Hidden 5 yrs ago Post by Potemking
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@AmpharosBoyAlright one more edit I'd like to make after thinking about it in case it wasn't already there and I'm missing some context in my stressed state atm is that the effects shouldn't be instantaneous it is a virus, albeit a strong one but a hero just turning feral seems to be a bit much.


I can't *really* control how it effects individual people when bitten. I say this is more up to another player or you if you're controlling the opponent on how long a frenzy would take to spark up. I definitely don't want it to be an instant effect; The bite is intended to cause agony and then start driving the individual into a frenzy after a time period. There's no way to truly know if certain types of people are more immune to it or not, so kind of vague, yeah. But causing the frenzy to actually start isn't really my call in a lot of combat situations.

Though if I was to run my own combat with mooks it'd also require time to frenzy anyhow. Enough time that the injured probably get pulled back while the initial pain is going to make it's way through their body.

Perhaps we can work out a general time that it takes for the virus to affect someone, though. I'm open to suggestions on what would be balanced in your eyes.
Hidden 5 yrs ago Post by vancexentan
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I'm open to upwards to 30 minutes to an hour to 10-20 minutes to quirkless/physically weak people. That sound fair? Shonen time is rather infamous as it is.
Hidden 5 yrs ago Post by Dead Cruiser
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@vancexentan To elaborate on it, "inducing bad luck" is just how it appears, when how it functions is him directly influencing probability to induce misfortune. He has to understand what he's doing and how it works for it him to exert this influence. For example, someone pulls a gun on him, and he exerts his quirk with the understanding of, "if the powder load is insufficient, the gun will misfire," and so the gun has a pop with no kick and the gun squib-loads. He can't directly influence the outcome, just induce the failure.
Hidden 5 yrs ago Post by vancexentan
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@Dead CruiserYes but that encompasses a chance for failure, and likewise may not prove to be as effective if they're facing an actual person or too effective. It either doesn't work, or he can think of biological factors that most people have and say break their leg.
Hidden 5 yrs ago Post by Potemking
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I'm open to upwards to 30 minutes to an hour to 10-20 minutes to quirkless/physically weak people. That sound fair? Shonen time is rather infamous as it is.


Yeah, I'm cool with that. I'll update the quirk section of my CS with these general times for the frenzy.
Hidden 5 yrs ago Post by vancexentan
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@AmpharosBoyAlright I'll accept the characters once you do.
Hidden 5 yrs ago Post by Potemking
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@vancexentan

It's done.

I also edited the limits to again make it clear the frenzy isn't permanent. It can also vary on the infected person: I'll leave that up to you on a person-to-person basis, but quirkless probably remain in a frenzy longer while heroes have a shorter period.
Hidden 5 yrs ago Post by Dead Cruiser
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@vancexentan The first thing I mentioned was that it doesn't work directly on living things.
Hidden 5 yrs ago Post by vancexentan
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Right my fault but it still requires an intrinsic understanding of certain objects. What I'm getting from is this: He can stop mobs, but even against engineering heroes with more advanced tech, and against pro heroes with actual abilities. Maybe he can break some super hero suits if their functions are good enough. Short circuiting cameras, and other electronics like cell phones may also be in the bag. It sounds like this is all functioning into a villain who's very much a support one is that what you're going for?
Hidden 5 yrs ago Post by Dead Cruiser
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@vancexentan Yeah he's definitely a support type more than a front line bruiser. I'm trying to run my "disgraced ex-hero" idea with this one, and as we all know heroes take great pains to get as much out of their quirks as possible, so I figure over the course of his training and career he's invested a lot of time into studying engineering, physics, mathematics, things like that to have a strong base that his quirk can work with.
Hidden 5 yrs ago Post by vancexentan
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Alright fair enough but even with all the engineering know how hero suits probably will still be rather difficult to disable as engineer heroes apparently like to design their things to tailor around certain quirks aspects. If we're going with that I'll let you craft the sheet and see what comes from it. @Dead Cruiser
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@vancexentan Right, and he would be focusing on broad-application stuff like civil engineering, materials, things like that anyway.

I'll see what I can scare up tonight.
Hidden 5 yrs ago 5 yrs ago Post by Shard
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@ShardAlright well could you add what the level of decay he can bring back is in? I think I can accept it after that.


I don't understand your question. If you're asking how badly damaged a body can be for him to bring it back, I stated that the brain needs to be unharmed. That's the part he infects, the rest of the body isn't relevant.

If the body is damaged, as in, if the legs are broken, they will remain broken if he brings the corpse back. Nothing gets repaired when they come back as zombies.

In a way, Sky's Necrovirus ability damages bodies too much for them to be useful unless he targets specific areas with it, which can be rather difficult.

To conclude, the brain needs to be undamaged for the corpse to rise. If the body is too decayed, it's not a useful zombie. If the brain has decayed too much, as in, if the body has been dead for too long, he can't bring it back. Generally speaking, it needs to be a fresh corpse.
Hidden 5 yrs ago Post by vancexentan
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Alright then so add that in as a factor in the cs is what I was saying I'm asking you to do so just for the sake of future reference so we don't have some strange pet cemetary situations of bringing back long dead or dead for awhile instances.
Hidden 5 yrs ago Post by Shard
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@vancexentan

I added it under Weaknesses.
Hidden 5 yrs ago Post by Eviledd1984
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Hidden 5 yrs ago Post by vancexentan
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@ShardAlright I'll accept the character.

@Eviledd1984 Strength section isn't meant for his combative pros. Its meant for his physical strength.

Why would the Japanese dub him Wild Bill? He's an Japanese man not an American which that particular nickname would come from. Its a minor gripe and can be overlooked but it does raise questions.

How does he even get the bullets from his quirk? Does his body generate lead based projectiles? How does he control the bullets in mid air? He can't manipulate them to some distance because that would work towards a wind manipulation perk while yours directly states its controlling the bullets. In terms of short distances it might work but this isn't hellsing. To my knowledge there aren't perks that are similar to that in My Hero. This particular quirk seems to be an amalgam of Object Manipulation, Object Creation, and Wind/Gravity Manipulation.
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Hidden 5 yrs ago Post by Potemking
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Wild Bill sounds like some sort of Texan hero who has a quirk based on a bull.
Hidden 5 yrs ago Post by Dead Cruiser
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I have a CS in progress but could you clear up what the difference between "abilities," "qualities," and "strengths" are? Ditto for "weaknesses" and "limitations."
Hidden 5 yrs ago Post by vancexentan
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I literally explained it in the OP but abilities are what the quirk is qualities are what it does strength is physical lifting power and weakness are what it can't do and what it is weak too
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