A former A tier hero that now works as the owner of the Lucky Pub, Giles Bovino was a highly successful crimefighter under the name "The Great Elastic-O." After a long career in the hero business, Giles Bovino chose to retire and go into a career in bar-owning instead of moving into the pencil-pushing division of HERO, a decision he never regretted, as his pub, the Lucky Cow, grew to become a highly-successful venture that welcomes all powered-individuals from all paths of life as patrons. Giles Bovino was a former mentor of Hugo Powers when he was still a street hero, and the two have great mutual respect for each other, which explains why Bovino rarely bans heroes from his pub, no matter how severe of an infraction they've committed.
Though an old man now, Giles Bovino is still a powerful individual that is not to be messed with.
Comprehensive database of all H.E.R.O. paid heroes. Featuring brief commentary memos composed by Exec. Director Powers.
S-Tier
Name: Jamie Stewart Rank: S Power: Tremor Manipulation
Commentary Jamie may be a little lower on the IQ spectrum than everybody else. Just because she can be outwitted by a jar of Marshmallow Fluff, though, doesn't take away from the value that she brings the organization. Even though she causes stupid amounts of damage in work, she still holds a special place in my heart. That being said, god damn is she stupid. She couldn't balance a checkbook if Einstein helped. She has an echo chamber in between both of her ears for sure.
Jamie's a sweet girl! Honestly can say one of the purest souls I've ever met. She does do a lot of destruction, though, and she is extremely ditzy, but she's a good person, which is what matters the most! Also, she's crazy strong. It's kind of scary, actually.
Rogue Countermeasure I do have a plan involving special rooted armor suits, but honestly, you can probably fool her into walking head-first into Coldwater if given the chance. I think she's too dumb to betray us anyway. She's so far gone that hard drugs push her closer to normal, god damn.
Name: [Classified] Rank: S Power: Matter manipulation
Director's Comment Pandora is an old soldier, and she's been in the game much longer than I have, which is something I don't get a chance to say very often. She's seen a lot, and she brings to HERO a level of experience, discipline, raw power, and finesse that I wish I could oversee across the entire organization. That being said, I think that she has something to gain from being here.
I mean, she's a bit of a bitch, isn't she? I don't understand the hype.
Rogue Countermeasure It took a lot of digging to find out something that can shut down somebody like Pandora. It was a lot of effort and a lot of travel, but I don't like working with people that I'm scared of, so I think it was well worth it. After a lot of international calls, I got a hit for what I was looking for from a Mongolian farmer. Two stalks of tsusny tsetseg, ground to a powder. I still have it in a pill bottle.
What does it do? Oh, not much.
A-Tier
Name: Blake Ignatius von Brandt Rank: A- Power: Pyrokinesis
Director's Comment Blake is a case of a hero with a heart of gold, but the self-control of plywood. He's the type that's all hammer, no nail. He just can't help causing damage wherever he goes with his destructive-ass fire powers, and the fact that he likes to showboat so much is not helping much.
That being said, he's a good person that has a dedication to making Castleburg a better place. That's admirable. I have gotten multiple complaints from the Castleburg Firefighters Union about him, though. Can't even blame them.
Blake really is a sweetheart deep down. I remember when he first came to the HERO, when I was still pretty new to being Assistant Director, he just went up and asked me out before we even started the tour. When I turned him down, he didn't even skip a beat and was totally fine. We've been surprisingly close ever since.
He may cause a lot of damage and be very destructive sometimes, he's set apart by the more "serial arsonist" type fire users by his charisma and just an overall affable nature to him. He's the type that can cause a headache in the moment, but anybody who considers him a friend should also consider themselves very lucky.
Rogue Countermeasure Sending all our water heroes after him should do the trick. For some reason, we always have too damn many water heroes. Well, now they're finally useful.
Name: Thomas Rees Rank: A Power: Gravity Manipulation
Director's Comment The classic Casanova type, he sleeps around more than a sloth does. Him and Firebird are both very well-acquainted with the philosophy of "damage now, worry later," but they both often forget to worry later. Spacewalker has repeatedly been reckless while on missions, but he is still a very effective hero, and at the very least, he hasn't caused any major damages so far.
Another person who is good at heart and has a good ability to tell right from wrong, which is something that is difficult to teach. Hardware stores hate him, though.
Tom is a really lovely soul. Overall a surprisingly mature, driven, and very caring person. Not to say he doesn't have his flaws- he most definitely does- but overall he's a very good HERO with a lot of natural talent with his powers. Especially since joining HERO, he's displayed a growing control of his abilities and techniques with using them. I am subscribed to his YouTube channel, after all, so I'm obviously a fan of his abilities. Not many people in HERO like him. I've even helped downgrade some of his more severe infractions of the HERO code to help save his paycheck. I mean, I've done that to a lot of heroes-
CHRISTINA!
Ah, fuck.
Rogue Countermeasure He's good, but he ain't no telepath. If you throw enough stuff at him, he'll fall eventually.
Name: William Thorson Rank: A- Power: Hydrokinesis
Director's Comment Water powers are very common in HERO, but Tempest displays an extraordinary control over his abilities to manipulate water, with a precision and often acumen unmatched by our other water heroes. Also unmatched is his talents in public canoodling. At the very least I didn't have to buy new couches because of him.
Will's a gentleman, really. Overall a really nice, idealistic guy with powers that far exceed our average water user. What's not to like? Also, from a purely objective viewpoint (and I'm allowed to say this because...y'know), definite 10.
Rogue Countermeasure If Pokemon has taught me anything, either a lightning-based hero or a grass-based hero should do the trick.
B-Tier
Name: Patricia Donnelly Rank: B+ Power: Siren's Song (Hypnotic Voice)
Director's Comment Aria is a unique case. I hate mind-controlling powers with a burning passion just because of the danger that it can pose, and Aria clearly demonstrates that her powers have a lot of potential for abuse, but I can't help but feel bad for the girl. She's repeatedly proven that her set of circumstances don't define her, which is something that is definitely an admirable characteristic. She has showed a couple instances of questionable moral judgement in the past, but then again, so has practically every other hero in this organization, so I let it slide.
I've loved Patti since day one! Really. It's difficult coming from her background, but she's really thrived ever since she came into HERO as both a young hero and a person. I know she has a lot of stressors from some of the other employees here, but she handles it with grace, which is really remarkable. I love her a lot, and I'm glad Powers allowed me to accept her into HERO.
Rogue Countermeasure We produced special sealing earplugs for Maestro when we were getting ready to take him down. I still keep a pair in my desk.
Name: Brianna Hart Rank: B+ Power: Electrokinesis
Director's Comment Just like Flamebrain and Romeo, Static often shows a lack of responsibility on the job and a distinctive amount of negligence on duty. Electricians across Castleburg hate her for sure. She's also very stubborn, the type to argue with a signpost and expect to win. Even with all that, she does remind me a bit of myself sometimes, with the Brookside upbringing. And though she often exudes an aura of callousness sometimes, she's had a few moments where she's demonstrated some moral strength. I think she'll go places in this organizations, even though she doesn't realize it.
Brie is somebody that's fun and unique. Sometimes she's a little too fun and a little too unique, but my point still stands. She certainly hasn't come from a cushy life, but she's really fitting into her new job at HERO, even if there are still some scuffles here and there. Her and Will are adorable together, too.
Rogue Countermeasure All-rubber suit. Good luck shocking anybody from under there.
Director's Comment Kanati has the type of powers that many heroes envy, the type of build that many men envy, and the type of hair that I most definitely do not envy. Very interesting hero with a very interesting skillset, he's a highly effective crime fighter and a paragon of hero activity. Unfortunately, I've seen him hanging around the rest of the Destruction Gang recently, so this evaluation may change in the near future.
Sam's great. Very chill, very respectful, very thoughtful, very cool overall. I love the vibe that he brings to the table in HERO. Very natury and outdoorsy, which I find really interesting. Can't wait to see him in action more.
Rogue Countermeasure Let's see how his senses meet stink bomb.
She has a great deal of responsibility and poise that she brings to the job. Very intelligent, attentive, responsible, respectable- all the qualities that we can use in a HERO. We don't normally attract the collegiate bunch, but she's a clear exception. Also the first ICOSA-honored HERO in our history, even if my accident, which is a nice addition.
Everything Powers said, but I'd like to add- don't get her drunk. I learned that the hard way on our first meeting. I insisted she have a drink, and before long she almost destroyed by relationship.
Name: Noah Bell Rank: B- Power: Sunlight (fire rays of light)
Director's Comment Decent to not-so-decent hero. From what I've seen, he hasn't done too much, but he has so many followers that I have to pay people just to vet letters from his fans about him being "robbed" by the organization. Go figure.
Apparently he's also a musician, but he makes what I call "teenage white girl music," which I also call "not music."
Rogue Countermeasure If he thinks about betraying H.E.R.O. I will personally find him and beat his pretty face in myself.
C-Tier
Name: Eliza Alexander Rank: C- Power: Invisibility
Director's Comment She's a sweet girl. Not exactly the type I envision charging head-first towards danger, but that doesn't always determine the merit of a hero. She's young and new, so we'll see.
Eliza is so adorable! She's really such a sweetheart, and I expect nothing less than greatness from her in the future. She's also a fantastic violin player.
Rogue Countermeasure Instead of aiming and then firing, spin around while shooting. You're bound to hit something eventually.
Name: "Alpha" / "K Nine" Rank: C Power: Ki Control
Coming out of law enforcement seems like a background that can clash with some heroes and their ways, and it did, but Alpha has become a fine addition to our ranks. Responsible and level-headed, just what we need in a HERO. His power isn't the strongest in the organization, but it isn't the weakest for sure.
Name: Chad Connors Rank: C+ Power: Super-speed
Director's Comment Speedsters aren't a wholly uncommon power, but they aren't as popular as comic books would have you think, so having more of them is always an asset to HERO. That being said, Chad is an idiot. About as sharp as a wet sponge, and he seems to not fully understand the gravity of being a HERO, but his heart is in the right place. Mostly.
Haven't got a chance to talk to him much, but he seems nice! Not the sharpest knife in the drawer, but nice, and with some experience and training he'll definitely be a strong hero.
Rogue Countermeasure From what I've observed, once he starts running, he has a great deal of difficulty stopping. An easily exploitable weakness there, but I have some quick-dry cement grenades just in case he manages to figure that one out. Knowing him, though, he doesn't have the mental capacity to go rogue in the first place.
D-Tier
Name: Joseph Moore Rank: D Power: Rune creation
Director's Comment Joseph, at face value, seems like the type of HERO to be solely comic relief. The type to have a full six-pack, but be missing the plastic thing keeping them together. Spending some time with him, though, it seems that he has many layers. He's definitely an interesting character for sure. I'm keeping my eye on him.
He's a character, for sure. Can't make heads or tails of him, really. Drinks too much for sure, but obviously alcohol therapy has not worked...hmm.
Rogue Countermeasure I keep my eye on him. If something is to happen involving him, I'll be the first to know and the first to kick his ass to the moon and back.
Name: Rumi Bers Polamor Rank: D Power: Extreme mental capacity/IQ
Director's Comment I could probably knock the kid out with just one pinkie finger, but what he's got up in his noggin is hella strong. We used to buy a lot of our tech out of his engineering company, and with him now part of the Organization, the gadgets keep rolling in. In terms of fighting? Eh. But in terms of utility he brings to the Organization? I'll take it, god damn. We need the tech considering how much of it get destroyed on a regular basis.
Rumi's great. Outside of being a top manufacturer for a lot of our tech, he's also an exceedingly talented hero, which betrays his rank significantly. The type that always has a gadget for everything. Kind of like Batman, but without the costume and backstory.
Rogue Countermeasure I specifically prepared an unsolvable Sudoku just for him. That should keep him distracted long enough for somebody to blow his brains off.
Name: Angelica Alexander Rank: D Power: Aesthetic Perception (illusion-type)
Director's Comment Exceedingly useful, unique power. Exceedingly good work ethic and responsibility. Exceedingly bad taste in men. But I digress. She definitely has a niche power, but it's one that can do a lot in the right circumstances.
She has such a great power. She's very good at her job and can be counted on to do the right thing. Her and Blake make such an adorable couple.
Rogue Countermeasure Close eyes before punching to avoid mental fallout of slugging your dream partner.
Director's Comment Very foxy young lady. (Heh, see what I did there?) Talented enough to be in the B-class, may have to progress with an evaluation soon. Responsible, caring, she has all the best hero traits. Except when she goes batshit crazy. That's when I start getting phone calls from angry civilians.
Rogue Countermeasure Chew toy.
Name: Azhar Naar Rank: A Power: Necrokinesis/Zombie Formation
Director's Comment His powers are some seriously dangerous shit. Like, yikes, that's scary. It's a heavy mutative power that requires a lot of attention by the Organization and a lot of focus, but his abilities to stop crime with said powers are quite uncanny. He's start hanging out with the rest of the primary knuckleheads, so I'm hoping that he doesn't become ruined like the rest of them.
It's always a pleasure to handle foreign heroes! Zee comes off as a very nice young man with a lot of aspirations. His mutation certainly has a much greater physical effect on him than most powers do, but his ability to handle and even embrace it is really heart-lifting. I will say, though, my gaydar was going off as soon as we laid eyes upon each other. He's definitely into men. 100 bucks on it, Director.
Deal.
Rogue Countermeasure His death shit don't work on no robots.
Name: SG3U199 ("Ava") Rank: C- Power: ??? Scientists are still evaluating the source of SG3U199's powers.
Director's Comment You know, my original idea for her was to never let her near anything that breathed, but I guess I've warmed up to her...it...whatever. Even though she seems and, a lot of the time, is practically harmless, she keeps showing all these creepy new talents that make me wonder if that scientist was more successful combining humans and Leftovers than I thought.
Rogue Countermeasure Grab on tail. Pull. Results.
Name: Helmut Lang Rank: D Power: Folding body
Director's Comment I'm not a big fan of the whole "criminals reforming their ways" thing, because they normally just end up becoming a big pain in my ass. Let's see how this one turns out then.
