Appearance: Daphne is quite tall, 6’1” tall when standing straight. She’s got deep, blue eyes, one of which is occasionally covered by the bangs of her black hair, which is long enough to reach between her shoulder blades. Around her neck she wears a necklace that she’d gotten from her mother when she turned fifteen.
For her outfit, Daphne prefers sturdy clothes that don’t restrict her movement. Because of this, she tends to wear men’s clothes instead of dresses and similar feminine clothes. She prefers her pants white and clean, but keeping them this way for long has proven to be a challenge in the past.
Personality: Daphne is careful and a bit lazy. She loves traveling, but she always ends up overthinking things and packing too much. Despite this, she regularly gets in trouble over her temper; she gets annoyed easily and usually responds to it by being as petty and obnoxious as possible. Still, she can’t help but spoil Pokémon, even spoiling Pokémon that aren’t her own, if their master allows it. Once she dedicates herself to something, Daphne is tenacious enough to overcome many obstacles, among which her inherent laziness.
”Short” Biography: Tarani, born and raised, Daphne used to think she’d become a baker like her father and mother, growing up. However, as she grew older and she talked to travelers, their tall and wondrous tales about the outside world captivated her, and she’d often tell her father she’d love to travel the world. Her father, much to his own regret, always had to say they couldn’t afford such a thing. Daphne was at a loss, but nonetheless her dream survived.
One night, not long after Daphne’s seventeenth birthday, she overheard her father talking to a man she’d never seen before, discussing some sort of payment. As she stepped into the room and told the man to leave her father alone, the man simply laughed and her father took her aside. The man was a courier, and a long-time acquaintance of her father’s. He then suggested that she become a courier as well, which’d allow her to fulfill her dream of seeing the world, even though it’d be a difficult job. She left her home and her family behind mournfully, but left nonetheless.
It’d be somewhat over two years later that Daphne would arrive in Sher again with her father’s acquaintance. She’d already briefly been there a few times over the previous year, but this time things were a little different. Near town, she’d found an injured Rhyhorn that no one decided to help. She observed from the distance for a while and even asked a local to help the poor creature, only to get shot down. Unwilling to just leave the injured Rhyhorn on its own, Daphne used a large part of her savings to buy medicine for it. It was difficult, approaching the wounded Pokémon, but after trying a number of different things, the Rhyhorn eventually let her close enough. With no small amount of effort, Daphne convinced her father’s acquaintance to let the Rhyhorn come along, and for a while after it had gotten better it served as her mount. After spending almost nine years together though, Rhyhorn is now a Rhydon, making him a more suited to protecting Daphne than to being her mount.
Summary: Tarani courier with a sense of adventure and a nose for trouble.
Other: Daphne's mother passed away several winters ago, but she still visits her father regularly and keeps diaries to give to him when she does. This way she can "tell him" how her life has been no matter how brief her visit home.
Pokémon:
Name: Knight Species: Rhydon Gender: Male Appearance: Knight’s horn is slightly above average in size, and he has a shallow scar-like crack across the left half of his torso. Personality: Strong-willed, confident and a bit spoiled, Knight often ends up dragging Daphne into situations that she wouldn’t have been in otherwise. She’s not always happy about it, but she knows she can rely on Knight when the going gets tough. Ability: Lightningrod Move Set: -Earthquake -Drill Run -Stone Edge -Mega Horn
"I yearn to travel to the edge of the stars and beyond, to map places where others daren’t tread… or, perhaps, just for more wine."
Name: Eon Vael
Age: 30
Gender: Male
Country of Origin: Taranis
Weapons: A slim dagger, gilded and jeweled.
Equipment: He carries inks, brushes, pens, paper and a compass for his cartography.
Appearance: Eon is tall and lithe, though his frame is mostly hidden under billowing silks and heavy furs.
Personality: Hedonistic and flamboyant, Eon cares much more about himself than anything else, but loves to engage with people; he can be pleasant, though this is very much an act, as he lets few people close to him. He has a love for art and life.
Short Biography: The third son of a wealth Tarani merchant family, Eon was never the subject to grooming like his older siblings. With all this time he explored their estate, and developed a taste for adventure, for finding hidden places and secrets that even then he understood to be precious. Frequently he would return at mealtime with grazed knees and messy hair and receive a scolding. He met his Abra, Sim, during one of his expeditions, whilst climbing a tree. He offered it an apple and the two have grown closer since.
