Multiple NEcromancers is A-ok as long as they are specalised in different fields~! and besides shes trying to learn elementalist magics too
shes just a youthful ditz
It's basically 100% overlap, though. I picked Necromancy as a specialisation because it's basically 100% useless in an adventuring context if you don't want everyone to turn on you for raising the dead. So that's already the spiritual side of necromancy covered (Myrielle was actually studying the soul and everything before this), and in the general purpose sense... well, she's your standard wizard: covers lots of things, can't take a hit, annoys people by fancy incantations.
Alright here's my guy, though I don't have any pictures of him at the moment. I put him down for cups but he could also be swords... At any rate, tell me if I need to fix anything.
Name: Rogar Derrigan Age: 26 Gender: Male Race: Hundi Rank: 5 of swords
Appearance: A large man covered in muscle and checkered with scars, which serve as proof of his many battles. His ears take the form of the wolf's, battered and torn from countless fights. His hair is matted and wild, as is the fur on his tail. Rogar's head is sqaure and his features give him the air of a battle scarred warrior, but his eyes are keen and honest.
Personality: Rogar is an honest and straightforward person. He takes things as they come and acts according to what he believes is best. He lives life to the fullest and leaves the thinking to those better at it than him. He gives absolute loyalty to those that earn his respect and will fight till death for them, if need be. He's loyal, courageous and always on the positive side. He dislikes conflict between his friends and strives to keep the balance, and while he's not generally a smart man he's quite good at divining people's feelings.
Brief Backstory: As a child Rogar's life was defined by his curiosity. He wanted to know anything and everything about his surroundings, though in the end he had never stuck with anything for long. He and his parents lived with their siblings in a small town in Ithillin. He and his siblings were trained in the art of battle, as was common in Hundi families, but Rogar showed less motivation for it than his siblings. This worried his parents, but the simple truth of it was that he had nothing to aim for. Had he stayed the way he was it was likely he would've become a rather mediocre warrior, settling down early and whiling his years away looking after his children. This changed one day, when he caught a glimpse of the wider world.
It was a fateful encounter. A wandering bard had stopped at the village to replenish their supplies before heading on their way. Curious as he was Rogar decided to follow them outside of the village. Not long aftewards, however, the traveler was beset by monsters. Rogar could do nothing but watch, but as it turned out that was all he needed to do. The stranger drew their sword and cut them down with incredible skill. Amazed, Rogar watched on. Soon after the battle was over, and the stranger discovered Rogar. Rogar made to run away but the stranger beckoned him closer. What followed was an evening of stories and music, as the enamored Rogar was told tales of strong warriors, wise magicians and courageous adventurers. The stranger told Rogar that they were also an adventurer. Time passed and the next morning Rogar returned to the village, burning with passion.
When Rogar was 16 he and his siblings left their home and went their separate ways. They went to test their skills, of course, but Rogar wished to find that stranger once more. He didn't know their name but he believed that he would find it eventually if he too became an adventurer. And so he went to the largest adventurer's guild, in the land of Estival, and quickly distinguished himself as a stalwart warrior. First one into the fight and the last one out, and he never surrendered. Even so he had never once seen the stranger again, though he hasn't given up on it yet.
Equipment:
Horn of the vanguard - A magical artifact he found in a dungeon during his adventuring career. Blowing it increases the strength and stamina of allies, and it also increases the enmity of nearby enemies towards the user.
Common steel sword - Heavily due to use over a long period but maintained well.
Steel kite shield - A large shield capable of covering most of the body if the user crouches behind it. Battered but strong.
Light metal armour - Armour made of steel and leather, made to provide a reasonable amount of protection while maintaining mobility. Covers important areas but areas around the joints aren't protected as well.
Steel helmet - A steel helmet with an open face. Rogar dislikes helmets as they restrict his vision and hearing. However, since it could be the difference between life and death, he reluctantly had a helmet made that fit on his head and that didn't restrict his vision too much.
Skills: Sword and shield Rogar's preferred method of fighting involves close ranged combat with blade and shield. Blocking, parrying, bashing and throwing are part of his repertoire. He focuses on versatility and can do many things well. He makes an effective front-liner for a party and is able to get by without a party, if need be.
