The concept is promising. However, we've already filled our human character slot, and since Imperial organizations don't like aliens, this character is going to have some problems. Still, I can see ways to make it work. Go ahead and give us your pitch.
I was thinking of making the character's flaw being their dogmatism. They were a true believer of the Empire before, and damnit they can't be wrong twice! They would be very hard headed and stubborn. Ah well, can always use that as a flaw later.
Perhaps the fact that the empire doesn't like non-humans would fit into the backstory? Could very easily have them been a 'leashed crook' sort of deal under a particular ISB agent (Who would be my character in the next part)? I like the idea of someone who is trying to use the Rebellion to get a new start in the new regime that it will bring on.
I was thinking of making the character's flaw being their dogmatism. They were a true believer of the Empire before, and damnit they can't be wrong twice! They would be very hard headed and stubborn. Ah well, can always use that as a flaw later.
Perhaps the fact that the empire doesn't like non-humans would fit into the backstory? Could very easily have them been a 'leashed crook' sort of deal under a particular ISB agent (Who would be my character in the next part)? I like the idea of someone who is trying to use the Rebellion to get a new start in the new regime that it will bring on.
The image above shows Ashti in her youth, back when she was a knight during the clone wars and still called Nerinni. Although she is a bit greyer around the cheeks these days she has managed to maintain the mighty physique the Cathar are known for through rigid training, something that is immediately noticeable. Also notable are a number of well-earned blaster burn scars across her abdomen and limbs, something normally hidden by clothes and armour.
Her combat wear doesn’t differ greatly from the normal green rebel fatigues, with the exception being a camo-cloak with hood common amongst forest-fighters. Amongst a squad she takes on the role of ammo and bits carrier so is also seen sporting a heavy pack and much-laden pockets
Out of combat she takes off the hood and gear, normally stripping back to her under-shirt provided she’s in the right company.
Background
Born in 54BBY Nerinni never really knew a life before the jedi order, and has never really investigated. She knows through rumour she was born to affluent senators on Coruscant but little else. She was inducted into the order at an early age during the height of their power and during peacetime, and as such was given an opportunity.
Most Cathar get shipped off to the Agricultral Corps and with good reason, as they struggle to master their 'savage' nature, but the Jedi council took a special case with young Nerinni. Whether it was an experiment or as a diplomatic chip against her parents will likely never be known, but she was given special and careful attention by various prominent Jedi masters of the time. It was a successful effort, even if she would be held back compared to her peers due to her difficulties.
She ascended to Padawn status under the tutelage of Master Laan Tik at the age of 14 and would learn from him as the seperatist conflict escalated. The pair of them would be shipped around the galaxy as tensions mounted to try and keep a failing republic together. It was a shock to most of the order when the council instigated the war on Geonosis and Nerinni would be recalled back to Coruscant. Laan Tik would be put in command of the 224th 'Mud Jumpers' Division of clones and sent swiftly to a flashpoint that would quickly spiral into 'The Battle of Mimban'.
Originally sent on an advisory role to train up a local garrison militia things quickly escalated. The 501st moved quickly to assist and Laan Tik sent his padawan away to search for further re-enforcement, backup that would come too late for Nerinni's master who would fall in battle before the first year of the clone wars was up. Nerinni would be promoted to Jedi Knight, General of the republic army, and given command of the Mud Jumpers and battlefield at the age of 32, though this would far from bring peace to the sector.
The Warstalkers, a mainly Trandoshan mercenary army lead by the notorious Oshka the Red, landed on Mimban and sowed terrible destruction wherever they went, claiming hundreds of clone and militia lives wherever they decided to operate, despite Nerinni's best attempts to handle the situation. Eventually The Warstalkers were withdrawn to other fronts, though the impact they made in the hearts and minds of the republicans in the rim needed to be addressed.
After a brief petition period Nerinni was given command of a new battlegroup built specifically to hunt the Warstalkers and aid republic forces where the mercenaries were present. The Task-Force, dubbed "The Core's Riposte," Consisted mainly of 224th 'Mud-Jumpers', given marine and vehicle support and training, persistent fleet support and a small detachment of Arc Troopers. The latter of which would prove invaluable, being the only non-Jedi members of the task force who had a chance of standing toe to toe with the Trandoshans.