Eon was also afforded a great tutelage, learning to read and write, but also to play music and, his favourite of all, to paint and draw and create visual art - this Eon took to naturally. With not much else to besides, Eon could focus on refining his craft, and soon needed a new teacher for this. And then another. Before long he was doing portraits for family and friends, and then people from further afield. They came to him, to be captured on canvas through his eyes. Works produced by him soon became worth their weight in gold, or more precious even still. His grandest undertaking was a set of three pieces for a powerful Pokemon breeder, and in return he was gifted a Ralts, Ira.
However, through tedium and happenstance, Eon was dragged into a depressive stupor and could not create. Try as he might, inspiration seemed drained from him, like wine through open hands. So he left. He bid his family farewell, and set out.
Answering the call of the wide beyond lifted the malaise. His mind, freed from the dark cloud that had choked it for so long, seized upon an idea: he would use his artistry to create maps of the world, of the secrets areas he so used to love finding.
Time trained his body, honing it, as he travelled, mostly, on his own two feet, accompanied by nobody, usually, save his Pokemon. The road taught him many hard lessons, of trust and the dark nature of men that they all hold in their hearts, and how much of it they show when they are alone.
It was a coincidence that he happened to be close to Shula around the time of the Firebrand Tourney, but having missed so many before, he decided to attend this one. The hollow jangle of his coin purse wove a sad story. Another reason to go.
Pokemon:
Name: Sim Species: Abra Gender: Male Appearance: Purple ribbons are woven into his fur and he is dressed in a silk robe of purples and golds. Personality: Furtive and gentle Move Set: 1. Teleport 2. Psychic
Name: Ira Species: Ralts Gender: Female Appearance: The hair that covers her face is a deep green. Blue silks adorn her. Personality: Quiet and alert Move Set: 1. Teleport 2. Protect 3. Sunny Day 4. Psychic
Summary: Extravagant and boisterous, gentle yet flint sharp, a mystery to those that know him, he longs to travel to edges of the stars' lights. Deep down, he suspects he is searching for something, and, equally, that he will never find it.
"If your pokemon gets injured, you can always come to me!"
~ Name ~ Zella Lintos
~ Age ~ 22
~ Gender ~ Female
~ Country of Origin ~ Hotaru (Born in Nerida)
~ Weapons ~ A Pair of daggers (Dual-wielded)
Appearance: Zella is on the smaller side of sizes, standing at about 5’3”/ 1.6m, and appears to have a relatively slender figure. She has ginger hair, and light blue eyes. She also has a pair of scars, one from her chosen work, and one from when she was a child. Both scars can be seen on her right arm, although the more recent one is much closer to her hand than the older one.
Zella is often seen wearing a simple attire. She also carries on her person a leather side bag, one which appears to be relatively big. She also has a single dagger sheath that she hangs on her belt, which carries both daggers.
Personality: Zella is a kind, and a bit shy at first. She has a harder time interacting with people, and will retreat from conversations if she feels like something is becoming too much. At the same time, however, she does not have that problem with pokemon, and always appear curious by them, regardless if she knows the owner or not.
When it comes to fighting, Zella will always look for making sure everyone is in good shape. If they need treatment, she will rush over without a second thought. If a pokemon requires a potion to heal, she will work on producing one as fast as possible. If she needs to fight herself, however, she will normally be on the defensive side. Zella has little confidence in her own fighting skills, and prefer to run away over actually fight, if it is possible.
Short Biography: Born to a couple of tanners in Nerida, Zella had a rather rough childhood growing up. From a young age she was expected to aid her parents in their business, and was mostly given tasks of delivering tanned goods to those who had ordered them, in exchange for a bit more extra cash for the delivery. Unfortunately, this didn’t last for long, as people elected to come pick the goods themselves for the cheaper option. This meant that while she was still young, Zella eventually found herself with not much to do.
Soon enough, the family found themselves in need to relocate to a different country, as their business suffered greatly. Once in Hotaru, they managed to settle down in a village in the north of the country, where they had managed to find a place that had a need for tanners. It was there that Zella would find her home from there on.