Rogue Countermeasure Wait tell he folds up small enough, then lock him in a box.
Name: Dr. Vivien Valis, Ph. D Rank: B Power: Temporal Vision
Director's Comment Smart girl. Might not get enough credit for her work. One of the most brilliant people in the Organization. We don't have much academia inside HERO, so her input is very useful for the organization. Still a nerd, but I digress.
Viv might not have the most flashy or most combat-oriented powers, but she gets the job done all the time. Really cool powers that has so much potential in HERO. We could always use something different.
Rogue Countermeasure The usual ol' one-two one-two ought to do the trick.
Name: Felix Volpe Rank: A- Power: Pyrokinesis (weapon-building)
Director's Comment Scores marginally higher than Firebird. That's still very low.
I heard he blew up a whole city block in Dublin, so it seems he'll be a good fit here. I didn't ask for him to be transferred, and I didn't want him to be transferred (imagine two Firebirds), but his HERO work has been solid, if destructive.
Rogue Countermeasure Again, water-type heroes should do the trick.
Name: Marcus Edward Morgan Rank: S Power: Metal Manipulation
Director's Comment Very powerful hero that has a destructive flair, but he keeps it under control (most of the time). He's a good asset to have at H.E.R.O., that's for sure. He also takes care of that weird girl Leftover thing, which is good, because there's no way in hell I'm carrying that thing around on my back after it tried to bite me.
Also, what's that about him playing the guitar?
Rogue Countermeasure Relocate to an area with no metal, and then kick his ass into the ground.
Name: Zane Wulfe Rank: A Power: Erebus [Shadow Manipulation]
Director's Comment Might be the only one in the entire organization that's responsible. Kudos for that. Still, the guy gives me a bad case of the heebie jeebies. Something very off-putting about the way he fights crime. I try to ignore that and instead look at the great results he brings back.
Rogue Countermeasure Using HERO2's directed spotlight on him should weaken him up enough for a few heroes to take him out in case he turns.
Villain Database
An ever-updated list of those wanted by H.E.R.O., of course featuring comments from the one and only Exec. Director Powers.
Name: Bradley Moore Rank: B- Power: Fish Mutation
Director's Comment Part of me feels bad that this poor person, due to powers beyond his control, was kicked to the curb by society and beaten down until he felt that because society made him the villain, he had to become the villain. There's a certain tragedy to that.
On the other hand, that fucker is disgusting, my lord.
KIA after an attempted raid on a genetics facility.
Name: Skylar Ezra Rank: B Power: Advanced suit melding
Director's Comment I can't help but feel like Skylar, or whatever she calls her silly-ass suit now, is one of my biggest failures as a director of H.E.R.O. To see such a wonderful talent plummet down the drain like that and become whatever the hell she is now breaks my heart. Supposedly, the Nova Force is doing what they can to help reverse the damage, but I always make sure to take time out of my day to monitor her movements when I can.
Last seen in Montreal. Files transferred.
Name: Nicolas Dakin Rank: S- Power: High-power corrosion acid generation and manipulation
Director's Comment He was already enough of a threat before the break-out, but now he's become one of our top priorities since. Nobody escapes from Coldwater...the fact alone that he did is enough to prove he's a major threat. Division X works around the clock to try and keep him pinned down in location, but he's smart enough to avoid our sensors. At the very least, because we locked him up once, we got a pretty good idea of how his powers operate and how we can beat him...but it won't be easy, that's for sure.
Name: Wyatt Hart Rank: S Power: High-level mind control
Director's Comment His powers are exactly my worst fear when it comes to superpowers. Very strong mind control that can bring even the strongest heroes under his grip. It's best we keep an eye on this one. He could pose a massive threat to our city provided he gets the right people under his control.
Nicknames Any pet name that is applicable to "Blake," I suppose
Gender Male
Age 20
Date of Birth July 31st
Physique Blake is a well-built young man, with a lean but muscular, sinewy body type that he tries to maintain as best as possible. He stands just topping 6 feet tall and weighs 166 pounds. He has somewhat fair skin, but does not sunburn easily at all despite this. He has bright, spiky, fiery-orange ginger hair and noticeably unique crimson red eyes. Blake has several distinct scars, most notably a mostly-healed burn scar on the left side of his neck. He also has a few smaller burn scars on his hands and one on his abdomen, and a cut scar on his knee from something entirely unrelated.
Blood Type O-
Occupation Hero (full-timer!)
Side Hero
Affiliation H.E.R.O.
Tier A-
Personality Blake is a rambunctious young man, a naturally exuberant person that always strives for more action, more heart-pumping, more excitement. He’s naturally courageous and dauntless, fiery as a lit match, and is almost always zestful. Blake is always the first person to recruit to do something intriguing- he often acts as though he has no sense of fear, and he's always open to stepping outside his comfort zone and engaging in something headfirst that he has never done before. Blake's extreme openness may come off as arrogant and show-offy to some, but his intentions are much more impish than that- he's simply a fun-loving person.
Blake is an extroverted, social creature, and he enjoys meeting new people and striking up conversation. Blake doesn't like working solo and enjoys teaming up with other heroes when he goes on missions, rather than going solo. Despite his fiery, headstrong style, Blake is a surprisingly good team player and is willing to listen to others and coordinate attacks and the like.
Blake is a very confident individual, and though it would be a fallacy to call him pompous, it wouldn't be wrong to say that he is a bit of a sore loser. Blake is competitive with other Heroes and likes to show off his talents regularly. Blake is known for going all-in in every fight he partakes in with winning expectations in mind, and isn't above causing a little destruction to achieve his end result. In his mind, winning an immediate fight can often overtake other priorities, and though Blake is very open and real about his emotions and personality, he doesn't truly recognize this all too much.
Blake is inarguably a fiercely protective friend, though, and he goes above and beyond to help other people in need, the reason he became a hero in the first place. While he is known as a gallant, vigilant, and very noble person when the chips are down, always a good friend to talk to, his very destructive power combined with his tendency to showboat can cause significant amounts of damage to his surroundings, specifically buildings, and he is one of the prime culprits of H.E.R.O.'s heavy destruction of property.
Blake, overall, may be a little big for his britches, but he's a fun guy and, more importantly, a nice guy, and while he does step over the line sometimes frequently, he knows the difference between right and wrong and is willing to light up to defend right and defeat wrong. And at the end of the day, that's what counts.
Oh, and the millions of dollars in repair costs. That adds up too.
Backstory The young Blake Ignatius von Brandt was born in an old family home on Passenger Island. His dad was a detective working high-profile cases such as murder, rape, and other disgusting felony crimes, while his mom stayed at home. Blake was a naturally curious, energetic soul, playing multiple sports and was clearly vibrant from an early age. His family had worked in law enforcement for many years and Blake's dad, Brian Ignatius von Brandt, expected Blake to follow suit. Blake very much respected his father for working in public service but never was able to picture himself as a police officer. He wanted to help people, but he always felt destined for something bigger.
Blake saw his paragon at the age of 12, when a strange Leftover giant dog creature came barreling down the streets of Passenger Island, inflicting great damage in its wake. As the police battled the creature, with no success, Blake watched as H.E.R.O. professional Bonfire leaped down from a rooftop and, using his flaming fists, beat the creature down into submission. Blake found his calling for life that day.
He began to spend hours outdoors, trying to find a hidden power, and when one day at age 14 he managed to light a stick on fire by its own, he knew he was set. He would become a superhero, a fire superhero, just like Bonfire, and he would save people just like Bonfire did that day.
His dad wasn't exactly pleased with the development that his son, instead of joining the respectable police force, would be instead dropping out of school to pursue a career in masquerading around down fighting villains, but he soon came to accept and eventually support his son's decision, especially after his son helped track down a serial killer loose in Passenger Island (talk about father-son bonding.) His dad remains one of his biggest supporters today (and anyway, he's glad now his son did not become something worse, like a criminal, or even worse, a defense attorney.)
Blake filled out his H.E.R.O. paperwork at age 16, and while is psychological assessment had...mixed results, he aced his aptitude assessments and proved to be a capable enough individual to join H.E.R.O. as a full-time hero, a position he still holds today. Though he has caused great damages since and a lot of headaches for firefighters and Restorative Unit agents across the city, it is undeniable that the Firebird has proven to be a powerhouse in taking down crime and villains alike.
Since joining H.E.R.O., Blake has rented an apartment in the East Flank where he lives alone, though he does hang out with others often and visits his parents occasionally as well. Though Bonfire has since retired, Blake managed to get his signature before then and now has a signed poster of Bonfire in his bedroom.
Power: Fahrenheit 1,000
Short Version: Blake makes things burn.
Long Version: Blake is able to rapidly excite air molecules and light them ablaze, in essence allowing him to create and use fire in a fight. Outside of creating fires, Blake also has a limited ability to control the movement of fire, though he is not very capable of manipulating the intensity of a fire, only being able to do so to a small extent, meaning firefighters will have to do so for him.
Techniques
Twin Flames: His classic attack, Blake simply fires two "beams" of concentrated fire. Blake relies on simply blasting his opponents as a bit of a crutch, but damn is it effective.
"Up in Smoke": Blake concentrates and ignites the area surrounding his target, causing two spiraling pillars of flame to wrap around and then constrict them. A difficult ability to counter without water, but the ability requires focus to execute.
Fireball: As one might expect, Blake creates a ball of fire and then blasts it at his foe. Simple, but effective. He can launch many fireballs in quick succession.
Volcano: Blake ignites the materials below his target and sends a burst of fire directly up. In theory, highly effective. Blake has yet to master this, however.
Nine Gates of Hell: Blake's trump card, and a fairly predictable one at that. He uses the full extent of his power and ignites as much fire as he humanly can, blasting an inhumanly large twister of fire at his foe and incinerating literally everything in his path with white-hot flames. This ability has been used once, and resulted in many consequences. Besides taking off serious cash from his paycheck, the ability also leaves Blake nearly unconscious from the sheer exertion of lighting so much damn fire.
Weaknesses: The more fire he creates, the more tired Blake gets. Also, Blake has limited control of the fire he creates outside of "shoot it forwards" and "shoot it up," and perhaps most importantly, he is not immune to his own fire, meaning he has to be careful when using it in fear of burning himself, though oddly, Blake is highly tolerant to heat.
Other
Blake is actually a very good chef. Home and careers was the only class (besides gym, but that doesn't count) that he got an "A" in in high school, and he still routinely cooks for himself and other people. While he's not going to be appearing on "Chopped" anytime soon, most people that taste his cooking are pleasantly surprised.
Blake's license was suspended after he commandeered a semi-truck in pursuit of a bank robber. The bank robber's escape vehicle was eventually destroyed, along with about 48 street signs, 20 fire hydrants, 15 street lights, 4 unrelated cars, a motorcycle, and an entire billboard. Needless to say, he has not gotten it back yet.
Blake owns a skateboard and scooter, both produced by HERO, that he can channel his power into to increase his speed.
Blake has a pet guinea pig named Biscuit. It is adorable.
Blake is surprisingly musical talented. He knows next to nothing about music theory, but he is gifted at the guitar and has a surprisingly solid, raspy, husky voice, comparable to Bruce Springsteen. Fittingly, he enjoys rock music and listens to it predominantly, though he has listened to pop music before.
Blake has purportedly met Blade on a mission outside of Castleburg to hunt down a cow-themed supervillain. Blake was alone at this time, so whether or not he's telling the truth or if the story is an elaborate piece of con work is unknown.
Name of Person Thomas Rees
Relationship Status Best Friend
Quick Quote "Tom's fun. We're close. All cool between us. Lots of memories being dragged into Powers' office together."
Relationship Description Tom is probably one of Blake's closest friends in H.E.R.O. if not flat-out his best friend in the entire organization. Their mutually fun-loving personalities, disdain for authority, and overall wild attitude towards heroics behinds them together much closer than their differences split them.
Name of Person Brianna Hart
Relationship Status Good Friends / Jail-Mates
Quick Quote "Probably provokes the bad side of me more than I would like. But hey, what's the fun of being all good!"
Relationship Description Blake and Brianna have grown fairly close (at least, in his opinion) and since first interacting in the Lucky Cow, the two have participated in all sorts of hi-jinks together, and Blake considers her one of his best friends in HERO. Though they share lots of pleasant memories together, Blake knows next to nothing about her personal life, except that she grew up poor and has a terrible taste in dogs.
Name of Person William Thorson
Relationship Status Good Friends
Quick Quote "He's pretty chill to hang with, though he needs to liven up a bit."
Relationship Description Blake would consider himself rather friendly with the water user, and constantly tries to coax out a more wild side from him. The fact that he hangs out with one of his closer friends in HERO also helps out a bit. Though they've had rougher moments, Blake is overall friendly with him. Blake also enjoys sparring him very much, because fire vs. water is a fun time.
Name of Person Angelica Alexander
Relationship Status Muffin
Quick Quote "She's such an angel."
Relationship Description Blake is very much smitten with Angie and very much enjoys spending time with her. Their relationship is very close, if a bit obnoxious to others sometimes. Blake is normally a nice guy, but he's especially nice and extremely protective of Angie.
Name of Person Eliza Alexander
Relationship Status Friendly
Quick Quote "Isn't she just the most adorable thing?"
Relationship Description Blake treats Eliza as the sister he never had. That does include normal older-brother teasing, as is relegated towards most of HERO, but Blake looks out for Eliza and does his best to keep an eye out for her. Not always successfully, but it's the effort that counts, right?
Name of Person Jamie Stewart
Relationship Status Friends / Jail Mates
Quick Quote "I still feel bad about getting her license taken that one time. But hey, I think she forgot already!"
Relationship Description Another person that also gets hauled off to Powers' office often, Blake is fairly close with her, treating her as a friend. He may tease her time to time based off of...certain aspects of her intelligence, but he'd rather have a dumb friend than a smart enemy.
