the future shall save it once more.
FLAWS:
Bounty: There are bounties on his head, ranging from hundreds to thousands of coins for whoever brings it back to them on a platter.
Paranoia: As a pirate who’s seen countless mutinies (and got his tricorn from one), he has a bit of an issue trusting people with things that can be used against him.
Traumatized: He has the biggest fear of covers and sheets on a bed. When he was attacked by one of his mutinous crewmen, he had a cover on and had a hell of a time getting it off to dodge the dagger that slid between two of his ribs - right above his heart.
PROFICIENCIES:
History: I
Repair: I
Command: II
Deceit: II
Trickery: I
Daggers: I
Maces: III
Folklore: I
Anarast Du’brak is a near-fearless man - Because of his paranoia, he almost always fears backstabbing due to not telling people enough about what he’s doing. Since he was young and his parents were publicly executed in his homeland, he’s longed to fight against oppressive governments (or governments in general, should the person asking have enough coin). He’s made it a point to be able to command efficiently, lie convincingly, and trick people into doing things for him, but make no mistake: he will not hesitate for a second to bring his beloved morningstar down on a poor soul’s head. In battle, he is a force to be reckoned with. Hah, a shield? Really? He’ll plow right through that, the pitiful buckler you raised shattering - just like how your arm just did and your skull soon will. If his morningstar isn’t in his hands, then his dagger isn’t far away. Tucked into his belt and carefully made to be out of sight to all but the most observant, he can whip it out in a second and give you a new scar to brag to your grandchildren and friends in the pub about. That is, of course, in the unlikely event the dagger doesn’t take your throat on a date. Fear? Bah, what fear? CHARGE, MY BROTHERS! CHARGE!! He’ll fuck you right up. You’ve got a god looking after you? Anarast’ll spit in the god’s face before he mars it with his dagger. People often say faith is their shield - for Anarast, who lacks any faith in anything, an actual shield is a good substitute. Sturdier, too!
PHYSICAL DESCRIPTION: Standing at five foot eleven, he isn’t the imposing person you might’ve thought him to be, but he’ll bash your fucking skull in. He isn’t corded with muscle, but he isnt’ weak, either; at least above average in strength. He has piercing blue eyes, jet-black hair, and something in his eyes says that he’s watching you, sizing you up, seeing if you’ll be a problem. His very presence seems cold and calculating.
Equipment: His armor is a fine mesh created from thousands of mithril rings, collected by miners in particularly valuable veins of ore and refined by some of the most skilled smithies in the land. Of course, that didn’t stop a band of ten brigands from breaking in and slaughtering everyone, taking the mithril armor for themselves. And the mithril armor they were prancing around with didn’t save them when a pirate stole it in the dead of night, leaving a band of ten brigands with their throats cut. And that’s how he got his armor. His weapon, on the other hand, he simply bought. Then killed the man who gave it to him with it, and got a nice, small, wicked dagger, too.
HISTORY: Anarast was born into a turbulent time in his land’s history. From many sides, the Anaeran Empire was assailed by combatants. They had overstepped their boundaries many times but this would be their last. Many nations had united to form an alliance to overthrow the empire, and they were closing in on the capital. Of course, this took years, so it didn’t majorly impact Anarast’s childhood. His parents were peasants and told old wives tales of the bogeyman, come to take their children away should they misbehave. He never believed them, of course, and neither did his friends believe their parents. It was simply too fantastic, too obviously false to be true. This garnered a disrespect for their elders, and may of them simply refused to listen. They went their own ways eventually, some becoming soldiers, others smithies, but Anarast…?
The peasantry wasn’t for him. Neither was soldiering. He longed for the sea - to captain a great wooden goliath, to order the sails down, and be surrounded by the glittering, unknown depths of the open seas… He never let this dream go. At 14, he joined the Anaeran Armada, determined to sail the seas. He was put onto the A.T.B. Rammer, and the captain set sail for distant lands. The men were harsh, and told dirty jokes he couldn’t begin to understand, but his sea legs came quickly. He learned from the crewmen the names of parts of the ship, slang terms, and eventually was accepted into their group. The captain, however, was a cruel lifer. If you weren’t battening down the hatches as he said it, he issued five lashings. However, he was a smart man. He didn’t want to make the men hate him, but rather to make them know discipline. On the way there, they ran into a small group of refugee ships. Their destination, Kerran, the Jewel of the West, had fallen. The captain took the news grimly and calmly, but the men were riled up like no other. The captain’s whipping arm was tired and numb by the day’s end.