During her early teen years, at the age of 13, Zella began working on tanning alongside her mother, learning the ropes from her. However, she could immediately tell that this was not right for her. Her father, in the meanwhile, began to train her in dual-wielding daggers, just as his father taught him, in order to ensure that Zella will be able to pass the skills down whenever she had a child of her own. It was during one of those training sessions that Zella took one step too far sideways, hitting the bark of a tree. It left a scar on the upper part of her right arm, along with a bunch of sap. While she initially intended to just clean the sap off, a Heracross jumped on her, seemingly from the same tree she hit, and began licking the sap right off her clothing. At first, she was incredibly uncomfortable and tried shooing the Heracross away, it seemed like nothing she or her father did would make the bug pokemon go away. When the sap was all gone, the Heracross initially let go of her arm, and just looked at the two. When Zella and her father began making their way back, the Heracross followed them. It followed them all the way to the village, before her father decided to try and send it back more forcefully. But the Heracross just pushed back, and then went between her father and Zella, surprising the two. Figuring there wasn’t any other choice, Zella allowed the Heracross to follow her back home, which basically led to the adoption of Gale.
At the age of 17, a fire had occurred in the neighboring village to the one Zella lived in. Many people started to come and find shelter in her village, making Zella curious about what had occurred. With her parents permission, she went to see what had happened, and to try and provide some tanned leather to anyone who was still in that village, as cover against the cold. Upon arriving there, she saw the ruins that remained from the village. No one had stayed there, but quickly enough she heard a cry. Running towards the sound, she found a pokemon she had never seen before, one which was trapped underneath a wooden pole. Using what strength she had, she managed to pull it just enough for the pokemon to become loose. Although it was wary, the pokemon did not immediately flee as expected. It simply looked at her, as if it was curious. As Zella kept looking around the ruined village, the pokemon followed her, from a distance. Eventually, when Zella decided it was time to go, the pokemon approached her. It was still done with caution, but it seemed as though the pokemon did not wish for her to go alone.
After escorting her the whole way back, the pokemon seemed to have become friendlier towards her. But it took a bit of encouragement for Zella to convince the pokemon to enter her village, where some of the people seemed to be as wary of it as the pokemon was wary of them. It was there she learned about the pokemon, who was known as Absol, the Disaster Pokemon. Rumoured to always be present where disaster occurs, it gained a bad reputation and was feared by many. But Zella decided she didn't care, and went to the stables in the village. While the stable owner was hesitant about letting an Absol stay there, he was convinced to let her stay, as long as Zella took care of the Absol entirely by herself. Zella, naming the Absol Mist, started spending much time in the stables. After a few months, the Stables owner saw the potential and care she put into her Absol and Heracross, and decided to hire her to be a stablehand. He also began teaching her how to take care of pokemon injuries and a bit of potion making, so she will be better equipped to help different pokemon that pass by the village, those who need care, or any random pokemon she finds along the way.
Zella felt like she found her calling in life thanks to this, with the calling being helping anyone and any pokemon she can.
Gender: Male (indicated by the cross-shaped edge of the horn)
Ability: Swarm
Appearance: While Gale still has the signature blue colour that is commonly known for Heracross to have, Gale has a pair of purple eyes, and her right antenna is missing.
Personality: Curious and Overly-Protective. Gale will always jump at the chance to meet new people and pokemon, normally dragging Zella out of her comfort zone Gale also enjoys exploring new areas he was never in before. He will always make sure no one he doesn’t approve of gets too close to Zella either, unless Zella tells him to step down.
Appearance: Mist's fur is slightly more greyish than the average Absol's. Another identifying marker about her is her eyes, both of which appear to be a matching grey to her fur.
Personality: Wary and Loyal. Mist, due to being feared for most of her life, always had a cautious attitude when it came to any humans. When encountering new humans on her own, she will always step back, but when it is with Zella, she becomes slightly more confident, though not by much. After being helped getting out of being trapped at the hands, Mist gained an appreciation towards Zella, and started following her, doing anything Zella asks her to do (As long as Mist is capable of performing the task), and even letting Zella ride her, as a show of gratitude and loyalty towards the human who helped her.
Equipment: One container of smelling salts (used to revive pokemon and people alike by opening the lungs), a knife and fork for eating properly. A long green knitted cloak from his family (used in cold weather.)
Appearance: Just like the picture except he is often seen wearing a long winter cloak which is green.
Personality:: Glen is intently focussed on something once he sets his mind on it, other times he is breezy and changable. However the most induring aspect of him is that hes always given to letting others have "a sporting chance" or "a fair crack", meaning that he is not so intence on winning as he is for the love of sport.
