βοΈ Welcome to Nox Tenebrae.
βοΈ A world where the mundane and the supernatural exist back to back, with a veil of secrecy keeping them separate.
βοΈ It is a realm of the fantastical, hidden from mortal eyes, shaded and covered in mist, despite unfolding in clear view.
βοΈ We are not entirely oblivious to the bombastic nature of the supernatural, however.
βοΈ Myths and legends all find themselves rooted in some form of truth.
βοΈ However, throughout the millennia, humans have grown to disbelieve the concept of magic and otherworldly beings.
βοΈ Make no mistake, this is greatly beneficial for a world that wishes to stay hidden.
βοΈ In a world where humanity rules, there is little telling what would come to pass in the wake of magical discovery.
βοΈ Luckily, the absolute majority of found footage videos posted online are considered little more than hoaxes and entertainment.
βοΈ However, what if someone was to tell you, that the alleged monster chasing kids through a sewer system was in fact a true string of events?
βοΈ Nox Tenebrae takes place at the monster hunting academy of the same name.
βοΈ It is a school for the supernatural, which trains eager prospects into "Agents of the Veil."
βοΈ What this entails is that students of Nox Tenebrae have one sole duty.
βοΈ This duty is to keep the mundane world blissfully unaware of the horrors actually lurking within a young girl's closet, and under an unsuspecting boy's bed.
βοΈ It is the responsibility of protecting a world which disregards their existence from horrific monsters seeking to feast on the succulent flesh of mundane meat.
βοΈ Agents of the Veil hunt down those who would seek to further their goals by involving the human world in their plans for greed, power, and lust.
βοΈ From mindless monsters aiming for their next meal, to powerful mages seeking the eradication of mundanes, as an Agent of the Veil, you are what stands between widespread chaos, and a blissful separation of two worlds.
βοΈ A world where the mundane and the supernatural exist back to back, with a veil of secrecy keeping them separate.
βοΈ It is a realm of the fantastical, hidden from mortal eyes, shaded and covered in mist, despite unfolding in clear view.
βοΈ We are not entirely oblivious to the bombastic nature of the supernatural, however.
βοΈ Myths and legends all find themselves rooted in some form of truth.
βοΈ However, throughout the millennia, humans have grown to disbelieve the concept of magic and otherworldly beings.
βοΈ Make no mistake, this is greatly beneficial for a world that wishes to stay hidden.
βοΈ In a world where humanity rules, there is little telling what would come to pass in the wake of magical discovery.
βοΈ Luckily, the absolute majority of found footage videos posted online are considered little more than hoaxes and entertainment.
βοΈ However, what if someone was to tell you, that the alleged monster chasing kids through a sewer system was in fact a true string of events?
βοΈ Nox Tenebrae takes place at the monster hunting academy of the same name.
βοΈ It is a school for the supernatural, which trains eager prospects into "Agents of the Veil."
βοΈ What this entails is that students of Nox Tenebrae have one sole duty.
βοΈ This duty is to keep the mundane world blissfully unaware of the horrors actually lurking within a young girl's closet, and under an unsuspecting boy's bed.
βοΈ It is the responsibility of protecting a world which disregards their existence from horrific monsters seeking to feast on the succulent flesh of mundane meat.
βοΈ Agents of the Veil hunt down those who would seek to further their goals by involving the human world in their plans for greed, power, and lust.
βοΈ From mindless monsters aiming for their next meal, to powerful mages seeking the eradication of mundanes, as an Agent of the Veil, you are what stands between widespread chaos, and a blissful separation of two worlds.
βοΈ This roleplay will focus on a group of students at Nox Tenebrae, studying to become full-fledged agents.
βοΈ It is a story revolving around action, horror, and most all, character interactions.
βοΈ There are two primary aspects of this roleplay.
βοΈ The first is mission play, where players can make up their own missions by themselves, or together.
βοΈ The second is a more slice of life oriented interaction between characters within the safety of Nox Tenebrae.
