This is a role play based in the Dragon Ball Universe. There are certain aspects of the DBU that will be highly-manipulated for the sake of making this a workable RP idea. If while you are reading over this game, you decide that you are not interested, then please move on and do not cause any drama. This will be an original universe. All canon characters from the manga and series do not exist. In this DBU world, the story will revolve around what we make of it. This game will have elements of sandbox with a GM-led plot. It is highly-encouraged for players to interact and write together in order to make a nice story.
I do not plan for this game to move that fast. I expect the game to move leisurely. If you are expecting a rapid-fire game, then move along. Do not join this game because it will move in a patient manner not to exceed two weeks of inactivity. Players have 14 days to get in contact with the GM if they haven’t told the GM already about their absences. A player who hasn’t posted in 30 days will automatically be dropped from the game.
In this DBU game, as a GM, I am hoping to see some creative ideas within the limitations provided by my game. As with the DB franchise, the combat in this game will be important and players will be rewarded for participating in such scenarios. If your combat writing is poor, then you can expect it to get better in this game. While most of the combat encounters will be PVE, there will be opportunities for PVP. Players do not have to participate in PVP, but those who do will be rewarded. The PVP will not be PVP for the sake of PVP but will come around during specific plotlines in the story. I just gave you the run-down of the entire game and how it will go. If you’ve made it this far, continue on to learn more.
Setting
The planet is Fictional Earth (Dragon World), but this is an alternate universe of DBU. While all the events originally took place in Universe 7, our Universe is Parallel Universe 7 (reverse 7). In this universe, Planet Vegeta still exists and has not been blown to pieces. This universe is a clean plate, so whatever happens, happens and becomes a part of this universe’s history. Earth is modern-futuristic with its technology. Flying vehicles, robots, and compact-space technology exist; and space travel is possible though not common. Earth currently is very xenophobic and very few people who are sane or not in such a field of study believe that aliens exist or that there is even life in outerspace.
The continent in which this game exists is unnamed in the series, but for this game we’re going to call it “Kujira,” which is Japanese for “whale.” The map is oddly in the shape of a whale, and so therefore, that is the name. Below is a map created by a DeviantArt artist, and it will be the map used in this game. All canon references can be ignored. However, use this for reference for your character’s origin story.
Races
Below I am listing only the major races allowed in this game. If you do not see a certain race in this game, then it is not permitted. OC races are not allowed in this game.
Earthlings
Humans: Humans are the dominant race in Kujira. Unlike how they are depicted in the DB franchise, in this game, humans stand as much of a chance as Saiyans. However, what separates a superhuman from an average human in this world is their martial arts. Martial artists possess a higher level of ki and have the discipline to transcend to a much stronger level. Other sub-races included in the human category are: magi, cyborgs, mutants, and bio-engineered humans. These sub-races may have unique qualities such as weapon programs, supernatural abilities, and magic.
Magi only grow stronger by learning new spells. Magi are incapable of sensing/using ki. Instead, magi are capable of sensing magic and paranormal occurrences caused by another magi tampering with magic.
Cyborgs only grow stronger by acquiring weapon upgrades, which they can only acquire from a scientist or engineer, thus making them dependent on such a character existing in game. They are not able to use ki. They cannot sense ki naturally and instead will have to acquire the ability by a special program.
Mutants are limited by their mutation. The ability their mutation granted them is the only ability that will grow stronger. Mutants are not martial artists. They focus on developing their mutant ability. They cannot sense ki, but they can sense other mutants.
Bio-Engineered Humans these are humans who were either artificially created through genetic engineering or had genetic engineering performed on their bodies. These humans are naturally above average and are created/designed for a purpose. They are often seen bound to a government agency. Similar to Cyborgs, these humans can only advance in strength by undergoing experimentation. Therefore, their creator must be a character in the game.
Clarification: The sub-race of Human are an option. Players can play normal humans, but if you want your normal human to stand a chance in this game, then he or she must know a martial art. The martial art can be completely made-up or inspired by an actual martial art. If you are planning to make a hybrid style of multiple martial arts, instead of listing the martial art styles, just make an original martial art. Spare us.
Beastmen: Beastmen are animals except for insects and mythical animals. Dinosaurs exist on Kujira just as normal animals exist. The Beastmen are a race who are anthropomorphic mammals and reptiles, and can be dinomen as well. The Dragon class or any mythical species does not naturally exist on Earth, and instead, is treated as a foreign species. It can also be treated as a summoned creature by a Magi. I am willing to twist some things for those who wish to have a dragon Beastman or some other mythic Beastmen—however, there will be a very hard limit on these types. Like humans, there can be cyborg, mutant, and bio-engineered beastmen. Beastmen possess the qualities of the animal whose appearance they mimic, which makes them naturally above the average human. For a normal beastman (non-subrace Beastman) to be above the average beastman, the beastman would have to be a martial artist.