Gathering Rogar's parents gave he and his siblings a crash course in survival as they recognised the children would one day spend significant periods of time travelling. Rogar was especially good at it compared to his siblings and can forage the wild for some edible and medicinal plants. He has little formal knowledge, however, and doesn't know much that an experienced adventurer would not find out over the years.
Cooking Rogar was gifted with a keen sense of smell, a gift his mother recognised to be useful for cooking. She taught him several family recipes, most of which used small game that could be gotten from hunting. Rogar doesn't cook often as the special condiments needed for it are considered luxuries for adventurers. Even so he always carries some basic spices in case he needs them.
• Name: Leynanniel "Leyna" • Age: Young; for an elf • Gender: Female • Race: Wood Elf • Height: 151 cm • Weight: 41 kg • Rank: 6 of Coins • Appearance:
Leyna is pretty much exactly what most people picture when they think of her race: small, lithe, and beautiful in a nigh otherworldly way. Despite being around a head smaller than your average human, her exotic features more than make up for it. The long, pointy ears characteristic of the elvenkind, complimented by emerald-colored eyes and greenish hair reaching down to her waist, make it sure that Leyna is a hard to miss sight within human lands, both for good and ill.
When it comes to clothing, Leyna is conservative and utilitarian, wearing only as much as she needs for any given situation, mostly leather and fabric outfits dyed in drab, earthy colors like green and brown so that she can blend better with all sorts of natural environments.
• Personality:
When it comes to personality, Leyna is a positive person. She does have the pride that comes with being one of the Feykind, as is expected of most elves, but she doesn't let it go over her head as some of her most isolationist peers. She can both take and dish out a joke or two, and her curious side has a thirst for exploration and adventure, to know new places, people and stories. She also has a soft spot for children and sweet foods, which kinda balance the fact that her Elven constitution makes it hard for her to take any form of alcohol and her utter disgust of all sorts of creepy crawlies.
• Brief Backstory:
Leyna was born in an Elven settlement in the ancient forests entrenched deeply within the valleys Northern Velt's mountain ranges, in an area known to the humans by the ominous name of Sea of Trees. Naturally, thanks to the location of their settlement, the wood elves that inhabit this forest have been at odds with the dwarves of Draz'khzidra since long before the precursors of the current human kingdoms settled around them. Over the time, the conflict boiled down to a sort of unease rivalry, instead of open hatred, after both elves and dwarves were forced to unite to fight common threats time and time again.
Leyna came to the world long after these conflicts of the past, thus she doesn't hold the same sort of deep seethed hatred against the other race, or pretty much anyone other than the natural aberrations like orcs, goblinoids and the rest of their kind. Instead, the very reason why she left her forest home and familial life was to see how the world outside of the trees was like. Such curiosity is common among the younger generations of elves that never had to fight in a true war, but few act on it which is something that Leyna always found such a waste.
When she finally felt confident in her own skills both with bow and spells, Leyna picked up the few items that she would need for her trip, said goodbye to her family and the forest that was the only home she knew until then, and set her feet on the road towards the human kingdoms along with a band of traveling merchants that did business with her people in some very rare occasions.
And thus began Leyna's life as an adventurer.
• Equipment:
While her usual outfits are all of high-quality Elven origin, her Elven Cloak and Boots deserve special mention. As long as its wearer is an ally of the elvenkind, not only it protects them against the harsh elements, it also acts as camouflage, seemingly shifting colors to match the lighting and ambient around, making the wearer far harder to spot. Similarly, as long as they are worn by an ally of the elves, the boots make it able to walk steadily in anything other than the most treacherous surfaces, while making their wearer's steps as silent as those of a cat on the prowl.
Other than this, the only item worthy of note belonging to Leyna is her Elven bow, made of sacred wood taken from deep within the ancient forests inhabited by her kind. Despite its slim appearance, it's sturdy enough to be used as a quarterstaff without any risk of breaking, even when parrying a direct strike from a bladed weapon. The bow's draw is far heavier than anything inferior woods are able to endure, but as long as it's used by an ally of the elvenkind, its enchantments allow it to be drawn effortlessly.
Leyna also carries a typical assortment of adventuring equipment (rope, daggers, rations, etc), all of high-quality Elven manufacture.
