The Bestiary
Rough approximation of stats
D [As long as you pay attention not too worrisome]
C [Dangerous but usually manageable]
B [Hard to deal with even if you're on guard]
A [Extremely dangerous, be super cautious]
S [Almost impossible to deal with, pray for a weakness]
The Hollow One
Roughly the size of an eight foot tall human, a rather small monster actually; however with its appendages it can stretch to incredible lengths.
Stats:
Strength - D
Durability - C
Speed - B
Agility - B
Abilities:
Cloth Binding - Using its cloth like appendages, The Hollow One can wrap and restrain its victims with ease. It will attempt to strangle or even just plain suffocate its enemies to death. The cloth strips have a long reach and are deceptively fast, able to quickly entangle a target.
Metal Rings - On the ends of some of the strips are metal rings with which the monster can bludgeon its opponents with, adding another layer to its bandage attacks. Simple but effective.
Wings - Wings allow the creature to fly around quickly and even raise heavy wind gusts with which to blow its enemies around with or even deflect projectiles.
Extreme Flexibility - As a creature with seemingly no body inside of its wrappings, the creature can twist and contort its body quite easily, allowing it to bend out of harms way and fit in extremely narrow places.
Behavior:
The Hollow One prefers to get the jump on its prey in an attempt to snuff it out quickly within its embrace. When in combat, the creature uses its flexible body to try and avoid danger while attempting to grab its opponent. If it feels that being close to a certain enemy is too dangerous the creature with attempt to smash it away with its heavy metal rings, or blow it away with powerful wind gusts. The creature has a degree of intelligence as it will often try to lure an enemy into an unfavorable position in which it can easily pounce and incapacitate the target.
Roughly the size of an eight foot tall human, a rather small monster actually; however with its appendages it can stretch to incredible lengths.
Stats:
Strength - D
Durability - C
Speed - B
Agility - B
Abilities:
Cloth Binding - Using its cloth like appendages, The Hollow One can wrap and restrain its victims with ease. It will attempt to strangle or even just plain suffocate its enemies to death. The cloth strips have a long reach and are deceptively fast, able to quickly entangle a target.
Metal Rings - On the ends of some of the strips are metal rings with which the monster can bludgeon its opponents with, adding another layer to its bandage attacks. Simple but effective.
Wings - Wings allow the creature to fly around quickly and even raise heavy wind gusts with which to blow its enemies around with or even deflect projectiles.
Extreme Flexibility - As a creature with seemingly no body inside of its wrappings, the creature can twist and contort its body quite easily, allowing it to bend out of harms way and fit in extremely narrow places.
Behavior:
The Hollow One prefers to get the jump on its prey in an attempt to snuff it out quickly within its embrace. When in combat, the creature uses its flexible body to try and avoid danger while attempting to grab its opponent. If it feels that being close to a certain enemy is too dangerous the creature with attempt to smash it away with its heavy metal rings, or blow it away with powerful wind gusts. The creature has a degree of intelligence as it will often try to lure an enemy into an unfavorable position in which it can easily pounce and incapacitate the target.
Razorback
Razorback stands at 10 feet tall and has the width of about two car lanes. The creature appears to be clad in a bone/rock-like exoskeleton for much of its body.
Stats:
Strength - B
Durability - B
Speed - C
Agility - D
Abilities:
Razor Sharp Exoskeleton - Along most of its body are sharp spikes that can pierce through most things if combined with the creatures own strength. They are quite sturdy and very hard to break off.
Rolling Attack - The creature is able to curl up into somewhat of a spiky ball so that it can launch itself at opponents to try and crush them with its own weight and pierce them with its spikes. The monster may also just curl up as a way to defend itself from attacks.
Tunneling - The Razorback has all the needed equipment to tunnel through the earth, walls, and most anything it finds in its way. Once the creature reaches softer earth it can tunnel quite quickly in any direction and spring out to catch its prey unaware.
Bramble Tail - The creature's tail is spiky like a blackberry vine and is able to whip it around at great speeds. Due to the creature's rocky constitution it is not the most flexible, so in order to hit something in front of it will have to turn its whole body around to do so.
Vibration Sensitive - As a tunneling creature, the creature is adept at sensing vibrations through the earth, giving it a sort of earth sonar to track down prey.
Behavior:
The Razorback is an aggressive tracker that will tunnel under its prey and then erupt from the ground for the kill. The creature will then either drag its victim down into the tunnel or it will go topside to chase the prey down. The creature will first attempt to take down the initial prey but will change targets to whatever potential prey is closer. The creature will attempt to slash, smash, ram, and generally just beat down its opponent until they no longer move. The creature tends to get angry quite easily and will go to great lengths to take down an enemy. Only when the creature feels like it is in actual danger or has not other way to reach an opponent will the creature burrow back underground.
Razorback stands at 10 feet tall and has the width of about two car lanes. The creature appears to be clad in a bone/rock-like exoskeleton for much of its body.