Androids: Androids are a common sight mostly around populated cities. They perform several services such as cleaning, building, travel guide, interpreter, etc. They are even programmed to serve defense purposes such as assisting police officers in stopping crime or the military in combating terrorists. The artificial intelligence (A.I.) of an android can be as advanced as they are capable of human-like emotion or as simplistic as basic computation. The human or beastman types are very rare for they require tons of money and resources to create. These machines are rarely seen and if they do exist, very few people can tell them apart from anyone else. Androids can function without a creator, however, if they wish to advance in power, then they need an engineer who will grant them such enhancements.
Aliens
Not all alien races are listed here. Why? Because they are not permitted in this game. If you don’t like that, then do not join. This does not mean you won't see these alien races in the game, it just means they are not playable.
Saiyans: Just a warning, if this game receives too many Saiyans, then I will limit the race. The only sub-race I’ll allow of the Saiyan race is a Half-Saiyan/Half-Human. If you do plan to make a Half-Saiyan/Half-Human, then I expect an explanation to be in your character’s origin story seeing as Planet Vegeta exists and the Saiyans are a conqueror race. If you plan to play a Saiyan period, then there better be a valid explanation for why they are on Earth, how did they get here, and what is their goal? [Race Reference: Saiyans]
Namekians: All the Namekians resemble males, and they reproduce asexually. I am not going to write a race description for them. You can read about them here. [Race Reference: Namekian]
This is a summary of the first saga of the game. Players can sandbox and will be able to see this plot gradually unfold as they play.
GM Plot Type:PvE (PVP is optional between players who agree to it) The World Martial Arts Tournament, “The Number One Under Heaven Martial Arts Gathering,” was once the grounds of an old temple. Every three years, Earth’s strongest fighters gather to show the world their prowess and why they think they should be the next World Champion. Besides the World Title, the winner will receive ten million zeni. While second place will receive five million, third place three million, fourth place two million, and fifth place one million. The rules are if a competitor steps outside the ring (the square cement platform), is unable to stand up before a count of ten seconds, or gives up, automatically loses. If both fighters are knocked out and neither can reach their feet by a count of ten, then it is a draw. If this were to happen in the final match, then the tournament will wait until either unconscious fighter becomes conscious. The conscious competitor then must stand to their feet and declare “I am the champion!”
Weapons, protective body gear, or teams are forbidden in the tournament. Natural weapons are permitted such as claws if this is applicable to your species. Poking someone in the eyes or hitting them in the groin is not allowed—although the latter can be overlooked if it was “accidental.” The most important rule is that killing the opponent is not allowed. Disobeying any of these rules results in a disqualification from the tournament.
The Story: Your character has arrived to the World Martial Arts Tournament as either a participant or a spectator. During the tournament, there is a group of shady humans (at least they appear to be) who have been somehow knocking their opponents unconscious. Moments later, your character learns that the opponents knocked unconscious mysteriously die by unknown circumstances afterwards. This doesn’t seem right; and though the shady group didn’t sign up as a team (because that would be disqualifying), they seem to all be seeking to get into the top five. What are they hoping to collect all the zeni for? You can’t let them succeed!
Player Goal: Your goal is to come to this Saga with a character who is not at “end game” level. What I mean by “end game” level is you don’t create a character that has nothing to learn because they know everything like a Mary Sue. Allow your character to grow and develop. Allow your character to meet other characters and don’t make too many NPCs to the point you’re writing with yourself. Do not come here to write with yourself. This is a role playing “group game.” Write together! Build stories. This saga is going to be added to your character’s back story after.
PVE & PVP
This section will explain combat etiquette for both PVE & PVP. If you are to engage in combat with GM-controlled NPCs (PVE) or another player (PVP), there is a very simple etiquette to use. The GM will not control all minions. The GM only controls mini-bosses and bosses, so if you are ever thrown into a GM-situation with multiple minions, you, the player is free to dictate their demise. However, if you are engaging a named GM-controlled mini-boss or boss, then there are some simple rules to follow:
1. Never Auto-Attack a Mini-Boss/Boss or Another Player. As mentioned above, minions are free game. However, mini-bosses/bosses and other players are not. When you are writing an attack toward a MB/B or player character, you must not complete the attack by writing the results. Here is an example:
Bob ran toward Suzie, swung with a right hook for her jaw, and shattered her jaw with his fist. Bob then quickly ran away before she could fight back.
The post above is garbage. Do not write this garbage in my game. Do not ever dictate what happens to another player’s character or my bosses. You do not know how that player will react or if your attack will even hit. Now below, is the correct way to write an action:
Bob ran toward Suzie and swung with a right hook for her jaw.
This post leaves the outcome open to be dictated by the other player. Your goal in a PVP match is to force your opponent into a corner like chess. You can do this merely by challenging their attention to detail. If they swing at you with their right fist, but you react to their left fist by mistake, and it wasn’t their left fist attacking, then you gave your opponent a hit.
This leads us to the next discussion.
2. There are only a certain amount of actions you can perform in a single turn.
You can either write an attack and a defensive move, two attack moves, or one to two defense moves. I will give an example of two.
Attack-Defense: Bob carefully stepped toward Suzie. His right arm was curled at the elbow, fist clenched at cheekbone level in a guard (defense). His left fist jabbed outwards toward her mouth, fist rotating to deliver his full force behind it (attack). Explanation: In Attack-Defense, your character not only attacks but sets up a defense in the case of a counter.
