So, who wants the first hug? xD.
So, who wants the first hug? xD.
So, who wants the first hug? xD.
Awww, I'm sorry. Didn't mean to force you to limit yourself to just your phone. :<
Suppose I could just copy+paste your posts into the text-box in the reply-section and read it like that, it won't copy the color so that should be fine.
So, who wants the first hug? xD.
1. Did you read any of the already approved character sheets? Just asking, since Alteir's personality is very similar to Ashara's. I don't mind, having some more well-mannered people around is always nice, but just curious if you were aware or not.
2. Your 'Creator Information' doesn't really add up, to me at least. If Epur paid someone else to make his NPC for him, the he isn't the Creator, he would simply be the "owner" of her. It'd be the person who programmed her who is the actual 'creator', and unless said person was also a member of Bandersnatch, Alteir would actually be an "adopted" MPC. I don't mind this either, it's an interesting idea, but I feel it might be wrong to credit EPur as her creator, when he in fact, didn't create her.
@Xaltwind
Chuunitrixx's Mimics aren't ugly. They're precious and baby. >:(
<Snipped quote by Enkryption>
But how can people like Light enjoy them when she gets shot if she pops in to say hi? :P.
Guns that make mechanical sounds and loud, shoot-y noises are neither graceful nor elegant, such barbaric and low-class machinations have no place in a Throne Room of the Supreme Beings! Harumph.
Got a first draft of the sheet.
With an elegant dress that leaves fading trails of stardust behind her every step, one would be forgiven for believing Altair belonged to the high-society. This effect is aided by her elven ears and her slender yet glamorous figure, always clad in fine and exquisite silks.
Name: Altair Vega
Gender: Female
Age: 286
Occupation: Secretary/Administrator of Bandersnatch; Intelligence Officer
Residence: Chapter III: Antikythera Mathematikoi
Character Focus: AoE DPS/Debuff Caster
Personality: With a gentle smile and a cordial tune, Altair is a woman who carries herself with a dignified air yet remains a very easily approachable person who always makes time in her schedule for those that seek her. Favoring listening over speaking, she's a wonderful chatting partner who'll humor any sort of rambling one may have for her ears and keep it all between the two of them if it's needed. Yet, while permissive, Altair always makes a point to draw a line when it comes to bad manners and uncouth behavior; the elven woman prefering that both herself and anyone who she's with handle themselves as proper ladies and gentlemen. To a stranger, this welcoming woman will always appear to be at an arm's distance at least; Altair rarely lets anyone connect too deeply with her.
Despite this, she's known to be permissive with those she's grown acquaintanced with, tolerating the many quirks of the colourful members of Bandersnatch with boundless patience and even doting on some of them at times. The well-being and insterests of her compatriots is placed very highly within her priorities, to the point of sometimes scolding and lecturing those who've misbehaved or failed to take the thoughts and emotions of others in consideration, and she's often the one acting as a mediator between the several NPCs of the guild or voicing their thoughts as a collective should any situation arise.
Notable Equipment:
- Veil of the Everlasting Firmament: Worn over her eyes, this piece of fabric seems to be made with a piece of the night itself, as it shows a slowly moving starry sky and nothing else. Aside from granting immunity to gaze effects for as long as it's worn, it is a purely cosmetic item.
- Compendium of the Celestial: Taking the shape of a transluscent scroll of parchment, the Compendium allows its user to not only record any spells they know in it, but also lets the user channel several spells at once. As an additional effect, it reduces both mana cost and casting time of spells.
- Crystallized Starfall: A glimmring pendant that she wears on her chest, this charm greatly reduces the chances of magical effects interrupting channelings or impeding the wearer's ability to cast spells. It also doubles the amount of projectiles the user's spells create.