Short Biography: From within the rocking carriage, the sound of horses trotting could be heard. Hue Greygranite sat thinking to himself. Seemingly with a natural stillness and repose thoughts were turning over in his mind. After a little while, he opened the carriage door and called out. "If Sir Barnabus could join me please.". The carriage door swung open and a fellow in halfplate entered into the carraige, rocking it slightly. Here was a strapping fellow of nearly 50 with shock of red hair and a scar on his chin. He sat there quietly waiting for the Lord to speak, and when he said nothing he ventured his own opinion. "Thinking about the upcoming games?", "Yes Barney, as per our last conversation". "I've said it before, even if it should cost me another shoulder i'll joust and fight the beastfights." "Yees-, but winning in your condition might prove troublesome, and this is a time whence we cannot afford to lose", there was silence "My Lord if this is about sacrifice i'll do it in the name of peace..." There was a long silence and Barnabus could tell that the Lord was mulling things over at the rate of a Rabidash... "and if not then one of my Squires can take the role", "Really?" Lord Greygranite seemed to rise out of his meditation. Then she shrank back and whispered half to himself, "Whos' good enough? Thats the thing." His thumb and forefinger pinching his lower lip into a U. "That young Saltswind is a promising one" ventured Barnabus. "Really??? Remind me again of who he is?" Hes a Squire, coming of age to become a Knight, comes from a family that traded salt on the high seas. Hes got the bearing of a Squire, broad-shouldered, but the head of a trader. "Do you think he's ready?", "Were any of us back then?", "It'll be his first time on the Beastfights but the joust hes done well enough in before, and if he takes to it like the scrumball game then i see no problems." "Alright, bring him in", Said the lord, having finished pinching his lip. Barnabus lent out the door and called "Glen Saltswind, step forth". Within a moment or two a young strapping lad with a warpick at his belt entered into the carriage. Looking at his company he ventured forth "My Lords". "Well, if it isnt the young Saltswind" stated the Lord Greygranite loudly with a painful grin. "You come from stock who know the high seas dont you?", "Thats right sir, both mah and pah traded on the westward seas". "Excellent, both Barnabus and I have been having a chat and we've decided that it is you who should be undertaking the Tournament". "Glen blinked and looked backward and forwards at them", "Thank you sir, but isnt Sir Barnabus undertaking the Tournaments this year? We've all been waiting to watch him win." Said the young Glen without so much as a hesitation. "Thats excellent spirit you've got there melad but tell me, have you ever thought of competing yourself?", "Of course melord, every squire thinks of it sooner or later", He said with enthusiasm. "Then i can think of no better time for you to show what youve got", "Really melord? This is such an honour and i cant believe you'd trust me", "There, there," said Barnabus rubbing his shoulder, "thats quite enough now", "Go forth and do an armour check on the other Squires". "Y-yess melord, r-right away, th-thank you.", With a shudder the young Saltswind exited the carriage and both the lords waited in silence. Hushed voices were heard outside. Followed by a discernable whooping and hollering. But within the carriage there were nothing but silence, granite silence.
Pokemon:
Name: Spice Species: Furret Gender: Male Ability: Appearance: A Furret with 8 rings instead of 7 and is considered by some people to be lucky. Personality: Inquisitive and often taken to exploring on his own, Spice is a good early warning system for danger. Move Set: 1.) Foresight 2.) Scratch
Name: Saltcutter Species: Staryu Gender: ? Ability: Appearance: Saltcutter is a normal looking Staryu. Staryu are used by the family to cut large saltbergs for transport with its watergun. Saltcutters jewel speaks of its wealthy background and often likes to have its jewel polished. Personality: [Give a couple of adjectives that describe the Pokemon] Move Set: 1.) Harden 2.) Watergun
Summary: A young knight in training from a wealthy trader background come to joust some *******.
I'll be looking at characters when all of the sheets are submitted. For now, if you haven't said you're coming from Nerida, there's gonna be a hold on said characters from Nerida.
You three have not joined the discord as of yet, I believe. Please do so, or I will not be looking over your characters. If you are no longer interested in the roleplay, let me know.
『 Yine / 20 / Female 』 ╚════════════════════════════╝
"You're only in trouble if you get caught."
『 Inventory 』
a collection of keys she has pilfered over the last couple of years
a pouch containing an assortment of keepsakes from the cities she visited, and trinkets left unclaimed or unsold after a job
an anthology of short stories from different nations, translated in Yine; Saiya uses it for character inspiration
two suspiciously high-grade daggers; received from the troupe as part of her cut
『 Appearance 』
Morning, troupe performer Kisa is vastly different from nighttime, thieving Saiya. During the day, when the troupe is set up with a scripted stage play or a dance performance, Kisaiya spares no effort in her visage. She keeps her hair sleek and paints her lips red and wears ornate clothes that accentuate her best features. Part of the job is to lure people in, and she found that men and women will flock around pretty things.