Attack-Attack: Bob hopped a foot toward Suzie, his right leg rising and tucking at hip level before it thrust out, sending his foot toward her gut. His right foot then quickly retracted, his right leg curling before he thrust it out once more, sending his foot toward Suzie’s chin. Explanation:In Attack-Attack, the character sacrifices his or her defense in order to execute two attacks in what is deemed a “chain.” A chain is tricky and should only be used as a finisher or if there’s an opportunity to take the advantage, say if an opponent is stunned or disoriented. A healthy opponent can break the chain by reacting to the first attack, which will nullify the second attack ever happening. Here’s an example of that:
Chain Break: Suzie pivoted on her right-foot and turned outward and sideways to Bob. Her left hand snagged his right ankle and the palm of her right hand thrust toward his kneecap with enough force to possibly break it. Explanation:Suzie never responds to Bob’s second attack because it never happened. Because Suzie reacted to the first attack, the second attack was nullified for Bob’s writer had implied that the following motion would have happened if his initial attack had been successful and not hindered. Suzie’s counter will more than likely be a hit for Bob didn’t set up any defenses to counter it. What Suzie used to counter Bob was Attack-Defense. Suzie also mentioned the intended strength of her strike, but didn't compromise her intentions by saying the assault, fore sure, happened.
Defense-Defense: Now a defensive move can be an evasion (dodge motions: side-step, duck, pivot, lean, dip, step-back, dive, etc.), a grab, or a stance. Defense-Defense is usually performed when a fighter is blocking the barrage of another fighter, when a fighter is being overwhelmed, when a fighter is trying to open his opponent’s guard, or when a fighter is trying to tire out his or her opponent. I will not give an example of this technique for it is pretty self-explanatory. For the example of a grab, refer to the “Chain Break” example.
3. A “grab” is a free move. Because a grab is non-lethal, it is a free move. Refer to the “Chain Break” example. When Suzie grabbed Bob’s ankle, the grab was not the attack. The grab did not cause him harm. The grab instead held him in a position where she would have an advantage. A grab can be countered just like Bob’s kick was countered in Suzie’s post. A fighter can logically counter a grab with a grab of their own and get into this grab, counter-grab, hand battle. A grab will not be considered an attack, but it is considered a defensive move. It may seem like an auto-attack because the writer has to write their character successfully grabbing the other opponent in order for the next move to make sense, but it’s not an auto-attack.
4. Chaining Moves. Chaining or Combos are a very advanced form of fighting. When you create chains such as Defense-Attack-Attack or Defense-Defense-Attack or longer, you risk the opponent breaking that chain somewhere. However, it can also be used to your advantage because it forces the opponent to focus and pay attention to each of your character's movements in order to logically break the chain. The chain will either be successfully broken or the opponent will miss a detail and fail, causing the combo to succeed. A chain break doesn't always cause a consequence, but there can be a consequence. As you get more comfortable with text combat, feel free to try using combos. Sometimes it makes for a very epic fight.
5. The GM and Co-GMs will be judging the PVP matches. I do not care too much about PVE as I do PVP. I recommend players go into PM or our discord chat (if we decide to have one) and talk out the match prior to attempting it. If players cannot decide on a winner beforehand, then one will definitely be decided in game when they do a blind fight. A blind fight being when neither player knows who the winner will be. What the GM and Co-GMs decide is final. The GM is the main judge you have to win. The Co-GMs say one thing, but if the GM says something else then that will be a win or lose for you. Understand this rule. What the GM and Co-GM decide goes. If you do not think you will be able to agree with this ruling, then do not join this game. I do not tolerate drama.
Power Level
Disclaimer: Power Level is a big deal in this game, and I know that some sub-races are unable to detect it without certain spells, programs, enhancements, etc. See Power Level as a ranking in this game to tell you how powerful a character is.
A power level system exists in this game. Power level can be increased as a cash-out after every PVP match, mini-boss/boss fight, and saga completion. It can also be increased in spars between characters. The largest cash-outs are for defeating Saga Bosses and winning tournaments. The power level system may become unfair to any player joining the game months-late or even a year-late. I reward longevity. The writers who enjoy this game, who join from the get-go, and who are in this game until it perishes with the GM or Co-GM who tries to pick it up in my absence, they deserve to be rewarded. There are too many players on this site who join games and then immediately bail from the game for random and mostly selfish reasons. If an IRL situation requires you to go absent, then you are always welcome back once the situation is resolved. If you leave the game because you joined too many games or you realize that the writing level of this game is more than you can handle, then these situations are easy to figure out before deciding to commit. Any who, long-story short, I reward veteran RPers. The writers who join this game now will have the strongest characters in the game in the long-run. Any new players who join months and years later will have to be mentored by the veterans in order to catch up.
In this game, every character will start at power level 910. As your power level increases, you will be able to acquire more slots for your character's techniques. If you are playing a magi, cyborg, android, mutant, etc. See these as program or ability slots.
Later as your character levels and receives their first “transformation” players will be able to customize a super form for themselves, which will be limited by a frequency per battle. If there are two battles within a Saga and you already used the transformation in the first battle, then you won't be able to use it in the second battle. That is what I mean by frequency.