βοΈ Nox Tenebrae is going to be a hub which characters can return to, whenever they wish, to gather their strength, and attend classes on hunting.
βοΈ In essence, this Roleplay is going to be a combination between a school themed setting, and an action-oriented story.
βοΈ What separates the supernatural world from the mundane world is a mystical shroud dubbed 'The Veil'.
βοΈ This mysterious, overlaying power acts as a thick screen between the two worlds, keeping the mundane existence blissfully unaware of darkness they once feared.
βοΈ However, while human beings cannot see through The Veil of their own volition, this barrier will be broken, if a supernatural creature attempts to interact with the mundane world in any notable way.
βοΈ An elf, fairy, or beast-related creature can walk down the street and appear as if any other part of the environment, shielded by The Veil.
βοΈ However, closer interactions with the mundane will consistently weaken that protection throughout the scene.
βοΈ A monster attacking a human in a dark alley will completely shatter The Veil for that person, revealing for them that their worst nightmares are actually real.Β
βοΈ The supernatural world has categorized its countless different species into two different groups.
βοΈ This includes the 'Civil' races, and the 'Monstrous' races.
βοΈ It is as one would expect, where vicious creatures of folklore would fall under the category of monsters, and beautiful fey would be revered within the supernatural community.
βοΈ Of course, this is not to say that every monstrous species deserves their strictly shunned position.
βοΈ In this roleplay, you can create essentially anything you want, within a frame of limitations.
βοΈ Darker creatures such as the undead, demons, or mystical horrors may, in fact, not be mindless beings of destruction.
βοΈ However, anyone belonging to these categories will face discrimination from their more 'civilized' peers.
βοΈ It is a story revolving around action, horror, and most all, character interactions.
βοΈ There are two primary aspects of this roleplay.
βοΈ The first is mission play, where players can make up their own missions by themselves, or together.
βοΈ The second is a more slice of life oriented interaction between characters within the safety of Nox Tenebrae.
βοΈ Nox Tenebrae is going to be a hub which characters can return to, whenever they wish, to gather their strength, and attend classes on hunting.
βοΈ In essence, this Roleplay is going to be a combination between a school themed setting, and an action-oriented story.
βοΈ What separates the supernatural world from the mundane world is a mystical shroud dubbed 'The Veil'.
βοΈ This mysterious, overlaying power acts as a thick screen between the two worlds, keeping the mundane existence blissfully unaware of darkness they once feared.
βοΈ However, while human beings cannot see through The Veil of their own volition, this barrier will be broken, if a supernatural creature attempts to interact with the mundane world in any notable way.
βοΈ An elf, fairy, or beast-related creature can walk down the street and appear as if any other part of the environment, shielded by The Veil.
βοΈ However, closer interactions with the mundane will consistently weaken that protection throughout the scene.
βοΈ A monster attacking a human in a dark alley will completely shatter The Veil for that person, revealing for them that their worst nightmares are actually real.Β
βοΈ The supernatural world has categorized its countless different species into two different groups.
βοΈ This includes the 'Civil' races, and the 'Monstrous' races.
βοΈ It is as one would expect, where vicious creatures of folklore would fall under the category of monsters, and beautiful fey would be revered within the supernatural community.
βοΈ Of course, this is not to say that every monstrous species deserves their strictly shunned position.
βοΈ In this roleplay, you can create essentially anything you want, within a frame of limitations.
βοΈ Darker creatures such as the undead, demons, or mystical horrors may, in fact, not be mindless beings of destruction.
βοΈ However, anyone belonging to these categories will face discrimination from their more 'civilized' peers.
βοΈ Nox Tenebrae is an esteemed school of hunters, one of the places that do, in fact, not care for your background or species.
βοΈ If you managed to pass their tests, you will find yourself being a full-time student at Nox Tenebrae, with all the luxuries and responsibilities this entails.