"Creator" Information: EPurSiMuove - Not unlike Altair herself, EPur, as he was known by, was a person who played with his cards close to his chest. Unlike Altair, however, this was because he was cold and silent like a gravestone; his method of communications were so concise and brief that a wager was established whether he would ever say more than ten words in a single phrase, since he would hardly give any responses other that neutral agreements. A person that generally went with the flow of what was happening, EPur also had a reputation of laziness and scatterbrained thinking, often failing to take in account several elements in the equation and diving headfirst into trouble, events that resulted in disasters that he'd, by sheer luck or miracle, end up unscathed from. These situations, alongside EPurSiMuove's deadpan and unflappable answers when inquired about what happened, made him into a recurring character in some of the most memorable stories of Bandersnatch.
One late night, whilst commenting on the topics of NPCs and the way they could be used, the user known as Kiss My Axe started talking about how useful Kath had been to him ever since she had been created. Legends speak that this caused a mythical phrase to be uttered before the one who spoke it logged off for some time: "huh, sounds nifty". Almost a month and half later of radio silence; after having looked up guides and tutorials; after experimenting time and time again; and after finally succumbing and paying another player to more or less do the job for him, EPurSiMuove reappeared one day, without any warning, with Altair on tow. Defining the end of that wager that had been previously made, he went on to explain that he wanted an NPC to help him "play the game properly", so he had made Altair to be his personal voice of reason and to remind him to put some order in his inventory. As it turned out, she excelled at this task at such a level that EPur allowed others to ask her for help should they need it, something that escalated to the point of him suggestion Altair to take the administrative functions of the guild so that the rest of them could focus on other things.
Total Level: 55
Class Levels: (B)Sorcerer 15
(B)Sage 10
(H)Seer 10
(H)Arcanist 10
(R)Astral Evoker 5
Race Levels: Starborn 5
Alignment: Neutral Good
Stats:
HP: 35
MP: 100
PHY. ATK: 20
PHY. DEF: 20
AGI: 60
MAG. ATK: 100
MAG. DEF: 90
RESIST: 65
SPECIAL: 25
Stat Total: 530
Dominion: Chapter III: Antikythera Mathematikoi
Dubbed "the Observatory" by EPurSiMuove after people failed to type the name of the room correctly several times, this room can be best described as a miniature replica of the cosmos: Devoid of anything but small celestial objects roaming about the vast, empty space. Planets and stars of varied sizes travel the expanse of the room with no fixed trajectory, at times colliding with one another and allowing those within the room to witness a miniature extinction-level event. The doors, made of a white, impeccable marble, appear to float in the middle of this nothingness as the entirety of the inner side of the walls has been enchanted to be one large portal connected with itself, allowing the objects that travel from one side to emerge in the opposite end of the room whilst maintaining any momentum and trajectory they have.
The cherry on top of all of this is the fact that, once intruders make their way into the room, the natural gravity of the room is overriden and the enviroment effectively becomes a Zero-G enviroment, turning ranged combat into an impossibility as any projectile that doesn't hit its mark is, potentially, an instance of friendly fire. With the different celestial bodies moving unimpeded in the expanse of this localized cosmos and the confusion of a highly altered movement, the main danger to any party attempting to trespass the Chapter comes from Altair herself, who'll waste no time to unleash barrage after barrage of magical artillery onto the party, taking advantage of the unfamiliar enviroment and possibilities of multi-lateral assault to decimate the enemy.
Rather than using minions, Altair uses a mana well that greatly increases her mana and health regeneration rates alongside several planets enchanted to implode into an ephemeral gravitational well once touched by a hostile party, pulling anything and anyone nearby close together to fall prey to Altair's larger spells. The stars, in turn, are wired to explode in a burst of flame once striken, doing the opposite than the aformentioned planets and pushing people away.
When the Chateau is not being invaded, all this menagerie of astral objects is secluded to the top of the Observatory as to not be a bother, and the room can be used for its true purpose of a resting, leisure and briefing spot: the floor will be covered by a glass-like surface to allow anyone to walk through the room, and any sort of furniture needed can be manifested within here, as long as it's got a mundane purpose. Flat surfaces will be made of solidified space with a visual effect like that of Altair's veil and the texture of smooth stone.
"Vae Dheyer, Commander of the White Legion. What is thy bidding my master?"