The Senate's hopes were two-fold with this Task-Force. Firstly they hoped that just it's formation it would help bolster the morale of the rim, at least in the short-term, and secondly they hoped for quick results as they didn't believe mercenary's could stand up to a dedicated group of the republic's finest. The former expectation was well met, and everywhere 'The Riposte' went they would be well supported, but the latter proved much more difficult to attain.
It would take dozens of clone lives to take down even one Trandoshan, an problem exacerbated by the foe's natural regeneration rate meaning The Warstalkers would often be at full strength long before 'The Riposte' would ever be. It became obvious that Nerinni could not wear down the mercenary group, so instead she settled on shadowing them, thwarting them and awaiting a definitive strike where she could hopefully capture of kill their leader, Oshka, which in turn would likely dissolve the group.
And so the war raged on, The Core's Riposte and The Warstalkers developing a natural rivalry, claiming trophies from one-another, calling to each other by name and looking for members of the other unit on the battlefield. Oshka and Nerinni clashed several times across the conflict, gaining a new respect for the other every time they each had to limp away from the fight, and already planning for the next one.
Such battles include an ill fated ambush above Geonosis, which saw Oshka’s flagship hold off Nerinni’s fleet long enough for re-enforcements to arrive. Nerinni would learn patience from this engagement, it was clear she would not be able to outgun this mercenary. A hellish five month hunt through the sickeningly stagnant swamp-world of Felucia would prove noteworthy, where Nerinni doubts either side will ever have a clear body count. This would be Nerinni’s first face-to-face meeting with Oshka, where she would agree to allow the Warstalkers safe passage through the Republic blockade in exchange that they should never return to Felucia, an agreement both sides were grateful for.
Perhaps most instrumental in the pair’s conflict was a fleet action above Naboo. Nerinni had been operating in the area but was ignorant of any Warstalker involvement until Commando’s reported the mercenary clan’s iconography in the area. Taking weeks to refine such intel to a single area of operation she conducted a lightning strike against the CIS capital ship Every Hour with her Arc Troopers. The attack was bloody indeed, but in the end the enemy ship was crippled and many Warstalkers were captured or killed, though coercion and plea deals proved to be relatively ineffective confiscated equipment provided blueprints and security details that would prove invaluable come Nerinni’s next attack on The Blood Cannon. The captured Trandoshans trials were also highly publicised, providing a decent morale and funding boost to The Core’s Riposte
The ultimate clash would come with the decisive battle above Coruscant. Oshka's flagship, The Blood Cannon, would become immobilised towards the end of the conflict, allowing Nerinni a window of opportunity to board with support from many neighbouring ships. The two clashed once more, scoring devastating hits on one another and were she not supported by the force it is likely Nerinni would have fallen many times over. In the end, it was the ship that gave out before The legendary Trandoshan, a nearby transistor went critical and struck him unconscious. With the ship's reactor going critical the wounded Nerinni managed to secure and drag him to an escape pod, steering it down to the planet below. Mission accomplished.
The pod had ejected too far into the atmosphere, and suffered a hard landing in the underworld of Coruscant. The pair managed to come to an understanding and work together to get out of the situation they found themselves in. Nerinni would appeal in favour of Oshka when his trail was brought before the senate and he would help her escape, wounded as she was. The truce wasn't that spur of the moment as Oshka had stuck entirely to the republic's rules of engagement, much to the respect of the Jedi Knight, and Oshka had enough respect for Nerinni that he wasn't about to abandon a fellow soldier to Coruscanti gangers and the like. Oshka also had very little will to escape; he'd been captured alive and thus, according to Trandoshan religion, had forsaken all of his Jagganath points. His life's work up to this point had become meaningless.
Eventually the pair reached the surface, flagging down a clone escort to fly them to a more secure location. Upon realising they had been contacted by a Jedi the clones dispatched several gunships, and would have been wholly successful at eliminating Nerinni had Oshka not intervened, holding them off with his bare hands until he found a weapon. After a heated battle the pair managed to escape once more into the lower sector.
It wasn't long after that Nerinni received a transmission from the Jedi temple, informing surviving members of the order about recent events and to stay far away. She decided to let Oshka go free. Her respect for the Trandoshan, gratitude towards him saving her life earlier and relative powerlessness and want to bring him to trail meant the two parted on good terms that day though they would only meet fleetingly a few times after that.