The captain never reached his destination. The men had had enough of it. If they were to be abused this way, they would not have it. In the night, the crewmen listened to Anarast speak. His tongue was silver, saying all the right words to show them that the captain was unworthy. That he should be the true captain. The men listened and believed. They told Anarast about the layout of the ship, and he simply smiled. “How many lashings did the captain bestow upon us yesterday? Five hundred fifty three. Until his arm was tired. We will return the favor.” He paused. “Bring me the captain.”
The captain’s screams rent the air, and before long the only sounds were the captain’s whimpering and begging and the lashings being delivered. Soon, it was only the bloodied whip making noise.
The next day, the barrelman shouted down to the crew. “Pirates! Pirates! We have pirates on us!” The men began panicking, but Anarast was calm. All was going to plan. Before departing, he had told the pirates of where they would be going. Anarast had been busy - he had already known the Jewel of the West would fall. He knew what the destination would be changed to. He knew the pirates would come. How, you ask? He was the captain of the Sea’s Pride: the pirate ship bearing down on them. The ship braced for boarding, their captain having apparently frozen from shock, as the pirates pulled up alongside them. They were a fearsome sight. The only thing more fearsome was the realization that their cannons were still out. They fired, and the decks became a storm of blood, wood, and bone.
For years, Anarast was a pirate. Constantly coming back as the sole survivor, he eventually was caught. Instead of being killed, though, he was exiled. Like that would stop him. He started amassing fortune quickly, doing jobs here and there. He became a bounty hunter for a little bit, but eventually gave up on that. Soon enough, though, he ran into a band of brigands who had set up camp for the night. They were all asleep. One by one, they all stopped sleeping. Their eyes were all open, yes, but they would never blink again. He stole their fortunes and, to his surprise, a finely wrought set of mithril chain armor. He put it on, and never looked back. Then he went into town, hiding his armor under his clothes, and bought a morningstar. When nobody was looking (it was a very busy day, nobody would have time to look at an ordinary man.), he cracked the man over the head with it, killing him immediately, and proceeded to loot his shop. The only worthy thing of his that was there was a mithril dagger he had on his person, probably for security. He didn’t need it now, though - Anarast took it. He then escaped the Anaeran Empire, He set sail for a distantly-known land, one known as… Beldemar. He suspected many a pretty penny would be made.
CCC # 1 - pirate OC Nelly Roselips
Name: Martha McNally
Alias: Nelly Roselips
Gender: Female
Appearance: Nelly is a bit chubby but looks healthy, there are no visible scars and she has all her teeth. Her eyes are blue and her skin varies from pale to tanned, depending on the season and how much time she spend outside. She has blonde hair with a faint reddish hue in it, which she keeps in a long braid.
Her clothes are fairly simple: when she’s at home she wears what other Scottish woman wear and on sea she wears a long-sleeved shirt and trousers because that’s easier. Her clothes change depending on the season or the area they're in, in warm weather she wears a linen shirt, in cold weather she'll wear a woollen coat over her shirt and woollen trousers.
Equipment: She always wears a golden pendant in the shape of a rose. She carries a knife with a rosewood handle in her belt at all time and owns a rapier that she only takes with her when she joins on off-boat mission.
Position on the pirate ship: Cook
Skills: Cooking, knitting, sewing, basic farming skills, basic butcher skills, reading, writing, sword fighting, hand-to-hand combat.
Weaknesses: Afraid of snakes
Special characteristics: Loves roses. She has a pendant in the shape of a rose which she often kisses before battle for good luck. Her husband always offers her a rose when she leaves on a journey and as the ship sets sail she’ll kiss it and throw it overboard. That’s what earned her nickname.
Family: Nelly is the daughter of a Scottish pirate boatswain and a Norwegian farmer’s daughter. Her father fell in love with her mother when he had come ashore for supplies with a small crew. He spent his next shore-leave in the same place and the more time they spend together, the more they loved each other. Eventually he asked her to marry him, she agreed and moved to the northern part of Scotland with him.
The couple had several children, only three made it passed the age of four. Nelly was the middle of the surviving children, her brothers are six years older and four years younger.
At the age of fourteen she fell in love with the son of a butcher, they married when she was seventeen.
They have two children, aged 4 and 1, when she chooses the pirate life. Her husband supports this decision, taking care of their children and the butcher shop with his sister when Nelly is at sea.
History: Nelly grew up in a small house at the outskirts of a village on the north-coast of Scotland. Even though her father brought back plenty of money, they lived a simple life. Nelly learned from an early age to work in the garden, to cook, to knit and to sew, because she was the only daughter of the family. She helped taking care of her younger brother, but also played with her older brother who loved her deeply.
When her father was home he taught her older brother and her how to defend themselves with a sword, her aunt had died because she couldn’t, and her father didn’t want that to happen to her.