βοΈ Nox Tenebrae is located, ironically enough, in the heart of culture.
βοΈ This is New York City, which displays a proud and massive castle amongst the countless other buildings stretching across its cityscape.
βοΈ Of course, it is worthy of note that for those of mundane life, Nox Tenebrae appears as if it is yet another company building, among the rest, with its students adding a false scene of workers entering and leaving the building in a daily routine.
βοΈ Within Nox Tenebrae, student ages vary drastically, depending on when you chose to sign up.
βοΈ There are children as young as twelve training within those medieval halls, and new arrivals scratching fifty, who desire to protect their world, and that of the mundane.
βοΈ Age holds little meaning in Nox Tenebrae.
βοΈ What does matter, is your experience, and how long you have been at the academy.
βοΈ No hunter is allowed time on the field during their first three years, rather focusing all of their attention on training and studies.
βοΈ On the fourth year, they will begin their journey into danger, where further training and education becomes entirely their responsibility.Β
βοΈ From magic, to physical training, to theoretical studies, there are countless different classes to take at the academy, and they tend to be tailored towards the applicants.
βοΈ Not every species is physically inclined, and not every race is capable of using magic.
βοΈ However, theoretical studies, monster knowledge, monster biology, and various other important book-related classes are available to everyone, and highly mandatory during the first three years.
βοΈ If you managed to pass their tests, you will find yourself being a full-time student at Nox Tenebrae, with all the luxuries and responsibilities this entails.
βοΈ Nox Tenebrae is located, ironically enough, in the heart of culture.
βοΈ This is New York City, which displays a proud and massive castle amongst the countless other buildings stretching across its cityscape.
βοΈ Of course, it is worthy of note that for those of mundane life, Nox Tenebrae appears as if it is yet another company building, among the rest, with its students adding a false scene of workers entering and leaving the building in a daily routine.
βοΈ Within Nox Tenebrae, student ages vary drastically, depending on when you chose to sign up.
βοΈ There are children as young as twelve training within those medieval halls, and new arrivals scratching fifty, who desire to protect their world, and that of the mundane.
βοΈ Age holds little meaning in Nox Tenebrae.
βοΈ What does matter, is your experience, and how long you have been at the academy.
βοΈ No hunter is allowed time on the field during their first three years, rather focusing all of their attention on training and studies.
βοΈ On the fourth year, they will begin their journey into danger, where further training and education becomes entirely their responsibility.Β
βοΈ From magic, to physical training, to theoretical studies, there are countless different classes to take at the academy, and they tend to be tailored towards the applicants.
βοΈ Not every species is physically inclined, and not every race is capable of using magic.
βοΈ However, theoretical studies, monster knowledge, monster biology, and various other important book-related classes are available to everyone, and highly mandatory during the first three years.
βοΈ One might ask how and where these agents are informed of incoming danger, where they need to step between mundane lives, and a vicious monster.
βοΈ Nox Tenebrae has specialized scouts maintaining an ever vigilant, watchful eye over the world, and consistently keeps the academy updated.
βοΈ Every fourth-year student is given a small, handheld device reminiscent of a phone, where they can accept missions that come and go periodically.
βοΈ Missions will always be ranked on their danger level, and recommend a certain number of hunters to group together.
βοΈ When partaking in a mission, students consent to whatever danger they put themselves in, and are completely responsible for themselves.
βοΈ If a fourth-year student wishes to test their mettle, and accepts a mission by far surpassing their capabilities, incoming death is their own provocative.Β
βοΈ Though Nox Tenebrae retains the architecture of a medieval castle, it as modern as one might have expected, in this day and age.
βοΈ The school contains all manner of rooms for classes, lounging, dorms, training, and so on.
βοΈ All dorms are single rooms, and in a hallway of dorms, genders are mixed.
βοΈ Students may proceed to live in their dorms for as long as they wish, as attendance at Nox Tenebrae never truly ends.
