Name: Corinna Annabel Taggart
Aliases: Cora has used an impressively long list of aliases in her career. Shortly, before joining the crew of the
Veritas Lux Mea she adopted the nom de guerre of Teg.
Age: 25
Species: Human
Birth Planet: Mars
Allegiance: Current Employer/Highest Bidder
Gender: Female
Occupation: Mercenary
Height: 5'7''
Weight: 140 lbs
Build: Cora is a coiled spring of muscles, ready to strike at a moment's notice. She has the well-built and carefully maintained body of a professional who has to be able to rely on her body even in the worst of situations.
Eyes: Grey
Hair: Black, kept short.
Skin Tone: Olive skin, sports a light tan.
Tattoos/Scars/Piercings: Cora has no particularly noteworthy scars and makes a habit of avoiding anything as memorable as tattoos or piercings.
Personal Style: A formal dresser when at all possible, Cora favors bespoke three piece suits in dark shades, bow ties, leather shoes, and derby hat that match the color of her suits. It is a rare sight indeed to see Cora in anything approaching a dress, but she dryly remarks that
once as part of an elaborate plot to assassinate a leading baron of industry she did in fact wear an evening gown.
Trait * Trait * Trait * Trait * Trait * Trait
Relationship Status: Who's asking and why are they asking? Are they buying me a drink?
interview:How did you hear about the Veritas Lux Mea?"Ran into an old friend on the Hub. Some old military spook, the friendly kind. He told me you were fixing to start some noise. Said you were looking for some muscle, said it might be worth my time."
How well do you deal with a high stress situation?"Very well. Provided it involves a lot of shooting or maybe some demolition work. I wouldn't be very good at my job if I couldn't control my nerves."
What do you think about the government?"What's it to you? You a government spy? Gonna rat me out? For the sake of argument, let's say I have my personal differences with the government and wouldn't mind taking them down a peg or two."
What do you think about people not of your species?"Do aliens count as people? I don't know, that's an interesting question, but it doesn't matter much to me. I treat them like they treat me and keep a healthy distance. Just like I would with any human. We all bleed and die the same, so we're square in my book. Just do your job, stay out of my way, and don't fuck up and we can be friends."
How do you feel about less than legal operations?"Legality is a nebulous concept at the best of times. Provided the pay is right, I have no problems creatively interpreting the letters of the law. A space merc's gotta be able to make a living after all. And let me tell you, saints and heroes don't last very long in this line of work."
How would your acquaintances describe you?"A competent, reliable, and most importantly discreet mercenary. Good with a gun, good with explosives, and useful in scrap."
How would your mother describe you?"Naturally, she'd say that I'm wonderful young lady. She thinks I traded in my combat boots for dress shoes when I left the service. I told her got a job as a courier."
How would you describe yourself?"I'm a freewheeling merc, a damn good one at that. If you're looking for something deeper than that how about you buy me a drink first? I went through psych evals in the military and those were a whole lot less bothersome than this."
What do you know about us?"You've got a ship. I can read the name. You've got some beef with the powers that be. You're probably wanted by more than one government agency. Hell, I wouldn't doubt that Syndicate themselves would like to have a lengthy chat with you. The Peacekeepers do so love to keep a tab on things. Even things that are none of their business."
Why do you want this job?"The pay is right. And who doesn't love starting a good revolution? Besides, what else am I supposed to do with all this training? Dome people as part of some corporate security outfit at the behest of my executive overlords? Nah, pass, hard pass, some other merc can do that. File this under charity work, sister, I'm fixing to do you a favor."
Why should I hire you?"Look, you're the one asking around for some muscle. I just happen to be that muscle. Don't make this more complicated than it has to be. You tell me how much you're willing to pay. Then I tell you if you need to ply me with more alcohol before I am drunk enough to accept. Then we shake hands and I do whatever it is you want me to do. No questions asked, promise."
Habits:- Maintains a small collection of odd knickknacks she's acquired in her travels. Cora is particularly fond of ancient timepieces, such as mechanical pocket watches.
- Extremely meticulous in her appearance, highly unusual for a roving mercenary in the current era.
- Sleeps only under the highest quality silk blankets, imported from the Glao home-world, Forl.
Hobbies:- Recreational drug use, chiefly stimulants and depressants such as alcohol, however, fear not, it has yet to affect her combat performance
- Exercising
- Gambling
- Dancing
- Reading
Fears:- Imprisonment
- Boredom
- Loss of her abilities
Likes:- Alcohol, coffee, and other drugs
- Risky ventures, dangerous missions, and in short, adventure
- Guns
- Loud Music
- Late Nights
- Fast Ships
- Traveling and exploring the stars
Dislikes:- Space Bushido
- Rules and Regulations
- Predictability or Stagnation
- Early Mornings
- Pointless Ceremony
- Owing others money or favors
- Most of all, people who don't pay
General Skills:-
Brawler: Cora is a gifted barroom brawler, as capable with her fists as she is with a chair or bottle of alcohol when the situation demands it.
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Juryrigger: Cora is a passable mechanic in a pinch, but she is mostly knowledge about weapon maintenance.
