(Artist Credit: 飛鳥士郎)
One day, everything ended. And a moment after, everything began.
Hey there, if you're new to this RP, welcome to Overlord: Momento Mori. Here, characters serve as former NPCs to a guild that was formerly located within an MMORPG: YGGDRASIL Online. Now in a foreign land and with only one actual "Player" amongst them, they must band together to cut out a stake for themselves in this new world.
...Or just kill everyone. Best to keep your options open.
This RP will be divided into different "Acts" of several important events pertaining within a time period. Characters are free to perform their duties within the Chateau, or to act on their own for their own purposes. Within "Acts", a specific goal will become apparent, and after it is accomplished that Act will usually end, and then the next will start. After each Act is completed, a summary will be available, in case anybody forgets what happened and doesn't feel like trudging through dozens of IC posts.
Currently Filled Positions:
Chapter Keeper 6: Chuunitrixx, She who is, She who Isn't
Chapter Keeper 5: Isolde Theta-Arondight-9
Chapter Keeper 4: Kath Erine, the Draconic Curator
Chapter Keeper 3: Lord Chompy Bits, The Living Curse and Tyrant of Nightmares
Chapter Keeper 2: 'Director' Vitaphagas Graft, The Fodder Baron
Chapter Keeper 1: Salem Vicarious, Lord of Lost Things
Manager of Serving Staff: Mamoru Dracobreaker, the Manager
Maid of Steel
Roaming Executioner: Ashara Masamune, Fox Demon of the
Shadowed Shrine
High Cleric: INACTIVE
Vault Keeper: Light, The Endless Void
Gardener: Zouyu, The Frolicking Beast
Beast Master: Kaldorna the Red-Eyed Mistress of Monsters
Military General: Gromgard, King of Goblins
Head Alchemist: Charme, the Alchemic Bombshell
Head Chef: Flan du Rosemary vuu Succulence Ral Thyme Sauerkraut
Quarry Master: Violet Florence, The Royal Guard
Official Scout: Talim Brighton, the Trickster
Chapter Keeper 6: Chuunitrixx, She who is, She who Isn't
Chapter Keeper 5: Isolde Theta-Arondight-9
Chapter Keeper 4: Kath Erine, the Draconic Curator
Chapter Keeper 3: Lord Chompy Bits, The Living Curse and Tyrant of Nightmares
Chapter Keeper 2: 'Director' Vitaphagas Graft, The Fodder Baron
Chapter Keeper 1: Salem Vicarious, Lord of Lost Things
Manager of Serving Staff: Mamoru Dracobreaker, the Manager
Maid of Steel
Roaming Executioner: Ashara Masamune, Fox Demon of the
Shadowed Shrine
High Cleric: INACTIVE
Vault Keeper: Light, The Endless Void
Gardener: Zouyu, The Frolicking Beast
Beast Master: Kaldorna the Red-Eyed Mistress of Monsters
Military General: Gromgard, King of Goblins
Head Alchemist: Charme, the Alchemic Bombshell
Head Chef: Flan du Rosemary vuu Succulence Ral Thyme Sauerkraut
Quarry Master: Violet Florence, The Royal Guard
Official Scout: Talim Brighton, the Trickster
Chapter 1:
Chapter 2:
Chapter 3:
Chapter 4:
Chapter 5:
Chapter 6:
Chapter END: Climax Hour, the Lords' last stand: The final battle ground of the Chateau. Here, the Supreme one lies in wait upon his throne, steely knives ready to rend apart the intruders, with each throne holder rising once more to aid in battle. A simple room adorned in red and gold, befitting a King's majesty, and carrying with it 10 thrones made of jet.
Chapter 2:
Chapter 3:
Chapter 4:
Chapter 5:
Chapter 6:
Chapter END: Climax Hour, the Lords' last stand: The final battle ground of the Chateau. Here, the Supreme one lies in wait upon his throne, steely knives ready to rend apart the intruders, with each throne holder rising once more to aid in battle. A simple room adorned in red and gold, befitting a King's majesty, and carrying with it 10 thrones made of jet.
Gardens: The innermost area of the Chateau's yard is a well kept, beautiful garden blooming with countless roses, hedges, and flowers of all colors. Each flower is tended to dearly by the Gardener, watered with the blood of intruders, and set to bloom at midnight every night.