βοΈ Nox Tenebrae has specialized scouts maintaining an ever vigilant, watchful eye over the world, and consistently keeps the academy updated.
βοΈ Every fourth-year student is given a small, handheld device reminiscent of a phone, where they can accept missions that come and go periodically.
βοΈ Missions will always be ranked on their danger level, and recommend a certain number of hunters to group together.
βοΈ When partaking in a mission, students consent to whatever danger they put themselves in, and are completely responsible for themselves.
βοΈ If a fourth-year student wishes to test their mettle, and accepts a mission by far surpassing their capabilities, incoming death is their own provocative.Β
βοΈ Though Nox Tenebrae retains the architecture of a medieval castle, it as modern as one might have expected, in this day and age.
βοΈ The school contains all manner of rooms for classes, lounging, dorms, training, and so on.
βοΈ All dorms are single rooms, and in a hallway of dorms, genders are mixed.
βοΈ Students may proceed to live in their dorms for as long as they wish, as attendance at Nox Tenebrae never truly ends.
Classrooms
π At Nox Tenebrae, there are several types of classrooms, for the multitude of subjects taught at the academy.
π If students want to borrow a classroom to hold classes of their own, they may.Β
Lounges
π Nox offers luxurious lounges for rest, relaxation and company.
π These lounges include professional spas, baths, and various different gardens to accommodate a peace of mind.
π The lounges also offer movie cinemas and gaming rooms.
π For those who prefer, there are many pools to pick from, for a relaxing bath.
Sports Halls
π When the hunter desires some more mundane training, which doesn't involve their powers, magic, or the supernatural, Nox offers a selection of gyms and sports-related venues for training.
Training Rooms
π For when the hunter wants to practice their powers, Nox offers highly technological danger rooms which allow the hero to combat holograms and artificial scenarios.
Computer Rooms
π These areas are used by designated faculty members who maintain constant surveillance across the world and hand out assignments to students based on what they find.
'The Board'
π Here, students are able to see various mission types on rows of screens displayed in the mission room.Β
π The same information can be seen on their handheld devices.Β
Library
π Nox has a giant library containing an incredible amount of knowledge, most of which has been added to a digital format, which is accessible through every student's handheld device.
π Otherwise, the library does contain original, physical copies of these ancient tomes.
π The library is also where information on monsters, species, magic, and anything else you can imagine is stored.
Portal Room
π Arguably one of the most used locations at the academy.
π The portal room is used to initiate every mission a hunter undertakes.
π It can also be used for casual transportation, if you are lazy.
π When a hunter accepts a mission, they can use their handheld devices to open a portal to the closest possible location of their target, within the portal room.
π There are portal spots all across the country.
π Stepping through a portal is an oddly simple endeavor, as it literally acts like a door.
π The portal location will always be through a wall.
π When a hunter finishes their assignment, they can go back through any portal location they happen to come across, or use the same one they came through.
π Portals are invisible to the mundane.
π For the supernatural, they look like mirrors.
π Unless activated by a portal device, such as the handheld system given to every student, they will not manifest.
π The students' handheld devices will highlight portals set up by Nox Tenebrae.
π At Nox Tenebrae, there are several types of classrooms, for the multitude of subjects taught at the academy.
π If students want to borrow a classroom to hold classes of their own, they may.Β
Lounges
π Nox offers luxurious lounges for rest, relaxation and company.
π These lounges include professional spas, baths, and various different gardens to accommodate a peace of mind.
π The lounges also offer movie cinemas and gaming rooms.
π For those who prefer, there are many pools to pick from, for a relaxing bath.
Sports Halls
π When the hunter desires some more mundane training, which doesn't involve their powers, magic, or the supernatural, Nox offers a selection of gyms and sports-related venues for training.
Training Rooms
π For when the hunter wants to practice their powers, Nox offers highly technological danger rooms which allow the hero to combat holograms and artificial scenarios.
Computer Rooms
π These areas are used by designated faculty members who maintain constant surveillance across the world and hand out assignments to students based on what they find.