For every 4,000 points a character’s power level is above another that character will seem invulnerable. To better clarify, if Player A’s Character is power level 1,000 and they are fighting Player B’s Character who is power level 5,000, then Player A better go find some help before he/she attempts to fight Player B. Player A would not be able to effectively solo Player B.
Character Creation
Feel free to utilize these two links for character sheet decoration. 1001fonts for fonts that you can right click, “Copy Image Link” (Google Chrome) and use an image code to stylize your sheet. You can use this link HTML Color Codes for color codes not offered on this website. Simply enter the code the same way it appears in a color code.
Character Information
Character Name
This is your character’s First Name and Last Name. You can also include a Nickname here. Example: Joseph “Joe” Bomer.
Alias
Not all characters have to have an alias. It’s just here for those characters who their writers feel would have one. Your character can always acquire one naturally in game.
Age
10-18+
Race
Specify race.
Gender
Male, Female, or Agender.
Occupation
What is your character's job? If they even have a job.
Height
4’0” – 6’4” (unless you can PM me and tell me why your character needs to be taller)
Weight
80-100+ lbs
Hair Color
Any color of the rainbow. This is a fictional game after all. You can mention highlights here as well.
Eye Color
Any color of the rainbow. This is a fictional game after all.
Visual Appearance
Avoid posting pictures of famous anime characters. I do not want to see One Piece characters, Naruto, Bleach, Fist of the North Star, Jojo, etc. I recommend using OC art, drawing your own, or digital art. Real-life photography is not allowed. Also, you do not have to have a picture and it doesn’t have to specifically be in this exact spot in your character sheet. As long as the picture is sized down, you can post it anywhere in the sheet. (Feel free to use this website for picture modification pixlr.com/editor) Do not post a gigantic picture in your CS. I will ignore your CS.
Written Appearance
This is a basic summary of your character’s day-to-day appearance. You can include clothing, tattoos, scars, accessories, hair style, etc.
Personality
Just a run-down of the personality: likes, dislikes, combat behavior, and if he, she, they have any goals.
Background
The origin story. I want at least be 3 paragraphs.
Weapon & Techniques
Weapon
This is an optional area. I’m sure most people will use their fists, but for those who want a weapon, you are free to have one. You must answer these questions: Length? Weight? Appearance (Visual or Written)? Anything special about it? How many rounds per magazine (only if applicable)?
Power Level
910; everyone starts at this level. EVERYONE!
Ki Color
Any color of the rainbow except rainbow lol.
Techniques
You are allowed only Three Technique Slots at this time. With this technique slot, you can write whatever special move in here such as a Ki Projection Move. Whatever move signature to your character. More technique slots will be awarded by the GM based on scenario circumstances and character development. If you are role playing a sub-race, then spells (three spells not three different spells in one spell. Three spells), mutant ability (you can only pick one theme and then you must forever stay within that theme. Three abilities not three abilities in one. Three abilities.), upgrades, etc. would go here.
Character Sheet Code
[center][h3]Character Information[/h3][/center] [b]Character Name[/b] [indent]This is your character’s First Name and Last Name. You can also include a Nickname here. Example: Joseph “Joe” Bomer.[/indent] [b]Alias[/b] [indent]Not all characters have to have an alias. It’s just here for those characters who their writers feel would have one. Your character can always acquire one naturally in game.[/indent] [b]Age[/b] [indent]10-18+[/indent] [b]Race[/b] [indent]Specify race.[/indent] [b]Gender[/b] [indent]Male, Female, or Agender.[/indent] [b]Occupation[/b] [indent]What is your character's job? If they even have a job.[/indent] [b]Height[/b] [indent]4’0” – 6’4” (unless you can PM me and tell me why your character needs to be taller)[/indent] [b]Weight[/b] [indent]80-100+ lbs[/indent] [b]Hair Color[/b] [indent]Any color of the rainbow. This is a fictional game after all. You can mention highlights here as well.[/indent] [b]Eye Color[/b] [indent]Any color of the rainbow. This is a fictional game after all.[/indent] [b]Visual Appearance[/b] [indent]Avoid posting pictures of famous anime characters. I do not want to see One Piece characters, Naruto, Bleach, Fist of the North Star, Jojo, etc. I recommend using OC art, drawing your own, or digital art. Real-life photography is not allowed. [b]Also, you do not have to have a picture and it doesn’t have to specifically be in this exact spot in your character sheet. As long as the picture is sized down, you can post it anywhere in the sheet. (Feel free to use this website for picture modification pixlr.com/editor) Do not post a gigantic picture in your CS. I will ignore your CS.[/b][/indent] [b]Written Appearance[/b] [indent]This is a basic summary of your character’s day-to-day appearance. You can include clothing, tattoos, scars, accessories, hair style, etc.[/indent] [b]Personality[/b] [indent]Just a run-down of the personality: likes, dislikes, combat behavior, and if he, she, they have any goals.[/indent] [b]Background[/b] [indent]The origin story. I want at least be 3 paragraphs.[/indent] [center][h3]Weapon & Techniques[/h3][/center] [b]Weapon[/b] [indent]This is an optional area. I’m sure most people will use their fists, but for those who want a weapon, you are free to have one. You must answer these questions: Length? Weight? Appearance (Visual or Written)? Anything special about it? How many rounds per magazine (only if applicable)?[/indent] [b]Power Level[/b] [indent]910; everyone starts at this level. EVERYONE![/indent] [b]Ki Color[/b] [indent]Any color of the rainbow except rainbow lol.[/indent] [b]Techniques[/b] [indent]You are allowed only Three Technique Slots at this time. With this technique slot, you can write whatever special move in here such as a Ki Projection Move. Whatever move signature to your character. More technique slots will be awarded by the GM based on scenario circumstances and character development. If you are role playing a sub-race, then spells (three spells not three different spells in one spell. Three spells), mutant ability (you can only pick one theme and then you must forever stay within that theme. Three abilities not three abilities in one. Three abilities.), upgrades, etc. would go here.[/indent]
