Adila!
Your keen tactical mind surveys the field. You are the Princess of the Watch! You are a dragon, fierce and proud! You are—
“Who’s a good girl? Who’s a good girl, huh?”
Thump thump thump thump your tail is causing a small localized earthquake. Rita has you in a headlock and is doing finger things to your jaw, her fingers soft and clever, her voice smoldering and husky.
“Whoooosa smart dragon? Whooooooosa brave, good dragon?? Is it you? Is it you???”
Yes yes yes yes yes it’s you
“Is you a good dragon no matter what that mean old Wicked Queen says?”
yes yes yes yes yes
Ahem. Keen tactical mind. Here’s the rub: if Solid Adila loses, she will be absolutely furious. If she thinks you’re throwing it for her, she’ll be absolutely furious at you in particular, ostensibly because you’re risking Eupheria adding in new variables, but really because she’s secretly very proud. So the only way to get out of this without being viciously, icily chewed out is to lose, but in such a way that it doesn’t look like you’re losing on purpose.
On the other hand, if you let Kazelia win, she’ll probably be sooooo happy and jump up and down and, gosh, don’t you want to see your friend so happy?
As for the game itself... it looks like Eupheria’s adding pieces, members of her Nightmare Army. Chances are high they don’t mind putting the fear of the Queen into you by giving you a sound thrashing. Substitute yourself for a piece with caution.
In addition, it looks like Euphie’s adding her own Chaos Spaces to the board. Knowing her, landing a piece on such a space will change them, perhaps giving them an edge, perhaps weakening or humiliating them, perhaps just throwing a wrench into the meta. The luck-based element might throw the very competent commanders on each side into disarray.
For Team Leash, there’s Eska, of course. She’s sitting cross-legged, one hand under her chin, watching the assembly of the three-way board carefully. For Team Prance, it’s going to be Kazelia, naturally. And Team Spankies has Solid Adila. The real trick, for each side, is going to be keeping their team under control.
So maybe it’s for the best if you distract Rita by rolling over and showing her your tumtum for more scritchies. Yes. It’s a strategy.
***
Mittens!
“If we work together and you follow my lead,” Solid Adila says, inspirationally, “there will be a happy ending, Alina. I promise.”
And it almost lands! It really almost does! She’s got confidence, and just enough gentleness, and the way she says it, like she’s letting you into her confidence— it’s almost perfect!
Almost.
Here’s what you pick up, your little triangles folding back against your skull despite themselves: Adila I has a plan of some sort. She needs you to be a part of it. She wants you to trust her, but she has no intention of trusting you in turn. She thinks she needs to dazzle you and lull you into a false sense of security. There’s a likely chance that she intends to use you as a weapon against Euphie, and in turn, a likely chance that she intends to do something nasty to you once your usefulness is expended. It’s plain to see, if you have eyes to see it with, in the way she’s trying to put you at ease, the way she pats your shoulder, the way her inspirational smile doesn’t extend to the look around her starry eyes. She’s a fake.
You know what’s stopping you from hissing and biting her hand?
You saw the look she snuck at Euphie as she stalked angrily away. The look of maximum guilt. Of being, for a moment, lost and adrift. She’s locking herself into a dumb, bad, scheming plan because she thinks it’s her Duty and her Penance and blah blah blah. She doesn’t love Euphie in that way, you’re fairly certain. But she cares and she wishes she didn’t.
She fell and I did nothing.
That’s an admission of guilt. Of someone who sat alone in her tent with her head in her hands, her shoulders shaking silently, as she thought about all the things she should have done. The opportunities she had to step in. To acknowledge Eupheria’s feelings and heart, and find a way forward together. The chances she had to stop Eupheria from going to find the Caduceus in the first place.
She fell, and I should have done something. I should have stopped her. I should have caught her.
You open your mouth to say something, and that’s when Azora Howl wraps her arms around your stomach and hurk.
“Excuse me,” she sneers, as you flail helplessly, feet lifted off the ground, stomach squished, breathless, “you failed to take over Hyperborea, you stupid old hag. My daddy’s succeeding. So why don’t you shut up and let a real general take command?”
A vein throbs on Solid Adila’s forehead. “Who are you calling an old hag, brat?”
“Who are you calling a brat, geriatric? You should probably hang back and let the kitten sub in instead. You don’t want to break a hip.”
You could probably defuse this situation if you weren’t reduced to pained, helpless mews and whines. Why does Azora have to be so tall? It’s not fair!
***
Kathelia!
Looks like there are a few new elements to keep in mind. Chaos Spaces, adding some uncomfortable randomization to your strategy. The fact that your animated pieces are, instead, members of the Nightmare Army. And, of course, this is a three-way match. You’ll have to keep your eyes on both Team Leash and Team Spankies to win; if you overextend to take down one, the other might take advantage and crush you.
“Ah’m just a simple pony from my ol’ country roads,” Dandy says with a grimace, “but seems to me we should be takin’ down Alina first, yeah? She’s got both yer sister and the old bossy Adila on her team, and I don’t like the look of that.”
“Please don’t,” Isolde breathes, in Eupheria’s most dejected squeak. “She’s already miserable... please, don’t subject her to worse for our sake...”
“I don’t much care fer the notion of keelin’ over for both those varmits just cuz yer little girl’s stuck with ‘em,” Dandy grumbles.
“ALL RIGHT, YOU NERDS, LET’S GO! SHOW US ALL, WHAT YOU KNOW! GOOOOO PRINCESSES!”
The horns sound. The games have begun. There are cheers, and boos, and thrown popcorn kernels.
[Declare your strategy, tell us how your team struggles to work together and what unexpected hitches you hit, and then roll +Sense with Despair. Highest roll succeeds in their strategy. Misses do NOT count towards your Curse.]