'The Board'
π Here, students are able to see various mission types on rows of screens displayed in the mission room.Β
π The same information can be seen on their handheld devices.Β
Library
π Nox has a giant library containing an incredible amount of knowledge, most of which has been added to a digital format, which is accessible through every student's handheld device.
π Otherwise, the library does contain original, physical copies of these ancient tomes.
π The library is also where information on monsters, species, magic, and anything else you can imagine is stored.
Portal Room
π Arguably one of the most used locations at the academy.
π The portal room is used to initiate every mission a hunter undertakes.
π It can also be used for casual transportation, if you are lazy.
π When a hunter accepts a mission, they can use their handheld devices to open a portal to the closest possible location of their target, within the portal room.
π There are portal spots all across the country.
π Stepping through a portal is an oddly simple endeavor, as it literally acts like a door.
π The portal location will always be through a wall.
π When a hunter finishes their assignment, they can go back through any portal location they happen to come across, or use the same one they came through.
π Portals are invisible to the mundane.
π For the supernatural, they look like mirrors.
π Unless activated by a portal device, such as the handheld system given to every student, they will not manifest.
π The students' handheld devices will highlight portals set up by Nox Tenebrae.
β£οΈ Due to the nature of this RP, you have an incredibly vast pool of creativity to dip into when making your character.
β£οΈ I want to see balanced characters, with strengths and weaknesses.
β£οΈ Your character can be between fifteen and fifty years old.
β£οΈ All of our characters are between fourth and fifth-year students.
β£οΈ Be realistic in terms of age.
β£οΈ No fifteen-year-old is going to be a fifth-year student at Nox Tenebrae.
β£οΈ Consider that the youngest first-year students are generally twelve years old.
β£οΈ You are welcome to create your own species, but if you do, I want a detailed description of them, their culture, their strengths, weaknesses, appearance, and so on.
β£οΈ You cannot play a mundane human.
β£οΈ If you do play a human, it is someone who has discovered the supernatural world, and is in some way linked to it through a series of events.
β£οΈ You cannot play a member of the Nox faculty.
β£οΈ You can have family that works at the academy if you want.
β£οΈ You cannot play a villain.
β£οΈ I want to see balanced characters, with strengths and weaknesses.
β£οΈ Your character can be between fifteen and fifty years old.
β£οΈ All of our characters are between fourth and fifth-year students.
β£οΈ Be realistic in terms of age.
β£οΈ No fifteen-year-old is going to be a fifth-year student at Nox Tenebrae.
β£οΈ Consider that the youngest first-year students are generally twelve years old.
β£οΈ You are welcome to create your own species, but if you do, I want a detailed description of them, their culture, their strengths, weaknesses, appearance, and so on.
β£οΈ You cannot play a mundane human.
β£οΈ If you do play a human, it is someone who has discovered the supernatural world, and is in some way linked to it through a series of events.
β£οΈ You cannot play a member of the Nox faculty.
β£οΈ You can have family that works at the academy if you want.
β£οΈ You cannot play a villain.
Basic Information
Name
β οΈ What do we call you, mate?
Age
β οΈ Fifteen to fifty.
Gender
β οΈ You do you.
Ethnicity
β οΈ Where you or your parents are originally from.
Nationality
β οΈ Where you have citizenship.
β οΈ People from all around the world are allowed a constant stay at Nox, if they are taken in, where strings are pulled.
Species
β οΈ You can go nuts here, but as a rule of thumb, avoid things that are too fantastical.
β οΈ I do not want to see dragons, cosmic horrors, or something from a levelΒ 40 page of a DnD monster manual.
Detailed Information
Appearance
β οΈ What do you look like?
Personality
β οΈ Open your heart.
Notable Relations
β οΈ Who in your life means a lot to you?
Everyday Skills
β οΈ What are you good at, which doesn't involve shooting people?