Name of Person Joseph Moore
Relationship Status Friendly / Drinking Buddies
Quick Quote "He's weird, and he makes some weird references that I don't get, and he's also lazy. But outside of that, he can be pretty fun!"
Relationship Description While Blake wouldn't consider himself overly close to Joseph, and while Blake's more rambunctious personality conflicts with Joseph's lackadaisical attitude, they've had a few fun scrapes together and Blake has found that while Joseph is lazy, he does have a wilder side to him that appeals to Blake's own.
Name of Person Patricia Donnelly
Relationship Status Friendly
Quick Quote "She's Fatty Patty!"
Relationship Description Blake and Patricia have an overall OK relationship, though Blake exclusively refers to her by nicknames such as "Trish," "Pat," et cetera. They tease each other excruciatingly but at the end of the day Blake does have respect for her and has grown increasingly friendly with her. He's vaguely familiar of her father's past and her backstory, but he could care less.
Name of Person Azhar Naar
Relationship Status Friendly
Quick Quote "He's chill, pretty cool guy with rad powers. Likes whiskey too much, though."
Relationship Description Blake hasn't had too many interactions with the death mutant as of yet, but he's quite fond of him in general and likes to hang out with him.
Name of Person Ava + Marcus
Relationship Status Familiar
Quick Quote "Yeah, I know of them, I just don't know them too well."
Relationship Description Blake isn't all too close to either of them and hasn't spent much time socializing with either the older hero or the younger Leftover mutant as of yet. He certainly has no qualms with either of them and finds Ava kinda funny.
Name of Person Starbright
Relationship Status Acquaintance
Quick Quote "I mean, he's Starbright!
Relationship Description While not friends with him my any means (even by his own admission, not a fan of Starbright's music), Blake does have some level of respect for the media personality and is friendly enough with him. He doesn't understand why everybody hates him so much.
Name of Person Zane Wulfe
Relationship Status Rival
Quick Quote "Watch out, your joy is about to be killed!"
Relationship Description Iit seems unlikely any sort of friendly relationship is starting between them any time soon, because they are literal polar opposites. Blake's teasing antagonism towards Zane is probably not helping this cause. That being said, Blake doesn't harbor any animosity towards him; he just simply finds his presence to be indicative that the fun is about to end.
Name of Person Levi Lawlite
Relationship Status Friendly
Quick Quote "We're on good speaking terms. Could be better if he cut out the ICOSA crap"
Relationship Description While Blake respects Levi's talent, generally enjoys his company, and has fun teaching him the intricacies of pyrokinesis, their relation is hampered somewhat by Levi's dedication to non-destruction and ICOSA provisions, something Blake always tries to get Levi to forget.
Name of Person Jade Farley
Relationship Status complicated :(
Quick Quote "This interview is over!"
Relationship Description Canada is now his least favorite country.
Name of Person Jasper Farley
Relationship Status Friendly
Quick Quote "He's, uh, nice."
Relationship Description By means of another individual with the same last name, Blake has a friendly relationship with Jasper. He is just the cutest little munchkin, after all. He's basically un-hatable.
Blake "Firebird" von Brandt HERO Entrance Exam Results Chief Proctor: Ben A. Dryll
Test #1 (Physical) Score 65
Subject displays significantly above average physical abilities. Scored in top third of participants in running and jumping events and within top half of all participants in swimming and other strength-based events. Overall, subject is in good physical shape, more than prepared for the (physical) burden of hero work.
Test #2 (Intelligence) Score 36
Subject had difficulty with questions that surpassed a middle-school level, having clear flaws in logic questions, mathematics, and english. Subject displayed below-average but less dismal results in history and geography, though he did state that Africa was a country inside the continent of India.
Test #3 (Potential Power) Score 74
Subject was able to destroy most of the provided structures using fire-based powers with relative ease, though he did struggle with the fireproof metal tower. Points were deducted for attempting to bludgeon the armed guard with a bowling ball when his time ran out, insisting that he could destroy the last tower with enough time. Subject was removed forcibly.
Test #4 (Non-Power Combat) Score 55
Subject displayed modest skill in fisticuffs in this examination. While he was only able to incapacitate 2 out of his 7 assailants, he displayed remarkable resilience and endurance in his fight and was able to demonstrate a basic knowledge of boxing in his examination. More work could be done, but overall subject is capable of fighting with relative ease.
Test #5 (Power Combat) Score 82
Subject was paired with a group of Bloodsuckers. Subject was able to dispel the Leftovers with relative ease, using distanced attacks to keep the Leftovers away and attacking once finding a weakness. Subject displayed well above-average sense of combat knowledge and aptitude in fighting.
Test #6 (Field Aptitude Combat) Score 49
Subject scaled the factory with relative ease and was able to get in through the access hatch, but failed to look both ways and was tasered by one of the hired goons repeatedly. Subject also displayed poor hostage negotiation skills and judgement when confronting the villain, leading to a potential (fake) death of one of the hostages. Though he was able to incapacitate the villain quickly, subject did not attempt to properly disable the WMD and instead attempted to light it on fire. Subject had above-average combat results but significantly below-average judgement.
Test #7 (Psych Eval) Score 39
Subject is extremely, extremely destructive. Subject has a glorified sense of violence and danger and shows limited ability to restrain himself from causing significant damage. Subject does have adequate sense of right and wrong but does have some extrapolations from the moral norm that should be monitored. Overall, subject has some unsuitable personality traits but is at least capable of distinguishing heroism from villainy without much difficulty.
Physique Noah doesn't have a mark, scar or bruise on his body. Standing at 6 foot 3 and with a muscular physique. The picture describes him well. He is consider remarkably attractive.
Blood Type AB
Locations Lives in Kingsdale Patrols mainly in New Athens and East Flank.
Occupation Hero and Star
Affiliation H.E.R.O.
Tier Low B tier hero, S tier celebrity (fans often write in about the maltreatment of Starbright only being B tier when he has in fact done very little heroism so far. This is encouraged by Starbright.)
Personality Noah is a celebrity and he certainly acts the part. He is hot s*** right now and he knows it. This bring with it an ego of course and he often displays it when the camera isn't on him. Sometimes even talking down to higher tier heroes who he considers unattractive and 'not worth the spotlight'. When the camera is on him however he is the embodiment of heroism and kindness.
Despite his popularity he doesn't actually do a lot of heroics. Often trying to bring things to a peaceful solution than 'dirtying himself with conflict'. This often comes in the form of using his star power and looks to find some kind of surrender.
Backstory It seemed from birth Noah was meant to be a star, he was certainly raised to be one anyway. Singing and dancing lessons were set up for him the second he could be signed up. He didn't even like singing lessons and it was clear he didn't have a great deal of talent in it, but what he did like was the attention it got him. His mom of course did everything in her power to have him achieve 'his' dream, and eventually he grew into it.
Now he stands as a pop star using auto tune in most of his songs. He had the look everyone told him that but he just needed a leg up in the singing department to be the best that everyone told him he deserves. And with adoring fans in those numbers of course he deserved it all, right?
Seeing a market to be even more popular the whole hero thing looked like a no brainer of course he would sign up. But great tragedy struck his life when he only got a B! This was an outrage, a travesty how could he only be a B tier hero. Noah is now determined to show the hero agency how wrong they are to only put him in B and for that he will put on a show every time he goes into fight a villain.
Powers Sunlight
Short Version: Noah fires lasers of light.
Long Version: When Noah poses he creates beams of light to fire in front of him. He is able to pose and not fire them. He may be able to fire them without posing, he wouldn't know, hes never tried it.
Techniques
Being ridiculously, like super duper attractive: Noah uses his looks and presentation to get what he wants.
Weaknesses: The lasers don't damage that much and is very unreliable to incapacitate people. Personally Noah doesn't like to get into scraps either so he is naturally non-combat oriented.
You might need to disregard the genders in the lyrics
Blake: I cant be seen with him in public after the whole destroying the club of the most influential heroes thing. Never the less seems cool and probably the kind of dude I'd hang out with in my off time. If a had any.
Patricia: Patricia is fun... to toy around with. The ease at which she get annoyed well, that's just good fun. Frankly I dont mind that shes jealous of me.
Wings of Law: God I hate them. They are the embodiment of what fame can do to someone. Disgusting, some people just aren't cut out for the spotlight. Speaking of which, I hope I can cut them out of the spotlight myself.
Tom: So the social media star betrays his friends for a shot at real fame. Whats new?
Grace: It was so nice to just be other places in seconds. I need someone like that to work for me, I could do away with cars and do a whole eco friendly angle. Sadly, I don't think she will take the job.
Eliza: How could I be more popular right now? I'll tell you how launching the 'shy kid' into the spotlight with a breakout song. Add yeah... I guess theres a part of me that wants to help her improve.
The BULLET: Its about time I got some appreciation around here. Everywhere I go in HERO its as if none of them listens to my music. Its so refreshing to have a fan around.
Pandora: Oh yeah, she was the other one in that squad I met a week back. Did I even meet her? I think I saw her when we got portalled to Wings' club but I can't be sure.
Noah "Starbright" Bell HERO Entrance Exam Chief proctor: Harrison Bradshire
Point of note, subjects initial scores were initially perfect. But upon further review it was determined the evaluation team was either paid off or charmed. Our second evaluation of the footage was conducted by the most experienced at HERO.
Test #1 (Physical) Score 70
Subject seems perfectly capable in feats of physical activity. While it appears he has no metahuman abilities to influence this, he could be considered at his peak performance
Test #2 (Intelligence) Score 27
Subject displayed baffling incompetence on subjects relating to history and geography. Results regarding mathematics and English were hardly better. Shows some capability in logic.
Test #3 (Potential Power) Score 45
While the power to conjure light is certainly impressive, it does not appear capable of doing serious harm to others. No structures and targets were destroyed out side of a few somewhat deep scratches. However, the blinding capability is considerable.
Test #4 (Non-Power Combat) Score NA
Subject could not be assessed on this. He 'sat this one out'.
Test #5 (Power Combat) Score 35
Subject could not effectively combat the leftovers. While able to take a few down, HERO personnel had to step in to restrain the leftovers. Subject requested 'this be left off the record'.
Test #6 (Field Aptitude Combat) Score 84
The typical hostage set up was quickly disbanded as he negotiated our set up villain to surrender. Marks are deducted for his lack of comforting the hostages, instead he seemed more interested in bragging about it to other participants.
Test #7 (Field Aptitude Combat) Score 24
A typical case of crippling narcissism. However, this is the worst case our team has to date. We can perhaps attribute this to his peculiar upbringing. He is a subject we would be very interested in studying in future.
Cumulative Score 285 (Average Score: 47.5)
End note: By the metrics of the test and consensus from the review team, we would consider the inclusion of this subject into HERO unethical. For the good of HERO, this subject should never become an agent.
Name Unknown
Villain Name Midas
Gender Male
Age Unknown, estimate late 20s
Date of Birth April 22nd, celebrates his birthday with spectacular fashion but his age doesn't come up
Physique Midas's body is unmarked from a distance, but a closer look will show his body riddled with scars. The picture desribes the rest, stands at a staggering 6'8.
Blood Type Can't be properly determined
Locations Brookside and Watervale both have underground fighting rings big and small. He will unpredictably show up at one. He also takes hero bounties to boost his profile so hes all around the place
Occupation Pit Fighter and Muscle for Hire
Affiliation Villainy
Tier High A tier hero
Personality An initial psychiatric evaluation showed strong signs of narcissism, a medical examination showed a broken nose, for the psychiatrist. No further tests have been done on Midas.
Midas bathes in the thrill of a fight, the lows of taking a massive hit, the highs of sending his opponent flying he will take it all. Of course he doesn't mind the pretty penny he makes from bets. But the greatest thrill for him is taking on a high tier hero. This is the closest he gets to losing it all and the risk makes the reward all the sweeter.
Midas is cocky and brash but he isn't a total idiot, he is slowly taking over some of the smaller fighting rings in Castleburg. Though so far he has little plans for them outside of some extra income.
Backstory Little is actually known about Midas before making his shining debut 4 years ago against A class hero The Bull. Which end with Midas hitting him with a Backbreaker after a 50 meter drop, permanently retiring The Bull. From then on Midas has been fighting in fighting pits and against heroes in the streets until present day.
This isn't to say some facts haven't popped up: -His favorite food is spaghetti bolognese 'just like mamma used to make'. -He is overly pleased with monetary gain suggesting he came from a poorer community -He has never really mentions his family suggesting they are either dead or a very well kept secret.
Powers Gold King
Instead of regular sweat Midas instead sweats a substance similar to melted gold at room temperature. He can control this sweat by absorbing it to enhance his strength greatly or shield himself. He can shoot it like a projectile but it would be like a tank having a fuel cannon, just a waste.
Factoids: -His sweat is not gold, under chemical analysis it is extremely similar to sweat the reason for its consistency and attributes are unknown. -Despite not being gold his sweat goes for $40 an ounce on the black market some believe it will give them similar powers or enhance their strength too. Any recorded results are likely placebo.
Techniques
Multiple wrestling moves including but not limited to: backbreaker, suplex, piledriver and rko.
Haymaker: Midas channels all his sweat into one arms for a finishing blow.
Weaknesses: The weakness is inherent, the more he sweats the stronger he gets but also the closer he gets to collapsing.
William Thorson: "He didn't put up much of a fight. That's what you'd expect with a surprise attack, but still, I hoped there was more. I kind of feel bad feeding him to the Gugliano wolves. But hey, business is business."
Specter is a new member of the Bruisers, and has quickly risen in rank. She is the most intelligent in the Bruisers equal with Midas. Her power allows her to excrete a colorless odorless toxin for her skin. It is almost impossible to detect it until the opponent has breathed it in. The only effect of the poison is a minor headache but she is able to make objects invisible to those who are affected.
Chuck and Vicky Niles are twins by birth. While neither are technically powered individuals, they are both note worthy for their engineering talents and utter fearlessness.
Their fighting style is using metal fighting suits with a ton of mini jet engines on them.