Stats:
Strength - B
Durability - B
Speed - C
Agility - D
Abilities:
Razor Sharp Exoskeleton - Along most of its body are sharp spikes that can pierce through most things if combined with the creatures own strength. They are quite sturdy and very hard to break off.
Rolling Attack - The creature is able to curl up into somewhat of a spiky ball so that it can launch itself at opponents to try and crush them with its own weight and pierce them with its spikes. The monster may also just curl up as a way to defend itself from attacks.
Tunneling - The Razorback has all the needed equipment to tunnel through the earth, walls, and most anything it finds in its way. Once the creature reaches softer earth it can tunnel quite quickly in any direction and spring out to catch its prey unaware.
Bramble Tail - The creature's tail is spiky like a blackberry vine and is able to whip it around at great speeds. Due to the creature's rocky constitution it is not the most flexible, so in order to hit something in front of it will have to turn its whole body around to do so.
Vibration Sensitive - As a tunneling creature, the creature is adept at sensing vibrations through the earth, giving it a sort of earth sonar to track down prey.
Behavior:
The Razorback is an aggressive tracker that will tunnel under its prey and then erupt from the ground for the kill. The creature will then either drag its victim down into the tunnel or it will go topside to chase the prey down. The creature will first attempt to take down the initial prey but will change targets to whatever potential prey is closer. The creature will attempt to slash, smash, ram, and generally just beat down its opponent until they no longer move. The creature tends to get angry quite easily and will go to great lengths to take down an enemy. Only when the creature feels like it is in actual danger or has not other way to reach an opponent will the creature burrow back underground.
ClockWork
A large machine like monster with a clock for a face. The monster is about the size of an armored truck if the car was pointed toward the sky. The tattered cloth draped over its body gives it a sort of mysterious look, and kind of makes it look like a steampunk hobo.
Stats:
Strength - C
Durability - E
Speed - B
Agility - C
Abilities:
Scythe of Ruin - While called a scythe it is more like a giant, sharpened hook that can quickly slice through flesh. While in contact with an object, the strange runes on the blade will glow a neon green. While the runes are active, anything touching the blade will have its time sped up at an extreme rate, causing objects to disintegrate into dust from old age.
Electric Arc - What looks like a glowing copper wire can be seen on the monster, attached from shoulder to shoulder and arcing over its head. This Electric Arc gives the monster the ability to fire lighting bolts around it. The creature can also activate a magnetic charge, attracting or repelling all metal objects in about a 3 meter radius.
Pulse Movement - ClockWork has a very strange cycle of movement that is very off putting to anyway engaged in combat with it. With every Tick and Tock of its clock, the machine will move seeming instantaneously, though what is actual happening is the creature is merely moving at incredible speeds for the briefest of moments and then halting completely. The effect is like when you look at someone when a strobe light is present and a person looks like they are moving about from frame to frame rather than in one smooth motion. Because of how fast the movement is it makes it almost impossible to predict how it will move next as you cannot read its muscles to predict where it will strike.
??? - Unknown.
Behavior:
ClockWork is a machine through and through, a killing machine at that. ClockWork's primary directive is to destroy everything in sight, from people to buildings. If it is interrupted during its mission ClockWork will work to eliminate the threat so it may complete its objectives. Based on the combat data, the monster will make the needed adjustments to most efficiently destroy its attackers.
A large machine like monster with a clock for a face. The monster is about the size of an armored truck if the car was pointed toward the sky. The tattered cloth draped over its body gives it a sort of mysterious look, and kind of makes it look like a steampunk hobo.
Stats:
Strength - C
Durability - E
Speed - B
Agility - C
Abilities:
Scythe of Ruin - While called a scythe it is more like a giant, sharpened hook that can quickly slice through flesh. While in contact with an object, the strange runes on the blade will glow a neon green. While the runes are active, anything touching the blade will have its time sped up at an extreme rate, causing objects to disintegrate into dust from old age.
Electric Arc - What looks like a glowing copper wire can be seen on the monster, attached from shoulder to shoulder and arcing over its head. This Electric Arc gives the monster the ability to fire lighting bolts around it. The creature can also activate a magnetic charge, attracting or repelling all metal objects in about a 3 meter radius.
Pulse Movement - ClockWork has a very strange cycle of movement that is very off putting to anyway engaged in combat with it. With every Tick and Tock of its clock, the machine will move seeming instantaneously, though what is actual happening is the creature is merely moving at incredible speeds for the briefest of moments and then halting completely. The effect is like when you look at someone when a strobe light is present and a person looks like they are moving about from frame to frame rather than in one smooth motion. Because of how fast the movement is it makes it almost impossible to predict how it will move next as you cannot read its muscles to predict where it will strike.
??? - Unknown.
Behavior:
ClockWork is a machine through and through, a killing machine at that. ClockWork's primary directive is to destroy everything in sight, from people to buildings. If it is interrupted during its mission ClockWork will work to eliminate the threat so it may complete its objectives. Based on the combat data, the monster will make the needed adjustments to most efficiently destroy its attackers.