Beast Pen: The dwelling place of the "Pets" of the guild. Managed by the most savage servant of the Chateau, who communicates with the beasts as an equal. They are typically fed intruders, or, when invasions are running dry, low level monsters will be brought in to satisfy the beasts. The Pen also connects to an underground training area, where Death itself is warded against. Here, guild members and NPCs may spar with beasts of their level, in order to test themselves.
Bone Butler Quarters: The dwelling place of the countless skeleton butlers that manage the upkeep of the Chateau, and wade on the important high level NPCs and players that enter its halls. They are weak and ill-suited to combat, but are known to serve as bait for other NPC's traps.
The Vault: The hidden treasure vault of Bandersnatch, containing the guild's modest fortune, as well as their sole World-Item: E Pluribus Unum. Guarded by a being who's powers rival the strongest of Chapter Keepers.
Beast Pen: The dwelling place of the "Pets" of the guild. Managed by the most savage servant of the Chateau, who communicates with the beasts as an equal. They are typically fed intruders, or, when invasions are running dry, low level monsters will be brought in to satisfy the beasts. The Pen also connects to an underground training area, where Death itself is warded against. Here, guild members and NPCs may spar with beasts of their level, in order to test themselves.
Bone Butler Quarters: The dwelling place of the countless skeleton butlers that manage the upkeep of the Chateau, and wade on the important high level NPCs and players that enter its halls. They are weak and ill-suited to combat, but are known to serve as bait for other NPC's traps.
The Vault: The hidden treasure vault of Bandersnatch, containing the guild's modest fortune, as well as their sole World-Item: E Pluribus Unum. Guarded by a being who's powers rival the strongest of Chapter Keepers.
A DMMORPG (Dive Massively Multiplayer Online Role Playing Game) that had a major focus on customization. Launched in AD 2126, the game became synonymous with the term DMMORPG due to its popularity, especially in Japan. Player customization was so deep, that players could functionally create any kind of character they wanted, from races to levels. The sky was quite literally the limit for creativity. World-Items were the end-game for players, wherein weapons, armor, and accessories grew so obscenely powerful, that they actually broke the game in the most entertaining of ways. From getting a "wish" to make directly to the developers, to an infinite supply of a crafting resource from an alchemical stone, World Items were highly sought after, and exceedingly rare, with only one typically existing of each.
A guild that's focus was more social than it was as a functioning raiding guild, or a hardcore PvP guild. While it wasn't entirely a guild focused on players Roleplaying, more than half of its members engaged in active roleplay in some form. It could best be described as a close-knit group of friends that managed to cooperate well enough to gain a guild hall of their own, using it as a hub for gathering, trading, and, indirectly, flaunting the wealth of the most affluent leading members. Despite the relatively low strength of the Guild, they managed to maintain their property from invaders with clever usage of traps, terrain, and in general, fighting incredibly dirty. To them, it was more important to be creative than it was to be strong. The average guild member's level ranged from ~75-90, since most members weren't hardcore raiders or PvPers.
The Guild possesses only a single World-Class Item.
The Guild possesses only a single World-Class Item.
The wiki is probably the best source I can offer for a brief explanation. The RP will follow a similar format, with Base classes capping out at 15, High classes at 10, and Rare classes at 5. On your CS, you will have to specify which class is which rarity with a (B) for Base, (H) for High, or a (R) for Rare. Just keeps it neat and simple that way.
Magic casters in-setting can be divided into four different categories, depending on the nature of the casting class that one takes.
Magic in YGGDRASIL is divided into 12 different tiers of magic, ranging from 1-11. In general, these can be measured in terms of power by the following:
In terms of limitations for Magic Casters, since the source material's way of handling it is a bit complicated, I'm going to simplify it a fair bit. Namely, by making it so that even if you have only a few caster levels, you are capable of casting magic of up to Tier 7 as a Chapter Keeper, and Tier 5 as an NPC of another lower position. However, keep in mind that if you don't have many caster levels, your states for casting magic will be abysmal. Seeing as this isn't an actual RPG with balancing, I'm keeping it on good faith that your barbarian isn't going to cast Power Word: Kill on someone.
- Arcane: Raw Magical Power. Traditional wizards, magic missles, shooting lightning, etc.