Doppio is an ex HERO hero. Seeing the rise of the Brookside Bruisers he strived to prove himself and join. He has grown up in Brookside all his life, and has experienced the gangs that came before. He sees the Brookside Bruisers as 'the best Brookside is going to get' and genuinely believes it.
Name Yui Maeda
Hero Name Cerise
Gender Female
Age 23
Date of Birth Febuary 17th
Physique Fit, 5'7"
Blood Type O
Locations Avoids Brookside Lives in New Athens
Occupation Hero
Affiliation Ex-Koshiki Devils HERO
Tier B
Personality Yui is surprisingly happier than her backstory would let on. She takes challenges head on and won't hesitate to play the hero. Ultimately she is satisfied with the way this all has turned out and isn't wasting the opportunity.
This of course changes when the threat of her past comes back up.
Backstory From birth Yui didn't really have a choice what happened to her. Her father was Koshiki Devils and as an only child she was expected to be Koshiki Devils as well. The fact that she developed powers at the early age of 13 sealed the deal. Not like she minded, she was raised in Brookside without a great deal of wealth to her name. The promise of some extra money sounded good, and her upbringing lowered her standards where she didn't care where it came from.
Yui got to live that life, getting a lot of money from being a metahuman member of the gang. But there were plenty of bad moments to balance it out. The Devils would always be looking to abuse her power in different ways to gain the upper hand in the turf wars. And after years of forced experimenting she developed an extra power. A way to manipulate the mind with her power. Yui hated it. She always felt wrong using it, as if she was intruding on someones very soul. But that was just her life, and this power was abused to its full extent.
The breaking point was when they brought someone in with a burlap sack over their head. Yui implanted the needle used for her power and went to work. She wasn't one to ask questions, no one asks questions. But that curiosity peaked, 'why was this person hidden? They had never done it before.' The only thing she was given before diving into this persons mind is that they needed to know all the information this person knew about the Wah Chings. It was the same as normal, what was special about this person?
Instead of diving straight for the memories she needed, she explored a bit. Some things piqued her interest. This person was schooled in Japan, they had been there for many years, and joined the Yakuza there. Was this man part of the Koshiki Devils? Diving further she came face to face with a child image of herself. The person she was doing this to was her father. After that she didn't waste any time. She got the information learning that he was planning on betraying the Devils, but that didn't matter to her. Yui couldn't let them know that she knew who this was, she just gave the information over and watched her father be dragged away still unconscious. She tried to hold back tears as she heard the gunshot a few minutes later.
Did they really think Yui would just go on as if everything was normal after that? She needed to get out, but the life of a villain was oppressive and hard to escape. What was she going to do, call the cops? No she needed a miracle and she got that wrapped in angels wings. EAGLES was the best thing that ever happened to Yui. HERO tower being left undefended meant that she could restart life. Though it meant she would have to use the power she hated.
Using the needle on a HERO 'tech guy' she manipulated him into changing the HERO database. She didn't want to screw with it too much. The Koshiki Devils kept her more or less a secret, so it was easy to erase herself from the database. But then she got him to register her as a HERO and make it so that she been there for just over two years. Yui erased any memory of this from the 'tech guy' and returned him to his home. Removing the needle, she promised to never use it again. It was time to start her new life as a HERO.
Yui avoids Brookside at all costs. Although her life is good now and she enjoys being a hero, she lives in the constant fear that the old life she erased will resurface.
Powers Power: Hemokinesis
Yui has the ability to control her own blood but not with incredible force. Her main use is making daggers and katanas that she can control using this power. To make one, she coats some cloth with her blood and makes the handle grip out of that cloth. She also wraps that further with a thin layer of plastic for sanitary and general cleanliness reasons.
Using a sewing needle with her blood on it, she can insert this into the back of someones neck to insert her blood into their brain. From there she has an incredible control over their brain, even being able to induce nightmares while they are awake and reading/editing memories. This takes a lot of focus to do and she has to completely concentrate on it to pull it off.
She hates this power and swore never to use it again.
Weaknesses: She has no explicit weaknesses but no explicit invulnerabilities
Yui "Cerise" Maeda HERO Entrance Exam Chief proctor: Harrison Bradshire
Physique Zane's actual body shifts regularly due to his powers, but his 'base' form is that of an eighteen year old, similar to how he looked before the incident where he recieved his powers. About 6'1" with decent musculature, with his hair forming a wild mane around his face. His entire body is pitch black, save for his eyes which glow with a purple hue. His casual wear consists of a pair of jeans and a purple t-shirt, more out of habit than anything else.
Blood Type N/A
Occupation Hero, Scientist
Side Hero
Affiliation H.E.R.O., Nova Labs/Force
Tier A
Personality Zane is called many things. Brilliant, ruthless, caring, a demon, and an angel. This dictomy is caused by issues early on in his career, as he dealt with the stress of his new profession by shutting off his emotions and operating purely on logic. While his friends in the hero community broke him out of that, he still views much of life through a logical lens. Such as how he deals with criminals, preferring to break them either mentally or physically so that they feel afraid to return to a life of crime. He is fiercely protective of both his friends and the city, even going so far as to create a fighting style to limit the amount of damage he can cause. Due to his body being harder to kill than his fellows, he will put himself in potentially life threatening situations to defend them. He despises those like Flamebird, who use their power without thinking about the cost to the people they are meant to protect.
Backstory Zane was your ordinary high school student, admittedly an incredibly intelligent one, until he took an internship with Aurora Labs. His mentor, John Merci, was working on a generator that ran on Dark Matter. Unfortunately, due to a villain fight, the machine went wrong and bombarded the duo with dark matter. It should have killed them, but Merci had an energy absorption ability and Zane unknowingly had the power Adaption. His body converted itself into the Dark Matter to survive, though the process turned his power from adaption to Erebus. The energy Merci drained had overwhelmed him, shutting down the higher functions of his brain and turning him into a rampaging monster. Zane knew he had to stop him, even with this body he was unused to.
His debut as Shadow Spectre was bittersweet, as he was forced to fight his mentor to protect everyone else. Despite being a hero, he continued his studies and eventually graduated university with a PHD in Physics. He later formed Nova Labs with his comrades Percy 'Patch' Worke, Raphael Phobos, and Sam Moore; better known as the heroes Dreadnaut, Ragdoll, and Ion Knight. As they regularly work together, they have been dubbed as the team Nova Force, by the press.
Power Erebus: Zane's body consists of Dark Matter, which he can shape at will. His body seems to be controlled by a purple core about the size of an apple, which is not as malleable as the rest of his body. He can manipulate shadows into constructs to attack with. Similar to the green lantern, he can form anything he can imagine. The contructs can vary in density depending on what his mental picture of it is, for example a car would be heaver than a pillow despite being the same volume. He uses the shadows mostly as a binding tool, or a shield, as there is less risk of collateral damage if he fights with his shifting abilities, though when he wants to terrify criminals or just needs backup, he unleashes his more nightmarish creatures, designed to draw fear out of those who see them.
Misc Strong light can weaken him, though UV light seems to cancel that out. As I don't want to create three new sheets for his comrades, I'll just list their powers here.
Dreadnaut While technically powerless, he has converted 75% of his body into cybernetic parts. He pilots the Vulcan Mech, a 15ft tall behemoth that can lift up to 50 tons and comes equipped with non-lethal weaponry. Rank C.
Ragdoll Healing Strings, he can turn blood into super stem cells which can regenerate damage done. When used on himself it leaves stitch marks. Overusing his ability can lead to anemia. Rank C.
Ion Knight Generator, he is a moving fission reactor. Wears a suit to both stop radiation leaking out, as well as a powered exoskeleton for combat. Rank B.
Nova Labs is located just outside the city limits, due to it's potentially explosive nature. The Nova Force patrols in Brookside, as it's simultaneously the closest and most needing of their aid.
Name Felix Volpe
Hero Name Ninetails, Formerly Fire Fist
Nicknames Fox, Red, Pyro
Gender Male
Age 23
Date of Birth June 17th
Physique In order to maximise his powers effectiveness, Felix's body has been trained to a good balance of speed and power, giving him the musculature of a professional martial artist. In his base form he can run at 15mph and lift 90kg. This training didn't do jack for his height though, as he stands a mere 5'1.
Blood Type A
Occupation Hero
Side Hero
Affiliation Formerly C.E.L.T., currently H.E.R.O.
Tier A-
Personality Felix is a trickster and prankster, which was a defence mechanism he developed growing up to hide his depression and loneliness from the other children. Despite being a fire based hero, he fights like the wind, flowing through battle and keeping the opponent off balance, before finally finishing with a full power strike to the weak spot. Due to his past, he doesn't trust that easily. He acts friendly towards people, but doesn't let them see the real him. Those he does let in, he'd protect with his life.
Backstory Growing up in Ireland, Felix was considered a weak D-Class for most of his youth due to the fact his body could yet handle Manifestation. Told comstantly to give up on being a hero, he worked tirelessly to prove them wrong, that even if his power was useless he would become a great hero. Joining up with the Continental European Law-enforcement Trifecta, or C.E.L.T., he started out as the hero Fire Fist when he was merely 14, having attained the rank of D+ due to sheer physical skills, and stayed that way for six years until his fight with the villain Morrigan.
The fight pushed him to his very limits, he couldn't run because there were civillians trapped behind him. Just as it looked like Morrigen was about to win, something clicked inside him and all nine of his tails were released. He launched a massive punch forward, brimming with white fire, that instantly killed Morrigan... and wiped out the block around him with the shockwave.
Due to C.E.L.T.'s desire to not become the embarrassment to the I.C.O.S.A. that H.E.R.O. was, they gave Felix an ultimatum; move to Castleburg or be fired from being a hero.
Four the past four years, he has been working on controlling his abilities, but he is still one of the higher collateral damage heroes in the city.
Power Kitsune This grants enhanced senses, along with a slowing of his aging by a factor of 10 once he reached adulthood. He also gains the abilities Foxfire and Manifestation.
Manifestation Felix can manifest energy tails to increase his physical abilities. It increases by 5N, where N is the number of tails. However, the stamina cost puts his time limit at 300 minutes divided by N, meaning at max power he can only last half an hour. Foxfire When used on it's own, it is a black flame that forms around his hands, which are too cold to actually burn anything but can empower his strikes to deal 10% more damage. He can form it into multiple shapes and uses it as a melee weapon. When manifesting tails, the colour of the flames changes depending on the number. In ascending order the colours are: Crimson, Red, Orange, Yellow, Green, Teal, Blue, Indigo, Violet, and White, which also increases the power the flames impart on his strikes by 10% each, the final level doubling his already insane punching power. Though the fire cannot hurt him, he cannot produce as much as other fire heroes, limited to around producing a meter cubed at maximum.
Physique Skylar is a woman that now stands at a height of 5’9, and encased entirely within a GEN1MKII Advanced Combat Suit. It covers her from head to toe, and it’s rumoured that if ever it was managed to remove the armour her skin would most likely be an extreme pale, however there is no actual separation any more between her skin and the armour save for her head. The skin on her face is now pale, and her hair has also been bleached white. She weighs 155lbs, which is quite light considering the armour that she is made up of, which causes belief that some internal parts of her body may have been replaced or removed entirely as the armour takes over full support of her body.
Blood Type AB+
Occupation Villain (ex-Hero)
Side Villain (ex-Hero)
Affiliation None (Previously affiliated with H.E.R.O)
Tier B
Personality Skylar used to be entirely one of the good-guys. She did things by the book, and was a cheerful and great person to be around. Now however, she is an uncaring, disconcerting and outright hostile individual to be around, with a disdain primarily toward Heroes caused by the Phantom program. She is willing to cooperate with other villains in order to accomplish her goals, which mostly revolve around the ambushing and dispatching of Heroes, however that doesn't make her easy to work with - Skylar is now somewhat mentally deranged, her former self seeming to just be locked away somewhere within her and replaced by something else entirely. Part of that effects her ability to hold back, and she often just wants to let loose, which can often just trod over her allies' plans if they don't prepare for the fact that she'll most likely do that. Sometimes, it isn’t clear whether it’s her speaking or the Phantom virus speaking for her.
Backstory From the beginning of her life, Skylar knew that she wanted to be something that helped as a whole, rather than a mindless drone that sat at a desk and worked away to accomplish little for the large. Because of this, her goals fixated on either joining the military or joining the police; she settled on the latter as she preferred to help resolve problems on the streets and be actively involved in the process. She applied to join the police force before she had turned eighteen, and began training a day after her eighteenth birthday.
Throughout her police career Skylar was a model officer, and was recommended for the assignment of more specialised training and equipment after her assistance in the capture of a D-Tier threat. With a leaning toward a more Hero-supporting role, Skylar was given training for the use of a GEN1MKII Advanced Combat Suit, the planned newer and greater generation of the clumsy and barely used MKI suit, which was to kept for emergency use if a high level threat was detected. She was fitted for the suit, and trained in the theory usage of the suit while it's manufacturing was put in place, a process that took little over two months. She still didn't get to actually use or see the suit until the third month of the training, after the theory exam was passed, and gave a little more time for the manufacturers to fine-tune the prototype.
However, the problem occurred toward the end of the practical exam. Skylar would have passed the exam anyhow, but she created a new way of passing the exam; by the excruciating pain, uncontrollable screaming and spasms of her body caused by the suit almost melting itself into her, molding itself with her body to form not two beings but one. Nobody could tell why it had actually happened, but what they did know was that it had never happened before, and wasn’t happening after. It was a unique circumstance that left Skylar scarred by the memory alone.
However, she forced it not to change the way that she was. She tried to focus on the benefits of now being the suit, the benefits that the producers of the suit said should not be happening at all. She was stronger and faster, and her inners were now a biometal that increased her overall durability. She did not to eat nor drink as much, among other benefits. It was a large, unusual change to her life. That change grew even more unusual and new to her when she joined H.E.R.O, in order to utilise these new abilities for the better.