Rules
1. Do not come to this game to argue. If you read over this recruitment thread, and saw something that you didn't like, then move on. 2. No Enormous Pics/No Neon or Dark Font Colors. There is nothing wrong about using pictures. It’s when you do not size the picture down that it becomes a problem. You can use websites like pixlr or imgur (google them) to size down your pictures before you post them. If you don’t feel like resizing them, then link them or put a hider around them. Avoid using neon colors. They do nothing but hurt the eyes and nobody wants to read neon-font. Avoid somber colors that blend into the already dark background of the site. I should not have to highlight your post in order to read it. It should just be visible to read. 3. Whatever the GM says goes. I try to be fair to the best of my ability. However, I do not try to please the world nor do I care to. If we discuss an issue and we can't seem to come to an agreement, then it is best that the issue be dropped. If you remain persistent and create drama in my game, you will be reported. 4. Read my Game. I did not write this for my health. I wrote this mostly for you than for me. The number one way to get on my shit list is to show me that you didn't read my game. The best way you do this is by frequently asking me questions that are answered in the damn OP. If I suspect you're not thoroughly reading this OP, then I'm going to stop caring and you're not going to be allowed in this game. Why would I allow a person in whose hand I would have to hold throughout the entire game because they don't want to read a freakin' text role play game on a text role play site? 5. GM questions. If you ask a question, mention me. If you're talking to me, mention me. If you want my attention mention me because that is what that button is for. If it looks like I ignored you, 99.9% of the time it is because you didn't mention me and I lost your comment or question in the OOC flood. Mention me. Mention me. Mention me. I have to repeat this because people don't do it. 6. Be open and friendly. I am very big on character interaction. It is often overlooked in games. Please collaborate with other writers in this game. This game will become way more interesting if you do. 7. Romance. I like romance. Some of us do. But if you plan on walking the borderline of the Guild rules, then take it into PMs. 8. Third-Person Past Tense. The only acceptable style of writing in this game is third-person past tense. 9. Have fun. There is only so much I can do as a GM. I cannot make you have fun. I cannot make you enjoy the character that you created. I cannot make you seek out writers to collaborate with. All I do is guide the game and make sure everything goes forward and not backwards. You have to do the rest. So please make the most of this game.
I just posted the OOC, and I am working on the IC. I will be mapping out our first chapter scenario. This game is going to have a lot of "go-with-the-flow" elements, so interact and have a good time. We have a Discord, so if you want access to that just let me know. I will also be accepting players who would like to help me Co-GM this game since I am planning for it to get pretty big.
When in school Kin wears the basic clothing befitting a high school student, which is a black and dark blue shirt and pants. When he is not in school, Kin likes to wear red robes and a silver necklace. He has an average body type and at first glance doesn't look very intimidating. He also wears a dark red cloak and goggles when he is trying to hide his identity from people who might be able to recognize him.
Personality
Ever since his mutant powers activated when he was younger Kin has always been more on the defensive side thanks to some people viewing his powers as something to be afraid of. He is fine with using his powers to do what he thinks is right and despite his defensive nature, Kin has a love of combat to push his mutant powers to their limit and beyond. Kin is a believer in objective morals and objective truth. He is subjective and relativistic concepts when it comes to society. For him fighting is more about doing what is right and imrpoving his ability deal out his brand of justice.
Background
Kin Zoku was born to average middle class parents living in South City. His early childhood was spent dreaming about achieving great things when he grew up. At one point he had an interest in learning martial arts, but upon taking his first class, Kin learned that his body was not built for the rigorous training required to become a great martial artist. Faced with the reality that his body wasn't strong to master the art of hand to hand combat, Kin decided to give up on his dream being a master of martial arts and focused on his schoolwork.
At the age of 13 Kin found that he was very good at concept of metallurgy and physics. Do to his weaker body Kin became the target of school bullies who picked on him for not being able to study martial arts and viewed his dedication to the sciences as a weakness.