Biography
β οΈ You don't need to go overboard.
β οΈ This is mainly here for you to have an idea of where your character comes from.
Combat
Fighting Style
β οΈ How do you prefer to kick ass?
Strengths
β οΈ Where do you shine in battle?
Weaknesses
β οΈ What flanks would you rather keep covered?
Equipment
β οΈ Nox offers a myriad of different weapons for use in combat.
Power/Magic Abilities
Strengths
β οΈ What does your gift do?
Weaknesses/Limitations
β οΈ I want actual weaknesses, that are detrimental for your character, no excuses to make the sheet look balanced.
β οΈΒ I want a weakness for every strength.
Extra
β οΈ Got anything else you'd like us to know?
β¨ The mystical barrier which prevents two worlds from overlapping.
β¨ This magical energy is constant throughout the planet.
β¨ Due to The Veil, a supernatural creature will never be spotted by a mundane, unless they are seeking to earn the mundane's attention, in some way.
β¨ Depending on the creature's appearance, their ability to blend in will vary drastically.
β¨ A seven-foot demon covered in scales would immediately shatter the barrier if they aimed to order a cup of coffee at Starbucks.
β¨ Meanwhile, a more human-like creature could easily slip in and out of human interaction, without much of an issue.
β¨ In essence, everything supernatural is entirely invisible to human senses, unless it actively provokes attention.
β¨ With this in mind, a battle between supernaturals could occur in broad daylight, in the middle of town square, without anyone seeing it.
β¨ This would assume that no mundane person is in any way affected by the battle, and as such, would disregard the clashing of swords as if a passing breeze.
β¨ However, interaction with the environment will weaken The Veil, and too much of this will eventually shatter the barrier, allowing view of the scenario at hand, for those present.
β¨ The Veil repairs itself after the conclusion of a scene, rendering the supernatural entity invisible once more.
β¨ This is what has lead to many 'bumps in the night', and peoples' so-called, 'imagination'.
β¨ The less people know about the supernatural world, the more powerful The Veil is.
β¨ The more people know of this fantastical stage, the less powerful The Veil is.
β¨ This magical energy is constant throughout the planet.
β¨ Due to The Veil, a supernatural creature will never be spotted by a mundane, unless they are seeking to earn the mundane's attention, in some way.
β¨ Depending on the creature's appearance, their ability to blend in will vary drastically.
β¨ A seven-foot demon covered in scales would immediately shatter the barrier if they aimed to order a cup of coffee at Starbucks.
β¨ Meanwhile, a more human-like creature could easily slip in and out of human interaction, without much of an issue.
β¨ In essence, everything supernatural is entirely invisible to human senses, unless it actively provokes attention.
β¨ With this in mind, a battle between supernaturals could occur in broad daylight, in the middle of town square, without anyone seeing it.
β¨ This would assume that no mundane person is in any way affected by the battle, and as such, would disregard the clashing of swords as if a passing breeze.
β¨ However, interaction with the environment will weaken The Veil, and too much of this will eventually shatter the barrier, allowing view of the scenario at hand, for those present.
β¨ The Veil repairs itself after the conclusion of a scene, rendering the supernatural entity invisible once more.
β¨ This is what has lead to many 'bumps in the night', and peoples' so-called, 'imagination'.
β¨ The less people know about the supernatural world, the more powerful The Veil is.
β¨ The more people know of this fantastical stage, the less powerful The Veil is.
Behavior
π± Be mature.
π± Communication is the golden road to success, don't be afraid to express yourself.
π± Be civil when you express yourself.
π± A polite approach will take you far.
π± Don't be passive aggressive.
π± If you have a problem with another player, take it up with me. There is no use in crowding someone.
π± I personally do not care how inflammatory someone is, but to make it pleasant for everyone, don't actively try to push any buttons.
Responsibilities
π± I am here every day.
π± I do not expect the same level of commitment from others, but I do expect weekly attendance.