Within H.E.R.O, Skylar excelled in helping to ensure crime was kept off the streets and villains were contained. This, however, went downhill after a few years. She was dispatched alone to deal with a group of D-Tier thugs, which should have been a simple task. She quickly discovered that it was not the case however, and that the D-Tier thugs were just a ruse for an A-Tier villain, a trap made to lure in a Hero like herself to kill. Upon discovering what she was, the villain’s trap plan changed from killing to converting. She was immobilised and then worked on by the villain, who worked on her armour, touching and manipulating its computer and, in the process, her mind. The virus inserted into her computer overpowered her human brain and corrupted it.
The Heroes that came to help after getting no communication from her found the thugs and the villain, but not in any arrestable state. A review of the room’s camera footage showed that Skylar was now very much corrupted.
Power Biomechanical: Skylar is much stronger, faster and more durable than normal humans. The outer shell of her armour is strong, but it digs deep into her, making her inners itself a mixture of metal and flesh. She still has all of her senses, however she now has the ability to adjust or disable them if she needs to, such as disabling her smelling or hearing, or even her feeling of pain if she so deems it necessary, and can increase these as well. Though now resistant to gases, she still requires oxygen to operate, and is still able to be injected with chemicals through injection ports on the upper arms of her outer shell, both bad chemicals and good chemicals.
The armour that Skylar is merged with also has many utilities of it’s own, such as weapons and equipment. A grapple hook, riot control gas and an enclosed gun in her arm is just a few of the utilities that it has to help any good officer contain a villain threat - or help a villain present themselves as a large threat.
Her ‘body’ is able to repair itself through the consuming of metals, which her body is able to break down and transfer to what needs to be ‘healed’. She is able to do this by cutting down the metal into tiny or powder form and disabling her sense of taste. Well, the disabling of taste is not necessary, however it does make it a lot easier to bear doing.
Skylar is also not alone. The Phantom virus speaks to her, acting as an artificial intelligence by the utilisation of her own, human brain as a carrier. The Phantom virus can help her to calculate, to plan and even to act if it so wishes. She works in tandem with it, for it's a part of her.
Skylar has several weaknesses. The most obvious threat to her is an electro-magnetic pulse, something to knock out her electronic parts. She can still operate without power, however she won’t be able to utilise the full power of herself, such as the adjustment of her senses or some equipment such as her grappling hook. The armour’s computer is somewhat shielded from EMP, so Phantom will have a reduced effect on Skylar from the computer, and so will hijack more of her brain instead, which reduces her overall efficiency.
Phantom itself is her largest weakness, because it’s what makes her truly evil. Removal of Phantom by any means will n̸͇͚̜̄ó̸̪t̶̥̑̐̔ ̵̖̲͎̓̽͋c̶̣͙̚ä̶̞̝̇̀ṵ̴̋s̷̩̉ẹ̷͓̅͜ ̵̡͕̬̉á̴̜̹̥̑n̵̡̽͊̄y̵̡̢͙͒̽ ̷̰͈̝̓̆̑ĕ̸̺̈́̐f̷̣͓̊́͗f̸͎̞͊e̵̦̦͒c̷̊͜͠t̵̼̝̍̀,̵̟͇̂ ̵͈̳̽͝a̷̜̩͊̽n̶̬̉̓ḑ̵̬͌ ̷̡̭̫̀̋i̴̱̺̳͊s̴̡̹̰̈͆ ̷̦̿ư̴̞̬͑s̶̲͍͐e̸͕͐l̶̬̮̅́͠e̸̦̖͊̒s̵̛̜͙̦͂̏ş̶̩̼̊ ̷͚̊a̷̘̘͛ͅn̸̳̐ḑ̴̗͑̋͘ ̵̢͖͕̀p̴̡̬͗o̴͇̯͋͒i̴͉͇̳͑͝n̷͚̹͓͐ṯ̵̞̏̚ľ̸̺̣͍e̴̤͔͊̓s̶̳̝͌̈s̸̫̓͐͠.
Name Jade Farley
Hero Name Hound
Gender Female
Age 22
Date of Birth 12th of March
Physique With ruby red eyes and flowing brown hair, Jade is a striking figure. She works to ensure that she is fit and slim, not wanting to fall into any kind of state where she doesn’t appreciate or maintain her own body properly. Jade has a height of 5’5, and a weight of 125lbs. Additionally, because of her power backfiring uncontrollably the first time she used it, she has a pair of large canine ears as well as a canine tail, both furred the same colour as her hair.
Blood Type O+
Occupation Hero (Full time)
Side Heroes
Affiliation H.E.R.O
Tier C+
Personality Jade is a calm individual that treats things playfully. She is a compassionate, kind young woman who places a lot of trust in her allies and in her friends. Jade believes that anyone is able to change, even the most evil, most vile of people, however she understands that even though they are able to change, it is more likely than not that they won’t change, and so she is not against putting someone down with force - she just prefers that they attempt to make the individual surrender first if that is an option. She can often be a little blinded, seeing someone as less of a threat than they actually are if they try to fool her, however she is smart enough to not be unprepared for such an encounter.
Backstory With a fascination in the human mind, Jade believed that she was going to go into a field that involved psychology. She was entertained by how different everyone’s mind was, and how people were able to completely change themselves by their own will or by their experiences. It was absolutely fascinating to her, to the point where she started to perform extreme mental exercises on herself to push her mind to its limits, as far as it could go each time. She stimulated her mind in all sorts of ways, from pleasure to pain, until finally she had enough - of herself. That was when her Feral Mind first kicked in, causing her to violently tear through her own room and then, by extension, charge through her house. Her body changing didn’t help, she internally panicked as she went from a bird to a bull to a werewolf before she finally collapsed.
Jade ended up waking up in a hospital, with several new appendages, and without a home; it had apparently collapsed due to her charging through a wall at some point in an uncontrollable rage. It took a lot of time for Jade to adjust to her new abilities, as well as new parts of her ‘human’ body. It hurt her a lot to know she had gained such new features, and for the first few days after having gotten comfortable with her powers tried to get rid of them, and eventually just got used to them and started to like having them. She thought that the new set of ears and the tail suited her look.
Once the young woman was discharged from the hospital, with nowhere else to go, she ended up joining H.E.R.O. After all, she didn’t have anywhere else to go. She figured she may as well learn to use the abilities she had for good, as well as make sure she had people around her that understood, people that were at least somewhat like her in that they had powers, too.
Power Animal Nature: Jade is able to transform into any animal that she wishes, including aquatic and avian animals. This power stretches slightly into the unknown world, allowing her to transform into such creatures as werewolves and phoenixes if she so wishes. As a supplement to this power she can also form natural alliances with and communicate with animals. This power alone is not of great significance, however Jade also possesses the ability to unlock the feral part of her mind, and enable a portion of it to overcome her natural mind. This significantly increases her speed and durability, however depending on how much of her feral mind she wishes to unlock can start losing focus on her actual goal and end up as little more than an animal in mind. This ability comes with no timer, however she can tire herself out of her feral mind, bringing her back to normal. Additionally, if she is put to sleep or knocked out, she is also knocked out of her feral mind, which locks itself back up. This ability also, if she unlocks too much of her feral mind, may cause her to lose perception on who her allies are and who her enemies are, causing her to attack both if she can’t discern the difference, or is pushed too far to care.
Name of Person Blake Ignatius von Brandt
Relationship Status Crush
Relationship Description "Wait, hold on, you want me to comment on that? Well, um... Damnit... No, stop please! Stop writing! What is that you're writing, nervous to provide an answer!? Give me that paper, don't you dare put that in the report! Let me restart!"
Name of Person Patricia Donnelly
Relationship Status Friend
Relationship Description "Well, she's pretty kind. To me, at least. I've seen her glare daggers at other people, but I think she's at least friends with me. Probably because I don't bother her too much."
Name of Person Starbright
Relationship Status Significant Other - if she lived in Hell
Relationship Description "Oh, I'm kind person. I'm calm, I'm usually quite cheerful. But when he's around? He's the villain, the villain to our eyes, and the villain to our ears. I appreciate those who partake in the art of music and being an idol for others, but to abuse their position as a Hero just to up their career? I'd say put him in Public Relations instead of the frontline, but he'd probably use that to his own benefit."
Name of Person Joseph Moore
Relationship Status Aquaintance
Relationship Description "He's... Alright. He's kind of the opposite to Starbright. Rune is lazy, but Starbright is always out posing for the crowds. On the other hand, Starbright is utterly useless, while Rune can be quite useful. When he wants to be. I envy his ability to lay around and still get paid for it."
Name of Person Ava
Relationship Status Friend
Relationship Description "We're both unusual in this world, though her more than I. The difference is that I'm not here by choice, and she is. The choice by those that should never have been made. A sentient being like herself should never have arrived to this world in the way that she did, and that choice was cruel by those who created her. What would have happened to her if H.E.R.O had not found her and picked her up, I do not know. And to me, that means she needs a friend more than anyone."
Name of Person Marcus Morgan
Relationship Status Friend
Relationship Description "Marcus is a decent person to be around. I do like him, and I'm grateful for how he takes care of Ava. She definitely needs him, and by the looks of it, he needs her, too."
Name Jasper Farley
Hero Name Felix
Gender Male
Age 17
Date of Birth 23 March
Physique Jasper stands at a height of 5’4 and a weight of 134lbs. His eyes are a green-hazel colour, and he has brown hair. Jasper is quite fit and his body slim, and he has a brown feline tail as well as a pair of brown feline ears atop his head.
Blood Type O+
Occupation Hero and Online distance-learning high school student.
Side Hero
Affiliation H.E.R.O
Tier C-Tier
Personality While his sister is a lot more open, Jasper is more shyer than his older sibling. He does enjoy going out and he enjoys talking to people, but he doesn’t like even the minor amount of fame that comes with being a Hero if it means he’ll have even a small crowd of people circling him to thank him and congratulate him. Jasper tends to get flustered and a little embarrassed in situations like that, and if necessary, he will resort to hiding behind his friends, the people that he trusts the more. That doesn’t mean he isn’t confident often, though; he can definitely stand up for himself. But he’s better at standing up against evil than he is the innocent. Due to the difference in his Feral Mind compared to his sister’s, his Feral Mind has a slight effect on his natural, human mind, which gives him some feline tendencies, such as liking fish or occasionally needing to scratch something.
Backstory The younger brother of Jade grew up closer to his sister than his parents. He had always felt like she was great to him, mostly because she had never harmed or hurt him in any way, and she was always an ear for him whenever he needed to talk about anything, even childish questions. Once he grew up, he figured out that it was her fascination that psychology that made her so compelled to listen to him, but that didn’t actually matter to him - at least her care for him was genuine. He didn’t have many moments where he felt upset with her.
Until Jade joined H.E.R.O. At that point, she completely had moved out and Jasper was forced to live with his parents. It wasn’t that he didn’t like his parents, it was more-so that he missed having his sister around. After a while he had begun to grow used to her being away, and by a year or two he was comfortable with her being as she was. Including her new features. He found them to be quite nice, quite interesting. Eventually, he ended up moving in with his sister, moving out of his parents’ house and into her’s, just to be close to her again.
And soon enough, Jasper broke just as his sister had done years ago. He snapped, breaking into a fit of rage and terror that caused him to transform in the same way that Jade had done - that remained only within the living room with the assistance of a furious older sister pinning him down with not just strength of her own but also a fully complete transformation, as opposed to the only partial transformations that Jasper was doing, and experience from her time as a Hero. The Feral Mind of Jasper lasted a long while, with it having a fresh grasp on his mind, however cooled down just as fast and leaving him with the same mark as his sister - a pair of animal ears and a tail. However, unlike his sister, his ones weren’t canine, they were feline.
The two spent weeks in experimentation, but grew puzzled. Jasper couldn’t transform his whole body into an animal like his sister could, only gain the features of some animals. At the same time, his Feral Mind was a lot stronger than his sister’s in what it provided him when he activated it, and had a lot more of a presence than his sister’s, seeping a little into his normal head and giving him feline-like tendencies sometimes. The only thing that was common between them both discovering their powers was that they both joined H.E.R.O after.
Power Animal Nature: The way that Jasper utilises his power is much like his sister, however it has some differences. Jasper can obtain animal traits much like his sister, but while she has to transform into the whole animal, Jasper only receives a part - to his choosing - that he wants, such as their teeth or claws. If he pushes himself hard, he can obtain more than one animal’s features at a time (not counting his feline features). If he wants more or wants a second animal’s features easier, he can tap into the deep parts of his Feral Mind to do so, however that amount of Feral Mind being tapped into can put him on the edge of Ferality and the loss of his sane mind due to the Feral Mind of Jasper being more powerful than that of Jade’s. The weakness to this remains the same; it comes with no timer, however he can tire himself out of the Feral Mind or be knocked out of it by, well, getting knocked out. As a side effect, his Feral Mind has a slight effect on his natural, human mind, giving him slight feline tendencies.
Name of Person Patricia Donnelly
Relationship Status "I... I... She's a good friend." (Crush)
Relationship Description "Y-Yes please, that works for me. I'm a bit too nervous to put her down as being my crush- Wait... we're onto the next question already?Oh no..."
Name of Person Blake Ignatius von Brandt
Relationship Status Friend
Relationship Description "Blake seems nice, he's friendly. Plus, he seems to get on well with my sister. She keeps talking to me about him."
Name of Person Starbright
Relationship Status Not a fan
Relationship Description "He's too flashy, too odd for me. I couldn't even hang out with him if I wanted to, his fans would make a crowd, and I don't want to be in the middle of that."
Name of Person Brianna Hart (Brie)
Relationship Status Virtual sister
Relationship Description "She's not really my sister, but I see her as if she is. She's really kind to me, always there to lend a shoulder, and awesome fun to hang with. I just need to be careful not to get into trouble around her. Because of her."
Name of Person Jamie Stewart
Relationship Status Friend
Relationship Description "Jamie is nice. A bit dangerous to be around, but funny to witness the naiveness of sometimes. I'm not sure I could be with her alone, though. I might get caught in the middle of something that neither she nor I knows how to fix. After accidentally causing it."
