I literally explained it in the OP but abilities are what the quirk is qualities are what it does strength is physical lifting power and weakness are what it can't do and what it is weak too and I hope I don't need to explain what the word limitation means
@vancexentan Nearly none of that is actually in the OP. It's not that I don't understand the words, I'm just having a hard time deriving a meaningful distinction between them. The difference between "weakness" and "limitation" is not as obvious as obvious as you might think. If my character's quirk is based on line of sight, and doesn't work on something he can't directly see, is that a weakness or a limitation? Or both? It seems redundant.
A fire pokemon is weak to water. That is a weakness. However a limitation is that it can only breath fire up to 9000 degrees. Weaknesses are things that hurt your quirk things that it can't overcome, or things that hard counter it. Limitations are things that the quirk in itself aren't capable of doing, or its upper limit. Much like how Midoriya can break his arms by using his quirk near its full potential pre training.
I will change change his ability to only control the bullet, But he must have ammo for his weapons and without it he will be useless. However if that does not work for you then i can change his quirk to something more appropriate.
Name: Fujiwara Hideo Nicknames: Black Cat, Ten Villain Name: Sword X Age: 38 Gender: Male Appearance: Hideo is a tall and dark figure, though he is getting on in his years and his hero days are behind him, he is still strongly-built, with a trained, athletic build. His face is lined and weary, with thin, dark, suspicious eyes. He keeps a thick, dark beard, though trimmed short, and his hair falls to his shoulders in a black curtain. Hideo's fashion sense is unremarkable, mostly keeping in casual attire, though all black. In place of having a villain costume he dresses in things like slacks, button-down shirts, and sweaters, though he may keep armor and weapons hidden on his person. While he normally tries to avoid looking conspicuous, if the occasion calls for dramatics, he merely adds a cheap witch's hat, a Halloween costume prop, to his ensemble.
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Weapons: Hideo keeps a handgun on his person and a knife in his boot, but otherwise doesn't carry weapons. Hero(Villain) Equipment: Preferring to remain inconspicuous, Hideo merely carries binoculars and a handheld radio, to keep from standing out in a crowd. More advanced operations may call for night-vision goggles, or some manner of camouflage.
-- Combat Section:
Strength: Hideo, though trained, is nothing to write home about physically. He keeps in shape, and has all the strength a grown man of his size can bring to bear, but he is not a bodybuilder, a martial artist, or anything of that caliber.
Endurance: As stated, Hideo is in good physical shape, and can run for some distance, but he is not extraordinary in this regard.
Willpower: As a hero, Hideo's willpower reached his limit, and he broke mentally, driving him to villainy. Now as a villain, he figures that he can sink no further, and this has lent him a surprising wellspring of depraved fortitude to tap into.
Speed: Again, Hideo takes care of himself, but he is no athlete. Long legs help him move quicker than someone shorter than him, but he is not about to outrun any trained sprinter.
Reaction Speed: Surprisingly quick on the draw, Hideo has a mental sharpness about him that helps him activate his quirk as quickly as needed when the chips are down. -- Quirk Section:
Name of Quirk: Bad Luck Charm
Ability of Quirk: Bad Luck Charm allows Hideo to seemingly induce bad luck and misfortune by altering the circumstances of the environment or inanimate objects or that Hideo can see so that they create a state of "failure."
Qualities of Quirk: Depending on what can be justified as "misfortune," Hideo can cause electrical equipment to fail, machinery to malfunction, weather to turn foul, building structures to weaken, and a variety of other misfortunes as long as he understands the physical conditions needed for that failure, and it would not be an egregious break from reality (e.g., someone struck by lightning in broad daylight).
Strengths of Quirk: Bad Luck Charm exerts no direct physical power.
Weaknesses of Quirk: Heroes with quirks that rely only on their own innate power or biology are the most resistant to Hideo's quirk, and things that limit his visual range such as smoke limit the effectiveness of his quirk.
Limits of Quirk: Hideo's quirk only works on inanimate objects, and can only work on something he can see, though he does not need precise visual confirmation (e.g. he only needs to see a gun to affect its bullets, given they are part of its mechanism). If he cannot justify the failure state mentally, he cannot exert his influence.
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Biography: Hideo's childhood was an uneasy one; while his family was not destitute, they often skirted the edges of poverty. He was seen as a cursed child by some, as he was seemingly quirkless, and he and his family were constantly surrounded by misfortune. It was not until he was a teenager that he began to understand and learn to control his quirk, whereupon his lot in life dramatically improved. He enrolled into one of Japan's less-premier Hero Academies, and while his quirk was far from flashy, he made good progress developing as a support hero, providing backup to the more direct and offensive heroes.
Graduating with his Hero license, Hideo joined a local Hero association under the guise of the Sabotage Hero, Tripwire. Even as a Hero he was somewhat private, and concealed the exact nature of his quirk, believing this to both be to his advantage against criminals, as well as preventing other Heroes and society from alienating him for his "evil" quirk. His initial Hero name was a deliberate misdirection to that end. His early years were quite successful; he married a fellow hero, and started a family.
However, his luck did not carry through, as his Hero firm became embroiled in an embezzlement scheme and was dissolved, leaving Hideo without steady work. His family grew into dire straights financially, as his wife could not work as she was pregnant with their second child. Determined to not let his children be raised in the stressful environment in which he was, he slipped into illegal work, using his quirk to rig bets or carry out small vendettas. However, when his wife died in childbirth, leaving Hideo alone with their two children, he grew more desperate, and engaged in blatant criminal activity to keep a roof above their heads.
A bank-robbery foiled by Heroes was the end of Hideo's run on the skirts of criminality. He was imprisoned on charges of felony murder due to a bank guard that had been killed during the robbery, his Hero license was revoked, and his children were taken into state custody. It was during his imprisonment that he came to learn about Dark Tree, and accepted an invitation into the organization from a fellow inmate. He was then instrumental in the execution of a prison break, along with several other heroes, given that the authorities still did not understand his quirk as well as he did, and were unprepared to defend against it. Since escaping, he has fully embraced the status of a villain, and adopted the villain name, Sword X, another misdirection to conceal his true power.
Personality: Hideo is morose and bitter, a frequent pessimist, though he considers himself to be a pragmatist. He has given up on the altruism the he embraced as a hero, and is determined to extract what he believes he deserves from society. He is inherently self-serving, and owes no loyalty or friendship to any of his fellow villains. While he is usually practical and undramatic, he still has his moments of pettiness and viciousness, an outlet from the stress of his Hero years and the years of misfortune he's suffered.
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Other: Hideo has an annoying habit of saying things like, "That's tough luck," or similar catchphrases.
I'm not entirely sure if that would work it would depend on how you make it. It still would be working on the bullets he's using if you keep intending to use that specific style. So it would mean he would need some sort of force to manipulate the object in the direction he wants. More than likely that would be magnetism in my opinion. I'm sure there are other options to that though.
Okay so basically change the method of how he could control the bullet? Good then I will give you some powers that could be his quirk that could explain how he controls a bullet. If anything he could have a different quirk all together.
It just needs a logical basis on how it works. Todoroki essentially has two quirks but they work in tandem because that's how his body works for example. He has extreme heat but it will overclock his body if he uses it too much forcing him to use his cold side to cool him down. Gran Torino can jump all over the place because his body has essentially heightened jumping power thanks to his feet. Iida requires him to manage his running speed or it blows out his legs. My Hero works on a logical basis, normally, so it requires that i ask the same of you all to the same extent.