Nerinni would change her name to Ashti not long after and work odd-jobs out in Hutt space, somewhere even the empire struggled to watch at all times. She'd do jobs like protection, muscle or even just manual labour to make ends meet and help keep her in fighting form. Despite the risk she knew possessing a lightsaber would pose to her, she kept it anyway, although she did modify it to look much more mundane; covering the identifying parts like the lens and emitter while also keeping a very similar looking grenade next to it.
The civil war would find Ashti with the destruction of Alderaan, an event so cataclysmic even many without Jedi training felt something. It would take several days for news of what had happened to filter through to Ashti but when it did she knew what must be done. Rebel recruitment was barely hidden in Hutt Space, and she would join up to fight the Empire before the year was up. She wouldn't be fighting as a Jedi this time, but she knew that she was doing the right thing by going to war.
After a few light engagements Ashti would be assigned as part of a new unit formed for the freshly promoted Lieutenant Cleo. Cleo had made a name for himself on Kashyyyk, freeing many scores of slaves from the Empire’s work-camps and claiming a fine service record in his time. The Cathar would be assigned to the planet and operation, a front that would build her faith in the rebellion since no cause can be considered ill-fated or evil when freeing slaves. Ashti felt a kinship with the Wookies and their simple way of life, she would quickly come to learn their language from freed slaves. This skill made her invaluable to the local Rebel cell, and she found herself moved to the now promoted again Captain Cleo’s command squad where she would serve with distinction for the rest of the war.
Ashti and Cleo built a respect for one another, being able to relate in many things. If she still had the appraising eye of a Jedi she would reckon Cleo would have made a fine student of the force, if only the order was still around to recruit him when he was young.
Ashti fought with Cleo across many guerrilla fronts, if not considered to be his right hand woman. With the destruction of the second Death Star Ashti expected to hang up her blaster and retire from conflict once everything settled down, and maybe investigate the propaganda that Luke Skywalker was a Jedi himself (as unbelievable as that was). As her tour of duty was coming to an end, however, her unit received orders to provide several hundred members as reinforcement to a semi-isolated resistance cell. This cell was the Scarlet Moons, who were relatively unhospitable to humans and didn't give a frak about your prior rebel rank. She gave the matter some consideration, but when she heard Captain Cleo was signing up her mind was set, one last tour before retirement…
Outlook and Motivation
Protector: Ashti sees herself as a guardian for civilians and soldiers with less experience than her, and will do what she can to help them even at personal sacrifice Striker: From fighting clankers to shinies Ashit tries as hard as she can to be the vital piece in every combat, whether that means holding a heavy-blaster nest for the rest of the force or charging head-down and vibroblade out. Diplomatic: Normally the first to offer to help, but rarely the first to engage in conversation. Ashti is often reserved and very neutral in disputes
Informant: It's no big secret Ashti is keeping the greater Rebel command briefed in the current goings on, and although this isn't too much of a big deal it certainly provides some tension with the higher ups Idealist: Ashti doesn’t know truly if this second republic will take or last, but she’ll do everything she can to make sure it has the opportunity to succeed.
Capabilities
Characteristics
BRAWN, Primary Characteristic: What Cathar are famous for Ashti provides in spades. Whether it’s hauling cannon and ammo or overpowering a foe with vibroblade. Ashti trains nearly daily to refine her body and core out of habit and it goes to show. Even as a female of the species her strength is comparable to the strongest of humans.
WILLPOWER, Secondary Characteristic: Even a blunted tool can strike true with a bit of luck. Jedi training has a way of conditioning the mind and body that lasts even without the touch of the force, and even after many years Ashti has a level of patience, endurance and tolerance that is well respected by any that know her.
Fluent Languages
Galactic Basic Huttese Catharese
Passing Languages Rodian Mimbanese Dosh Twiese Durese Umbarese Shyriiwook
Skills and Connections
Jedi Trained: Ashti is not totally blind to the ebb and flow of the force, nor have her powers totally waned. She can still wield a lightsaber if required and, should the force will it, reach out with her powers.
Veteran: Ashti fought in many of the major theatres in the clone wars, becoming particularly adept at countering ambush forces and enemy heavy infantry. This experience manifests itself most readily when it comes to positioning herself on a battlefield, striking the weak points of foes and remaining unshaken in the face of danger.