Name: Ava Subject's original label upon capture was SG3U199 This name was deemed inappropriate by other Heroes, who named her themselves...
Hero Name: Exchange
Nicknames: Chomp / Tiny / Lizard / Ect Often any references to her physical appearance that she understands will cause her to respond.
Gender: Female
Age: 19
Date of Birth: October 13th
Physique: 151cm / 4ft11. Ava possesses snow white skin and hair interrupted only by irregular thin red stripes along her entire body. They possess powerful legs and a nearly 9 foot long prehensile tail. Both of these paired with their surprisingly low weight makes them extremely mobile both vertically through climbing their own tail or other structures and while running. They also possess two rows of massive, sharklike teeth and a long, prehensile tongue.
Blood Type: AB+
Occupation: Hero
Side: Hero
Affiliation H.E.R.O
Tier: c-
Personality: Extremely curious and childlike, Ava is a rather fast learner given her abnormal biology and being kept in stasis and on life support for a good 10 years. She retains a terrible temper however, only kept in check by a sense of reason that, once again, one might see belonging to a child. She is extremely keen on making friends. The animalistic portions of her biology meaning that she often prefers physical contact with those she enjoys being around, often becoming extremely territorial and protective of those she deems to be a part of her 'family'. Despite much of this pointing towards her being an abnormally intelligent monster, she despises causing lasting harm, and even goes as far as to feed only on meats that she does not know the source of. Her primary food source being meats means that until she can get over this fear of hers she is not to be notified of what animals that many meat based foods come from.
Backstory: A genetic abomination born in a lab, Ava was first known as SG3U199, Subject Group 3 - Unit #199. Very little is known of Ava's life outside of what was found on the experimentation logs left by the late Doctor Shelly, the woman responsible for the only known Human/Leftover experimentation. The Doctor in question having taken her own life soon after recognizing the inevitability that the organization H.E.R.O would apprehend her.
The vast majority of her early life was spent on life support, first through her mother who used her powers to take upon herself the more dangerous side effects brought onto her child from being spliced together with a modified strain of Leftover DNA. After her Mother's passing and 5 more years of life support until she was able to survive the early sicknesses and side effects, Ava's life was experiments and medical and psychological research. What kept her alive? What did she eat? What was her biology like? The question seemed to be, just how 'human' was she? And could she be influenced?
Following the raid of Doctor Shelly's lab and the subsequent extermination of the vast majority of her failed experiments, the Heroes who had been tasked with the mission brought back Ava if only due to her surprising lack of hostility towards them, and later on the discovery of her experimentation logs. During her year of initial containment, non-invasive study and education, it was decided both through her own wants and the acceptance of the H.E.R.O organization that she would become a hero.
In the short amount of time she has spent among the Heroes she has done surprisingly well, like an eager teenager's first day of High School, she may be overly enthusiastic and literal about her newfound job, but with a little bit of teaching the girl may be worth something yet.
Power:
Mutations Jaw Strength - Incredible jaw strength coupled with a surprisingly durable skeleton means that when measured, her bite is easily capable of putting out nearly 3,000 PSI, several times more than powerful enough to crush bones, or a skull for example.
Prehensile Tail and Leg Muscles - Extremely powerful leg muscles allow her to jump a height of nearly six feet without the aid of her tail, giving her a vast amount of vertical mobility as well as horizontal mobility, as her body seems to be made for running and climbing. Her recorded top speed is roughly 50 MPH, number not to be scoffed at seeing as the fastest recorded land animal is not that much farther ahead.
Static - Constantly generating static electricity, Ava is able to subconsciously gather this energy in her fingertips and toes to allow her to climb sheer surfaces for short amounts of time. If allowed to gather energy for a while however, this can often result in an accidental shock comparable in strength to a weak civilian grade taser.
Other Favorite Songs - (Paralyzed-Ken Ashcorp cover) (Anything by the Gorillaz) (Anything Frank Sinatra, Particularly 'Blue Moon')
As a joke somebody commissioned an engineer online for a phone charger that would function when applied to Ava..... It worked. Said harness was given as a joke gift.
◄"Avangaline is quite tame I assure you. The man who lost his hand had been... less than reputable. ►
Name Marcus Edward Morgan
Hero Name Forge
Nicknames Tinman, Songbird
Gender Male
Age 28
Date of Birth December 25
Physique Bright pink eyes, short black hair subtly colored with tiny streaks of purples and pinks that is always styled to perfection. He reaches 6ft10 and while his build is not outwardly impressive, his naturally lithe body is a self proclaimed temple of well maintained muscles.
Blood Type O-
Occupation Hero / Cover-Band
Side Hero
Affiliation H.E.R.O
Tier S
Personality Extremely friendly and outwardly kind, Marcus is a very petty and sarcastic man. Always wanting to help but very attentive to his appearance. He takes any word against himself, be it of his career, abilities or appearance, as serious a death threat. As said before, extremely proud and often vain, he is nonetheless a selfless hero and has placed himself in life threatening situations to save civilians on many occasions. In his own words, "What good is it being as handsome and simply outstanding as I am if one has no fans to talk about you?"
Backstory Father put in jail for possessing very specific illegal images as well as dealing drugs, and mother dying of a drug overdose, Marcus has always been very meticulous about his appearance, as if he were trying to crawl his way out of his family name through appearance alone. After a brief stint in an orphanage where he spent most of his life honing his powers to hide them, he was eventually 18 when he finally left behind the kindly old folks who took him in and joined the H.E.R.O organization.
He was a fast fit for the job, his eagerness to make his own name for himself coupled with the natural fame that came with it easily helped the previously shy and overly emotional young man develop not only a sense of self-esteem, but quickly develop into a man with a strong sense of right and wrong, even if he is quite vain about most everything he does.
The discovery Doctor Shelly's lab and the subsequent solo destruction of everything inside quickly lead to the discovery of SG3U199. SG3U199 was nothing like many of the half cooked abominations in the Doctor's Lab. She was lucid, curious, wasn't violent, but most of all was terrified and confused. Marcus brought the thing... No the girl, back with him after retrieving as much data about the experiment as he could, and topping the whole experience off by tearing the godforsaken building apart beam by beam.
He named the girl Avangaline, but her inability to initially pronounce that lead to her being called Ava. Marcus now acts as a sort of adoptive father for the genetic mutation, and will take any word against her as seriously as he would a word against himself.
Power
Blacksmith's Dream Marcus, in short, is able to manipulate metal. For a longer explanation? Marcus is able to control metal at a near molecular level. Technically metal of any amount small or large is not out of reach for him, but he has a defined limit before things start going wrong.
Able to safely control 10 tons of metal and up to 15 tons with effort, Marcus can move and manipulate metal in much the same way one uses telekinesis. Propelling it through the air, ripping it out of buildings, bending it or ripping it asunder.
Marcus is also able to sense metal in a roughly 30 foot radius around him. However as said before Marcus has his limits. Trying to control more than his limit allows for results in the excess weight manifesting on his body. He has a slight control over where the weight is placed but if things were to get out of hand he could easily crush himself instantly without touching anything.
OTHER -
Secretly a Starbright Fan. He owns all the music.
Walks with a limp and a cane since roughly a month ago following an encounter with an explosives based villain at a bank who had taken several hostages. Manipulating enough metal to keep the building from crushing them long enough to hide in the bank vault turned the bones of his lower right leg into dust. It has since been replaced with a simple synthetic metal limb.
He has taught Ava a few threats that seem a bit more effective and or unsettling in her hands, such as...
Physique 5'6/135 pounds. Patricia is of average height and weight. She's fit and rather muscular. Her wavy, dark brown hair is cut into a chest length style. Her eyes are a hazel color- not particularly green but not brown, either.
Blood Type A
Occupation Superhero and online high school student.
Side Hero
Affiliation H.E.R.O
Tier B+
Personality Patricia is often a stoic and unyielding person. She's not necessarily the life of the party. Instead, she's serious and stern. She doesn't even laugh at most jokes, although she has a sense of humor. Her laughs and smiles are rare, but genuine when offered. Although serious, she's not, in general, mean- yes, she can be sarcastic, but she's also genuinely kind. The thought of killing nauseates her, but she has zero qualms when it comes to harming others. She's fairly used to getting what she wants, and she'll occasionally use her power to get it for her. To her acquaintances, she's often seen as cold, but to her friends... well, cold as well, but helpful and sweet on occasion. She works hard to be a good person.
Backstory His body count was 129. Civilians and heroes, all together. Patricia studied her father's crimes almost obsessively, searching for the common thread in them. Before being arrested and put away forever, he had been an infamous supervillain (and serial killer) by the name of Maestro, with powers that echoed her own. With a bow, violin, and an audience, he could drain the life from his victims. And he did so enthusiastically. He was a monster. A monster that killed 21 heroes across the country, and so many more civilians. A monster that was her father.
Patricia could never understand how her father could have killed, though. She could have understand Maestro. But not Patrick Donnelly. Her father had always been a kind man. He doted on his only daughter, almost fascinated by her. He loved the violin, often performing concerts for his family. They were rather poor, but her mother and father had always fueled her passions. They supported her unabashedly in everything she did- from soccer to ballet to singing. They moved often, almost every year. As a girl, she never felt unloved.
Heroes finally found Maestro when she was 9. They had found out his identity, came to their house, and took him down in the middle of their living room. She didn't understand it- but quickly started to, and was revolted. There were photos all over the news, interviews, news segments dedicated to it. She discovered her own power soon after, and used it to her own benefit often. She'd suggest people to do certain things, and with practice, those suggestions became stronger and stronger. Soon enough, she could convince someone to give her a free coffee or lunch, to get her notebook or her pencil from another table. Still, she was a little revolted by herself. If she could learn to take advantage of others, couldn't she learn to kill, too?
At 17, she finally decided that she couldn't keep sitting back and doing nothing. With her power, she could do so much good. Repair her family name, her own name. So, she went to H.E.R.O, intent on joining. As she predicted, some of the older heroes are wary of her, given her lineage. She pretends not to care, although it does bother her. She's just there to do some good.
Power
Siren's Song- Although Patricia's singing is superb, there is a more important element to her music. Her song imposes a hypnotic effect on its listeners. The effects of her song vary- depending on multiple factors, such as pitch, tone, speed, and even intent. She can't do it with just any song, either. A pop song or rock song wouldn't work for her. She gravitates towards lyric-less vocals and opera songs (although she tends to do more of the former). She could lull someone into sleep, influence their emotions, or make someone more suggestible to commands. She can even hurt people- her voice has the potential to be used in battle. It even has the potential to kill- although she has no wish to use it in this way. The uses for her power are wide and versatile. However, she cannot effect anything but living beings. She could not shout a hole into a wall, or take down a building with her song. She can only affect that which is living. Her voice has normal human limits, as well.
Name of Person Brianna Hart
Relationship Status Good Friend
Quick Quote “Brie’s awesome. She’s super supportive, even if she can be so fucking stupid sometimes. I mean, seriously. STOP STEALING CARS! THEY’RE NOT YOURS!”
Relationship Description Patricia has a lot in common with Brie. More so than a lot of other heroes, certainly. Opening up to her is relatively easy, especially given the fact that they both have supervillains in their families. Also, she’s just a fun person to hang around with in general. But Patricia would be lying if she said there weren’t things that she utterly despised about Brie- like her alcoholism drinking habits, her recklessness, and her serious lack of common sense sometimes.
Name of Person Blake Ignatius von Brandt
Relationship Status Friends
Quick Quote “He’s the King Idiot!”
Relationship Description Making fun of Blake is one of Patricia’s favorite pastimes. It’s just… so easy! Although she doesn’t tend to take it very well when he reciprocates it. When all is said and done, though, they have a mutual respect for each other- she even finds herself growing increasingly closer to him. Doesn’t change the fact that he’s an absolute idiot.
Name of Person Jamie Stewart
Relationship Status Acquaintance
Quick Quote “The most idiotic person I’ve ever met, and I know a lot of idiots.”
Relationship Description Patricia doesn’t really know Jamie all that well, but is both absolutely terrified by her destructive power and stunned by her idiocy. She tends to avoid her.
Name of Person Thomas Rees
Relationship Status Good Friend
Quick Quote “I hate all his nicknames for me. ‘Patato’ doesn’t even make any damn sense! But other than that, I guess he’s pretty okay to hang out with. Funny, too.”
Relationship Description Tom and Patricia get along pretty well, even though Patricia might snap at him a lot. She doesn’t mind some of the nicknames he’s come up with, although some of them might utterly infuriate her. Other than that, she enjoys hanging out with him some of the time. He seems to get arrested a lot less than Brie and Blake do, and his brand of fun tends not to involve getting hammered.
Name of Person Starbright
Relationship Status Hatred
Quick Quote “Jesus fucking Christ, I hate this guy! I can’t believe he has the nerve to call himself a singer.”
Relationship Description Pure, unbridled hatred. Patricia can’t stand Starbright, or his attitude. As a singer herself, Patricia considers his auto-tuned music to be pure crap, and is incensed that it’s even that popular. Also, he as a person aggravates her.
Name of Person Eliza Alexander
Relationship Status Gal Pals
Quick Quote “Oh, I love Eliza. P-platonically, of course! I-I just- she’s a music nerd, too, and we hang out all the time and do duets and take care of our rainbuns, Cloud and Bow- I’m not gay! I don’t like her like that, SHUT UP!”
Relationship Description Over the past couple months of knowing each other, Patricia and Eliza have become fast friends. They’ve bonded over so many things they have in common, like music, hero work, and their age. They spend nearly every moment they can together- sleepovers, missions, doing homework. But the two are oddly… touchy for friends. They can often be found curled up next to each other, or holding hands, or just casually close. Patricia even thinks she might like her, like like-like, but of course she’d never say that out loud. Who is she to even think someone as awesome and sweet as Eliza would ever like someone like her back?
