In many timelines, and in many worlds heroes fight, and they strive to seek their goals be it to save their friends, and comrades, or to help the people. Maybe seem just strive to seek an absolute truth. In seeking that they set out on a journey, and unending quest to reforge society, the world, people, you name it. But at the end of that journey...what exactly is left? They fight the villains, rescue friends, and see that the world is better than what they left it. But often they lose friends, and comrades along the way...sometimes they lose their lives. Many folks worship their sacrifices as heroes. Others die prematurely a strict showing of fate's innate cruel nature. Some die old, some die young. It matters not but what they accomplished.
In seeking the truth of the world they sacrifice, and they struggle. The never ending heroes journey...but what happens after that death exactly? What happens when they last see their love as they pass away, or struggle out a smile to wish their friends a better future? Maybe they died alone?
In a mansion in the void of all reality resides a place, similar enough to a hotel of sorts. A being lives isolated from all but the most demonic, or angelic beings. This being unknowingly powerful, and unflinching honest sits as the last judge of many of these heroes. Some float past him, but many are forced to acknowledge this one. Alone in the world with all but a young man clad in a white suit, and fedora with blonde hair who serves him as an assistant.
This being brings together the lost souls of the fallen, or deceased heroes, and offers them a simple deal. It starts with a simple question: "Are you satisfied with your life? How you lived? How you died? Your accomplishments? Your legacy, and failures?"
The Being is simply above such petty things, and whether he truly cares for the answers, or not is pointless.
The follow up question is more important.
"An offer I give to you. A simple one. Trade yours services to me. Fight for things that should be, must be, and will always be. A sentinel of a fate. Your soul shall be bonded to me, and this place. You may continue your fight. Not in your world but in many others. Things that must be are not, that's that must be do not, and will always be are for some reason never. You will be bound heart, soul, and existentially to this role. In exchange once you have passed enough trials. You may choose...reincarnation back into a world, the rekindlement of your old life to start back as if you had never died, or simply to fade away. You may always chose to walk away. To accept death truly, and utterly. Tell me hero? Are you satisfied? Or do you wish for more?"
"But this is not immortality. You may die completely soul, and body if you fall while bonded to I. This place, this world will be your haven, or your hell if you make it be so. That is up to you."
In this place be it hell, or Valhalla, or a chance to save others this being offers another chance. And by accepting it you chose to surrender yourself to the whims of fate. So...is it yes? Or no?
To those who awaken from their death find themselves on a room, the room simply furnished in something they would find familiar. They remember all about their former life...but as soon as they find their wits a knock on the door happens...and that is when their journey starts.
----
Rules:
1. All standard roleplay rules apply. God modding, power playing, and disruption of the roleplay aren't allowed
2. As GM I reserve the right to refuse, or to deny anything I feel fit.
3. Power levels are not allowed to go into levels of planet, or continental busting.
4. This is not a roleplay for things like the DC, Marvel, Fallout, or other sources. Universes, and timelines are to be entirely OC. Same with characters. You may take aspects from things if you desire. This is meant to be in the middle of things like typical Isekai.
5. Players must complete a CS before joining the IC.
6. Players may choose to allow their pc's to die at any point to remake, or choose a new character. But PVP must be agreed on before hand with the two players in, and out of character.
----
Character List:
---
Character Sheet:
Name:
Nicknames/Aliases/Titles:
Age:
Gender: (if applicable)
Race: (Human, elf, dwarf, something else? Keep them humanoid please)
Appearance:
Personality:
History:
Magical Powers Section: (if applicable)
Name of Power:
Range of Power: (Self-close-medium-long)
Description of Power Effects:
Casting Limit: (If applicable how long, and how many times the spell is castable)
Weaknesses of Spell:
Special Talents: (Non Magical abilities, talents, or otherwise mainly here to bridge the gap for those who don't use magic).
Weapons: (guns, swords, shields, staffs, etc)
Armor/Clothing: (for what type of armor/clothes they use, and if it actually has any magical effects please describe)
In seeking the truth of the world they sacrifice, and they struggle. The never ending heroes journey...but what happens after that death exactly? What happens when they last see their love as they pass away, or struggle out a smile to wish their friends a better future? Maybe they died alone?
In a mansion in the void of all reality resides a place, similar enough to a hotel of sorts. A being lives isolated from all but the most demonic, or angelic beings. This being unknowingly powerful, and unflinching honest sits as the last judge of many of these heroes. Some float past him, but many are forced to acknowledge this one. Alone in the world with all but a young man clad in a white suit, and fedora with blonde hair who serves him as an assistant.
This being brings together the lost souls of the fallen, or deceased heroes, and offers them a simple deal. It starts with a simple question: "Are you satisfied with your life? How you lived? How you died? Your accomplishments? Your legacy, and failures?"
The Being is simply above such petty things, and whether he truly cares for the answers, or not is pointless.
The follow up question is more important.
"An offer I give to you. A simple one. Trade yours services to me. Fight for things that should be, must be, and will always be. A sentinel of a fate. Your soul shall be bonded to me, and this place. You may continue your fight. Not in your world but in many others. Things that must be are not, that's that must be do not, and will always be are for some reason never. You will be bound heart, soul, and existentially to this role. In exchange once you have passed enough trials. You may choose...reincarnation back into a world, the rekindlement of your old life to start back as if you had never died, or simply to fade away. You may always chose to walk away. To accept death truly, and utterly. Tell me hero? Are you satisfied? Or do you wish for more?"
"But this is not immortality. You may die completely soul, and body if you fall while bonded to I. This place, this world will be your haven, or your hell if you make it be so. That is up to you."
In this place be it hell, or Valhalla, or a chance to save others this being offers another chance. And by accepting it you chose to surrender yourself to the whims of fate. So...is it yes? Or no?
To those who awaken from their death find themselves on a room, the room simply furnished in something they would find familiar. They remember all about their former life...but as soon as they find their wits a knock on the door happens...and that is when their journey starts.
----
Rules:
1. All standard roleplay rules apply. God modding, power playing, and disruption of the roleplay aren't allowed
2. As GM I reserve the right to refuse, or to deny anything I feel fit.
3. Power levels are not allowed to go into levels of planet, or continental busting.
4. This is not a roleplay for things like the DC, Marvel, Fallout, or other sources. Universes, and timelines are to be entirely OC. Same with characters. You may take aspects from things if you desire. This is meant to be in the middle of things like typical Isekai.
5. Players must complete a CS before joining the IC.
6. Players may choose to allow their pc's to die at any point to remake, or choose a new character. But PVP must be agreed on before hand with the two players in, and out of character.
----
Character List:
---
Character Sheet:
Name:
Nicknames/Aliases/Titles:
Age:
Gender: (if applicable)
Race: (Human, elf, dwarf, something else? Keep them humanoid please)
Appearance:
Personality:
History:
Magical Powers Section: (if applicable)
Name of Power:
Range of Power: (Self-close-medium-long)
Description of Power Effects:
Casting Limit: (If applicable how long, and how many times the spell is castable)
Weaknesses of Spell:
Special Talents: (Non Magical abilities, talents, or otherwise mainly here to bridge the gap for those who don't use magic).
Weapons: (guns, swords, shields, staffs, etc)
Armor/Clothing: (for what type of armor/clothes they use, and if it actually has any magical effects please describe)