- Can you clarify more on what Israel - Father of a Nation does? I'm pretty sure it gives him increased defense/attack, but not how much of an increased defense/attack. (Unless you expect him to be harmed by only attacks that are anti-country/hits with anti-country attacks, which would be a massive no.) Provide an example scenario to a mod if wish, since putting something into a scene in context always helps. - Please add some limits to Jacob’s Ladder, or please reclarify its effect. The way you have it written, it sounds a lot like a "God says it's my turn to autohit you now." At the moment, the only restriction that comes to mind is that it procs against another servant's Luck. Luck is somebody's ability to defy fate, so that seems fitting. If you already considered luck a proper counter to Jacob's ladder, that's fine. I just want it noted in your NP somewhere. So other players don't go in thinking they have no counterplay.
Yuki, please respond to the message sent to you by Indra, regarding examples of how you plan to use your skills/noble phantasms. As they are heavily relying on conceptual attacks, examples of their usage in a semi-serious manner would greatly help with our review.
- Nine lives carries the concept of ""killing something no matter how many times it regenerates." Feel free to include that in your sheet. Since it's specifically designed to kill people with a healing factor. - Non Plus Ultra - Pillars the Support the Sky at the Edge of the World doesn't really work with the rest of your sheet. Since it's basically dropping your spears and making a "everybody dies if they walk past them" point. Please message me, and we can talk about finding something that fits better. (General rule, chats will always go with the most meme usage of something, rather than the most useful or reliable. And Herc's character isn't really the kind to just throw his problems into the void.)
- Please include info on what you consider to be 'Status effects' in your Ghazi skill. At the moment, it's a skill that basically negates any and all things that aren't a punch to the face. Which is a no, mostly on the grounds that it's just a better version of Protection of the Faith, without the risk of turning into an uber zealot. Consider reducing the range of its effects. - Imperial Privilege (Roman), we're fine with an EX Imperial Privilege, on the grounds that it is strictly limited to 'Roman' skills. So no Chinese Martial Arts or Japanese sword fighting.
Well, since no assassins are up yet, how about folks give a look at some easy going boys who just wanna play soccer to the death.
_________________________________________________________________________________________ Name: Hunahpu and Xbalanque Title: Mayan Hero Twins Class: Assassin Gender: Male (Both of them) Birth and Death Dates: Age of Gods Alignment: Chaotic Neutral _________________________________________________________________________________________ Personality: In the advent of the streaming/digital era, the best way to describe the Hero Twins would be as Influencers. Think about the Paul Brothers if they could raise the dead. Certainly not as bad, but their less concerned about fighting, and more with this idea of 'enjoying life.' Sure, stabbing somebody can be seen as a prank, but they're never really serious in life. Offer them a good time and that takes priority. Naturally though, they aren't idiots. They're actually the sharpest pair of twins you'll ever meet. As such, they never underestimate an opponent, on or off the field. They're good sports about it, and have no interest in causing meaningless kurfuffles. So expect them to go "Wow, that was a good hit." If you ever manage to strike one of them. They hold no grudges. Living by the moment. As such, they never made a vow of revenge, even against the gods who had killed them. Though, they did outwit them in the end. It was all a game to them. Still is.