Name of Person Grace Mok
Relationship Status Friends
Quick Quote “Grace is one of the only responsible heroes I can think of in H.E.R.O. That says a lot. I like her and it seems like she likes me, too! I feel like I might be able to learn a lot from her. But… Jesus, she’s a handsy drunk.”
Relationship Description Despite a rocky start involving mind control and wallet-stealing, Patricia would consider Grace a friend of hers. She trusts the older girl to have her back on riskier missions, and respects her and the pride she takes in her work. She would be loathe to admit this, but she even looks up to Grace a little. Except when she’s drunk. Drunk Grace is a handsy nightmare.
Name of Person Angelica Alexander
Relationship Status Friendly
Quick Quote ”Oh, Ellie’s sister. She’s nice enough, I guess- makes me look like a free spirit, though. Still don’t understand why she’s dating Blake.”
Relationship Description Angelica and Patricia get along well enough. While they might not be friends (yet), Patricia does enjoy working with the older girl, if only because she’s responsible and won’t destroy buildings. Their power sets also pair well, even if Angelica might be more suited to working alone. More than that, though, Patricia has increasingly found Angelica putting herself into a more sisterly role towards her than anything- a thing that vaguely annoys her but is also sort of comforting.
Name of Person Joseph Moore
Relationship Status Acquaintances
Quick Quote “He needs to fuck off with that mentor shit.”
Relationship Description Patricia doesn’t really like Joseph all that much. She finds him to be extremely irritating most of the time, and certainly isn’t a fan of his blatant alcoholism. It bothers her immensely that he calls himself her ‘mentor’, and tends to avoid him more often than not. Despite all of this, she has the slightest bit of grudging respect for him. Although she certainly doesn’t trust him.
Name of Person Azhar Naar
Relationship Status Acquaintances
Quick Quote “Azhar’s nice enough, I guess. He likes singing, and is actually good at it! But his power’s some scary shit.”
Relationship Description Patricia hasn’t known Azhar for long, but is vaguely friendly towards him. Or tries to be at least- she’s really not exceedingly friendly towards many people. She feels as though they might be able to bond over their shared love of singing, but isn’t quite sure. After all, her singing is wildly different from that of most people that like to sing- she isn’t sure if that would freak him out or not. Probably not, given that his power is literally death.
Subject displays average physical skills. Subject displayed moderate skill in the running portion of the exams, earning above average but not necessarily stellar scores. However, subject scored in the bottom third in the strength portion. Subject only managed to do a half pull-up and could do only 13 push-ups before collapsing.
Test #2 (Intelligence) Score 72
Subject answered the majority of questions correctly, although the subject had trouble with some of the riddles. Subject encountered difficulty in the mathematics portion of the exam, only answering the basic mathematics questions correctly and at one point snapping a #2 pencil in half. Overall, subject displays an age-appropriate amount of knowledge and a fairly good grasp of logical reasoning.
Test #3 (Potential Power) Score 68
Subject at first displayed apathy for this test, throwing the bowling ball at a slab of drywall and asking if the test could be over. When subject’s requests were denied, subject groaned and sang a song to the armored guard. Once the armored guard was under her control, subject ordered the guard to destroy the room quickly and efficiently. The room was destroyed in 6 minutes and 33 seconds, and there was little mess or collateral.
Test #4 (Non-Power Combat) Score 33
Subject displayed a below average skill in combat. Subject began the test by charging one of her assailants and kicking him in the groin, nearly incapacitating him, but was unsuccessful in actually incapacitating any of her opponents. Subject needs more training in this area.
Test #5 (Power Combat) Score 85
Subject was paired with A-Tier hero Fantasia. Subject dispatched Fantasia with remarkable speed and no collateral damage, sneaking up on the hero and leaving her little time to fight back before putting her to sleep. Subject displayed remarkable control of powers and mindfulness of her surroundings.
Test #6 (Field Aptitude Combat) Score 59
Subject struggled to climb the factory at first. It took the subject twenty minutes and three falls to get to the access hatch. However, things went fairly smooth from there. Subject displayed above average judgement skills, incapacitating the majority of goons with ease. However, when actually physically fought, subject struggled to fight back and only managed to incapacitate her assailant after jumping on his back, prying his hands away from his ears, and singing loudly. Subject incapacitated the villain quickly but did incapacitate several of the hostages with him, not “killing” them but putting them to sleep in positions that could be dangerous to them. Subject dismantled the WMD successfully. Overall, subject displayed good combat and judgement skills, with some caveats.
Test #7 (Psych Eval) Score 36
Subject displayed a rather flawed understanding of the morality of her own power. Subject believes that mind control is, quote, “not as bad as everyone says it is” and that it is “really useful, to be honest”. Subject has a clear problem with her emotions, often reacting in explosive ways to the smallest of things. However, the subject is young, so this may change as she ages. Subject displays avoidance of her past, trying to avoid it to the best of her ability, but overall displays a significant amount of resentment towards her father. At one point, the subject asked if she could “mind control my way out of this test” like she did the third one. Her requests were denied. However, subject actually displayed a propensity towards good and a strong drive to do good. Overall, subject may display some concerning emotional tendencies, but is fairly mentally stable, displays good judgement, and can easily distinguish between heroism and villainy.
Cumulative Score 394 (Average Score: 56.286)
Name Jamie Stewart
Hero Name Quake
Nicknames N/A
Gender Female
Age 23
Date of Birth July 20th
Physique 5'7/147 pounds. Jamie is a fit, pretty young woman. She has straight, honey blonde hair of medium length. While down, her hair reaches to her chest. She has bright blue eyes and tanned skin.
Blood Type O-
Occupation Superhero
Side Hero
Affiliation H.E.R.O
Tier S
Personality Jamie is the definition of heroic. She's kind, brave, and has a strong moral compass. She believes that all people are inherently good, but, in order for people to remain that way, bad people must go down. She views the world in an inherently black and white way- for her, there is no grey area. You are either bad or good, not both. Needless to say, thinking this way leads her to being incredibly naive and short-sighted. She is ridiculously trusting in others and extremely gullible, having fallen for multiple Nigerian prince scams. She's rather ditzy, too, having trouble remembering simple things. She often goes overboard on the battlefield, forgetting just how much damage she can cause in the pursuit of a villain. Although not a thrillseeker at all, she's extremely irresponsible and often causes massive damage to surrounding areas, having collapsed several structures and caused several earthquakes.
Backstory Before her powers, Jamie had led a relatively normal life. She grew up in an upper middle class, white-picket fence suburb somewhere outside of Castleburg, with a mom and a dad. She was the youngest of three. She went to high school- planned on going to university before it was all derailed. She was popular at school, but not the mean kind. Got decent grades. Life was good- if boring.
Her normal life changed when her powers emerged. Her mom had powers, too- a minor form of telekinesis, helpful for getting the television remote and not much else. The catalyst was a fight with her older sister. It was about something stupid, Jamie remembered later. The TV channel. They were fighting over the TV remote when the house started to shake, to shiver, to tremble- and as Jamie's anger rose, so did the shaking. She felt the tremors like an extension of herself, like she was shaking too. It was almost... euphoric. Until the house fell on her head, that is. The emergency workers managed to get her and her family out of the rubble, fortunately- no one died. But her father and sister were both terribly injured, whereas Jamie only ended up with a broken arm.
Being the age of heroes, this freak event was thoroughly investigated. Nobody believed that this event was due to an earthquake, of all things. It didn't match up. Investigators traced the event back to Jamie, and it was determined that she had powers. S-Tier. She was put on a watchlist, of sorts, and strongly encouraged to join H.E.R.O. Of course, she did so promptly. Now having earned the disdain of both her family and the opportunity to join a career where she would be able to truly help people, there was no clearer option to her. This was where she belonged.
Power
Tremor- Jamie has the ability to manipulate the vibrations surrounding her. In short, she can make things shake, and intensely. She does so on a fairly massive scale, having the ability to cause destructive earthquakes and shockwaves. When her powers are focused, she can create directed concussive blasts of vibrational force, which have a wide variety of uses. However, her power has one major weakness- it affects herself. If her powers are over-used, it has a very negative affect on her body. Her power has caused broken bones and even internal bleeding. She also doesn't have much control over her power, especially when feeling emotional.
Other
Name of Person Blake von Brandt
Relationship Status Good Friends
Quick Quote “Ooh, Blake! He’s super fun. Always down to do something- whether it’s a mission, or just something super fun! Although everything always seems to end badly when I’m around him… huh…”
Relationship Description Jamie can say with complete certainty that hanging out with him is an absolute blast. Even though their version of ‘having a blast’ more often than not ends up with getting dragged down to the police station or screamed at by Director Powers. She’s been in a jail cell with him multiple times, so that has definitely bonded them. Even if most of the incidents weren’t her fault.
Name of Person Brianna Hart
Relationship Status Good Friends/Roommates
Quick Quote “She’s awesome. Kind of crazy sometimes, but great. She really knows how to have fun- even though everything always ends really, really terrible when me, Blake, and her hang out. Probably just a coincidence, though! Living with her is fun so far, too. Even if Dog keeps eating all our food.”
Relationship Description Jamie and Brie feed off each other’s dumbassery. When Brie does something dumb, Jamie is sure to do something even dumber in response, and vice versa. This is part of what makes them such good friends. Even though they cause so much chaos when they’re together, hanging out with Brie is always a good (and hilarious!) experience. But their combined dumbassery is also what makes them such horrible roommates. Jamie has fun, yes, but a lot of stuff ends up getting destroyed when they live together.
Name of Person Thomas Rees
Relationship Status Good Friends
Quick Quote “He’s super funny and a great friend. But who’s Einstein? No, seriously, I don’t get it. He brings them up a lot.”
Relationship Description Jamie and Tom get along well. They’re both pretty powerful heroes, so more often than not, Jamie ends up going on missions with him and Blake. They hang out a lot, too, and can have a shitton of fun together. He’s a bit more… responsible than Brie and Blake, but he’s still pretty cool! Jamie finds Tom really hilarious and loves all his jokes, but a lot of them go over her head. Especially the ones where he’s making fun of her.
Name of Person Joseph Moore
Relationship Status Friends
Quick Quote “He drinks way too much. And that’s coming from me! But other than that… he’s pretty nice! To everyone, it seems. He just seems sad all the time, which is… well, sad! He should be happy more often.”
Relationship Description Jamie enjoys hanging around Joseph, even if he can be a little depressing sometimes. Well, a lot of the time, he’s genuinely fun. His jokes are epically lame, but they still manage to make her laugh somehow. Jamie thinks he’s a cool guy and a nice friend, but lately he’s started to get more and more nervous when talking to her… huh.
Name of Person Patricia Donnelly
Relationship Status Friendly
Quick Quote “She’s kinda mean. Super yelly. But… I’m sure she’s super sweet on the inside! Right?”
Relationship Description Jamie would like to get to know Patricia beyond her abrasive exterior, but the younger girl seems to always want to avoid her like the plague. Plus, whenever they do interact, Patricia either laughs at her or insults her. Jamie hopes they might be friends someday. Patricia seems to be friends with everybody else, after all! But for now, she’ll just keep trying.
Name of Person Grace Mok
Relationship Status Passable
Quick Quote “Mmm, Grace… I don’t know. I haven’t known her for long. I get the sense she doesn’t like me, but I don’t know what I did! But I will say that she and Tom are kinda cute together. Wait, what? They’re not dating?! Bullshit!”
Relationship Description Jamie’s hung out with Grace a couple times, but doesn’t get the sense that the other woman enjoys her presence. At all. To be fair, Grace is super smart so there’s probably just something she’s not getting, but still. Plus, even then, Grace is a bit too serious for her taste- unlike all her other friends, she’s always uptight and never willing to do anything fun. But she’ll get her to be fun eventually. It’s only a matter of time!
Name of Person Rumi Bers Polamor
Relationship Status Acquaintances
Quick Quote “Oh, he has an awesome lab! I wish he would’ve let me touch more stuff, though.”
Relationship Description Jamie doesn’t know Rumi too well, but she does know that he’s super smart. And that he designed some of her stuff for her costume! He doesn’t seem to be that much fun, though. And what’s his power again…? Maybe it was that weird suit thing he was wearing when they went to take down the mafia?
Name of Person Eliza Alexander
Relationship Status Friendly
Quick Quote “Aren’t her and Patricia dating or something? No? Well, she’s the cutest! And those bunnies she has are adorable too.”
Relationship Description Jamie doesn't know Eliza too well, but has an overall positive opinion of her. Not that she really has a negative opinion of anyone, that is. She usually ends up giving her way too much alcohol on accident, and then regretting it.
Name of Person Starbright
Relationship Status Fan
Quick Quote “I love his music! I wish he’d been around when Glee was still airing… my favorite song of his is Elaborate Posing, I wish they could've done a cover of that.”
Relationship Description Jamie has never really hung out with Starbright, since he doesn’t like to associate himself with her and her friends. So she doesn’t know much about him as a person. But she likes to listen to his music, even if it’s trash. She’s not exactly a fangirl, but it makes for a good playlist addition.
Name: Abigail Mary Nielsen
Code Name: Duplica
Nicknames: Abby
Gender: Female; she/her pronouns
Age: 21
Date of Birth: October 18th
Physique: Abby is an average-sized woman at about 5'5" and 137 pounds. She's not skinny, but she's not fat either, and certainly not muscular. She has medium-brown eyes, full lips that can often be found pressed into a smirk, and a petite nose. Her nose is pierced in the left nostril, although it can't be seen in her costume. Her hair is naturally a mousy brown but is bleached a platinum blonde and cut into a shoulder-length bob cut. She has fair skin that sunburns rather easily.
Blood Type: B+
Occupation: Villain
Side: Villain
Affiliation:
Tier: B-
Personality: Abigail is what could easily be described as a "spoiled bitch". She's catty and mean, never one to miss out on a damaging joke at another's expense. She's unkind to friends, family, and foes alike; although she certainly knows when it's time to suck up or flatter someone. With that unkindness and flattery together, she finds it easy to wrap people around her little finger. Those she can, that is. When she runs into someone she can't manipulate or bully into giving her what she wants (which is often nowadays) she short-circuits, falling back on her base instincts. Fear and flattery. She has a tendency to be emotionally toxic to both friends and acquaintances and often has a self-important air about her. Not that she doesn’t have the potential to be a good friend and a caring person- she does, deep down, but most don’t get past the bitchy part of her. And why would you want to?