Heavy Weapons: Built like a Rancor with something to prove Ashti was a shoe in for this role, even with her advancing years. In the last few years since she joined the rebellion, she has operated anything from ship-to-ship batteries to anti-aircraft to missile launchers to infantry-borne blaster canons; the latter being her specialisation. She has a knack for setting up at just the right angles and has tutored more than a few of the Rebellion’s recruits in the past few years, earning her the callsign ‘Longtooth’ out of respect.
Flaws
Weak in the force: Though perhaps not especially considered to be a weakness for others, years out of practice combined with the Cathar’s savage nature has left Ashti on a level that could be considered lower than most padawans. Blocking blasters and sensing ambushes was something she could do back in the war, but certainly no longer. Her physique leaves her still quite a skilled duellist but not talented enough to stand toe to toe with another force-user for long at all.
Arrogant: When the bombs are falling and enemy fire raining it can be easy to forget you’re nearly thirty years away from your previous glory-days. Whether this means Ashti over-extends herself or tries to skip chain of command doesn’t matter; it’s a trait that’s likely to get someone hurt and maybe even killed
Inventory
Credits and Valuables
-250 credits kept on person
Clothing and Jewelry
-Rebel Fatigues -Dog-tags -Flak armour
Tools and Weapons
-Laser entrenching tool -2x Thermal Detonators -T-21 Light Repeating Blaster and enough ammunition to blow a new crater in this tiny moon -A short Vibroblade -Vibroknife -1 small metal tube that kind of looks like another grenade (nudge nudge)
Consumables
-Rations -Water -Small utility power-pack
Bags and Containers
-Large backpack, nestled over cloak
Misc
-A distinct lack of miscellaneous or personal effects
I've added the points previously mentioned, hopefully to a satisfactory level. Sorry this took so long! You know how it is, life is hell, etc.
Fantastic, @The Fated Fallen. You got all the points I asked for. Ashti has my approval, and once @Zoey White gives it a pass, you add her to the roster!
Fantastic, @The Fated Fallen. You got all the points I asked for. Ashti has my approval, and once @Zoey White gives it a pass, you add her to the roster!
I'll just remove the WIP tags, sorry it took so long!
Okay, finally got this character in a place I am happy with, how does this look?
Zed'kije
5'11" | 150 | 27 | Twi'lek
Homeworld: Ryloth
Rank and Position: Private
Callsign: Arrow
Profile
Appearance
Zed'kije typically carries herself upright and stiff when on duty, but she becomes just as lively as the rest of her colleagues when she relaxes. Her clothing is often wrinkled or stained by grease, if otherwise as clean as one could expect a soldier in her situation to be. While her natural beauty is undeniable, it is also clear her stressful past weighs on her, her skin paler than a normal Twi'lek's, and her lekku worryingly thin. Bags under eyes make it look as if she is constantly in need of a nap, though her eyes are bright and alert.
Background
Zed'kije never knew a time where her home planet did not have a foreign power. Born shortly before the end of the Clone Wars, she's only known the Empire, she grew up in her parent's workshop, watching and eventually helping him maintain a variety of drones and other computerized systems. Taking after her parents, she soon proved a natural tinkerer and programmer.
For years her family did their best to keep their head as the Free Ryloth movement and the Empire clashed. The failed attempt on Palpatine and Vader's life; the stationing and later hijacking of a Qusar carrier-cruiser; and simple strengthening of the Rebel Alliance all led to escalations of the Imperial crackdowns
However it was events on the far side of the known Galaxy that shattered the delicate status quo of Zed's life. The sudden destruction of Alderaan and equally stunning destruction of the Death Star at Yavin the led to ISB agent Thallia Dhruv arresting her family in a wider sweep for Rebel sympathizers, betrayed by confessions from captured Free Ryloth fighters.
Zed begged Dhruv for clemency, but as clear Rebel supporters her family would be executed with almost no delay. However Zed struck up a deal with Dhruv: She would serve the agent, in any capacity she could, for her Family's life. Recognizing an asset when she saw one, Dhruv accepted. And so started Zed's servitude, comforted by the knowledge that her family was still alive.
Several years passed. Dhruv kept her end of the deal up, passing along a weekly correspondence from Zed's parents. And Zed kept up her end of the deal, acting as Dhruv's servant and personal slicer. Extracting records from drones, cracking Rebel encryption, and spying on other Imperials (among other tasks) meant that dozens of people were damned to the mechanization of the ISB apparatus. But at least the letters came. Dragged from one end of the Galaxy and back over and over, the letters from home arrived like clockwork, detailing her family's lives as slaves at the Yaga Minor shipyards.