When her day job's done and the troupe has closed up their tents, Saiya dresses more comfortably and less ostentatiously: breeches and boots, a loose-fitting blouse. The troupe doesn't begin their more illicit affairs (the one where people pay them to steal things; or the one where they pay themselves to take from the obviously, the unfairly affluent to redistribute the wealth a bit) until long past sunset. When that time comes, Saiya dons a wig, mask, and a cloak to hide her identity.
『 Personality 』
Willful, curious, with a rebellious streak; there was never a chance for a wildfire like Saiya in quiet, rainy Yine. Due to years of being restricted and controlled, Saiya's pent-up desires for freedom and sense of self had all but exploded during her adolescence, shaping her into the whim-driven maverick (one with a habit of rushing headlong into thrilling situations without an ounce of foresight) that she is today. If before she was forced to live for god and country, now she lives only for herself. Saiya seeks to experience the world as fully as she can, and will do so in her own terms.
Half of the reason she was taken in by a traveling entertainment troupe was her personal magnetism; Saiya leaves an impression, whether it's a good one or not. The other half was because she was very clearly the foolhardy type--those types make for good thieves.
『 Short Biography 』
Saiya was born to two of the most devout of Lugia's followers. Her father was once a renowned samurai, while her mother was among those who guide new shrine maidens and oversee their surprisingly intensive training. When they had Saiya after being unable to conceive for nearly a decade, they believed that she was a gift from Lugia, sent to them for one purpose: to serve and spread its stories.
Suffice it to say, the environment Saiya grew up in was that of a zealot's. Her earliest memories were of pilgrimages to various shrines, endless days of reading and memorizing verses, and kneeling in prayer for so long that she'd lose all feeling of her legs and feet. Saiya was seven when she gained enough presence of mind to know this life wasn't for her. She started rebelling then. First in small, quiet ways like not actually saying prayers but daydreaming about traveling the world instead. Then in bigger, louder ways the more she grew to resent the cage she was in, often by disobeying direct orders from her parents.
Her acts of rebellion were met with stricter regiments being enforced, which were then rebutted with even more defiance. It was a neverending cycle that only continually bred resentment on both sides. Through it all, Saiya's saving grace had been her partner-in-crime (more literally than she knew then), and her best friend: Captain, her Ditto. They first met during one of her attempts to run away, Ditto had been a curious Fletchling following her around with marked interest. The second time, she'd been tied to a post and forced to reflect on her actions; Ditto had been a Minccino and kept her company for the three hours she was there. It was on the fifth time that Saiya finally connected the dots and realized that all those Pokemon that had been with her through shenanigans and punishments alike had been one and the same.
Captain stuck by her as she performed her final act of rebellion at the age of fifteen: getting exiled. Ever since then, they'd been inseparable. They traveled out in the world for the first time together and got into trouble countless times in countless cities. After nearly starving to death, they got taken in by a traveling troupe and learned how to perform for money. Later on, they found out that their traveling troupe had a lucrative side-gig. They learned that too.
In its true form, Captain doesn't have any striking features that would help one differentiate it from other Dittos (even though Saiya swears Cap is a lot cuter). When transformed into other Pokemon, Saiya has noticed that there would be very subtle amethyst flecks in its eyes when under the right light. She used to rely on that as a tell, but nowadays she can pick Captain out of a crowd anywhere.
Ditto is only in its true form when alone with Saiya. Most of the time, it cycles between transforming to Fletchling (often when they need a scout or look out), Minccino (for when it wants to perch on Saiya's shoulder or to keep her warm), and Klefki (for espionage and general purloining).
Aside from three forms it's completely used to, Captain needs to be looking at its target when transforming, otherwise it tends to add a little creative flourish that more observant people or Pokemon can easily spot as a tell.
『 Personality 』
Stalwart, curious, adaptive, and a big worrywart. Captain is a funny mix of best friend who will do anything and everything with you, and doting, worried mom who will check on you every couple of seconds. Captain prioritizes Saiya's wellbeing first and foremost and is usually the one considering the consequences of the actions they take.
『 Move Set 』
Transform
『 Summary 』
An exiled Yine rebel turned opportunist; will steal your gold and your heart with a smile.
