I just dumped & dipped so... what’s you guys’ fav & least fav things to fill out in a signup? Obviously depends but just of what you’ve seen so far.
I just dumped & dipped so... what’s you guys’ fav & least fav things to fill out in a signup? Obviously depends but just of what you’ve seen so far.
what’s you guys’ fav & least fav things to fill out in a signup? Obviously depends but just of what you’ve seen so far.
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I just sort of like having the character come together on the sheet. Sometimes it happens in the personality section, other times it's the power section. It can even happen in the Bio section. But there just comes a point I'm like "Oh yea, I know what the character is now."
Least favorite is selecting artwork. When I describe an outfit, others seldom remember. Using pictures removes this problem, but I feel like the picture then dictates how I have to make the character. It's even more infuriating when I make the character before looking for art. It's almost impossible to find something that works.
I just dumped & dipped so... what’s you guys’ fav & least fav things to fill out in a signup? Obviously depends but just of what you’ve seen so far.
On the other hand, I feel like some GM’s use them to assess writing ability or to just have a pile of lengthy info regardless of whether or not it’s necessary. This is where, I think, we get into the territory of a CS being “useless” and a waste of creative energy, especially for meaty parts of a CS that may take a while to formulate. How relevant is that background or complete life story to the start of the roleplay? Will it get mentioned at all? What purpose does it serve in starting the roleplay? If it serves no purpose, I would argue that it doesn’t need to be there in the first place.
I just dumped & dipped so... what’s you guys’ fav & least fav things to fill out in a signup? Obviously depends but just of what you’ve seen so far.
Though, that's just what I'm going to have people send me and post publicly.
Thing is, when you only want to manage X amount of players for an RP, you need some metric to determine if a player is going to mesh with the group, of their character is appropriate, and in my eyes, if a player is willing to put considerable effort into a sheet and patiently wait for and meet deadlines, then character sheets are invaluable; as a GM, I personally like to draw parts of different characters' bios and introduce them into a plot. It's very important to me that my players feel like the story values their characters and gives them personal story arcs. Sheets facilitate that.
I never liked the idea of fleshing out a character's history over the RP because a) most RPs don't last that long to have that be relevant and b) what ensures consistency? A sheet helps you keep track of important character traits and history. Also being able to write an interesting and fleshed out bio is a good gauge of how a player is for writing for my RPs; my games are very collab heavy and are more collaborative storytelling than a game (current word count is over 500,000 words). I view the CS as a snapshot of a character at the start of an RP, not necessarily who they are going to be the entire duration.
One system doesn't work for every style, so it's a mistake to try and treat all RPs the same, and enforce a singular set of standards for all players. Variety is important. I just know for the past 7 years, I've found what works for me and mitigates a lot of headaches, player drama and conflicts, keeps players engaged and active, and ensures a consistent writing quality and standard for all players. Having a detailed character sheet and a two part audition process is a necessary evil, I feel. The more you can do to mitigate problems and ensure that players are at least starting off at a certain level and standard does wonders to ensure the game has a good chance of going smoothly to the point all a GM has to do is keep things moving along to keep it alive.
Also, check applicants' posting history; if they have a history of flaking and not staying with an RP for long, you do not want them.
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We do this for several reasons.
First of all, most people hate big sheets. They just want to plug & play, because they could give a shit about the story, only what their character can do within it. A beefy, detailed sheet sets up a first line of defense against plug & play types.
Second of all, that beefy sheet makes sure we know, that you know your character. That you've taken the time to fully flesh out a fictional human being, rather than a shapeless mass of potential to unleash upon any given situation.
Finally, it attempts to force establishment of FACTS. So that you can't, at any given time, retcon that character's past and skill set to serve your needs as your situation evolves.
I have to dumb my sheets down for most projects, because no one would apply if I used the full version.
@Karkinos I find personality sections work best when you give some direction and mention things that actually matter. If left unchecked, yes, it just becomes a collection of random facts. Your character preferring sweet drinks to alcoholic ones isn't really important to the RP. The fact that they build robots as a hobby means your character has a background in robotics, despite their occupation being an accountant or something.
Yes, good sheets do not always mean a good character. Just as a good resume doesn't mean someone is a good fit for the job. That's why interviews exist. Fortunately, it is very easy to look at a posters history to find out how they write characters, if they cause a lot of OOC drama, etc. The types of things they choose to focus on also tells you a lot about the direction they want to take the character in, or what they feel is important about a character.
Most importantly, as a GM, I just like potential story hooks to be exposed so that I can wrap the story around the characters. I don't need to know every last detail about your character's backstory, just "They use to work for the mob" is enough to let me know it's possible a mob NPC might know of your character.
I find writing samples are sort of unessisary, as I can just look at someone's post history. Everyone has that one epic post they want to share, but how does their writing look at it's worst, when they aren't working on something epic?