The problem arose when Zed learned of a slave uprising on Yaga Minor. Details were scarce, but what she did know was that her parent’s letter arrived at the same time the news flash reached Dhruv, and it mentioned nothing of an uprising. While the next letter did mention it, the seed of doubt had been planted. Working up the nerve, she secretly accessed Dhruv’s datapad to learn more, and to her confusion found several weeks worth of letters already generated and ready to be ‘sent’. Digging deeper she received a gut punch. Her family had been executed on Ryloth shortly after they left the planet. With the wind taken out of her, she covered her tracks, and worked on a way to escape at first opportunity.
It took only a few weeks before such a chance was forced onto her. The Emperor’s death soon made it clear just how fragile the Empire’s unity was. Dhruv had only recently been transferred to the Dynali sector aboard the Tartan class frigate Dawn Ray, and was still in orbit around Ord Thoden when the local Moff recalled the Dawn Ray to his flagship. Realizing that this would likely be the last time she would be close to being able to escape, grabbed her few belongings and made her way to the escape pods, relying on the co motion of the imminent hyperspace jump to distract the crew. Unfortunately Dhruv was waiting for her. She knew that Zed had figured out what happened to her parents, and was ready to kill Zed before she escaped with what she knew. In the short but intense fight that followed, Zed managed to wrestle Dhruv’s blaster pistol away, and shot her in the chest. With Dhruv on the ground with a sucking chest wound, Zed grabbed the agent's datapad, climbed into a pod, and launched, relying on the automated systems to take her down to the planet as the Dawn Ray jumped into hyperspace.
The Scarlet Moon was the first to find her escape pod, and was quite eager to capture an Imperial. To their surprise a Twi’lek came out of the pod wearing the uniform of an Imperial technician, hands in the air. Relieved to be found by the right side, she was more than cooperative, and taken back to the squad’s commander. The wealth of information on the datapad helped convince them to let her join up with the Scarlet Moon, and to this day she remains a dedicated, if still relatively green, member of the organization.
Outlook and Motivation
Spite and Regret. These two factors drive Zed. Had she known that her family were going to be killed either way, she would've chosen to die alongside them. Now, in her mind, she has blood on her hands. She knows exactly what the Empire did to the being she helped expose. Sometimes she could hear them screaming in the interrogation chambers. Sometimes she saw them being exectured in side alleys. All of them were there because she fed the ISB the information. Now, she wants to see the ISB and everything it stood for to burn, and hopefully make up for her past sins.
Capabilities
Characteristics
Intellect Presence
Language(s)
Twi'leki Galactic Standard Basic Binary
Skills and Connections
Charming: While never her main duty, it was common for Zed to entertain Dhruv's guests, or otherwise be arm candy for various beings. Additionally, being an alien in a notoriously xenophobic organization meant having to be able to diffuse and deflect situations.
Slicing: Zed has a lifetime of slicing under her belt, with practical experience with military encryption. She can get into almost any system given enough time.
Technician: Zed grew up handing her parents tools and helping them repair all manner of devices, from droids to speeders. She is good with maintaining and repairing machines, especially electronics.
Flaws
Worrier, not a Warrior: Years of being an accessory to the Empire's worst practices, and the intense scrutiny it brought, have made Zed incredibly meticulous. While manageable in a controlled setting, it can become an issue when 'good enough' calls for speed more than perfection.
"Traitor": The fact that Zed still uses plenty of classically Imperial equipment, her past helping the ISB, and the conveniently unverifiable story of her 'escape', is enough to leave many distrustful of her actual loyalties. This is a driving factor behind her still being a Private despite her qualifying for promotion
Inventory
Credits and Valuables
10 Credits
Clothing and Jewelry
Synthleather jacket, Grey undershirt, pants, Combat boots Padded finger-less gloves Goggles with built in display and glare reduction
Tools and Weapons
Imperial Army Armor Chest-piece: Her only piece of armor, taken off a dead soldier soon after joining Scarlet moon. The typical rank badge has been replaced with a crudely painted Scarlet Moon Insignia.
