Alright I think I fixed it, if I see correctly with the 'serious' moves one stat has to be lowered right? I think I put it together right.Lowering def to that is dividable by 10 while putting 2 times the serious stat which would be speed for Serious Speed
Actually, I didn't lower any stats before I did the SERIOUS multiplier, at least not because of the multiplier. My guy took seven damage, and half of seven is 3.5. I rounded up to 4 for your benefit. Thus his total available power level became
66Your guy only took 3 damage from his own recoil, so half of that would be 1.5. In this case, we might as well round to 2, because odd numbers don't help anything. So your total power available should now be
108. Simply split up that 108 between your three stats (keeping in mind your character's spread), then multiply one of those stats by 2 for the SERIOUS boost.
So the bottom of your post should look something like this...
-Focus- Serious Speed
Remaining Health: 107
Available Power: 108
** Attack-40
*** Speed- 50 x2 = 100
* Defense- 18
I added the asterisks to remind us which stats are favored in your focus spread. Also, I added the
Remaining Health and
Available Power fields to keep track of damage and power. If you look at my last IC post, you'll see where I added those fields to my character as well.
You can tweak what I did in the example above. Just make sure that the stats all add up to 108 (pre-SERIOUS boost), and make sure they remain distributed correctly (i.e. defense isn't stronger than attack and such).
If I was you, I would either keep it how I've shown above OR move more points from attack into speed. It's all up to you.