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Combat Medic: Cora knows the basics of battlefield medicine, an important skill when considering that gunshot wounds are not uncommon in her line of work.
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Peerless Endurance: Cora possesses a remarkable endurance and is liable to keep going when others have long since collapsed from exhaustion.
Specialty Skills:-
Demolitions Expert: As part of her military training Cora was taught the finer aspects of making things explode in a controlled manner. Given the right supplies, Cora can construct all manner of explosive devices.
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Asymmetric Warfare Specialist: A product of some of the darker, shadowy area of military operations Cora has extensive experience in how to fight unfairly and with an eye on inflicting heavy casualties on the enemy.
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Commando:Cora is an expert marksman with all manner of firearms and she has received specialized military training. She is no amateur with a passing interest in bloodshed and a lifetime of hastily acquired abilities. Rather, she is a trained professional and carries herself in a manner that betrays military training of the highest quality that humanity could muster.
Inventory:-
Clothing: Cora wears a bespoke three piece suit, in a tasteful shade of black, a fashionable red bow tie, a well-tailored dress shirt, leather shoes, a pair of fine leather gloves, and a perfectly fitting derby hat. She wears two bandoleers full of ammunition, a belt decorated in a similar manner, and a beautifully engraved leather holster on her hip.
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Browning Hi-Power: Cora's pistol of choice is a modernized Browning Hi-Power. Chambered in a heavy caliber, the Hi-Power is an exceedingly reliable and accurate semiautomatic pistol. The culmination of thousands of years of firearm development, the basic design of the firearm hearkens back to the early 20th century. However, Cora has had the pistol the pistol modernized and customized to suit the needs of the current era and her own particular tastes.
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Beretta 515: Cora carries a small hold-out pistol, chambered in a light caliber, as a back-up gun in an ankle holster.
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Heckler and Koch XM 75: Cora favors a modular weapon system developed by Heckler and Koch a mere decade ago. Military grade, the XM 75 comes equipped with an imaging scope, shock absorbing pad, and a state-of-the-art system that allows a rapid change between feeding mechanisms (ammunition types) and barrels, affording the user with unparalleled flexibility in regards to the resolution of combat situations.
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Grenades: Fond of explosives Cora carries two fragmentation, one high explosive, and one smoke grenade with her at all times.
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Knife: Held against the small of her back Cora has a simple enough knife, useful for cutting apples, wires, rope, or as a weapon of last resort.
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In Storage: Several changes of formal attire, lots of guns, spare parts, an alarming amount of explosives, and plenty of ammunition.
Reason for joining crew: Cora joined the crew of the Veritas Lux Mea for three simple reasons. One, she was in between contracts. Two, she was broke and needed a ride. And three, she'd been spoiling for a proper fight with the government for some time. Slow as she is to admit it, she had an old score to settle with the powers that be.
History:"It's a classic story really. I was born in some shithole town back on Terra, old Earth, not that I remember it. My parents were nobodies, farmers, country bumpkins that never mattered. And when the Zitari snapped their fingers and sent us to Artemis, I ended up in just as much of a shithole town as back on Earth."
"I knew what my future was going to be like if I stayed there. I had only to look around me to see it. So I did what any clever eighteen year old without options does when they realize that their future is five kids, a husband with no teeth, meth, so much meth, and the worst kind of fucking beer. I enlisted, I joined the Colonial Defense Forces and found my way in space. Took to it like a fish. The shooting, marching, zero gravity fights, blowing things up, and cutting throats that is. I even got myself some fancy medals as part of
Operation Nightfall, which was a fancy way to say cutting down some protesting space miners that were cutting into corporate profits. Although that didn't matter much with how shit the pay was. Still, it was better than a slow death back on Artemis. And the food was free."
"Eventually, I found myself at odds with the military. I had some personal differences with my superiors.
Personal differences are what we professionals call it when your commanding officer decides to recall the shuttle that was supposed to extract you from a combat zone following a mission because said mission happened to be compromised and the rest of your squad was turned into a fine red mist. Now, don't get me wrong, it was a sweet gig, but I had to spread my wings, I needed a fresh start, you know? I just needed something else, propping up an authoritarian government is only fun for so long."
"After my separation from the Colonial Defense Forces, I went off to find my own way in the galaxy. I did some traveling, I did some trading, I did some pirating, I did some more pirating, and then found myself landing a stable gig as an independent contractor...a mercenary if you will. Hopped from system to system, from planet to planet, from job to job. Earned some money, lost some money, made some friends, and made more enemies. I shot some people and I saved fewer still."
"And now? Now I'm here. On this rust bucket of a ship, fighting some revolution. Oh, it's a dirty job, but someone's gotta do it. I doubt we'll make it. But it's going to be one hell of a fight."
Character Quote: ""
Theme Song: The Ecstasy of GoldCriminal Record: Gifted with an uncanny ability for knowing which government officials to bribe, Cora has managed to maintain an almost spotless criminal record. Her sole criminal offense on record is related to an unfortunate incident involving a competing mercenary and a broken chair.
Anything Else: