It all began in China, in Qingqing City.
There was news that a baby that gave off light was born. Ever since then, superpowers were discovered in various places and time passed without the cause being identified.
Before we knew it, the supernatural became normal, and dreams became reality. The world has become a superhuman society, and about 80% of the world's population now has some kind of special trait.
In this world swirling with chaos the profession that everyone once dreamed about and admired came into the limelight.
That profession, was the profession of heroes.
Congratulations future hero! You have been chosen as one of the elite few to join the esteemed Hero Track at UA! Your outstanding drive and talent has gotten you this far, but now the real work starts. You will be pushed, tested to your breaking point in the most strenuous ways to make you the best hero you can be! So get ready, because your next adventure is about to begin!
So yeah, I totally want to do a My Hero Academia roleplay even though I'm not very experienced in running a roleplay solely by myself. That being said I will take any and all help in getting this going and keeping it going. Any and all advice is welcome! I don't really have much of a plot aside from students trying to become heroes. I really just wanted to play a younger newer hero in training because the character growth is a beautiful thing to me plus I love the plot idea as cliche as that is.
So it's pretty simple but I'm hoping to get some interest. I have a rough outline for a characyer sheet which I'll put below and it can be tweaked as need be. I also have no problem adding more depth and stuff the the very basic plot line I have. We have some wiggle room here. So I'm looking for about five-ish people to join me in this hopefully.
Full Name:
Hero Name:
Gender:
Appearance:
Age:
Class:
Quirk:
Strengths:
Weaknesses:
Personality:
History/Bio:
e ̙̻̻̓̂͗r̜͇ r̗̙̆ͧͪͅ ǒ̈́̒ r͙̘̻
King Eternal was a wildfire that ignited over night and spread to the far reaches of the city. King quickly made a name for themself displaying extraordinary feats of power and control. Though despite their high degree of capability the government demanded they not commit heroic acts without a license. King happily agreed and decided on attending UA to achieve their certifications. With King's wild degree of proficiency over their powers they quickly established themself as on par with pro heroes. But they kept to their word and attended all four years and easily earned their certification.
||| Full Name
||| Hero Name
||| Appearance
||| Age
||| Class
||| Quirk
||| Strengths
||| Weaknesses
||| Personality
||| History
Name: Sore Ikeda
Age: 15
Class: 1-A
Quirk: Smoke Breath – This Quirk allows Sora to exhale a large cloud of smoke which is similar to that created by a wood fire in constitution, allowing him to create large smokescreens. Sora himself is able to breathe normally even in the thickest parts of these clouds, though he is still as blinded by it as anyone else.
He passed the entrance exam mostly by using his smoke to block the robots sensors and running or hiding before they found a way out of the cloud or figured out how to disperse it. He survived the full 30 minutes despite being found multiple times.
Name: Chouko
Personality Traits: Weird, Absent-minded, Whimsical, Curious, Cruel
Quirk: Butterfly Masquerade
Can change small, inanimate objects into butterflies and direct them to flutter towards different areas. The butterflies remain a constant size, regardless of the size of the object that they are made of.
Name: Yua
Personality Traits: Chill, Trendy, DYI-friendly, Coy, Realistic
Quirk: Dowsing Rods
Horns on her head have some sort of super-touch, allowing her to map out the area around her by sensing vibrations in the air. Her spatial awareness is accurate up to a distance of three hundred meters if she does her best. If she does a handstand, she can sense subterranean shenanigans too.
Name: Saori
Personality Traits: Motherly, Stylish, Mature, Anxious, Self-Conscious
Quirk: Ventriloquist
By holding her breath, she can make other people say what she's thinking whilst temporarily stopping them in place. People used as her mouthpiece will be aware that they said something, but will not be aware of what they said.
Name: Duke
Personality Traits: Brash, Crude, Honest, Stubborn, Hot-headed
Quirk: Power Loan
Can borrow physical strength from his 'future' to empower himself in the present. This can take the form of either making himself exhausted for one day, or moderately tired over the course of the next week, depending on how he wants to borrow from his future self.
Name: Yasu
Personality Traits: Baller AF, Focused, Optimistic, Thrifty, Rebellious
Quirk: Controlled Contact
Manipulates the friction coeffecient of their body, allowing them to slip and slide or hold on tight depending on what they want. Vaguely applies to their clothing as well, for some odd reason.
Name: Hideki
Personality Traits: Smug, Prankster, Chaotic, Humorous, Lazy
Quirk: Self-Magnetism
Allows him to attract objects towards or repel objects away in relation to himself with the anchor point being the heavier object.
Name: Kyou Suika
Age: 37
Hero Name: Tyrant King
Quirk: Dinosaur
He can do everything a dinosaur can do. Which admittedly isn't all that much, because it generally only gives him enhanced senses, physique, and regeneration, but he makes do. As Tyrant King, Kyou was largely a popular, but also unimpressive hero, his Quirk unable to make him stand out from the vast majority of other physically powerful heroes. Popularity didn't translate into career success, after all, but interaction with all the children who thought he was super cool gave this dinosaur dad the idea that maybe he could try teaching instead.
He needed a more stable income too; his wife was expected to deliver soon. Ten years later, his teaching credentials and success with students had found him offered a new position in UA. He took it, of course, even though he had reservations teaching kiddos how to be heroes when, y'know, his own career was merely youthful excess. After all, UA paid well. Couldn't look down on a school that spent millions on disposable robot warriors every year, yeah?
Name: Hiroto Takada
Hero Name: Jetstream (Retired)
Age: 24
Quirk: Air Raid – This Quirk allows Hiroto to release air from his hands and feet, either as a constant stream or as a concentrated burst of pressurised air. The streams of air coming from his feet are strong enough to lift him off of the ground and the pressurised bursts have enough recoil to propel him into the air. As a hero Hiroto’s Quirk used to give him superior agility compared to most of the villains he fought while also letting him attack from range or up close.
He was seen as a promising newcomer and a rising star that would soon be counted among the top heroes of Japan. Unfortunately, after being badly injured by a villain Hiroto was forced to retire at a young age and is now confined to a wheelchair; he can no longer channel his Quirk through his legs. He has since taken up a job as a teacher at U.A., the school he graduated from not too long ago, and is now the homeroom teacher for class 1-B.
Filler Arc:
A villain known as Mega Drain is on the rise, targeting anyone with a quirk. Using a quirk of his own, one that allows him to drain a person's quirk slowly over time with the wraps attached to his body. If a person manages to be drained for long enough, and they'll find themselves quirkless for good. Mega Drain is determined to both spread fear and make the world quirkless once more, but for what reasons? How is the world going to react to this new villain? Will the heroes be able to stop him?
Name: Senyo Suragawa
Age: 33
Quirk: Drain-
User can drain an opponent's stamina and quirk abilities simply by wrapping them up in the wraps coming from his body. He has to have them wrapped for a duration of time though, at least for fifteen seconds straight before any draining can happen. This process is broken however, if the connections between the wraps and the victim is broken.
°He can also only drain one person at a time completely or a few people a little bit for a shorter period of time.
°He can succumb to internal bleeding if he uses it too much.
°He can permanently removes a person's quirk if he can continuously keep them wrapped in his wraps for two hours straight, but it's a lengthy and arduous process that wears on his body greatly. He can only do it once a day.
°The wraps can also be used for mobility and combat, the drain is only activated when done so manually by the user.
The Discord!:
https://discord.gg/a5mQrwv
Current Waiting List:
KiwiTime
Zelosse
RC3
There was news that a baby that gave off light was born. Ever since then, superpowers were discovered in various places and time passed without the cause being identified.
Before we knew it, the supernatural became normal, and dreams became reality. The world has become a superhuman society, and about 80% of the world's population now has some kind of special trait.
In this world swirling with chaos the profession that everyone once dreamed about and admired came into the limelight.
That profession, was the profession of heroes.
Congratulations future hero! You have been chosen as one of the elite few to join the esteemed Hero Track at UA! Your outstanding drive and talent has gotten you this far, but now the real work starts. You will be pushed, tested to your breaking point in the most strenuous ways to make you the best hero you can be! So get ready, because your next adventure is about to begin!
So yeah, I totally want to do a My Hero Academia roleplay even though I'm not very experienced in running a roleplay solely by myself. That being said I will take any and all help in getting this going and keeping it going. Any and all advice is welcome! I don't really have much of a plot aside from students trying to become heroes. I really just wanted to play a younger newer hero in training because the character growth is a beautiful thing to me plus I love the plot idea as cliche as that is.
So it's pretty simple but I'm hoping to get some interest. I have a rough outline for a characyer sheet which I'll put below and it can be tweaked as need be. I also have no problem adding more depth and stuff the the very basic plot line I have. We have some wiggle room here. So I'm looking for about five-ish people to join me in this hopefully.
Full Name:
Hero Name:
Appearance:
Age:
Class: (Will be 1-A for all characters)
Quirk:
Strengths:
Weaknesses:
Personality:
History/Bio:
Hero Name:
Appearance:
Age:
Class: (Will be 1-A for all characters)
Quirk:
Strengths:
Weaknesses:
Personality:
History/Bio:
Full Name:
e̳̺ r̠̟͓ ̆́̈r̜̪̬̂̄͌ ̃͆o ̳̹̝͋ͨͨr̳̰͕̂͗ͫ
Hero Name:
King Eternal. Or simply "King".
Gender:
Androgynous - While King is often questioned on their gender they always answer with "Justice has no Gender." And their voice is a mix of either soft effeminate young male or a little deeper voiced young woman; so that isn't really a telltale for the question.
Appearance:
Despite their standing at #1 hero King holds a rather unassuming figure. They stands at about 5'7", though their shoes have a slight heel giving them maybe an inch or two of height. Their weight is completely unknown as they don't divulge the details, though in appearance they seem rather scrawny and lanky looking despite their many layers of clothing. Also their face has never been seen, always wearing a full mask at all times; and the mask seeming unbreakable.
Age:
eͦ̓ ̆̍ͩrͮ ̬̪̘̅ͭ̓r͗̅ ͚͉oͫͦ r͍͚
Class:
Class 1-A (Former) // #1 Pro Hero (Current)
Quirk:
eͦ̓ ̆̍ͩrͮ ̬̪̘̅ͭ̓r͗̅ ͚͉oͫͦ r͍͚ -
While the full extent of King Eternal's Quirk is unknown, here is what is known/theorized.
Reality Warp - The public affectionately calls King's quirk as 'Reality Warping'. Them seemingly able to create items from thin air and made of a pitch black material; so blackly colored they appear as disrupting the light around the creations. And the extent of this ability is seeming limitless and without restriction. Often seen creating floating blades that he freely and uniquely manipulates though they have created obscenely large constructs and figures that King can freely and near instantaneously reshape and resize and manipulate in the air.
Super Human - Despite King's small figure their body is surprisingly resilient and packs a metric f&%# ton of a punch. But their true strength is in their raw, blinding speed. King seemingly able to blink out of view and appear nearly a mile away within the span of a few microseconds. Making the fact their body is incredibly sturdy hardly an issue given the fact someone would need to be able to actually hit them.
Super Human Senses - King has been remarked as incredibly aware of their surroundings, to a frightening degree. Though some have remarked King doesn't seem to have a sense of smell. Though others would argue that wasn't the case and that they simply ignored the fact the area stunk to high heaven / their mask defuses any airborne toxin.
While the full extent of King Eternal's Quirk is unknown, here is what is known/theorized.
Reality Warp - The public affectionately calls King's quirk as 'Reality Warping'. Them seemingly able to create items from thin air and made of a pitch black material; so blackly colored they appear as disrupting the light around the creations. And the extent of this ability is seeming limitless and without restriction. Often seen creating floating blades that he freely and uniquely manipulates though they have created obscenely large constructs and figures that King can freely and near instantaneously reshape and resize and manipulate in the air.
Super Human - Despite King's small figure their body is surprisingly resilient and packs a metric f&%# ton of a punch. But their true strength is in their raw, blinding speed. King seemingly able to blink out of view and appear nearly a mile away within the span of a few microseconds. Making the fact their body is incredibly sturdy hardly an issue given the fact someone would need to be able to actually hit them.
Super Human Senses - King has been remarked as incredibly aware of their surroundings, to a frightening degree. Though some have remarked King doesn't seem to have a sense of smell. Though others would argue that wasn't the case and that they simply ignored the fact the area stunk to high heaven / their mask defuses any airborne toxin.
Strengths:
Speed, near instantaneous item creation, Heightened Senses, durability, and strength. In that order.
Weaknesses:
e̹ͮ r ̤͂r͐ͮ ̠ͧo̼ ͓͇r͌
Spice Girls.
Spice Girls.
Personality:
Goofy-God Archetype.
History/Bio:
Early Years
e ̙̻̻̓̂͗r̜͇ r̗̙̆ͧͪͅ ǒ̈́̒ r͙̘̻
Appearance into the world
King Eternal was a wildfire that ignited over night and spread to the far reaches of the city. King quickly made a name for themself displaying extraordinary feats of power and control. Though despite their high degree of capability the government demanded they not commit heroic acts without a license. King happily agreed and decided on attending UA to achieve their certifications. With King's wild degree of proficiency over their powers they quickly established themself as on par with pro heroes. But they kept to their word and attended all four years and easily earned their certification.
Name: Ayami Daito
Personality: Bubbly, Positive, Compassionate, Whimsical, Loves "Cute" things
Quirk: Crystal Wings -- the user can form wings on her back made of liquid crystal that she can use for flight. She can also shoot small shards from them as attacks. The user cannot shoot more than five shards out of wings without them breaking from too much use. The user can also not use her wings for more than five minutes at a time consecutively or it can cause back problems to her muscles.
Personality: Bubbly, Positive, Compassionate, Whimsical, Loves "Cute" things
Quirk: Crystal Wings -- the user can form wings on her back made of liquid crystal that she can use for flight. She can also shoot small shards from them as attacks. The user cannot shoot more than five shards out of wings without them breaking from too much use. The user can also not use her wings for more than five minutes at a time consecutively or it can cause back problems to her muscles.
Name: Ren Sakimora
Personality: Prankster, Oblivious, Obnoxious, Courageous, Kinda Dumb
Quirk: Diamond Skin-- user can cover their body in a layer of diamond, making them extremely durable and a hard-hitter, overuse of this quirk can cause cracking to the skin, and major skin damage.
Personality: Prankster, Oblivious, Obnoxious, Courageous, Kinda Dumb
Quirk: Diamond Skin-- user can cover their body in a layer of diamond, making them extremely durable and a hard-hitter, overuse of this quirk can cause cracking to the skin, and major skin damage.
M o m i j i
||| Full Name
Ueno Momiji
上野紅葉
上野紅葉
||| Hero Name
Origami
||| Appearance
Standing at 4'11" with an incredibly small build, Momiji has a rather... individual appearance. Her hair is cut short and dyed a pastel lavender. A layer of her natural black hair is visible at the back of her head. She wears a set of large and round wireframe glasses and has numerous adornments. Flower earrings, a flowery choker, and gray painted nails are usual additions to her fashion. Her sense of fashion is rather unique. Rather than any wearing normal fashion, she tends to go for the more unique and special articles of clothing. Large robes, cut up hoodies, and everything in between. Her only rule is comfort.
||| Age
15
||| Class
1-A
||| Quirk
Paper Control
Momiji is able to freely control paper. She can fold paper without touching it, fuse paper together, and freely move it at high velocity. While she can empower paper to some extent, her paper is unable to become more reinforced than card stock. As long as she empowers a piece of paper, she has a sixth sense about the paper's current state, meaning she's able to feel what happens to her creations even if she's far away from it. She can't make paper out of nothing. In order to use her power, she has to have paper with her. Her power has a considerable range, but she's limited to what she can see and the environment she uses her power in.
Momiji is able to freely control paper. She can fold paper without touching it, fuse paper together, and freely move it at high velocity. While she can empower paper to some extent, her paper is unable to become more reinforced than card stock. As long as she empowers a piece of paper, she has a sixth sense about the paper's current state, meaning she's able to feel what happens to her creations even if she's far away from it. She can't make paper out of nothing. In order to use her power, she has to have paper with her. Her power has a considerable range, but she's limited to what she can see and the environment she uses her power in.
||| Strengths
Momiji's greatest strengths are the range and versatility of her quirk. Because she can freely control paper, she can unleash flurries of paper blades upon distant objects, create complex objects quickly, and act without much penalties to her endurance. The force of her paper is actually rather incredible. She can launch nearby paper projectiles at the speed of a recurve bow, though unless her object is aerodynamic, speed would quickly be lost.
||| Weaknesses
For contrast, her greatest weaknesses are also related to paper. Even though she can reinforce paper to some extent, she's still gimped by the natural weaknesses of paper. Water and fire both crush her ability to control paper. Fire easily eats through her material and water makes her paper almost impossible to control, save for rolling it along the ground as one big, gross, and messy blob. Wind, and by extension the environment, affects how well her paper can fly. If it's too windy out, her objects are quickly knocked off target. The most drastic of her weaknesses, however, is the fact that she just wields paper. Paper is not the strongest material to use. As a result, Momiji is forced to use a strategy of death by a thousand cuts; also known as engaging in a war of attrition. She's also limited by the amount of paper is nearby.
||| Personality
Momiji is a bit of a listless person. She could best be described as subdued; never too emotional or passionate about any topic. Despite this, she has a rather stringent sense of duty and justice as a result of her upbringing. She has a very rigid idea of what's right and refuses to deviate from it. While she isn't a super genius, her traditional intelligence is rather high. She's able to understand advanced concepts much faster than her contemporaries and easily scores almost perfect marks in every test. Despite this intelligence, her social skills are considerably less up to snuff. As most people would say, talking to her is like talking to an alien that is trying to blend in. Her words are often stilted and overloading with meaning. She dwells too much on the reasoning behind word choice so much that a simple phrase such as 'hello' may take her a considerable amount of time to say. Her primary interest outside of heroics is art.
||| History
Born to two pro heroes, Momiji was a... special child. She almost never cried while growing up. Speaking was something that she didn't do until she was five years old. Her parents had thought that something was wrong, but there wasn't. Momiji simply didn't speak because she didn't need to say anything. Her paper quirk manifested at that young age and instead of growing up like a regular person, she kept on making her paper sculptures.
From a young age, Momiji was always trying to do good. Even if the consequences were dire, she tried her best to help everyone in her neighbourhood. When a cat was stuck in a tree, it was Momiji that was first to climb up. She was also first to be rescued by the local firemen. When someone lost their wallet, it was Momiji that spent all night looking for them. She was also the person that everyone else spent all night looking for.
Her parents, of course, really disliked that part of Momiji. They loved her for trying to always do right, but at the same time, they constantly worried about their strange daughter. They just wanted her to be normal, but that was a difficult task. Too difficult for the girl who constantly got trapped in trees and lost looking for random things. So, they did their best to instill some common hero sense into the girl. They even did their best to help her get into UA so she could finally learn to be an actual hero. Not that she needed the help, though. She aced the written portion.
From a young age, Momiji was always trying to do good. Even if the consequences were dire, she tried her best to help everyone in her neighbourhood. When a cat was stuck in a tree, it was Momiji that was first to climb up. She was also first to be rescued by the local firemen. When someone lost their wallet, it was Momiji that spent all night looking for them. She was also the person that everyone else spent all night looking for.
Her parents, of course, really disliked that part of Momiji. They loved her for trying to always do right, but at the same time, they constantly worried about their strange daughter. They just wanted her to be normal, but that was a difficult task. Too difficult for the girl who constantly got trapped in trees and lost looking for random things. So, they did their best to instill some common hero sense into the girl. They even did their best to help her get into UA so she could finally learn to be an actual hero. Not that she needed the help, though. She aced the written portion.
Name: Sore Ikeda
Age: 15
Class: 1-A
Quirk: Smoke Breath – This Quirk allows Sora to exhale a large cloud of smoke which is similar to that created by a wood fire in constitution, allowing him to create large smokescreens. Sora himself is able to breathe normally even in the thickest parts of these clouds, though he is still as blinded by it as anyone else.
He passed the entrance exam mostly by using his smoke to block the robots sensors and running or hiding before they found a way out of the cloud or figured out how to disperse it. He survived the full 30 minutes despite being found multiple times.
Name: Chouko
Personality Traits: Weird, Absent-minded, Whimsical, Curious, Cruel
Quirk: Butterfly Masquerade
Can change small, inanimate objects into butterflies and direct them to flutter towards different areas. The butterflies remain a constant size, regardless of the size of the object that they are made of.
Name: Yua
Personality Traits: Chill, Trendy, DYI-friendly, Coy, Realistic
Quirk: Dowsing Rods
Horns on her head have some sort of super-touch, allowing her to map out the area around her by sensing vibrations in the air. Her spatial awareness is accurate up to a distance of three hundred meters if she does her best. If she does a handstand, she can sense subterranean shenanigans too.
Name: Saori
Personality Traits: Motherly, Stylish, Mature, Anxious, Self-Conscious
Quirk: Ventriloquist
By holding her breath, she can make other people say what she's thinking whilst temporarily stopping them in place. People used as her mouthpiece will be aware that they said something, but will not be aware of what they said.
Name: Duke
Personality Traits: Brash, Crude, Honest, Stubborn, Hot-headed
Quirk: Power Loan
Can borrow physical strength from his 'future' to empower himself in the present. This can take the form of either making himself exhausted for one day, or moderately tired over the course of the next week, depending on how he wants to borrow from his future self.
Name: Yasu
Personality Traits: Baller AF, Focused, Optimistic, Thrifty, Rebellious
Quirk: Controlled Contact
Manipulates the friction coeffecient of their body, allowing them to slip and slide or hold on tight depending on what they want. Vaguely applies to their clothing as well, for some odd reason.
Name: Hideki
Personality Traits: Smug, Prankster, Chaotic, Humorous, Lazy
Quirk: Self-Magnetism
Allows him to attract objects towards or repel objects away in relation to himself with the anchor point being the heavier object.
Name: Kyou Suika
Age: 37
Hero Name: Tyrant King
Quirk: Dinosaur
He can do everything a dinosaur can do. Which admittedly isn't all that much, because it generally only gives him enhanced senses, physique, and regeneration, but he makes do. As Tyrant King, Kyou was largely a popular, but also unimpressive hero, his Quirk unable to make him stand out from the vast majority of other physically powerful heroes. Popularity didn't translate into career success, after all, but interaction with all the children who thought he was super cool gave this dinosaur dad the idea that maybe he could try teaching instead.
He needed a more stable income too; his wife was expected to deliver soon. Ten years later, his teaching credentials and success with students had found him offered a new position in UA. He took it, of course, even though he had reservations teaching kiddos how to be heroes when, y'know, his own career was merely youthful excess. After all, UA paid well. Couldn't look down on a school that spent millions on disposable robot warriors every year, yeah?
Name: Hiroto Takada
Hero Name: Jetstream (Retired)
Age: 24
Quirk: Air Raid – This Quirk allows Hiroto to release air from his hands and feet, either as a constant stream or as a concentrated burst of pressurised air. The streams of air coming from his feet are strong enough to lift him off of the ground and the pressurised bursts have enough recoil to propel him into the air. As a hero Hiroto’s Quirk used to give him superior agility compared to most of the villains he fought while also letting him attack from range or up close.
He was seen as a promising newcomer and a rising star that would soon be counted among the top heroes of Japan. Unfortunately, after being badly injured by a villain Hiroto was forced to retire at a young age and is now confined to a wheelchair; he can no longer channel his Quirk through his legs. He has since taken up a job as a teacher at U.A., the school he graduated from not too long ago, and is now the homeroom teacher for class 1-B.
Name: Hannei Hoshimoto
Age: 24
Hero Name: Reversa
Quirk: Mirror Touch- Hannei has the ability to reverse the direction of anything that she touches. This is only capable of happening if she touches an object with at least one hand, but overuse of the quirk can lead to stiffness in her hands followed by severe carpal tunnel if overused.
Reversa is an active hero currently, one of the highest ranking heroes in the city popularity wise for not only her looks and personality, but also for her quirk and the way that she uses it. She has been asked to teach this year at UA along with her hero duties, something she has been honored to accept doing. This would be her first year at UA, and she was really excited.
Age: 24
Hero Name: Reversa
Quirk: Mirror Touch- Hannei has the ability to reverse the direction of anything that she touches. This is only capable of happening if she touches an object with at least one hand, but overuse of the quirk can lead to stiffness in her hands followed by severe carpal tunnel if overused.
Reversa is an active hero currently, one of the highest ranking heroes in the city popularity wise for not only her looks and personality, but also for her quirk and the way that she uses it. She has been asked to teach this year at UA along with her hero duties, something she has been honored to accept doing. This would be her first year at UA, and she was really excited.
Name: Genista
Age: 26
Hero name: Chlorophyla
Quirk Name: Plant control
Genista can control nearby plants or accelerate their growth.
Age: 26
Hero name: Chlorophyla
Quirk Name: Plant control
Genista can control nearby plants or accelerate their growth.
Name: Takeru Takeuchi
Age 31
Hero Name: Deadman Boxing
Quirk: Ghost Echo- When Takeru punches or kicks, he can have his trailed by a ghostly mirage, these ghost echos extend far beyond his original punches and kicks, and it's almost like a ghost with 5-8 meter limbs is mirroring all his moves, 0.1 of a sec after him. At first glance, these mirages act almost exactly like normal, they don't have more force than his punches or kicks would have, and impart the same amount of energy as if Takeru had hit it himself, but beyond offirng greater reach, there are two aditional advantages (though one is a potencial disadantage) to his quirk.
The first is that no force or damage is done to takeru. He can use his quirk to punch holes in a wall, without getting hurt.
The second is that most damage done by his quirk, heals after 30 min. Broken bones snap back into place, torn muscles reconnect, concussions are cured. Even some indirect damage is subject to this, if he punches someone into a wall, they'll be healed from hitting the wall too, while if he punches them onto a spike or knife, they will only heal from the blunt trauma, not the cuts or stabs. This healing does not recover blood loss, and does not resurrect people. It works on objects as well, though a hole in the wall won't patch itself up unless all the pieces are still touching, or very close together. This can be a great advantage in many situations, as Takeru can use more force than normally reasonable, but is a huge problem in drawn out fights, as any villain he disables is fine half an hour later.
Oh, and also his head is a skull.
Takeru is trained in muay tay, kickboxing and karate.
Takeru is an active hero, but has also been teaching at UA for the last three years.
Age 31
Hero Name: Deadman Boxing
Quirk: Ghost Echo- When Takeru punches or kicks, he can have his trailed by a ghostly mirage, these ghost echos extend far beyond his original punches and kicks, and it's almost like a ghost with 5-8 meter limbs is mirroring all his moves, 0.1 of a sec after him. At first glance, these mirages act almost exactly like normal, they don't have more force than his punches or kicks would have, and impart the same amount of energy as if Takeru had hit it himself, but beyond offirng greater reach, there are two aditional advantages (though one is a potencial disadantage) to his quirk.
The first is that no force or damage is done to takeru. He can use his quirk to punch holes in a wall, without getting hurt.
The second is that most damage done by his quirk, heals after 30 min. Broken bones snap back into place, torn muscles reconnect, concussions are cured. Even some indirect damage is subject to this, if he punches someone into a wall, they'll be healed from hitting the wall too, while if he punches them onto a spike or knife, they will only heal from the blunt trauma, not the cuts or stabs. This healing does not recover blood loss, and does not resurrect people. It works on objects as well, though a hole in the wall won't patch itself up unless all the pieces are still touching, or very close together. This can be a great advantage in many situations, as Takeru can use more force than normally reasonable, but is a huge problem in drawn out fights, as any villain he disables is fine half an hour later.
Oh, and also his head is a skull.
Takeru is trained in muay tay, kickboxing and karate.
Takeru is an active hero, but has also been teaching at UA for the last three years.
First Arc:
New to UA and itching to go, all the new students to class 1-A are introduced to each other and their home room teacher. The first test? A strength test. The students will be required to participate in a pressure plate test. Using any and all force necessary with their Quirks, the students are told to exert as powerful an attack against the plate as possible as a starting baseline for their quirk's power. This will gauge the best methods for teaching the class as a whole since now the teacher has a chart on where the students stand with their Quirks.
New to UA and itching to go, all the new students to class 1-A are introduced to each other and their home room teacher. The first test? A strength test. The students will be required to participate in a pressure plate test. Using any and all force necessary with their Quirks, the students are told to exert as powerful an attack against the plate as possible as a starting baseline for their quirk's power. This will gauge the best methods for teaching the class as a whole since now the teacher has a chart on where the students stand with their Quirks.
Second Arc:
Now in first week of the being potential heroes, students of class 1-A are lead to the USJ for rescue training. Students are then broken up into teams of three and given instructions to deal with a natural disaster that is waging war on civilian hostages. Each team will have to deal with one of these natural disasters:
Description:
The facility consists of a dome-shaped building composed of eight main sections, with six of them emulating a particular environmental factor:
Entrance: The entrance to the building, consisting of a large blue gate. Located to the north.