E-11 Rifle: Looted from the same soldier as her armor, this standard issue Imperial blaster rifle has a glow rod and a sling
RK-3 Pistol: Standard officer's sidearm in the Empire. This is the same one she shot Thallia Dhruv with. Otherwise identical to every other example that's rolled off the line in the last few years
Datapad: The bread and butter of a slicer, it's kept in a hard sided plastic case, along with cables that let it connect to most common interfaces
Toolkit: Contains all the screwdrivers, wrenches, pliers, and wirecutters any good technician could need in the field, except for a fusion cutter.
Consumables
Extra gas for E-11 and RK-3 Canteen of Water Food Bars
Bags and Containers
Backpack: A typical bag used by Imperial soldiers on leave Utility Belt: Has several pouches that keep smaller items accessible and in place Pistol Holster
Edit: added Binary to her languages, forgot it in the C&P job I had from my notepad
I just realized my backstory caused a bit of an issue continuity wise for airs Thorne. It says Zed landed on it and was found by Moon soldiers, but the RP is about to start with Moon invading them?
@redbaron1234 Huh, I guess I didn't make that connection. I guess you could just change the name of the planet from Ord Thorden to something else, good catch.
edit: we do have a discord, let me look for the link
Mainly changed where she was found by the Scarlet Moon, fixed some typos, and gave her the ability to speak Binary
Zed'kije
5'11" | 150 | 27 | Twi'lek
Homeworld: Ryloth
Rank and Position: Private
Callsign: Arrow
Profile
Appearance
Zed'kije typically carries herself upright and stiff when on duty, but she becomes just as lively as the rest of her colleagues when she relaxes. Her clothing is often wrinkled or stained by grease, if otherwise as clean as one could expect a soldier in her situation to be. While her natural beauty is undeniable, it is also clear her stressful past weighs on her, her skin paler than a normal Twi'lek's, and her lekku worryingly thin. Bags under eyes make it look as if she is constantly in need of a nap, though her eyes are bright and alert.
Background
Zed'kije never knew a time where her home planet did not have a foreign power. Born shortly before the end of the Clone Wars, she's only known the Empire, she grew up in her parent's workshop, watching and eventually helping him maintain a variety of drones and other computerized systems. Taking after her parents, she soon proved a natural tinkerer and programmer.
For years her family did their best to keep their heads down as the Free Ryloth movement and the Empire clashed. The failed attempt on Palpatine and Vader's life; the stationing and later hijacking of a Qusar carrier-cruiser; and simple strengthening of the Rebel Alliance all led to escalations of the Imperial crackdowns
However it was events on the far side of the known Galaxy that shattered the delicate status quo of Zed's life. The sudden destruction of Alderaan and equally stunning destruction of the Death Star at Yavin the led to ISB agent Thallia Dhruv arresting her family in a wider sweep for Rebel sympathizers, betrayed by confessions from captured Free Ryloth fighters.
Zed begged Dhruv for clemency, but as clear Rebel supporters her family would be executed with almost no delay. However Zed struck up a deal with Dhruv: She would serve the agent, in any capacity she could, for her Family's life. Recognizing an asset when she saw one, Dhruv accepted. And so started Zed's servitude, comforted by the knowledge that her family was still alive.
Several years passed. Dhruv kept her end of the deal up, passing along a weekly letter from Zed's parents. Zed kept up her end of the deal, acting as Dhruv's servant and personal slicer. Extracting records from drones, cracking Rebel encryption, and spying on other Imperials (among other tasks) meant that dozens of people were damned to the mechanization of the ISB apparatus. But at least the letters came. Dragged from one end of the Galaxy and back over and over, the letters arrived like clockwork, detailing her family's life as slaves at the Yaga Minor shipyards.
The problem arose when Zed learned of a slave uprising on Yaga Minor. Details were scarce, but what she did know was that her parent’s letter arrived at the same time the news flash reached Dhruv, and it mentioned nothing of an uprising. While the next letter did mention it, the seed of doubt had been planted. Working up the nerve, she secretly accessed Dhruv’s datapad to learn more, and to her confusion found several weeks worth of letters already generated and ready to be ‘sent’. Digging deeper she received a gut punch. Her family had been executed on Ryloth shortly after they left the planet. With the wind taken out of her, she covered her tracks, and worked on a way to escape at first opportunity.