At the age of twelve she was send to the city to attend school, like her brother before her. Her father had saved most of the money he had earned on the pirate ship for this purpose. She attended a girl’s school there for two years, to learn to read and write in English, something her mother never learned to do, and the basics of biology, geology and calculus.
In her second year a butcher opened his shop on the city, having moved there from the countryside. Nelly fell in love with his son, but went home when her second year of education came to an end.
She continued to live there and travelled to the city at least once per month to visit her lover. When he proposed she accepted and she moved in with him.
As she lived and worked in the butcher shop, she often longingly looked at the sea, where her father works. He had often told her stories about his adventures and she had always wanted to go with him.
After giving birth to her second child, she told her husband she wanted to join a pirate crew. Her husband already knew about her father being a boatswain on a pirate vessel and it didn’t come as a surprise. He gave her his blessing and she promised to return to him and their children every shore-leave she had, like her father had done too.
She boarded her fathers ship and served as a cook. The captain didn’t believe in the superstition that a woman on board would bring bad luck. The men soon learned she wouldn’t accept any inappropriate behaviour and when a rival group of pirates attacked she fought alongside with them, earning their respect.
Name: Martha McNally
Alias: Nelly Roselips
Gender: Female
Appearance: Nelly is a bit chubby but looks healthy, there are no visible scars and she has all her teeth. Her eyes are blue and her skin varies from pale to tanned, depending on the season and how much time she spend outside. She has blonde hair with a faint reddish hue in it, which she keeps in a long braid.
Her clothes are fairly simple: when she’s at home she wears what other Scottish woman wear and on sea she wears a long-sleeved shirt and trousers because that’s easier. Her clothes change depending on the season or the area they're in, in warm weather she wears a linen shirt, in cold weather she'll wear a woollen coat over her shirt and woollen trousers.
Equipment: She always wears a golden pendant in the shape of a rose. She carries a knife with a rosewood handle in her belt at all time and owns a rapier that she only takes with her when she joins on off-boat mission.
Position on the pirate ship: Cook
Skills: Cooking, knitting, sewing, basic farming skills, basic butcher skills, reading, writing, sword fighting, hand-to-hand combat.
Weaknesses: Afraid of snakes
Special characteristics: Loves roses. She has a pendant in the shape of a rose which she often kisses before battle for good luck. Her husband always offers her a rose when she leaves on a journey and as the ship sets sail she’ll kiss it and throw it overboard. That’s what earned her nickname.
Family: Nelly is the daughter of a Scottish pirate boatswain and a Norwegian farmer’s daughter. Her father fell in love with her mother when he had come ashore for supplies with a small crew. He spent his next shore-leave in the same place and the more time they spend together, the more they loved each other. Eventually he asked her to marry him, she agreed and moved to the northern part of Scotland with him.
The couple had several children, only three made it passed the age of four. Nelly was the middle of the surviving children, her brothers are six years older and four years younger.
At the age of fourteen she fell in love with the son of a butcher, they married when she was seventeen.
They have two children, aged 4 and 1, when she chooses the pirate life. Her husband supports this decision, taking care of their children and the butcher shop with his sister when Nelly is at sea.
History: Nelly grew up in a small house at the outskirts of a village on the north-coast of Scotland. Even though her father brought back plenty of money, they lived a simple life. Nelly learned from an early age to work in the garden, to cook, to knit and to sew, because she was the only daughter of the family. She helped taking care of her younger brother, but also played with her older brother who loved her deeply.
When her father was home he taught her older brother and her how to defend themselves with a sword, her aunt had died because she couldn’t, and her father didn’t want that to happen to her.
At the age of twelve she was send to the city to attend school, like her brother before her. Her father had saved most of the money he had earned on the pirate ship for this purpose. She attended a girl’s school there for two years, to learn to read and write in English, something her mother never learned to do, and the basics of biology, geology and calculus.
In her second year a butcher opened his shop on the city, having moved there from the countryside. Nelly fell in love with his son, but went home when her second year of education came to an end.
She continued to live there and travelled to the city at least once per month to visit her lover. When he proposed she accepted and she moved in with him.
As she lived and worked in the butcher shop, she often longingly looked at the sea, where her father works. He had often told her stories about his adventures and she had always wanted to go with him.
After giving birth to her second child, she told her husband she wanted to join a pirate crew. Her husband already knew about her father being a boatswain on a pirate vessel and it didn’t come as a surprise. He gave her his blessing and she promised to return to him and their children every shore-leave she had, like her father had done too.
She boarded her fathers ship and served as a cook. The captain didn’t believe in the superstition that a woman on board would bring bad luck. The men soon learned she wouldn’t accept any inappropriate behaviour and when a rival group of pirates attacked she fought alongside with them, earning their respect.