- Divine: Clerical Magic. Priests, healers, etc, are all Divine magic users.
- Spiritual: Eastern style magic focused on talismans, curses, and psychic spells.
- Alternative: Those that cast magical spells without formal practice or training. People such as Bards, Paladins, and other non-traditional casters are considered Alternative Casters.
Magic in YGGDRASIL is divided into 12 different tiers of magic, ranging from 1-11. In general, these can be measured in terms of power by the following:
- 1st Tier: Magical Initiate. The most basic of spells usable by those with enough knowledge and practice.
- 2nd Tier: Magical Practitioner. Basic spells put to wider applications, and generally to greater effect.
- 3rd Tier: Experienced Magic User. This is where many famous damaging spells from Dungeons & Dragons would reside, like Fireball would reside.
- 4th Tier: Genius Magic User. Most magic users are content to simply live a comfortable life after securing enough power, but those skilled enough and patient enough surpass them in their studies. Mostly upgrades of 3rd Tier magic.
- 5th Tier: Magical Pinnacle. Any who could reach this tier could probably conquer a novice army of soldiers singlehandedly, with spells such as Chain Lightning, Raise Dead, and Wall of Elements.
- 6th Tier: Sage Tier. Those who serve as grand magical advisers to rulers, with spells enabling them to affect the weather itself, other people's minds, and transmute materials into other things.
- 7th Tier: High Sage Tier. When tales are whispered of ancient magicians that worked tediously in order to create spells, these are the magicians they talk about. Here perfect resurrection is possible, and their spells become devastating on a grand scale if used offensively.
- 8th Tier: Ritual Magic. For most people these are spells that would require multiple Sage Tier casters or higher in order to do, with spells of a grand scale that would decimate an entire nation, if properly invoked. If a person within the new world were to be capable of using this magic by themselves, they would likely be considered a Demigod.
- 9th Tier: Overlord Tier. A thirst for power is the only reason one would reach such a height. And power they would receive. Beyond this tier, the only thing that could stop an Overlord Tier magic practitioner would be one of equal footing. Their spells are capable of easily eliminating a city-state in an instant if they so chose.
- 10th Tier: Sorcerer King. The pinnacle of mortal casting. Here, one is an unstoppable force of magic and arcane might, capable of dooming all but the Gods themselves with their magic.
- 11th Tier: God Magic/Super Magic. To be capable of coming close to using this magic, one must be divine in nature. Technically speaking, Players were never even allowed to cast these spells, with their effects typically being relegated to World-Class Items.
In terms of limitations for Magic Casters, since the source material's way of handling it is a bit complicated, I'm going to simplify it a fair bit. Namely, by making it so that even if you have only a few caster levels, you are capable of casting magic of up to Tier 7 as a Chapter Keeper, and Tier 5 as an NPC of another lower position. However, keep in mind that if you don't have many caster levels, your states for casting magic will be abysmal. Seeing as this isn't an actual RPG with balancing, I'm keeping it on good faith that your barbarian isn't going to cast Power Word: Kill on someone.
0. I reserve the right as GM to accept or deny whomsoever I please.
1. Don't be a dick. Generally, if an issue comes up or you take issue with something, come to me to have me resolve it rather than start a fight in the Out of Character chat.
2. Your Character only knows what they know. No Metagaming, no zooming across the castle (unless its for a joke) to interject in a conversation in the middle of another interaction.
3. Please, please exist. I'm setting the required posting speed for this RP at the impossibly blistering speed of 1 post per 7-9 days. I'm a college student, I understand that stuff happens, cars break down, entire internet service gets cut...but also understand that if you vanish for a month I'm going to have to autopilot or replace your character in terms of functionality. If you need a break or want to quit, please tell me so that I'm not left high and dry waiting for posts that are never going to come. Its just rude to leave without saying anything.
4. I'm an idiot and I forget things. If I forget something important, feel free to call me out on it. I won't get angry if someone points out that I made a mistake, and I'll immediately try and rectify any such mistakes that crop up. And remove all evidence.
5. I may not be consistent, but by no means is the rp "Dead" if I haven't posted yet. Believe it or not, I want this to live, and as such I'll try and stay on the ball schedule wise for posting.