Bio: To know the story of the Hero Twins, you must first know the story of their father. Hun. He played games with his brother, but the noise from the world above annoyed the gods of Xibalba. The gods invited Hun and his brother to the underworld, where they killed the two of them. Unknown to the Gods, Hun had met with the goddess Xquic, and a short but passionate relationship was forged. Though they didn't know it at the time, Hun had impregnated her, and she conceived the two hero twins in her womb. Though, as a goddess of death, it was improper for her to care for life, and sought out Hun's mother. Leaving the two boys with her, they were treated poorly, out of fear that they might grow up to be just as reckless as their father and uncle. Named Hunahpu and Xbalanque, the boys were seen as gifted, but unwanted. Their two half-brothers were the most angered by them, and worried they they would steal the attention they had worked to gain. After failing to kill the two boys as infants, they instead made them labor. Neither boy had ill will towards their half-brothers, but also knew that if they did not deal with them, they might attempt to kill them again. So, during a game of ball, Xbalanque kicked a ball high into the air, landing it in a tree. When the half-brothers climbed to retrieve it, they were caught. Transforming into howler monkeys as they climbed. Thus, in shame, the half-brothers never left that tree. This is the first of many feats Hunahpu and Xbalanque would demonstrate, and eventually they were challenged by the gods of the underworld to a game of ball. Despite winning, the gods put the two boys in an oven, and burned them to death. But, clever Hunahpu and Xbalanque were reborn, breaking the chain of the underworld over their existence. Thus, they began to travel around, using new powers to kill and restore life. A power that no god had ever possessed. Intrigued, the gods of Xibalba invited them to the Underworld again, hoping to see such a feat themselves. Xbalanque killed Hunahpu, and Hunahpu killed Xbalanque. Both returned to life, demonstrating their power over life and death. Then, the gods wished to join in the trick, but after slaying the gods of the underworld, the two brothers did not bring them back to life. Instead, they let the gods die, and the remaining gods were so full of fear that they bowed to the brothers. The Authority of the Underworld became theirs, and they returned to the world above. They performed other miracles in life, before becoming the ancestors of the Mayan kings. A civilization forged, the two bothers finally allowed their mortal bodies to expire, and turned the shells into the sun and moon.
Weapon: The twins possess many weapons. In particular, two bows they used to fight Seven Macaw, and slings they used to trap their prey. Their greatest weapon though is the ball they use to play games as children. This ball was used to play against the gods, where it was covered in poisoned razors that would slice anybody who didn't know how to return a serve. They are still children at heart, so of course they'd keep it. Beyond their weapons, the twins can easily qualify for the Caster class of heroes with their 'miracles.' Talents such as healing, creating trees, or striking foes with magical energy are all possible. Just at a lesser level their their caster equivalents. At this point, the twins can be compared to generalists in many magical skills. _________________________________________________________________________________________ Parameters: Strength: C Endurance: C Agility: A Magical Energy: B Luck: A++ _________________________________________________________________________________________ Class Skills: - Presence Concealment B: This skill hides one's presence as a Servant. Suitable for spying. It is possible to disappear completely and become almost impossible to be detected, even against a Servant's perception. However, efficiency will decrease once preparations to attack are taken.
Personal Skills: - Combination A: A Skill that displays how much one's combat power increases when on a united front with a specific person. At A rank, it denotes the the status of two who are inseparable. The sun and the moon, rising up and falling together. One without the other is meaningless. They inherently know what the other is thinking, and any action they take together is certain to achieve victory. - Divinity A: The measure of whether one has Divine Spirit aptitude or not. At high levels, one is treated as a mixed race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster or Demonic Beast raises. As the brothers are children of a death goddess, and later ascended to become the sun and moon, they possess this rank. - God-Slayer A: The most famous action of the hero twins lies in their revenge against the gods of Xibalba, or perhaps in their challenge against the false god Seven Macaw and his children. Divine beings all of them, and all of them dead at the hands of the two brothers. The odds against them, they won either way. This Skill is super effective against Divine Spirits. A "plus" modifier is gained when attacking Divine Spirits, wraiths, and Servants with the Divinity Skill or a protection from a divine being. - Black Arts (Mayan) B: There is a story of Hunaphu and Xbalanque seeking the aid of an elderly lady during their first encounter with Seven Macaw and his family. In it, Xbalanque had lost his arm, having it bitten off by the demon. The two brothers sought aid from the dead, and performed a ritual to raise this elderly lady from the grave. They sent her to apologize to Seven, allowing the two brothers to sneak in and steal back Xbalanque's lost arm. This is one of many stories of the two brothers usage of necromancy. As such, in the arts of raising the dead, or communing with spirits, the two brothers are considered geniuses. Their magecraft can be considered the pinnacle of necromancy in the mayan hemisphere of the world for good reason. Where they summoned as Casters, their usage of the black arts would be even higher.
