Character-sheety stuffs: Pilot: Name: [Name here] | Race: [Pick a monster girl, plz; link may be necessary] Appearance: (pic optional, description would be nice though if your monster-girl is non-typical) Personality: (you can leave this blank, but if so everyone will assume the worst stereotypes)
Mech: (if you're bringing your own) Callsign: [What you call it] | Type: [Power armor, Mobile Suit, piloted "Mecha" of small medium and large flavors] Appearance: Loadout/abilities:
Teams are currently unassigned, although I suspect if Dr. Rei Osborne spots any lonely students, they'll likely be assigned to a team.
Personality: A bit of a strong-willed wallflower. But although strongly opinionated and one to hold a grudge, she dislikes getting into long arguements... or long conversations... or leading (even though she's quite capable of leading, in theory). If you ramble at her and stop paying attention to whether or not she's listening for even a second she has a tendancy to dissappear.
Will however pester the unwary constantly for food and attention at other times.
Mech: MADOX series Callsign: "Roche-02" | Type: Powered Armor
Loadout/abilities: Semi-automated design well-suited for beginer pilots, although still benefits from creative and critical thinking. Also due to its smaller size, better able to fit in tighter spaces undetected ^_^
Modular loadout allows quick replenishment/changout of munitions. Usually involves explosives, but modules have been developed for more mundane tasks.
Rei is probably the old professor that anyone with common sense tries to avoid gaining the attenion of.
Being aspiring mech-pilots... common sense is so rare it's a super-power.
Ray, meanwhile... is likely an undergrad.
I'll do that once I stop being lazy. Which might be latter today. Might. Don't get your hopes up.
I'm typing on a screen with a reduced resolution b/c I had to rollback to the stock graphics card on my PC and then dig up a 25 year old CRT monitor that can actually use it.
Pilot: Name: Dr. Rei Osborne and his assistant Ray | Race: Cybernetic Brain / Slime
Appearance:
Whats left of him
Encounter / Harvester Form - Ray
Personality: Dr. Rei has long since died but has kept himself, or atleast his personality intact using various methods, from brain wavelength data storage, to AI incorporation, to as he is today, a cybernetic brain attached to a synaptic feedback controlled robot. He still demands respect regardless of his form as he is one of the oldest living minds that had survived the outbreak. He sees himself as the last guardian of mankind's pure genetic makeup and has since been the architect of numerous sub-species hybridizations and he does not mess around when it comes to safeguarding that data. He acts more a military commander than a scientist, blunt, to the point and seeminly very cold, calculating, and without any kind of warmth, but that is mostly because the current situation weighs heavy on his head. The stress is affecting him psychologically. Most of the time he is seen as everyone's grumpy grandpa.
He has been experimenting with a type of bioelectrical gelatin that allows for his nerves to form motor and sensory control nodes with compatible systems. While, android bodies proved to be useful temporary housing, he currently uses the body of a slime he affectionately calls Ray (totally not confusing). She is like many of gelatinous kind, not very bright and generally quite simple in scope and grand planning. While ditzy and clumsy, she is very positive and happy go lucky, usually being subservient to others with the genuine effort to make them smile. She doesn't handle stressful or sad situations too well, and generally will start crying and lose cohesion in those trying moments. Some empathy and a treat usually gets her back on track. To the rest of the crew, she is a breath of fresh air in these dark times.
The doctor keeps Ray as some combination of daughter, pet, and laboratory assistant. Despite an odd relationship the doctor can completely overwhelm her own fluid biology through the gelatin control network and thus use her as a way of moving around, and interaction, making Ray almost a type of android body for him to control. In those moments, Ray's intellect and personality are almost completely subsumed and she will speak and move as if it is the doctors own skin. He also uses her natural biological adaptations to acquire more genetic samples and material from living and dead subjects. It has been rumored that Rei uses her as a type of xenobiological womb for new hybrid children. Its a wonder she doesn't just digest them, but apparently Dr. Rei has effectively changed her physiology to be something quite different from a typical green slime. What exactly, he jealously safeguards.
Regardless of whom is in control, Dr. Osborne is in constant communication with Ray, and he generally guides her when she needs too. Most of the time however, the Doctor is quite busy and so Ray is left to her own devices.
Mech: Callsign: Shoggoth (Dr. Osborn) or Squidy (Ray) | Type: Multi-Armed Mobile Robotic Carapace MAMRC-8
Loadout/abilities: WIP
The design is mostly a support craft. The arms and maneuverability gyro are quite sophisticated, and considering the pilot seat is a mass of bio-gel it can take extremely fast speeds without trauma to the pilot.
