Name: Roverd Dhaine
Age: 21
Gender: Male
Race: Human
Appearance:Height: 5'10" / 178 cm
Eye Color: Hazel
Hair Color: Golden blonde
Personality.Roverd Dhaine is a polite, well-groomed and well-spoken young man. He has excellent manners and conduct, is patient and considerate towards others, as well as a real charmer when it comes tot he ladies. However, his noble upbringing makes him a bit oblivious to the plights of the lower classes, as well as a bit sheltered and naive. He can also be a bit dense and has a tendency to follow orders and commands without questioning the reasons or possible consequences such acts may cause. A dutifully soldier who carries out the will of those above him, striving to be an example for others. This is Roverd Dhaine.
History:Roverd Dhaine hails from the Monarchy of Palagria, a nation just south of the Forgotten Ruins. He is the oldest son to Baron Jorren Dhaine, and the older brother of a younger sister and brother. His life as a child was spent being groomed for his position as the eventual head of the family, being taught how to fight, how to read, how to conduct oneself at socia gatherings and proper table etiquette. An obediant and dutiful child, he did as he was told and did not disappoint his parents, who often praised and called him their little 'lion', a proud and noble creature for sure.
As he grew older, his father wished for Roverd to gain some meritous deeds and valuable real experience. As such, he had a troupe of adventuers - who he frequently called upon for work - take his son along, as a ward and to help him earn some fame. Rovered proved to be a valuable asset to the group though, as he was both strong and skilled with a blade, as well as able to take orders and follows instructions without back-talk or questioning his superiors. Over time, the troupe's captain appointed him as Vice Captain and had him lead the others on several smaller missions, both to help him gain a sense of leadership, but also because the old Captain was getting up there in years.
Now, finally, Roverd has been handed his first, real mission. To lead his men to investigate the strange light that fell upon the old ruins north of his home-country. The young man is eager to prove himself as well as curious to find out what lies beyond the borders of his home.
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Level: 20
Class: Warrior (Two-handed fighting)
Profession: Blacksmith (Novice)
Stats:Strength (STR): B
Vitality (VIT): C
Dexterity (DEX): C
Intellect (iNT): D
Wisdom (WIS): E
Charisma (CHA): D
List of immunities:- None
Resistances:- Wind (Item)
- Electricity (Item)
Weaknesses:- None
Equipment:Lion's Edge: A very keen and sharp hand-a-half sword. It's been in Roverd's family for generations and is as much a reliable weapon as it is a symbol of his lineage and status as a noble. Apart from its sharpness though, it has no major enchantments or properties to speak of.
Lesser Tempest Coat: The long coat Rovered wears is a lightly enchanted piece of attire. Blessed with minor protection against both Wind-based and Electricity-based attacks, it also offers the same defense as a full suit of chainmail.
Horn of Valor: A carved horn used to sound the start, or end, of battles. When Roverd blows this horn, it grants his allies a temporary, short-time buff to their movement speed and strength. This is useful for when charging enemies, or when needing to retreat. Blowing the horn too often in succession reduces its effects however.
Noble's Attire: The rest of Roverd's clothes are just fancy duds that you'd find on any rich upper-classman. Apart from being stylish and well-made, there's nothing really special about them.
Skills & Spells:Charge: The user rushes forward, singling out a specific target and dashing towards them with their weapon drawn, delivering a powerful first strike. There must be a clear path to the targe thtough, with no obstructions. Charge does not work if an enemy is behind cover, or on the other side of a river or deeper ditch/crevace.
Great Cleave: The user swings their weapon in a wide arc infront of them, hitting multiple enemies within striking-range. This attack is powerful, but leaves the user open for a counter-attack briefly after use. This attack does not work against enemies larger than the user.
Blind-side: An attack where the user takes advantage of an enemy already fighting someone else. Using their strength, they attack from behind, or the side, and will slam the enemy to the ground, causing them to go prone or fall over, making them easy targets. However, if the enemy has good reflxes or awareness of their surroundings, this attack may fail and instead cause the user to trip and fall instead.
Explosive Strike: The user infuses their weapon with fiery energy and delivers a blow to an enemy that, upon impact, causes a 5 ft explosion, dealing not only the initial damage of the attack, but also fire damage. This attack can also hit nearby enemies (or allies) close to the target. This skill has a cooldown and MP cost.
Whirlwind Attack: The user unleashes a devestating, spinning attack, turning themselves into a mini tornado. The user travels along a pre-chosen path and will stop either when they strike something that halts their weapon, they're struck by an attack or the attack itself concludes. Great for mowing them smaller and weaker enemies, but a poor choice in enclosed spaces or against large, or heavily armored, foes. Has a cooldown and MP cost.