Your keen tactical mind surveys the field. You are the Princess of the Watch! You are a dragon, fierce and proud! You are—
“Who’s a good girl? Who’s a good girl, huh?”
Thump thump thump thump your tail is causing a small localized earthquake. Rita has you in a headlock and is doing finger things to your jaw, her fingers soft and clever, her voice smoldering and husky.
“Whoooosa smart dragon? Whooooooosa brave, good dragon?? Is it you? Is it you???”
Yes yes yes yes yes it’s you
“Is you a good dragon no matter what that mean old Wicked Queen says?”
yes yes yes yes yes
Ahem. Keen tactical mind. Here’s the rub: if Solid Adila loses, she will be absolutely furious. If she thinks you’re throwing it for her, she’ll be absolutely furious at you in particular, ostensibly because you’re risking Eupheria adding in new variables, but really because she’s secretly very proud. So the only way to get out of this without being viciously, icily chewed out is to lose, but in such a way that it doesn’t look like you’re losing on purpose.
On the other hand, if you let Kazelia win, she’ll probably be sooooo happy and jump up and down and, gosh, don’t you want to see your friend so happy?
As for the game itself... it looks like Eupheria’s adding pieces, members of her Nightmare Army. Chances are high they don’t mind putting the fear of the Queen into you by giving you a sound thrashing. Substitute yourself for a piece with caution.
In addition, it looks like Euphie’s adding her own Chaos Spaces to the board. Knowing her, landing a piece on such a space will change them, perhaps giving them an edge, perhaps weakening or humiliating them, perhaps just throwing a wrench into the meta. The luck-based element might throw the very competent commanders on each side into disarray.
For Team Leash, there’s Eska, of course. She’s sitting cross-legged, one hand under her chin, watching the assembly of the three-way board carefully. For Team Prance, it’s going to be Kazelia, naturally. And Team Spankies has Solid Adila. The real trick, for each side, is going to be keeping their team under control.
So maybe it’s for the best if you distract Rita by rolling over and showing her your tumtum for more scritchies. Yes. It’s a strategy.
***
Mittens!
“If we work together and you follow my lead,” Solid Adila says, inspirationally, “there will be a happy ending, Alina. I promise.”
And it almost lands! It really almost does! She’s got confidence, and just enough gentleness, and the way she says it, like she’s letting you into her confidence— it’s almost perfect!
Almost.
Here’s what you pick up, your little triangles folding back against your skull despite themselves: Adila I has a plan of some sort. She needs you to be a part of it. She wants you to trust her, but she has no intention of trusting you in turn. She thinks she needs to dazzle you and lull you into a false sense of security. There’s a likely chance that she intends to use you as a weapon against Euphie, and in turn, a likely chance that she intends to do something nasty to you once your usefulness is expended. It’s plain to see, if you have eyes to see it with, in the way she’s trying to put you at ease, the way she pats your shoulder, the way her inspirational smile doesn’t extend to the look around her starry eyes. She’s a fake.
You know what’s stopping you from hissing and biting her hand?
You saw the look she snuck at Euphie as she stalked angrily away. The look of maximum guilt. Of being, for a moment, lost and adrift. She’s locking herself into a dumb, bad, scheming plan because she thinks it’s her Duty and her Penance and blah blah blah. She doesn’t love Euphie in that way, you’re fairly certain. But she cares and she wishes she didn’t.
She fell and I did nothing.
That’s an admission of guilt. Of someone who sat alone in her tent with her head in her hands, her shoulders shaking silently, as she thought about all the things she should have done. The opportunities she had to step in. To acknowledge Eupheria’s feelings and heart, and find a way forward together. The chances she had to stop Eupheria from going to find the Caduceus in the first place.
She fell, and I should have done something. I should have stopped her. I should have caught her.
You open your mouth to say something, and that’s when Azora Howl wraps her arms around your stomach and hurk.
“Excuse me,” she sneers, as you flail helplessly, feet lifted off the ground, stomach squished, breathless, “you failed to take over Hyperborea, you stupid old hag. My daddy’s succeeding. So why don’t you shut up and let a real general take command?”
A vein throbs on Solid Adila’s forehead. “Who are you calling an old hag, brat?”
“Who are you calling a brat, geriatric? You should probably hang back and let the kitten sub in instead. You don’t want to break a hip.”
You could probably defuse this situation if you weren’t reduced to pained, helpless mews and whines. Why does Azora have to be so tall? It’s not fair!
***
Kathelia!
Looks like there are a few new elements to keep in mind. Chaos Spaces, adding some uncomfortable randomization to your strategy. The fact that your animated pieces are, instead, members of the Nightmare Army. And, of course, this is a three-way match. You’ll have to keep your eyes on both Team Leash and Team Spankies to win; if you overextend to take down one, the other might take advantage and crush you.
“Ah’m just a simple pony from my ol’ country roads,” Dandy says with a grimace, “but seems to me we should be takin’ down Alina first, yeah? She’s got both yer sister and the old bossy Adila on her team, and I don’t like the look of that.”
“Please don’t,” Isolde breathes, in Eupheria’s most dejected squeak. “She’s already miserable... please, don’t subject her to worse for our sake...”
“I don’t much care fer the notion of keelin’ over for both those varmits just cuz yer little girl’s stuck with ‘em,” Dandy grumbles.
“ALL RIGHT, YOU NERDS, LET’S GO! SHOW US ALL, WHAT YOU KNOW! GOOOOO PRINCESSES!”
The horns sound. The games have begun. There are cheers, and boos, and thrown popcorn kernels.
[Declare your strategy, tell us how your team struggles to work together and what unexpected hitches you hit, and then roll +Sense with Despair. Highest roll succeeds in their strategy. Misses do NOT count towards your Curse.]