• Skills:
→ Combat Training: Leyna is skilled with her people's characteristic weapons as well as unarmed combat, employing both her speed and size opponents whenever possible. → Elven Woodsmanship: It's needless to say that Leyna is an expert huntress with a knowledge of the woods and its inhabitants that no one but her own kind can ever hope to match. She can employ her skills in other environments to a certain degree of success, however, the more apart the environment is from what she's used to, the hardest it'll be for her knowledge to work. → Thievery: Over the course of her travels with that merchant band as well as the years spent in human settlements, Leyna picked up a number of skills that wouldn't be out of place in a thief's repertoire. From daring acrobatic stunts to picking pockets, spotting and disabling traps as well as pretty much everything in between, Leyna can do it all to varying degrees of skill. → Spellcraft: While Leyna is nowhere as proficient with magic as a dedicated druid or wizard of her people, she's still capable of employing a number of spells most of which is dedicated to improving her capabilities and skills, along with some minor healing and supportive uses, as well as nature magic. → Geography Knowledge and Navigation: Thanks to her travels, Leyna knows a lot about geography and navigation. She can stop landmarks, read the constellations and the winds as well as use maps and other guidance instruments with spot-on precision most of the time. As long as she's not roped into oceanic travel or trips to lands literally on the other side of the world, Leyna's pretty capable of finding her way in and out of almost anywhere. → Chronicling: The true reason why Leyna left her homeland was to explore the world, for this reason, she picked up the habit of chronicling everything in her journals, including maps of places she went, pictures or samples of all kinds of plants small animals, or anything else she would find curious. She has a room full of all kinds of mementos and diaries both at home (where she returns every so often to) and in the inn she's used to staying. → Adaptive: As is evident by her long list of talents, Leyna is a dilettante almost incapable of committing to anything other than her pursuit of adventure and excitement on a daily basis. Her ability to learn new tricks and trades is second to no human's and the fact that she has literally all time in the world to perfect her skills, despite not even trying so hard to do anything makes Leyna a top-notch adventurer. The only reason she doesn't climb even higher on the Guild's ranks is that the mid-level jobs is where the whole fun is; neither the prospect of shooting rats or snipping dragons appeals too much to Leyna's adventurous spirit.
@Sho Minazuki: I think he looks alright now, though as always I prefer to save final judgement for completed bios.
@Lord of Evil: ... Going to be honest, um... I included stuff about hundi culture and you kind of just made your own thing and called him a hundi. ^^; It's not like I demand anyone making a member of one of my original races for this act in a specific way, but like, they should actually be a part of that culture.
@Skwint: At the moment, including one of the other players who expressed interest before I posted the thread, there are two slots remaining. And yes, enchanted items are avaliable.
@Lord of Evil: For a little help, if you still want to make a hundi, the main inspiration behind them is tales of chivalric romance and knights errant.
Name: Kyoshiro Sakazaki Age: 27 Gender: Male Race: Human Rank: 6 of Swords Appearance: Personality: A man with a sort of air of mystery around him, which really makes sense since he doesn't talk about his past to others much at all, on top of that he really doesn't look like he's from around here, but he most certainly is a human. Yet he wields and wears things that seem entirely different to what they know and use. Kyoshiro himself though is well-spoken, possessing a keen perception for small details, and is the type who speaks only when necessary, making him naturally quiet, but observant as well. Sometimes it seems he isn't observing at all, but it's likely he has simply lost interest, or fallen asleep. Though it's not as if he isn't the sort who can make conversation, he just rarely starts it himself. It is known that his lips loosen when he is drinking, but not enough it seems for him to share details about his past, or private life either.
He has a disdain for people with no convictions, by that, he means people who sway to others' will without their own reasons, even should those convictions come into conflict with his own, or his duties, loyalties and so on, he will not hate those who stand for their beliefs, but he will do what is necessary. Among this he also likes to test his blade against skilled warriors, which is what he did for awhile until it caused him too much trouble. Now he simply seeks jobs from the guild that have some kind of chance to pit him against another swordsman, that is if he isn't already on a job to earn money to make ends meet.