Equipment: Westra’s primary equipment is combative in nature; her high quality armor and weapons were given to her by the royal family of Nerida, where she hails from. Typically, her Arcanine will have a few packs slung over his back that contain her essentials (clothing, camping and travel equipment). Westra also tends to carry a few things given to her from her mentor, as well as a journal in which she keeps, or is trying to keep, her memoirs.
She’s still learning to read and write.
Appearance:
Hair color: Black
Eye color: Red
Height: 5’11”
Weight: 120 lbs
Personality: Westra is withdrawn, and a deeply private person. She is close to only a few of her fellow soldiers, and even then, it’s hard for them to talk to her. Westra is a socially awkward and… incompetent person. Her official stance is that actions speak louder than words, and while that may be true in some cases, those who know Wes past ht most basest will level will say, with confidence, that Westra’s words just aren’t as effective as her actions.
Westra finds peace in solitude, and comfort in silence. When she is not busy trying to train the future members of her order, she can most often be found somewhere with her Pokémon. Westra trusts them implicitly, and believes absolute trust is a necessity if one is going to use their Pokémon to an advantage in battle. If Westra’s Pokémon can’t trust her to take care of them in their offtime, and vice versa, then how she can trust them to take care of her when the chips are down?
She is remarkably calm to the point of seeming numbness, and has spent her life breaking down barriers and perceptions of women in her country and shows no signs of stopping. Westra has proven that the simple fact she does not mean she need only serve men.
In fact, in her case, she serves a woman.
Short Biography: Westra was born and raised in the capital of Nerida, where she spent her developmental years growing up in the castle. She had been given to the royal family by her parents to be raised and trained as a maid, or perhaps a nurse if she were smart enough. Westra refused this life from the beginning. By the time she could walk, she was swinging a wooden training sword. Unfortunately, despite the way the story may be told, and the way it may seem… Westra’s position in life is not one she earned purely through skill and sheer force of will.
In her younger years, Westra befriended the princess of Nerida, Rozalyn. Westra told the princess bold claims, stating plainly that Westra would one day be the fiercest warrior Nerida could offer. Even with her mind set in such a complete way, Westra initially lacked the resources to properly train, let alone succeed in that claim. It was through Rozalyn that Westra gained her first real mentor, and it was through Rozalyn that Westra was even allowed to take a spot as a squire.
However, it was not Rozalyn who passed every trial. It was not Rozalyn who would practice in the courtyard until her fingers bled. It was not Rozalyn who not only succeeded in expectations, but surpassed them. Most importantly, it was not Rozalyn who knighted Westra, and it was not Rozalyn who ultimately made the decision to make Westra Rozalyn’s primary protector, alongside a small group of handpicked guards. Westra earned all of that on her own.
Westra is proud of every thing she has accomplished, but can’t help but think she hasn’t done enough.
Pokemon:
Species: Arcanine Gender: Male Ability: Intimidate Appearance: Leon has various scars across his face and muzzle, sustained in battle. The most prominent of which is a slash down across his left eye, rendering it dead. He very much looks the part of a battle scarred veteran, which he is. Personality: Prideful, confident, calculating. Move Set: Flare Blitz Flamethrower Extremespeed Close Combat
Name: Strykar Species: Pidgeot Gender: Male Ability: Big Pecks Appearance: Looks average Personality: For a bird? Pretty brooding. Rather intelligent; perhaps smarter than Westra. A little timid; but not too much! Move Set: Hurricane U-Turn Roost Heat Wave
Currently unavailable.
Summary: A proud knight who is the captain of the princess’s private guard, and is focused on improving and blowing past expectations and barriers set before her.
"It is not for my honor that one shall defend, but the honor of the individual."
Name: Rozalyn Ballard
Age: 23
Gender: Female
Country of Origin: Nerida
Weapons: The strongest weapon of all: her title and privilege along with the sharpest weapon of all: her tongue.
Equipment: The only personal effect Rozalyn carries with her at almost all times is a small flute carved from a tree. She plays it when she needs to think or in times of stress as its sound and music soothes and calms her. Her clothing, more often than not fanciful dresses, are appropriately handled by staff and ladies-in-waiting rather than something she carts around herself. She doesn't carry any weaponry of any sort, other than her way with words which can cut deeper and sharper than any blade.