1. Don't be a dick. Generally, if an issue comes up or you take issue with something, come to me to have me resolve it rather than start a fight in the Out of Character chat.
2. Your Character only knows what they know. No Metagaming, no zooming across the castle (unless its for a joke) to interject in a conversation in the middle of another interaction.
3. Please, please exist. I'm setting the required posting speed for this RP at the impossibly blistering speed of 1 post per 7-9 days. I'm a college student, I understand that stuff happens, cars break down, entire internet service gets cut...but also understand that if you vanish for a month I'm going to have to autopilot or replace your character in terms of functionality. If you need a break or want to quit, please tell me so that I'm not left high and dry waiting for posts that are never going to come. Its just rude to leave without saying anything.
4. I'm an idiot and I forget things. If I forget something important, feel free to call me out on it. I won't get angry if someone points out that I made a mistake, and I'll immediately try and rectify any such mistakes that crop up. And remove all evidence.
5. I may not be consistent, but by no means is the rp "Dead" if I haven't posted yet. Believe it or not, I want this to live, and as such I'll try and stay on the ball schedule wise for posting.
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[b]Name:[/b]
[b]Gender:[/b]
[b]Age:[/b]
[b]Appearance:[/b] (If you're using just an image, you can just put this at the top of the CS. If not, give about a paragraph or two of description.)
[b]Occupation:[/b] (What your actual job is within Chateau Gothika)
[b]Residence:[/b] (What floor you live on within the Chateau, or what facility? What else lives there, and, if you run the area or chapter, what is it like?)
[b]Character Focus:[/b] (What purpose were you created to fulfill? Are you a damaging caster, a supportive healer, a tanky frontline fighter?)
[b]Personality:[/b] (In what manner does your character act? Can be as simple as listing a few traits, or a paragraph or two of explanation.)
[b]Notable Equipment:[/b] (What items on your character are special, or worth noting in particular? Whether it be sentimental value, or raw power, what makes something you have special?)
[b]Creator Information:[/b] (What was the person that designed your character like? Why did they make you the way that they did?)
[b]Total Level:[/b] (Your combined number of levels between Class/Race levels. Cannot exceed Level 60)
[b]Class Levels:[/b] (The total number of levels that your character possesses for Classes specifically. Make sure to list Base classes with a (B), High Classes with an (H), and Rare classes with an (R) )
[b]Race Levels:[/b] (The total number of levels your character possesses for their Race specifically. Humans, Dwarves, Elves, and most normal humanoid races do not have Race Levels.)
[b]Alignment:[/b] (Your character's alignment on a scale of "Good" to "Evil", with their following towards "Law" or "Chaos". Between both scales lies "Neutral", for those that don't lean strongly towards wrong or right, or between chaos and order.)
[b]Stats:[/b] (All stats go on a percentile range from 0-100, with 0 being extremely unusual. Stats normally cannot exceed 100, but keep in mind that a level 60's 100 in HP is different from a level 100's 100 in HP. That is simply the stat cap for their level. I'm not implementing a set number of points for this since these numbers are largely arbitrary, but they sure do look pretty, huh?)
[u][i]HP:[/i][/u] (How much of a beating you can take before you die.)
[u][i]MP:[/i][/u] (How many spells you can cast before running dry)
[u][i]PHY. ATK:[/i][/u] (How much you are capable of hurting something with your physical attacks)
[u][i]PHY. DEF:[/i][/u] (How hard it is for physical attacks of your level to harm you.)
[u][i]AGI:[/i][/u] (How fast/evasive you are)
[u][i]MAG. ATK:[/i][/u] (How much damage your spells do. Also influences their area of effect.)
[u][i]MAG. DEF:[/i][/u] (How hard it is for spells to damage you.)
[u][i]RESIST:[/i][/u] (Your resistance to abnormal status effects, such as poison, illusions, etc.)
[u][i]SPECIAL:[/i][/u] (The effectiveness of your unique racial abilities. For normal humanoid races, this will always be a 0. If your character relies heavily on unique features of their race for combat, this stat should be relatively high.)
[b]Dominion:[/b] (For Chapter Keepers only! Describe your floor, as they will generally be tailor-made to fit a single powerful NPC's classes, and compliment their style. Make sure to note any minions, traps, extra facilities on the floor, etc!)
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