Fate/Exit Order
The Holy Grail War. In another place and another time these words might have meant the word for the Heroic Spirits that reside within the Throne of Heroes, and even some beings who lie beyond its eternal grasp. However, now wasn’t one of those times, not anymore.
This time, what compelled the Heroic Spirits to listen and answer the summons was something much greater. A call to arms, a cry for help, call it what you will but this is the last chance of salvation. For the future to continue to exist, the Heroic Spirits of old, those who became legends, and had their souls recorded by the world, would have to step into action and fight a threat beyond even the most legendary of the Phantasmals.
All that was left to see is whether they would succeed on their efforts or not.
— X —
If you’ve clicked on this, I assume that you know enough of Fate for me to not need to go on a long exposition about Servants, Masters, and their exploits through the numerous iterations of the franchise. Nevertheless, I’ll just go through a brief explanation to be sure anyone reading this is close to be on the same page and then, proceed to explain the specific details that concern this story in particular.
The various Fate related works take place in a world — or rather, worlds — not very different from our own, with the exception that spells and magic are a real thing and pretty much every conceivable myth is either real or has sufficient ground in reality to be considered “real”. Normally, a number of mages, known as Masters, summon figures of those legends, Servants, to fight for them in a bloody conflict called the Holy Grail War. The final prize that both Masters and Servants are fighting for is nothing other than the Holy Grail, an all-powerful artifact capable of grant any one of its bearer wishes.
Of course, nothing is ever so easy. Catastrophe and suffering go hand in hand with most Holy Grail Wars ever fought and most of the times, if there’s even a winner, they’ll not be feeling like they won anything at all.
Nevertheless, neither Masters, nor the Holy Grail War will be the focus of this story. Instead of them, the Servants will be working under the command of the Moon Cell, a gigantic magical computer buried deep within the Moon that has existed since before the dawn of World. This incomprehensible machine which has a will of its own, called Servants to fight a threat that could not only decimate it but also deal a finishing blow to the derelict remnants of the Earth below.
While the Moon Cell has been able to fight off big threats at many different times and realities thanks to the interference of a certain unwitting Master who managed to win the last of the Holy Grail Wars on sheer luck, this time it has to fend on its own. There’s no traces of that person, or any other humans left in its data.
This is a story about how those who vowed to protect the world fulfilled their role in a war that’ll remain unsung for now and forever…
— X —
Character Sheet
Class: (The seven main classes, plus Shielder, Ruler, Avenger, and Alter Ego, are available to be used)
True Name: (Most canon Servants, including many that aren’t normally summonable in regular Holy Grail Wars, as well as Original Servants are available to be used. Since the list is too comprehensive to mention, just be sure to ask before applying a Servant, in case you are in doubt)
Origin: (The legend or work from which your character comes from. e.g.: Arthurian Legends, Greek Mythology, Historical Fact, etc. For canon characters that have no origin in myths or history, mention the work in which they had they first appearance)
Height/Weight: (In metric units, please)
Appearance: (Any combination of text descriptions and, or images is acceptable. However, refrain from using real life photos, if you are going to apply an Original Servant)
Alignment: (Any canon alignment choices are acceptable. If you really need to do something different, please ask first)
Personality: (A brief overview of your character’s behaviour and perhaps some details like any personal goals, regrets, etc. Try to keep this succinct, one or two paragraphs are more than enough to get a good first impression of any character)
Backstory: (You only need to add this if there’s any noticeable difference or detail in your character’s backstory that deviates from their origin. If it’s just generally the same story, or you are applying a canon Servant, you can skip this section)
— Parameters —
STR: | END: | AGI: | MAG: | LCK: | NP:
(For Original Servants, all parameters can be ranked from E- to A+, any excessively high statline, or any parameter goes above A+, will require a very good explanation. For Canon Servants, with more than one set of Parameters, you can choose whichever you like the best, unless they have a version in the Extra timeline, in which case you have to pick that version’s Parameters)
— Class Skills —
(Follow the same recommendation for Parameters. Original Servants with original or cross Class skills, or an excessive number of them, will require an explanation for them)
— Personal Skills —
(The same recommendations to both of the previous sections apply here as well. However, given the nature of these skills, original Personal Skills are expected, so I’ll be looking more for power and numbers)
— Armaments —
(Any additional gear, weapons, mounts, or vehicles that your Servant has access to. Those may or not have special properties but they generally aren’t Noble Phantasm level items)
— Noble Phantasms —
(Again, follow the recommendations above for Original Servants. Keep in mind that Non-Riders are generally limited to one or two Noble Phantasms, while Riders generally have between three to five Noble Phantasms. Any number exceeding this will require good explanation)