At the age of 14 he was picked on after school and the bullies made it get physical, but unlike all of the other times he had been bullied something within him awakened and he felt power that he had never felt before flow through him and his body unleashed a wave of repulsive force that sent his bullies tumbling several feet away. He had been stunned by this turn of events and he was confused. Kin ran home and locked himself in his room in a panic. He had no idea how this had happened and while his mind raced with possibilities he decided to test to see if he could do it again.
At first he was unable to do anything and he wondered if what had happened was just some random unexplained incident, but when he focused as hard as he could he was able to knock the lamp on his study desk onto the floor. When he found that he could also bend metal to his will Kin realized that he had manifested the ability to manipulate electromagnetism. This revelation made him both shocked and amazed at the same time. He had heard conspiracy theories about people developing incredible abilities mysteriously, but he chalked it up to be the usual nonsense like magic.
For several months he practiced using his newfound powers in secret and occasionally did some good deeds such as stop petty crimes and save a couple of lives. But it was during a bank robbery that he intervened in when Kin encountered another person who had superhuman powers. Before the robbery Kin had felt the presence of someone at the bank and it compelled him to head their to intervene in the robbery. It was a man who went by the name of Stone Fist and he had the ability to make his body as hard as solid rock granting him inhuman strength. The two of them made quick work of the bank robbers and afterwards Stone Fist explained to him that he was a mutant.
Kin was grateful to figure out what he was and from then on he would occasionally meet up with the stone skinned mutant to learn how to get better control over his powers. After realizing that he had great potential if he kept developing his powers, Kin got the idea that he could actually learn to fight in the world martial arts tournament. He put together a costume to wear and came up with an alias to hide his real identity got his parents permission to go watch the tournament.
His parents didn't realize that he was planning to be a participant instead of just being an observer. Once he got there he signed up and his mind was alight with thoughts of winning the tournament with his powers and showing that he could be a great fighter without being a martial arts master.
Weapon & Techniques
Weapon
he carries metal objects that he can bend to his will via the use of his electromagnetic mutant abilities.
Power Level
910
Ki Color
silver
Techniques
Kin's mutant power is the ability to control and manipulate electromagnetism. At his current stage he can only use his power in a limited manner and hasn't reached his full potential.
Crushing Hammer: Kin shapes a piece of metal into a large man-size hammer and wills it to attack his opponents and crush them with power blows. Maintaining this technique uses up energy and if pushed too far Kin will begin to experience fatigue.
Electromagnetic Wave: This technique allows him to fire off a blast of electromagnetism that hits with a great amount of concussive force and heat. The power of this ability varies depending on how much energy he puts into the attack.
Repelling Force: This is a defensive technique where Kin uses forces of attraction and repulsion to create a wave of force that can repel both projectiles and melee attacks depending on how power he puts into it. If used too much Kin will feel fatigue from overusing the technique.
@Weird TalesThis CS is solid and approved. Just remember that he won't be able to use metal in the tournament. It will be considered a weapon. Also, tournament participation is optional. There will be opportunities for those not participating to earn PL points in non-tourney GM scenarios.
@Weird TalesThis CS is solid and approved. Just remember that he won't be able to use metal in the tournament. It will be considered a weapon. Also, tournament participation is optional. There will be opportunities for those not participating to earn PL points in non-tourney GM scenarios.
Cool. I wanted him in the tournament since I added that part in the backstory. So fighters can't use weapons in the tournament?
My bio will be up a little later today. Trying to come up with a vegetable related name when you already sucks with names is harder than I gave it credit for and took a lot of time xD
My bio will be up a little later today. Trying to come up with a vegetable related name when you already sucks with names is harder than I gave it credit for and took a lot of time xD
Parsnip? Okra? Celery? Kaisō (seaweed)? Pea? Pinto? Any of these helping? I'll give you a secret, I've used two of those suggestions for my own Saiyan characters in the past.
My bio will be up a little later today. Trying to come up with a vegetable related name when you already sucks with names is harder than I gave it credit for and took a lot of time xD
Thank you for the suggestions, I should have mentioned I already had the name when I posted earlier. I ended up with a name comprised of a vegetable I never even heard of before but it felt perfect when I found it.
Sheeban is a statuesque woman who deserves to be vain about her superiority; she’s bigger than most girls and knows she can dominate them. She has a strict routine that involves her keeping up her appearance with solid foundation, hairsprays and so forth.
When ‘off-duty’, Chanko tends to wear a grey jumpsuit emblazoned with the Satan Castle’s logo upon the back; or a variety of more modest skirts and blouses.
While ‘on-duty’, Sheeban wears tight form fitting spandex with shiny latex. Her gloves each feature a small logo for Mono Pot.
Personality
There are two distinctive facets behind Sheeban; the performer who lives in character as per the teachings of Satan’s Castle, and the individual behind the character.
Sheeban is known as the Scoundrel for a reason; she portrays a vain, cruel and down-right mean individual. She is a cruel and prideful hunter, whose only decent trait is a pride in the Castle, who torments and stalks the enemy, cheating both whenever she feels they are having an advantage over her – and when it humiliates the prey more. Her in ring methodology is systematically torturing the victim and playing mind-games with them; as such her favored moves are brutal in nature and she tends to pin-point areas on the target to work at.
