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Lakewood City!




Hidden 5 yrs ago 5 yrs ago Post by BayRat
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BayRat Oh No

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Welcome to Spirit Wielders!

A concept originally created by @Kamen Evie.




This RP will start in the city of Lakewood, located on the coast of Maryland, United States. The year is 2029, expect minute changes at best to modern technology and luxury. The city is a moderate metropolitan shore town with an extended suburbs. The center of the story takes place at Lakewood High. I expect most players to play as a student Medium (Mediums described below). While I can allow one to play a faculty member or someone else entirely, I highly advise you run by me the concept first. Since I want to balance the story between a slice of life high school with the secret identities of magical teenagers fighting monsters I'd like to emphasis to make a character around that role.

The premise of the world is an alternate reality, where a thousand years ago, an event known as the Yggsdrasil Contract sucked away the world's magic, spirits, and other supernatural elements off of the world. However rumors of strange happenings, mysterious disappearances, and strange disasters have been creeping up on the web. Although official reports and governing bodies do their best to cover up the returning of the supernatural, rumors still leak through.

Players will be playing a Medium; humans who possess an abnormally high amount of spiritual energy, which manifests as an Aura. While Spirits are compelled towards what would otherwise be a far more nutritious snack, Mediums can weaponize their own Aura in a way that repels Spirits to a limited degree, making them more trouble than they’re worth for less powerful Spirits, though it’s perfect for attracting Shades in need of a Contract. Mediums can expand and increase their powers towards more practical means through Pacts with Spirits. Mediums that have formed a pact are known as Spirit Mediums.

Spirits are monsters that have existed since time immemorial. Blessed with magic powers and superhuman strength, Spirits had reign over the Earth until the first Pact with Yggdrasil resulted in the destruction of over half the Spirits on Earth. Spirits cannot truly die, however, instead reduced to a harmless, ethereal form known as a Shade, which cannot even be perceived by humans without the potential to become Mediums. These unlucky Spirits have little choice but to make a pact if they wish to have any hope of regaining their form.

You may either have your character start a contract before the events of the first act, or during the first act at your request (All I'll spoil is that it will be a life or death situation; so naturally it's a much better incentive to get your magical powers there.)
Otherwise Spiritual contracts are initiated by the spirit, and will try to make the deal sound as pleasant to the medium as possible; ranging from anything like vague threats of what may come, to wish-fulfillment promises (That could just as well be lies fabricated from the spirit to help convince the character). A spirit will typically approach a character like this in a dream, or dream-like state. Taken to a separate room of the spirit's own design and control.





Format the character sheet however you want. Picture and Description for appearances preferred but just a description is sufficient if you can't find a good picture reference.

By default mediums have access to Channeling, Summoning, and a Spirit Charge. However you may revoke access to any of those categories to specialize further into another. For instance if you want rely solely on Channeling you can remove the summoning option, and vice verse. You can also remove your super charge to improve either your summoning or Spirit Charge generally.

Also note to remove the () in the character sheet lines.

Rules:
Standard stuff here.

No godmodding or Metagaming.
Don't be an asshole OOC.
The GM and CO have the final say, if we don't like something then that's that.
Hidden 5 yrs ago Post by Savo
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Savo Time to go to Hell

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Alright, so here's my general evaluations involving each and every application posted in the chary tab. I am going to regret everything after going through all of these, but it will be a fruitful effort ripping and tearing through this till I drop. Those that I don't have any issue with will be listed at the top. I'll be somewhat lenient on certain parts, but I will try to ensure that most applications adhere to what is listed in the OoC.

This is only for the people who have had their chary sheets accepted. I will get to the unaccepted sheets as soon as I can, but for now, lets get this show on the road.


@Duoya | @Bubsy 2 | @GreenGoat | @banjoanjo | @ClocktowerEchos | @Chasers115 | @The World

You all are good to go for now.


@Lasrever

In any case, a few things I need to ask.

For starters, how quickly can she drain the energy of other people? Is there theoretically no limit to how many people she can be taking energy from at once? Does it matter what kind of touch there is whether its her grabbing someone or being clustered up and keeping contact? How quickly can she drain energy when she's out of spiritual energy? Is it a slow ramp? What's the point of storing five years worth of energy if it drains in just one day?

Just need to know before I can form some proper judgement.


@Scribe of Thoth

Alright, so, questions.

For starters, how long will it take for him to cause something to decay? While you did state about prolonged contact, I would like an exact number on that, i.e. seconds, minutes, etc. Furthermore, by contact, does it need to be specifically with the catalyst, or can he just grasp someones hand and start rotting them there? If gripping or touching them is the case, then will it speed up if he just grapples them/is touching more parts of a persons body?

I need to know more before I can come to a tangible conclusion about your character.


@Snagglepuss89

Something just seems strange with this character and I can't exactly put my finger on it. Generally speaking, the powers are OK, at least, I find nothing too lore breaking or breaking in general about them. I think it might be more on the characterization side of it all, but I think it has to be the general question of why is he even fighting? Why is he teaching when he lacks the energy to do so? Why doesn't he just finish his studies? Why is he more tired than the girl who has 5+ spirits leeching off her who doesn't seem tired at all? Why doesn't he just break off the pact despite the spirit being nothing but an ungrateful nuisance to him and making him drained?

There's a lot more, but honestly, I don't understand the character. I'll get back to you on this all when I've ruminated on it a bit more.


@PapiTan

I'm curious about this one as a result of Snaggles chary since I want to maintain consistency - why is it that she can have control over so many spirits, yet not have the same characterizing fatigue as Arthur? Granted, I know what you wrote down in the weakness section and that's fine, but how is she not suffering in the same way as him?


The only complaint I have for everyone, GM's included, is the fact that most of these applications are cluttered and unorganized as hell, Jesus Christ. I'm going to refurbish the application down the line, or at least make the main one more organized.

I'll get to the pm's down the line, but for now, I'm going to bed.
Hidden 5 yrs ago 5 yrs ago Post by ERode
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ERode A Spiny Ant

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Hidden 5 yrs ago Post by BayRat
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BayRat Oh No

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@ERode

I think this mostly works out, though I think the matter phasing could be nerfed slightly. Is it fine if we apply a limit in that Sandy can't breathe when phasing through matter, like swimming under water, and therefor can't remain doing so without suffocated to avoid any super cheese with it; Not that I don't trust you with that ability I just like some expanded limitation on it.
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