Personality: Aloof and quiet because of her species' typical upbringing, living high up amidst the clouds away from civilization, Eileen is a smart young lady who doesn't say much. Even when she does speak, she tends to hide her emotions and sometimes not even say what exactly is on her mind. She's a bit of a tough nut to crack, both in terms of a person and as a pilot.
Mech: Callsign: DSTMS-001 Ryusei | Type: Transformable Mobile Suit
Height: 6 meters(subject to change)
Loadout/Abilities: Photon Knuckleblades: Beams of concentrated energy generated from the Ryusei's knuckles. Quick, agile, and capable of cutting through a myriad of materials.
Razor Kneeblades: Razor sharp blades mounted on the Ryusei's kneecaps. Used for powerful downward slashes.
Jet Transformation: The Ryusei is capable of transforming into a fighter jet for high speed dogfights; armed with missiles and laser vulcan guns.
Dragon Spirit Field: An energy field generated by input from Eileen's wings' elemental exhaust. So long as the energy is being pumped into the machine, the field will remain active, and can be used as either a defensive barrier or a means of ramming into the enemy in either mode.
Personality: I'm just here to say that, no, she is not a prostitute, or any type of sex worker like your stereotypical succubus. Quite frankly, she is not your run-off-the-mill nymphomaniac succubus. Sure, she's no virgin, but she is significantly stiff and conservative enough to be considered a saint by succubus standards.
Mech: Callsign: Leysritt | Type: Transformable Mobile Suit
Loadout/abilities: Leysritt has the ability to transform between mobile suit and fighter modes on the fly. Like a modern modern fighter, the Leysritt can be armed with different loadout according with the mission. Writing preferance: Casual
Lao Shan-Lung are giant ground based dragons, lacking traditional dragon traits like wings or breath attacks Lao Shan-Lung use their sheer bulk when it comes to dealing with foes. Their great size and tough scales make them very durable creatures though also rather slow. Such size also means that Lao Shan-Lung also have a vast appetite meaning they are almost always ready to eat, be it a deposit of minerals or the occasional piece of meat.
Jenny is a very... Large girl, standing around 19'6 and possibly still growing. She has a long plated tail that drags along the floor behind her and has a pair bright red of horns (I know a Lao Shan-Lung should have more of them and them be set out differently but I just couldn't manage to find a picture I liked or was appropriate for the site.) that only add to her height. Her hands are armed with rather sharp claws and covered in thick red scales that extend up most of her arm cutting off just before the shoulders. Some of these scales can also be found on her cheeks and neck. Jenny has bright red eyes and extremely long gray hair that goes past her waist.
Otherwise the rest of Jenny features are that of a generously proportioned girl, yeah really generously.
Personality: Jenny is a very shy girl, not having much experience with other people and the little experience does have is mostly her being looked at. She understands that there aren't many giant monster girls but she still gets super embarrassed when people stare at her. She often curses her size for the attention it brings and how it makes a lot of doors a pain to get through. She absolutely adores food and often lowers her defenses when she's eating, becoming a lot more relaxed and happy.
Jenny also constantly worries about where she steps and tries her very best not to be clumsy and to get in the way, but when she dose cause someone trouble she is quick to apologies and make up for her mistake. Deep down she does want to have some friends but for the most part has been far too shy to try and approach people, so she's fairly used to being lonely (not that she likes it). It is very hard to properly anger Jenny though if you do want to drive her mad, messing with people she cares about. And if you're looking to make her red as her scales yanking her tail are proper ways to get to her (Though you'd have to yank that tail pretty hard). Most thinks like say spilling food on her or insults will mostly result in her apologizing or retreating away to somewhere private, she's not got very thick skin when it comes to insults.
Callsign: 2ND-SK1N Fire support power armor | Type: Power Armor
Appearance:
Loadout/abilities:
Twin beam cannons: The suit itself has a pair of high power high accuracy beam cannons on the back, the shots from these cannons are devastating, though they are useless at close range because the armor has to set up into a "firing mode" which makes the pilot immobile, it does this to help with the great knock back these cannons produce when fired. Another reason it's boor for close quarters is the slow aim speed and charge time, taking a good few seconds to charge up it's shots. They also have a minute long cool down after being shot as to avoid overheating.
Light shield generator: A weak personal shield that can take a few solid hits before fading. Only meant to deflect a few necromorph scratches before going to recharge.
Rocket boots: Used to enhance jumps or for flight through space. Has a myriad of assisting mini jets around the suit to assist with steering in space, but are too weak to be useful in atmosphere.