Chanko Mono, the performer behind the role of Sheeban, is not as mean but is still just as prideful. She takes great pride in her work as a representative of Satan’s Castle and putting on a better performance of fighting than others, so fighting she tends to play the same tactics out of character as in. Her big dream is to get popular enough naturally that she can have her character turn to the side of good so she can inspire girls to get into fighting in a bit more positive manner than just inspiring vengeance for defeating their heroes.
Background
Chanko Mono was born in East Capital to a lovely family, albeit a single home to a caring but busy mother and younger sisters. Chanko, as the oldest, was expected to help tend and care to her siblings as well as help in the family hot-pot restaurant, Mono Pot. The restaurant itself only served one dish at a time, but despite (or because of) this quirkiness this restaurant was rather popular among visitors and residents of East Capital who were brought in by this charm of togetherness.
Of course eventually the caring clientele was forced out by a crime boss who happened to enjoy the meals and force the Mono family to pay protection on it. At first it was a mild inconvenience, as these criminal class brought in a bad reputation and did not care for the sanctity of the restaurant. Then it got worse when they were starting to apply ‘taxes’ on the establishment, and members of the gang had eyes on Chanko and her sisters.
However Chanko and her family were saved the threat of these criminals by a tag-team of heroes who came from Satan’s Castle. Chanko, whenever she had free-time, would watch these fighting performers whenever they came to town and dreamed of what it’d be like to be one of them. Sensing her opportunity to improve, as well as possibly restore old glory and reputation to her family restaurant, she pleaded with the representative duo of Satan’s Castle to enter.
They were amused by her attitude and felt that she had ‘it’, and so they escorted her – after they got the blessing from her mother – to Satan’s Castle where she began a rigorous course of training to not only fight but to be damn entertaining while doing so. It was here where she hid her name of Chanko Mono, as is a traditional rite of those practicing in Satan’s Castle to adopt a new name for fights, and became Sheeban, the Dungeon’s Princess aka the Scoundrel of Satan’s Castle!
Weapon & Techniques
Weapon
Sheeban doesn’t need pitiful foreign objects! (However this does not stop her from using any when the referee is away, in which case she turns to her favorites, a simple lead pipe or a baseball bat wrapped in barbed wire; the lead pipe is affectionately called Udon, while the bat is called Somen.)
Power Level
910
Ki Color
Beige
Techniques
Clothesline (Offensive): This move is bread and butter for Sheeban which often gets a lot of mileage in her matches. This move involves her extending out her right or left arm before violently charging into her opponent to knock them down and deliver damage. Satan’s Grasp (Offensive): This is a deadly submission move, which while it tends not to be Sheeban’s finisher – it is still definitely a signature move. Sheeban sits on-top of a face down opponent, sits upon their back, placing their arms around her thighs and yanking hard on their chin with her hands underneath it to stretch out and wear the opponent down. Into the Grave (Offensive): This move is Sheeban’s particular favorite to finish a match; it involves locking her opponent into a front face-lock, draping their arm around her shoulder before jumping up high, with some ki, and slamming her opponent back onto the ground in a devastating display!
Raddik stands shorter than most Saiyan's, even at his highest he will often stand chest level. What he lacks in height though he makes up for in muscle, unlike bulky or jutting muscles, his body is lean and toned like chiseled rock. He bares a lightly tanned complexion and an almost wild like mane of spiky black hair, a thick long tail which is commonly wrapped around his waist like a belt. His face bares three scars which are centered around his eyes, it is these scars chiseled around intense eye's that define his personality the most: an undying ferocity hidden behind cold calm dark charcoal orbs.
Raddik is know to wear a ceremonial battle armor which is mixed between the colors of black and yellow. Unlike the older versions this armor does not offer bulky shoulder guards. Made for movement the main protected area of this armor is the chest and the back and the wrists and hands which have matching gauntlets. Usually worn in tandem with a pitch black jumpsuit which is made of a similar material to the armor. This armor is quite durable and made for a solid mix of defense and offense.
Raddik possesses what most would consider a no nonsense attitude, he does not play at beating around the bush, he will say what needs to be said, feelings be damned. This attitude is not as reminiscent of his pride though as it is his constant bereavement due to his comrades. Given his size, he has always endured the brunt of jokes which in itself has caused him to become cold and angry. The insatiable pride he harbors serves only to heighten this to a new level, he has been called arrogant or overconfident many a time due to his tendency wanting to be stronger and better than everyone else at any cost. This is both a strength and a weakness, a strength because he always excels to be stronger, training endlessly. A weakness though when he picks a fight that he can't win but convincing himself he can.
He is a soldier through and through and will do whatever is commanded of him even if it may or may not go against what he believes. He does not feel fear or at least that is what he makes himself believe. He is rough on the outside, cold and unresponsive most of the time and extremely aggressive when his angered. Most would consider his anger to be another weakness, one that can blind him especially when his pride is insulted or his race. It is this same anger however that also helps to drives him on and inspires him to always push his limits. Beyond the outer shell if one manages to get past the anger and the pride there is something else below the surface. No matter how cold he is or how brutal he can become or aggressive he can be, there is a part of him that can and does care, what he does, he does not only for himself but also for his race. He has a deep seeded need to protect his comrades even if they harass him.