Title: k Pruebas ti' Xibalba - Land of Fear, Trampling Hope and Devouring Light Rank: A NP Type: Anti-Unit Range: 10~999 Maximum Number of Targets: 1000 Description: Xibalba. The land of Fear. The Land of the Evil Gods. Xibalba has many names. Many cursed stories spoke of it and the horrible existences that once lived there. The stories have done so much to downplay the true horrors that a single night in Xibalba would deliver upon its victims. But the gods that ruled Xibalba with their authority were killed by the Hero Twins. Who, in doing so took over the authority of Xibalba, and made it their own. As the new Gods of the Underworld, they moved on, letting their bodies fade so that they could become the Sun and Moon. Protecting humanity. This noble phantasm is their authority over Xibalba. The Authority to pour it from the caves of fear, and to turn the very land around them into Xibalba. But, because they're natural showmen, the two brothers recreate not just Xibalba, but the arena that they fought the gods inside. As the underworld is a place that naturally holds spirits, it keeps others from escaping, and forces them to play by the rules of the hero twins. In particular, a game to score as many points as possible. Playing the game is advised. When playing, each point the twins score against the enemy lowers their force of providence. Effectively decreasing their ability to resist the pull of the underworld. If they score a point, then their force of providence rises by the same amount. The more the enemy loses, the lower their natural defense, and combat power drops. The game is won when either team scores 13 points, which is the number of heavens the mayans believed in. Because this is a challenge of souls, and Xibalba is a land that claims souls, the losing team must offer one soul to Xibalba. It is possible for the game to end early if either team is killed early. Thus acting as a forfeit and granting the winner their prize. Their life.
Title: Witso' Kíinsik Veneno - Silt of the Underworld Rank: B NP Type: Anti-Unit Range: 1-99 Maximum Number of Targets: 1 Description: The two brothers faced one of their greatest challenges at an early age when they faced Seven Macaw and his children. One of which was a titan known as Cabrakan. The brothers, realizing they could not defeat the immortal Cabrakan, relied on trickery and their own magical power to defeat him. Pulling upon the essence of the underworld, they created a poison, and sprinkled it over chicken that they fed to Cabrakan. When devoured, the poison spread through his body. The poison acts as a pseudo bounded field, applying the concept of "In the Underworld" to the victim. Those who are afflicted with "In the Underworld" will find their Force of Providence rapidly dwindling away. Even beings like gods will find their existence rapidly dwindled away. The greater the existence, the greater the punishment, as even a divine being shall find themselves stripped of their authority and power. Their god's light does not shine here, and nor do their great feats free them of the underworld's curse. Here they shall whither, here they shall fall.
Title: Teene' mando kuxtal - The Broken Chain of Life and Death Rank: B NP Type: Anti-Unit (Self) Range: 0 Maximum Number of Targets: 1 Description: Death found them in the land of Xibalba. A massive furnace of fire that billowed from the depths. The two boys sat there, unafraid as the fires burned their bodies too ash. Their bodies consumed, and death guaranteed. But, they did not. Rather, the ash of their bodies found its way to a river, and the two brothers were reborn in new bodies. The Force of Providence of the underworld had broken inside them. They had died, fulfilling the force of providence, only to be reborn in the Underworld of Xibalba. With this chain of existence broken, they controlled their own death and life. In life, they had used this power to cut each other into pieces, and then undo the damage done to their own bodies. Restoring life, even after being 'killed.' They used this trick to gain an audience with the lords of the Underworld, and killed the immortal gods who lived there. As Servants, this cannot reach the same level they possessed in life. Where they could rewrite the very concept of death upon themselves and others. Instead, it can be compared to the curse of restoration that a vampire might possess. Though the brothers will claim it's much better, which it is. Their bodies regress through time, returning to a kind of 'default' from before the injury was dealt. This is an internal power, and as such is not affected by the cycles of the moon. If one of the twins is slain, the true name can be called upon. The twins are the sun and moon. As such, one and the other is proof that the other exists. The heavenly bodies up high are proof that they cannot be separated, even by concepts like death. The true name calls upon this double existence, and forces the return of the slain brother. By doing this though, they tap into their own existence, permanently lowering their luck with its usage.