°Central Plaza: The central area that connects to the simulation rooms as well as the main entrance.
°Ruins Zone: Located in the northeast, this zone simulates a destroyed urban environment, with buildings found in precarious conditions.
°Landslide Zone: Located to the east, this zone simulates sloped terrain with building remains.
°Mountain Zone: Located to the south, this zone simulates a rocky, mountainous area filled with cliffs.
°Conflagration Zone: Located to the southwest, this zone simulates a urban environment that is constantly on fire.
°Flood Zone: Located to the west, this zone simulates a maritime environment. It contains a ship as well as a waterslide.
°Downpour Zone: Located to the northwest, this zone simulates an urban environment that is constantly hit by heavy rainfall and strong winds.
°Ruins Zone- Kisame Momosake, Benny Ayame, and Watanabe Yuno
°Conflagration Zone- Ueno Momiji, Mahiru Kurogane, Rokkaku Kamogawa
°Downpour Zone- Kaze Rin, Kudo Akeno, Lizzy
Now in first week of the being potential heroes, students of class 1-A are lead to the USJ for rescue training. Students are then broken up into teams of three and given instructions to deal with a natural disaster that is waging war on civilian hostages. Each team will have to deal with one of these natural disasters:
Description:
The facility consists of a dome-shaped building composed of eight main sections, with six of them emulating a particular environmental factor:
Entrance: The entrance to the building, consisting of a large blue gate. Located to the north.
°Central Plaza: The central area that connects to the simulation rooms as well as the main entrance.
°Ruins Zone: Located in the northeast, this zone simulates a destroyed urban environment, with buildings found in precarious conditions.
°Landslide Zone: Located to the east, this zone simulates sloped terrain with building remains.
°Mountain Zone: Located to the south, this zone simulates a rocky, mountainous area filled with cliffs.
°Conflagration Zone: Located to the southwest, this zone simulates a urban environment that is constantly on fire.
°Flood Zone: Located to the west, this zone simulates a maritime environment. It contains a ship as well as a waterslide.
°Downpour Zone: Located to the northwest, this zone simulates an urban environment that is constantly hit by heavy rainfall and strong winds.
°Ruins Zone- Kisame Momosake, Benny Ayame, and Watanabe Yuno
°Conflagration Zone- Ueno Momiji, Mahiru Kurogane, Rokkaku Kamogawa
°Downpour Zone- Kaze Rin, Kudo Akeno, Lizzy
The UA Sports Festival--known across the nation and the world as one of the most hyped up festivals for any aspiring hero.
°First Event:
°Second Event: Obstacle Relay;
°Third Event- The Tournament;
°First Event:
°Second Event: Obstacle Relay;
°Third Event- The Tournament;
Known simply as the Dungeon Master, his goals are so far unknown just like much about his is unknown.
Full Name: Hideki Saito
Villian Name: Dungeon Master
Quirk: WIP
Appearance (W/O Costume):
This is a WIP
Full Name: Hideki Saito
Villian Name: Dungeon Master
Quirk: WIP
Appearance (W/O Costume):
This is a WIP
Filler Arc:
A villain known as Mega Drain is on the rise, targeting anyone with a quirk. Using a quirk of his own, one that allows him to drain a person's quirk slowly over time with the wraps attached to his body. If a person manages to be drained for long enough, and they'll find themselves quirkless for good. Mega Drain is determined to both spread fear and make the world quirkless once more, but for what reasons? How is the world going to react to this new villain? Will the heroes be able to stop him?
Name: Senyo Suragawa
Age: 33
Quirk: Drain-
User can drain an opponent's stamina and quirk abilities simply by wrapping them up in the wraps coming from his body. He has to have them wrapped for a duration of time though, at least for fifteen seconds straight before any draining can happen. This process is broken however, if the connections between the wraps and the victim is broken.
°He can also only drain one person at a time completely or a few people a little bit for a shorter period of time.
°He can succumb to internal bleeding if he uses it too much.
°He can permanently removes a person's quirk if he can continuously keep them wrapped in his wraps for two hours straight, but it's a lengthy and arduous process that wears on his body greatly. He can only do it once a day.
°The wraps can also be used for mobility and combat, the drain is only activated when done so manually by the user.
The Discord!:
https://discord.gg/a5mQrwv
Current Waiting List:
KiwiTime
Zelosse
RC3