Raddik is no prince, he is not royalty, what could best be described for him would be that he is a soldier and always has been. What must be understood about this particular Saiyan is that he was born into a world in which he did not belong solely because his power level at birth was not high enough to afford him that pleasure. Raddiks parents were part of the Elite Saiyan force and as their son he had been held to higher standards even before he was born, so his birth was the first major disappointment. Raddik never knew his parents, in fact he never even met them before, his first memories, at least the ones he could remember took place on a planet for away where he was sent as a baby to conquer.
Life as a grunt is rough even for the best of Saiyan's and Raddiks experience was far from different. Growing up he was often looked down upon by the Elites. Most of his adolescent years were spent, some might say, looking through a telescope. Seeing where and what he wanted to be but being so very far away from ever becoming it. That was life for him than, harsh, often painful training, being sent away alone to hostile worlds to face its inhabitants alone knowing that if he lived than nothing would change and if he died no one would care. It was because of this life, this way of growing up, that he became tough and found his pride. It was his determination to prove to his race that he could be powerful, his need to be respected.
Most of his teen years were spent training, fighting, mostly fighting other Saiyans to prove his worth. Many of those battles were lost, and a few nearly took his life, but what didn't kill made him stronger and his will to fight even a losing battle had earned him some respect and all the while his power grew. By time he was coming into his own, Raddik found himself under the command of a General by the name of Oniyon which was his first real step in becoming a true Saiyan warrior at least to him.
Life does however has its setbacks and its shortcomings, it was what he thought would rise him up in rank that would end up being the event that would take him away from his home world. Eventually ending up on a planet full of weaklings known as Earthlings. He had been on a mission with General Oniyon, on their way to another planet when disaster struck, that disaster being a huge comet that would almost near kill them both. Raddik found himself separated from General Oniyon and thus would begin the long search. Raddik would go from planet to planet within the path of General Oniyon's ship looking for him, most of which were hostile terrains. It was safe to say that thanks to this his power grew even more from the constant battle and his fighting became sharper.
Raddik would eventually set his sights on a backwater planet called Earth, the last planet that had been within the path of General Oniyon's ship. An that is where his true story would begin, landing hard outside of a farm on a sunny day in a unknown land, on a unknown planet.
First Barrage (Defensive): First barrage is categorized as a move where Raddik will use his Ki to enhance his muscles directly, meant primarily as a way to defend again opponents who are stronger than him. His muscles will become stronger and can take heavier blows limiting the damage he would receive in battle. Its main drawback however is he is slower while using this ability.
Note: First Barrage and Second Barrage are two moves that can be use in tandem with each other, the strength of First and the speed of second can make these two abilities together a strong offensive combination. It is and must be noted however that these abilities by themselves drain Ki quickly, so to use them together, especially for long periods of time will drain Ki quickly.
Second Barrage (Defensive): Second Barrage is the brother to First Barrage, but instead of strengthening his muscle to take blows, Raddik will use his Ki primarily to increase speed and reaction time so that he can avoid major blows. The main drawback for this ability is he is giving up power for speed, blows are not as decisive with this ability.
Final Barrage (Offensive) [Finisher]: Final Barrage can best be categorized as a move that can be increased or decreased in power depending on its use. It is a move where Raddik will concentrate his Ki into one central point (i.e. pointer finger) and release a barrage of concentrated Ki beams. This move is primarily a defense breaker meant to hit the opponent with several medium strength directed shots, however it can double as finisher as well where in Raddik can concentrate all his power in one devastating shot to pierce his opponent. As this move is dependent on Ki, its constant use will drain Raddik quickly and if used at full power will drain his Ki fully, so he does not use it lightly.
@WilliwawThe only thing I want to say about this CS is that Mr. Satan doesn't exist in this AU. None of the canon characters do because it is an original AU, so you'll have to come up with a different name. I would say you can keep "Satan" as a name but I feel that would only create confusion with new players who join in the future.
@The AbyssThis is approved. You can move the CS over and post as you please. I still need to get a Grisha post going, but I'm doing my rounds in Rps here and on other sites lol.
@The AbyssThis is approved. You can move the CS over and post as you please. I still need to get a Grisha post going, but I'm doing my rounds in Rps here and on other sites lol.
Thank you I look forward to getting Raddik into the mix, I am at work for 13 hours so I won't probably post until tonight unfortunately. In the meantime I was wondering, is flying considered an ability within this universe or is it more of an skill that any can learn if they learn proper Ki control?
@Holy Soldier - See Mr Satan trained at Satan Dojo aka Satan Castle, it’s an organization like Turtle School or Crane School, and I did avoid dropping Hercule. Plus Satan City exists on the map, so I don’t think Satan Castle would change its name in this case? I guess we can just call it Devil Castle if you really want to?
@WilliwawI mean...we can just leave it as it is I suppose. If anyone comes here confused, we'll just clarify everything. She's approved and good to go. You can post her in the Character Thread.
@The AbyssI want to say that it can be a freebee unless you state specifically in your CS otherwise. Like Grisha, he can't fly or use ki attacks.