Appearance: Rozalyn has especially beautiful blonde hair that she once, humorously, referred to as 'strands of grain silk that blow around more frequently than a violent gust' given the length of her hair and how uniquely uncooperative it could be until she found ways to mitigate it with various hair styles. She parts her hair to the left and uses an ornate looking sapphire brooch when she doesn't braid it (or have someone else braid it for her, as the case is). Her manner of dress is, appropriately, regal. Long dresses, casual frillery included, and an air of royalty that comes in her posture as well as her tone of voice. But yet behind the soft blue eyes is a look that seems almost wistful at times. Her youthful elegance is second only to her fair skin and hair, but the way she tells it she wouldn't mind a bit of marring if only for flavor and conversation.
Personality: Rozalyn, as befitting a princess of Nerida, expresses a knack for conversation and charisma; her manner of speaking is fairly proper but peppered with rather poignant and often sweeping remarks that, depending on whose ears they reach, come off as dryly sarcastic or mildly offensive. Having spent her life attending lessons on nobility and a woman's place in society - even one who is blood to the royal family, she often surprises by her insight when she does get to listen in on matters that effect the realm or diplomatic encounters. While she doesn't pretend to be some scholar or wise member of court, she does believe that she can and should be allowed to at least have a voice in the matters of Nerida and the realm at large as one of its nobility.
Despite having a cadre of maids and servants, Rozalyn has difficulty confiding in or trusting people, with the notable exception of Westra whose circumstances are special and who Rozalyn has a secret jealousy towards due to the perceived freedom of choice the latter has. Rumours abound regarding Rozalyn and her chosen protector but Rozalyn is as quick to dismiss them as she is verbally dress down any who brings it to her attention. Though she often wonders how the other side gets on, Rozalyn does have a built-in sense of pride for Nerida and its people as its princess.
Her tone of voice and manner of speaking, very haughty and proper with few wasted words or shortened ones, often makes her come off as overly arrogant. It's something she's working on.
Short Biography: Rozalyn is a princess of Nerida and as such has spent most of her life there, apart from the instances of travelling to other regions for various purposes. One of her earliest memories was taking a trip for her fifth birthday to the country of Sher. It was at this birthday where she was given a newborn Pokemon as a gift, a baby Litleo who Rozalyn would go on to consider her staunchest ally. It was also this trip to Sher, where she witnessed a demonstration from the Valkyries, that she thought of a girl around her age who often shirked lessons to swing a wooden sword in secret. For the young Rozalyn, seeing military women of Sher made her wonder why it was such a concern in Nerida. It was Rozlyn's birthday wish to her parents that the young girl, one Westra Calabra, be allowed to train in the sword.
As Rozalyn grew into a young woman so too did her sense of wanting and longing. Though she could have almost anything she wanted and was waited on hand and foot, truly Rozalyn wanted a bit more experience of the world rather than just the structured lifestyle her title came with. She envied, at times, the knights and maids who could share a drink with their comrades at the end of the day, sharing stories and laughs with each other. She envied the honest citizens who knew her name when all she knew of them was that they were Neridan. More than anything, though, she envied what she thought she missed. To someone on the inside, the outside looks appealing in the same way that to those stuck on the outside they want nothing more than to be inside.
To date, though, Rozalyn's fancies of seeing more of the world in non-diplomatic ventures have been nothing more than just that. Fancies. She is aware of her place in society even if she would consider trading and while she seeks more general acceptance and presence in matters of state, she is aware that it is an uphill battle but still one worth fighting. If she can aid her closest and only genuine friend in becoming a knight then who's stopping her from being more than just a dress and a beautiful figurehead for Nerida? She might be naive, but there truly has to be more in her future than a political marriage and children of her own, and should that be all that awaits her then let it be on her own decision. She would think that's not too much to ask.
Pokemon:
Name: Rori Species: Pyroar Gender: Female Ability: Rivalry Appearance: Rori's most notable feature is the slightly shorter mane compared to others of her species; rather than going to the flank towards the tail, Rori's mane goes down about half its body. Her fur is a shade darker, more of a general brown than a light. Her eyes are just as sharply blue though not as sharp as her teeth. Personality: Protective, Loyal, Motherly Move Set: Fire Fang Hyper Voice Flamethrower Sunny Day
Name: Lucia Species: Snorunt Gender: Female Ability: Inner Focus Appearance: Lucia's yellow cloak is darker than normal due in most part to living away from caves and in a more moderate, termperate area. Her eyes are as blue as an icy, frozen lake. Personality: Shy, Curious, Playful, Needy Move Set:Frost Breath Shadow Ball Spikes Protect
Summary: A princess whose sense of pride might conflict with her curiosity for a less rigid life.