π± If your last IC post was seven (7) days ago, I will scratch you from the RP.
π± Anyone stuck in a scene for days, waiting for someone else, is welcome to write themselves out of it.
π± If you address your vacancy beforehand, you are welcome back whenever you're no longer busy.
Characters
π± I expect to see fully fledged characters submitted.
π± No WIPs in the OOC, please.
π± You are welcome to be as dark and gritty, or colorful and bombastic as you want.
π± You can tackle whatever taboo theme you want.
π± Your character can be as sexist, homophobic, racist, etc, as you want, as long as it actually fits their personality.
π± You can use whatever kind of picture, or lack thereof, that you want, be it drawn or real.
π± Write your character the way you're most comfortable, just keep the important bits there.
π± There are no aliens.
π± When you post your character, do so in hiders.
π± This is fantasy RP, and not a sci fi RP.
π± You cannot play a futuristic character, or something that would belong to a sci-fi setting.
π± The roleplay is purely urban fantasy, with everything that this entails.
π± Technology available to characters stretches only as far as the modern day of 2019 allows.
π± Potatoe π₯
Management
ποΈ GM
π·οΈ @Shard
ποΈ Co-Gm
π·οΈ @MsMorningstar
π± Be mature.
π± Communication is the golden road to success, don't be afraid to express yourself.
π± Be civil when you express yourself.
π± A polite approach will take you far.
π± Don't be passive aggressive.
π± If you have a problem with another player, take it up with me. There is no use in crowding someone.
π± I personally do not care how inflammatory someone is, but to make it pleasant for everyone, don't actively try to push any buttons.
Responsibilities
π± I am here every day.
π± I do not expect the same level of commitment from others, but I do expect weekly attendance.
π± If your last IC post was seven (7) days ago, I will scratch you from the RP.
π± Anyone stuck in a scene for days, waiting for someone else, is welcome to write themselves out of it.
π± If you address your vacancy beforehand, you are welcome back whenever you're no longer busy.
Characters
π± I expect to see fully fledged characters submitted.
π± No WIPs in the OOC, please.
π± You are welcome to be as dark and gritty, or colorful and bombastic as you want.
π± You can tackle whatever taboo theme you want.
π± Your character can be as sexist, homophobic, racist, etc, as you want, as long as it actually fits their personality.
π± You can use whatever kind of picture, or lack thereof, that you want, be it drawn or real.
π± Write your character the way you're most comfortable, just keep the important bits there.
π± There are no aliens.
π± When you post your character, do so in hiders.
π± This is fantasy RP, and not a sci fi RP.
π± You cannot play a futuristic character, or something that would belong to a sci-fi setting.
π± The roleplay is purely urban fantasy, with everything that this entails.
π± Technology available to characters stretches only as far as the modern day of 2019 allows.
π± Potatoe π₯
Management
ποΈ GM
π·οΈ @Shard
ποΈ Co-Gm
π·οΈ @MsMorningstar
βοΈ You never need to wait for me, or a Co-GM to progress the story.
βοΈ This roleplay is freeform, and you are able to pave your character's path without restrictions from me.
βοΈ If you want your character to tackle something bigger, run it by me or a Co-Gm, otherwise, go nuts.
βοΈ The key to this roleplay is character interaction and mission-fun-times.
βοΈ Overlaying plots, arcs, and main villains are nothing I am going to put emphasis on.
βοΈ However, players are more than welcome to come up with something, along with myself, which we can then introduce into the roleplay.
βοΈ This roleplay is freeform, and you are able to pave your character's path without restrictions from me.
βοΈ If you want your character to tackle something bigger, run it by me or a Co-Gm, otherwise, go nuts.
βοΈ The key to this roleplay is character interaction and mission-fun-times.
βοΈ Overlaying plots, arcs, and main villains are nothing I am going to put emphasis on.
βοΈ However, players are more than welcome to come up with something, along with myself, which we can then introduce into the roleplay.