Brief Backstory: A warrior from a far-away land, he arrived years ago and appeared to be heavily injured when he did. When asked about his circumstances he chooses not to share them. Upon arrival he was nursed back to health in a small fishing village some ways off by a young woman, to whom he still visits once in awhile to this day, and even sends a portion of his earnings, as he owes his life to her. It was clear on arrival he was not of this land, in truth he was running from his land after a power struggle had broken out, and those who supported the old regime were hunted. For his first year he feared that he may have pursuers, but alas they never came to be. He escaped to sea after no other recourse was left to him, but the reluctance to leave his homeland gave time for assailants to injure him as he fought off pursuers, leading to his condition. He thought he would die at sea, only to shipwreck at the aforementioned village.
In gratitude he worked at the village for a time, before he began his life as a drifter, going from place to place. In his homeland he was a wandering warrior, often pitting his skill against others, and so he quickly gained some small fame with roadside duels, though he never killed his opponents, he did manage to gain enmity from some of his defeated opponents and their friends, and it sometimes ended up with messy situations. Yet even in all this he was honorable.
Soon he caught wind of the unique occupation of an adventurer, something unknown to his land, and soon he too became one himself, and sees this as his new way of life in this land, leaving behind his old one. Even with how well things are going though, he cannot but help that his past may catch up with him eventually. In the line of duty and honor and servitude, he has killed and fought many, and a good number are not liable to forget.
His homeland is Akitsushima, a land that few in Estival are familiar with, though he has been recognized on rare occasion. He served a lord that defied the establishment in the land and paid dearly for it, but even with that, he himself was known to be quite the warrior, and in such a land, battles to the death were common enough. He would prefer not to talk of his homeland however.
Kyoshiro was a retainer for an affluent lord. Good natured and bold, ultimately would be his own end after defying a corrupt and more powerful lord. It resulted in small violent disputes in their province with Kyoshiro defending his lord's honor even after his death at the hands of assassins, soon he would retreat and live as a ronin. Kyoshiro himself was a skilled swordsman and thus made a name by accident, repelling governmemt officials and very skilled bounty hunters until one in particular, former fellow student of the same style, former retainer under the same lord and now a government assassin hunted him down. Eventually he was nearly successful, and Kyoshiro slipped away to sea as his only option, though gravely wounded.
Equipment: - Rakushouha: Meaning "falling autumn leaf" is the name of this exotic blade, one native to his homeland. He's carried it with him since he arrived years ago. - Assorted blades: In his years here he's learned to use other weapons, as sometimes it cannot be helped. In particular on his person he carries small blades for utility and throwing, and a shortsword. He cannot obtain a shortsword from his homeland, so he makes do.
Skills: - Swordsmanship: Kyoshiro is a swordsman first and foremost, though he utilizes his own style when using his katana, he is capable of wielding other blades to a limited degree. - (Setsugetsukatsurugi Ryu) Blade of the Four Seasons Style: The name of his style of swordsmanship. The style is a 7 base form style, consisting of the three base forms, Snow, Moon, and Flower, each are just the names for the fundamentals of swordsmanship as well as the style's attributes, and then the four advanced forms, Summer, Autumn, Winter, Spring. While Kyoshiro is skilled in all seven forms, as he should be, he in particular is a master of the Autumn branch of the style, which utilizes rapid battoujutsu and iaijutsu techniques. As for the other three, Summer is two-handed techniques and wide-reaching strikes, and suited for longer weapons and even includes spears. Winter is a dual wielding style that utilizes a second smaller blade or two full sized blades, while Spring is a form that utilizes one blade, and accentuates fast and flying footwork. While he is capable of doing all of them in some degree, he definitely prefers his Autumn style. - Bowmanship: He's capable of using one as part of his training, but he never carries one with him. He won't be able to shoot targets as far away as those who have dedicated themselves to the art, but he knows enough to hunt effectively. - Hand to Hand: He has hand to hand techniques from his homeland to deal with threats non-lethally, or should he be caught off-guard has some way to fight back. It does not match up to those who dedicate themselves to this kind of art however.
I don't think magic overlap is much of an issue as long as the characters are different. The harpie is a naive -shiny obsessed- Greenhorn while the drider is an experienced necromancer.