Appearance: Shareena is 5'3" tall with green eyes and she has curly auburn hair, which occasionally sports some streaks of red. Her face has miraculously been spared of any scars, though her arms, hands and torso aren't quite so lucky. Her right hand sports an X-shaped scar, though one of the two scars is slightly longer than the other. She also has a few stray scars on her right arm, and a long, particularly painful-looking scar along her left forearm. One time, she was struck on the (left) shoulder, and while she almost died to it, it has now mostly healed, leaving only a scar to remind her of its existence.
Shareena usually wears sturdy leather armor, complete with a thick layer of fur between the pauldrons. Her leather gloves look a lot less worn than the rest of her armor, which appears to be holding together only through sheer dedication and a sloppily attached strap of leather. Occasionally, she may wear a fancy red dress, complete with elegant elbow-long gloves. Whenever she does, it usually means trouble. Because she doesn't usually wear hoods or full-cover helmets, any of her victims would likely recognize her if they saw her again... Assuming they still live, of course.
Personality: Shareena operates on the principle of three C's; Cruelty, Callousness and Cunning. She's gotten by for the last 8 years, relying on only her wit and her partner Zorua. During these 8 years she's found that cunning is the most precious skill one can develop, and that extending mercy is usually a mistake. Nowadays, if she's worried one of her preys might cause her trouble in the future, she simply pierces their heart. Death is nothing new, and compassion is nothing worth risking your life for. Still, once you do earn her trust, you'll have an ally through even the darkest times.
”Short” Biography: Shareena was born to an atypically calm father and her mother, a prideful valkyrie. Growing up in Sher meant she was no stranger to the concept of war and like many Sherans, she's been wielding (toy) weapons from a young age. One day, her father died in combat, leaving just her and her talented little brother. Since then, her mother would rarely be home, and whenever she was, she'd always spend more time on her son than she did on Shareena. Whenever Shareena and her little brother were alone, she often wound up bossing him around, and get annoyed when her little brother just annoyed her. Those days, a Zorua that she'd found abandoned by a family of Vulpix was her only emotional support.
Things only got worse when her little brother's talent surpassed Shareena's experience, making her truly incapable of forcing him to do her bidding. One day when she was 14 years old, her brother beat her silly when she tried to boss him around again, and she wound up running away from home in a burst of immaturity and rage. As hours passed, Shareena had expected to feel an increasing desire to go home, but it never came. Confronted with her inner emptiness, Shareena made the decision not to return home again. That fight with her brother, from which a rough scar still marks her hand, would become her last memory of home.
Begging quickly failed, so Shareena soon turned to stealing food, and later also money and jewelry. If she hadn't been able to rely on her Zorua, she'd likely have starved long ago. One day though, Shareena found herself robbed, rather than the robber. Only her bread was stolen and while normally she wouldn't have cared much over a bread hit-and-run, it stood out to her that the thief was a pokémon, rather than a person. After a long and relentless chase, Shareena finally managed to corner the thief; an emaciated Croagunk. Rather than take her bread back however, she gave it some meat as well. Her reasons are for anyone to guess, but this Croagunk has since proven to be a loyal ally to her.
Summary: Sheran bandit with a code of dishonor.
Other: While she believes both people and pokémon are destined to invariably hurt one another, she prefers to keep things professional and not hurt people unnecessarily outside of "business hours."
Pokémon:
Name: Sigunn Species: Zoroark Gender: Female Appearance: Zoroark has a gold bangle in its hair, rather than the usual blue one. It has a scar just above its left eye. Personality: Zoroark is very clingy and protective toward Shareena, who raised her when even her own family rejected her. She's a bit timid and prefers to stick to plans and habits. Ability: Illusion Move Set: -Dark Pulse -Flamethrower -Extrasensory -Nasty Plot
Name: Croaks Species: Croagunk Gender: Male Appearance: Croaks is notably a bit darker than your average Croagunk and has a bit of a hunch. Personality: In stark contrast to Zoroark, Croaks is a ballsy Croagunk. He's developed a decent intuition and isn't afraid to improvise once he senses a plan going south. He's a bit of a loner, but occasionally he does show that he cares for Shareena. Ability: Poison Touch Move Set: -Poison Sting -Fake Out -Drain Punch -Thief
@CleanBreeze Hey! I'm not looking at sheets right now, but skimming over your sheet, I noticed that you haven't really given me a bio. It just seems like you wrote a story. I'll give you the chance to fix it, though.
Also, press enter two times between lines of dialogue and use paragraphs. It makes it easier to read.