Name
βοΈ The Nexus.
Power
βοΈ 0/10.
Abilities
βοΈ An all-purpose tool used to help students with their daily assignments.
βοΈ Shows missions, notifications, and other useful data.
βοΈ The Nexus is used to open portals in specific locations.
Location
βοΈ With every student.
Rarity
βοΈ Common.
Name
βοΈ Moonsilver Sword.
Power
βοΈ 2/10.
Abilities
βοΈ Made of blessed silver, the standard-issue swords at Nox Tenebrae are designed to be effective against most supernatural creatures.
Location
βοΈ Nox Armory.
Rarity
βοΈ Common
Name
βοΈ Moonsilver Bow.
βοΈ Moonsilver Arrows.
Power
βοΈ 2/10.
Abilities
βοΈ A silver bow, designed for lightweight, and dextrous use.
βοΈ The string of this bow has a small enchantment on it, making it much easier to pull the string back, without removing any of the velocity.
βοΈ Moonsilver Arrows are made from blessed silver, and some users of the arrows have enchantments on them.
Location
βοΈ Nox Armory.
Rarity
βοΈ Common.
Name
π Ventu'Ghazan.
π The First Agent.
π Child Of Nox.
Power
π ???
Abilities
π ???
π ???
π ???
π ???
π ???
Species
π Celestial Avatar.
Personality
π Steadfast.
π Calm.
π Professional.
π Open-minded.
Protocol
π Be respectful.
Subject
π Principal of Nox Tenebrae.
Name
π Lady Carmella Blackstone.
Power
π 8/10.
Abilities
π Incredible strength.
π Incredible speed.
π Incredible reflexes.
π Incredible endurance.
π Unsurpassed swordsmanship.
π Flexible teaching methods.
Species
π Elder Vampire.
Personality
π Regal.
π Motherly.
π Sweet.
π Calm.
π Authoritative.
Protocol
π Be active.
π Participate in classes.
π Blackstone will not bother with you if you half ass it.
Subject
π Martial combat.
π Swordsmanship.
Name
π Madame Revanna.
π Mama Revvy.
Power
π 6/10.
Abilities
π Master Artificer.
π Master Enchanter.
Species
π Human.
Personality
π Revanna embodies the concept of 'sweet grandmother'.
π Fun-loving.
π Happy-go-lucky.
Protocol
π Revanna loves creativity.
π Always try your hardest and she will make sure you surpass your goals.
Subject
π Enchanting.
π Artifice.
Name
π Chessire.
Power
π 9/10.
Abilities
π Mythical Magic.
Species
π Spirit.
Personality
π Impulsive.
π Mischevious.
π Hyperactive.
π Paradoxically lazy.
π Happy.
π Slightly insane.
Protocol
π Be quick, and have your wits about you.
π Chessire might have accidentally blown up a few students in the past.
Subject
π Advanced Spellcraft.
Revara, Eternal Wisdom
𧧠Revara is the mother of creatures from the aspect of Arcane.
Shree, The Night Sky
𧧠Shree is the mother of creatures from the aspect of Chaos.
Voloth, Endless Depths
𧧠Voloth is the father of creatures from the aspect of Harmony.
Anakloss, Heavens Revealed
𧧠Anakloss is the father of creatures from the aspect of Divinity.
Rin, Darkness Reign
𧧠Rin is the mother of creatures from the aspect of Necromancy.
Alavi, Nature's Embrace
𧧠Alavi is the mother of creatures from the aspect of Life.
Nycolo, Truth Spoken
𧧠Nycolo is the father of creatures from the aspect of Illusion.
Nim, Dream Arbiter
𧧠Nim is the mother of creatures from the aspect of Dreams.
Nox, Death's Gaze
𧧠Nox has not created any species, other than avatars of his will.
𧧠He maintains his position as executioner, impartial and cold.
Hex, Justice Ultima
𧧠Hex has not created any species either, and maintains her position as judge, impartial and just.