It took only a few weeks before such a chance was forced onto her. The Emperor’s death soon made it clear just how fragile the Empire’s unity was. Dhruv had only recently been transferred to the Dynali sector aboard the Tartan class frigate Dawn Ray. They were on the way to Taspir II to investigate reports of a Scarlet Moon cell when the local Moff recalled the Dawn Ray to his flagship. Realizing this would be the last time she would be close to being able to escape,Zed grabbed her few belongings and made her way to the escape pods, relying on the commotion of the imminent hyperspace jump to distract the crew. Unfortunately Dhruv was waiting for her. She knew that Zed had figured out what happened to her parents, and was ready to kill Zed before she escaped with what she knew. In the short but intense fight that followed, Zed managed to wrestle Dhruv’s blaster pistol away, and shot her in the chest. With Dhruv on the ground with a sucking chest wound, Zed grabbed the agent's datapad, climbed into a pod, and launched, relying on the automated systems to take her down to the planet as the Dawn Ray jumped into hyperspace.
The Scarlet Moon was the first to find her escape pod, and was quite eager to capture an Imperial. To their surprise a Twi’lek came out of the pod wearing the uniform of an Imperial technician, hands in the air. Relieved to be found by the right side, she was more than cooperative, and taken back to the squad’s commander. The wealth of information on the datapad helped convince them to let her join up with the Scarlet Moon, and to this day she remains a dedicated, if still relatively green, member of the organization.
Outlook and Motivation
Spite and Regret. These two factors drive Zed. Had she known that her family were going to be killed either way, she would've chosen to die alongside them. Now, in her mind, she has blood on her hands. She knows exactly what the Empire did to the being she helped expose. Sometimes she could hear them screaming in the interrogation chambers. Sometimes she saw them being exectured in side alleys. All of them were there because she fed the ISB the information. Now, she wants to see the ISB and everything it stood for to burn, and hopefully make up for her past sins.
Capabilities
Characteristics
Intellect Presence
Language(s)
Twi'leki Galactic Standard Basic Binary
Skills and Connections
Charming: While never her main duty, it was common for Zed to entertain Dhruv's guests, or otherwise be arm candy for various beings. Additionally, being an alien in a notoriously xenophobic organization meant having to be able to diffuse and deflect situations.
Slicing: Zed has a lifetime of slicing under her belt, with practical experience with military encryption. She can get into almost any system given enough time.
Technician: Zed grew up handing her parents tools and helping them repair all manner of devices, from droids to speeders. She is good with maintaining and repairing machines, especially electronics.
Flaws
Worrier, not a Warrior: Years of being an accessory to the Empire's worst practices, and the intense scrutiny it brought, have made Zed incredibly meticulous. While manageable in a controlled setting, it can become an issue when 'good enough' calls for speed more than perfection.
"Traitor": The fact that Zed still uses plenty of classically Imperial equipment, her past helping the ISB, and the conveniently unverifiable story of her 'escape', is enough to leave many distrustful of her actual loyalties. This is a driving factor behind her still being a Private despite her qualifying for promotion
Inventory
Credits and Valuables
10 Credits
Clothing and Jewelry
Synthleather jacket, Grey undershirt, pants, Combat boots Padded finger-less gloves Goggles with built in display and glare reduction
Tools and Weapons
Imperial Army Armor Chest-piece: Her only piece of armor, taken off a dead soldier soon after joining Scarlet moon. The typical rank badge has been replaced with a crudely painted Scarlet Moon Insignia.
E-11 Rifle: Looted from the same soldier as her armor, this standard issue Imperial blaster rifle has a glow rod and a sling
RK-3 Pistol: Standard officer's sidearm in the Empire. This is the same one she shot Thallia Dhruv with. Otherwise identical to every other example that's rolled off the line in the last few years
Datapad: The bread and butter of a slicer, it's kept in a hard sided plastic case, along with cables that let it connect to most common interfaces
Toolkit: Contains all the screwdrivers, wrenches, pliers, and wirecutters any good technician could need in the field, except for a fusion cutter.
Consumables
Extra reloads for E-11 and RK-3 Canteen of Water Food Bars
Bags and Containers
Backpack: A typical bag used by Imperial soldiers on leave Utility Belt: Has several pouches that keep smaller items accessible and in place Pistol Holster
Here's the insignia for each rank. Also added this to the ranks hider in databank.
Enlisted troops wear their insignias in the form of coarseweave patches nano-sewn onto uniforms, while commissioned officer insignias are magnetic buttons attached to rank plaques. Depending on the wearer's species, their insignia may be worn on the chest or shoulder of their uniform.