The belief that she is entitled to everything she wants permeates Abigail’s behavior. She really doesn’t like to be told no, which usually results in her temper coming out in full force. She’s not used to the idea that you have to work to get the things that you want, so she’ll often take the easiest route to get her way. With some caveats, of course- she won’t do anything she deems beneath her. Whether she has to circumvent the law or not doesn’t really matter to her, though. She tends not to let silly little things like the law get in her way. Or morality, for that matter, although she does have two rules for herself: no murder and no torture. That’s more out of a belated sense of obligation than any real compassion, though. They’re lines she’d be willing to cross if it came down to it, but not lines she’d be willing to cross casually. Unless if it would be in her best interest, of course- Abby is notoriously selfish, prioritizing herself above all others. She’s also quite vain, caring almost an excessive amount about her appearance.
Although she might not sem it, Abby is an intelligent woman deep-down. She’s not too emotionally mature herself, but she knows how to work people until they give her exactly what she wants. She’s also got a good mind for strategy, although she’d never say or admit that out loud. Way too nerdy for her. This has been a significant factor in why she hasn’t been caught as most amateur villains are- she instinctively knows how to maneuver herself and her clones to minimize risk.
Backstory: Abby was born to a blessed, simple life. Her mother and father, Rachel and Jonathan Nielsen, were wealthy, influential members of their small farming town of Ashland, Nebraska. They owned a fairly expansive, profitable corn farm and ranch on the outskirts of town. Jonathan was the elected county sheriff and Rachel was the daughter of the wealthy owners of a corn farming enterprise. Neither had powers. Throughout her early childhood, Abby went to school, made friends, played piano, snuck makeup out of her parents’ bathroom- all normal things for a normal girl. She was rather popular in school throughout her years in Ashland and had a lot of friends. She was a bit of a bully, too, but her parents reasoned she would grow out of it with time.
Abby got powers at a normal age, around 12 or so. They weren’t powerful, but they weren’t weak, either. The emergence of her powers shocked her family. They weren’t a superpower sort of family- they were all just normal, respectable people! And having 7 different Abigail’s wandering around the house wasn’t exactly normal or respectable. As much as Abby’s parents wouldn’t admit it, they were irked with their daughter’s abilities. Maybe a little scared, too. They didn’t like her powers, and Abby realized that. She started to resent her parents a little. The clones were awesome. Couldn’t they see that? She’d make them see.
She started to act out around 13. She saw the scared looks when she cloned herself, the villains and heroes fighting on the TV screens, and it all triggered something inside of her. She started with shoplifting, ironically. She didn’t need to steal, she had everything she could ever want at home, but it was easy to steal when you could just spawn another version of yourself, sit on a bench in the food court, and let the chaos play out. She realized she liked it. The risk and the adrenaline, the feeling of planning out the heist of a butterfly clip or a headband, felt amazing. So she escalated. Again and again and again.
At 15, she was eventually caught and arrested for shoplifting an expensive ring from a JCPenney. But she could count on her father to pull some strings and get her out of trouble. No one wanted to arrest the sheriff’s daughter and face his wrath. She was arrested four more times before she was 18 but got out scot-free each time, although each time disappointing her parents further. All they wanted was to cover up her troublemaking nature and avoid any rumors, so her behavior went largely unpunished.
Once she was 18, her parents were more than happy to ship her off to Castleburg for college. She attended UCNA for a time as an English major, her parents fully funding her education. If this meant they could get a troublesome burr out of their hair, so be it. Maybe Castleburg would even shape her up a bit. In Castleburg, Abby quickly realized that she could no longer get away with murder. That made her angry. She wasn’t stupid, and she could see how Castleburg treated superpowered criminals. Daddy wasn’t around to get her out of trouble anymore. In her sophomore year of college, Abby got into a fight with her roommate over some stolen food. If asked later, she would freely admit that she had stolen it- it was food in their shared fridge, and it looked good! Abby ended up punching her roommate in the face over this and broke her nose. Her roommate ultimately decided not to press charges, but she was kicked out of UCNA.
Abby had enough common sense to realize that she couldn’t just go crawling back home to Nebraska. Explaining to her parents that she had been expelled from university for assault would be shameful, and that shame was beneath her. She had good powers! Why not try to do something with that? She thought about applying for HERO but figured that it would be a waste of time. They wouldn’t want to hire her. At the end of the day, she was out of money. A bit of villain work would be her best bet. Not enough to get thrown in prison, but enough to get by. She certainly didn’t want to be a career villain.
So, she started stealing. With her power, it wasn’t too hard to be an independent villain, and she started to make away with more and more money. She named herself Duplica. It was the only name she could come up with that didn’t sound completely stupid and that wasn’t already taken by some other, probably better, self-duplicating supervillain. So far, she hasn’t robbed too many places- mostly homes or stores in some of the various boroughs around town. She’s even taken a couple of lower-level, low-risk jobs from various villain agencies around town, but that’s not quite a regular thing.
She’s been out on the streets for 3 months now. She’s inexperienced, but not completely new to the game. But she’s in over her head. Abigail won’t admit it to herself, but she is in way, way over her head. She doesn’t know anything about gangs, or stealing, or crime. A month ago, the Brookside Bruisers caught her running a burglary in their territory and beat her so hard she was left bloody and bruised. Thankfully not stabbed, but they warned her that she would be if they caught her there again. And she believes them. Abby would go home, but… she can’t go crawling home now. Her parents don’t want her there. And she’s above grunt work in some sort of restaurant or community college. She can make it as a villain. Right?
Power: Abby has fairly standard self-duplication powers. While standing still, concentrating, and with a little bit of space, she can generate copies of herself. They’re solid, squishy, and realistic replicas of Abigail. They’re not complete replicas, though. If someone were to stab one of them, they wouldn’t find blood and bone. They’d find a strange blue goo, and that the clone would hardly feel any pain as it was stabbed. It would just keep going. They’re as strong as her and as fast as her, but not nearly as smart. Most of her clones are only able to form monosyllabic grunts and words on their own, barely able to tie phrases together. They only speak on request by Abigail. If left on their own, they’ll most likely charge their opponents without a care for safety or strategy. As far as Abigail can tell, they don’t think. They’re just empty husks that look like her. But they do listen to her! The vast majority of her clones follow her orders without even a second of hesitation.
She can create up to 18 clones safely at a time, she’s found. After that… well, things get weird. The quality of her clones deteriorates as she summons more. The first clone she summons might be able to speak, listen, and report back. But by number 10, her clones start to lose fingers, toes. Even an arm once at 16. Their faces get messed up, their bone structures twist and grow. Once, at clone #19, she created a clone without any legs or arms and a twisted face- just a torso. But the problem isn’t the ones missing parts. The problem is the ones who don’t listen. She’s created three of what she terms as “psycho clones”. Their faces are warped, their bodies missing pieces, but they’re smart. Too smart. Once she gets past clone 18, the chance of accidentally creating a psycho clone grows. And those things are bloodthirsty. The only thing that’ll stop them from killing (preferably Abigail) is a bullet to the brain. This aspect of her power freaks her out, but she’s always trying to grow her clone capacity. If she just concentrates a bit more, she knows she can do it.
OTHER:
Abby has a mild addiction to nicotine, specifically vape. She is often sighted with a Juul or a vape pen in her mouth.
She skateboards.
Abby has a mild Nebraskan accent, which she works hard to conceal.
Physique Standing at a slight 5'6, there isn't really much to Brie when it comes to musculature or fat. She's naturally of a slim body habitus, which has only been compounded by years of poor nutrition. Her time at H.E.R.O has allowed her to eat regularly and exercise, so she at least looks more healthy these days. Although she's fair in complexion, she does tan easily and has a good smattering of freckles across the bridge of her nose.
She has several tattoos dotted around her body, most of which are on her arms, although there are a few more hidden ones. She doesn't like to discuss her tattoos or the meaning of them, and generally gets annoyed when people point them out. She also has a few piercings, including a few on her ears and one on her bellybutton.
Her hair is dark brown and is usually either worn in loose waves or tied up in a messy bun, whilst her eyes are probably her most outstanding feature, being a bright green colour. If she starts to absorb too much nearby electricity, they will begin to turn white in colour.
Blood Type A+
Occupation Hero
Side Hero
Affiliation H.E.R.O
Tier B+
Personality Brie is a tough cookie to crack. Her upbringing has made her wary of others, and upon first meeting her, most would describe Brie as standoffish and aloof. She sees little point in getting to know others, assuming that they will eventually leave her. She does not share her emotions easily and is skilled at adopting a mask to hide what she is really feeling. Many are surprised when they found out that she is working for H.E.R.O, however Brie likes to insist that she is purely in it for the money and that she could care less about the wellbeing of the Castleburgs citizens.
Brie has never been good with authority and constantly struggles with taking orders from H.E.R.O. She will tolerate working in a team but is known for going astray on more than one occasion. She also sees little point in trying to fine-tune her powers, liking them as they are...which has led to the occassional blackout.
However, underneath her hard exterior, Brie has a wicked sense of humour and natural charisma that, when she lets people in, draws others to her. Although it would surprise those at H.E.R.O, she is an extrovert and enjoys being around others...not that she would ever admit it. Akin to the rest of her family, she was born with the gift of the gab, and when she chooses to, can spin a very believable lie.
Backstory Born in the underprivileged borough of Brookside, Brie's upbringing was tumultuous, to say the least. Her parents, being heavy drug users and often in & out of prison, were absent from her early childhood. Instead she was raised by her brother, Wyatt, who was eight years her elder. The pair survived for a while, squatting in the high-rise where their parents had once lived, scrounging food off their neighbours when they could, stealing when people became less generous.
However when Brie was only seven years old, Wyatts fell in with the wrong crowd, following in his parents footsteps as he fell down the path of drugs and debauchery. Left alone and with no-one to care for her, Brie was eventually taken into care, bouncing from one foster family to the next. A scrawny kid, Brie was often made fun of by the others, but she could hold her own and was frequently punished for getting into fights. Whilst most foster families were apathetic at their worst, using Brie as a means of income, some were downright cruel.
Brie first discovered her powers when she was only nine years old. For years she had noticed that lights would sometimes flicker when she entered a room or that the TV would lose signal when she was annoyed, but she always assumed that it was just a coincidence. However her powers truly came to fruition when she was staying with one particularly unsavoury foster family. They were not only neglectful but physically abusive, and one day when she was trying to defend herself, she accidentally electrocuted her foster father. He lived...after he woke up from the six months coma.
Scared of what the authorities might do to her if they found out about her powers, Brie ran away. For years she lived on the streets, sometimes squatting with friends, othertimes simply finding a quiet alleyway to hide in. When she was seventeen, she got a job as a bartender at a particularly unsavoury joint in the slums of Brookside. It was there that Brie stumbled across her brother. Unbeknownst to her, Wyatt had discovered powers of his own, the abiity to read and manipulate the minds of others. He had used this to gather a gang of low levels villains, intent on getting revenge on the city that had dealt him such a bad card. Upon finding out about her powers, Wyatt persuaded her to come work for them. By the time Brie was eighteen, Wyatts gang had gained notoriety in Brookside, having a monopoly over the crime in that part of the city.
At first Brie was simply happy to be reunited with her brother, however she soon came to realise that she was not always in control of her actions and that she had periods that she simply could not recall. Realising that her brother was controlling her, she managed to trap him during one particularly tricky bank heist, using her powers to keep him locked in one of the most secure volts in the city. Since then, her brother has been taken to Coldwater, whilst Brie recently became a member of H.E.R.O.
Powers
'Back off': Brie can generate electromagnetic fields and use these to create barriers or shields that can block attacks. These are usually limited to her immediate area.
'Lights out': Brie can manipulate the electrical current within pieces of technology. Usually she just uses this for day-to-day tasks or to annoy others, but it can have more useful practicalities. Theoretically, this can even be used to fix broken devices...but she's never tried.
Elecro-blast: Brie can fire powerful blasts of electrical energy. Usually, this is in the form of an arc of electrical current, lightning strikes or even a ball of electricity.
Bio-electricity: Brie has a limited ability to manipulate the bio-electric currents that naturally run throughout her body. By manipulating the currents in her muscles when she is running, she is able to increase her speed, although currently, this is only to the point where she is slightly faster than the average human.
Weaknesses: Brie is unable to generate electricity, save for small amounts which would only be enough to say power a lightbulb, therefore she relies on external sources to fuel her powers.
Others:
Brie has a particular soft spot for stray cats and dogs, often taking the odd one into her flat for a few days, so that she can feed it up and tend to any wounds.
Brie has a bad habit of frequenting bars or clubs, and often turns up to work hungover, much to the chargrin of those in charge.
She absolutely loves thunderstorms and will insist on going outside during them so that she can attract nearby strikes of lightning.
Her time on the streets has left her with some rather unheroic habits. This includes her practice of acquiring cars through...not so legal means. She is also a dab hand at pickpocketing (not that she does this anymore, of course).
Brie has a dog named Dog, who is half-Rottweiler/half-MWE. His favourite food is pancakes and he enjoys biting people.
Name of person Blake Ignatius von Brandt
Relationship status Friend/jail mate
Quick quote "I don't know how we always end up in those situations, really! Also, alcohol and fire definitely don't mix well...I've learnt that."
Relationship description There's nothing like multiple stints in a jail cell to bring people closer together. Brie probably is not a good influence on Blake, and vice versa, but they get along pretty well despite this & she'd consider him a friend. Name of person Jamie Stewart
Relationship status Friend/jail mate
Quick quote "She may watch far too many re-runs of Glee, but she's pretty fun to be around and a quick driver if you ever need a lift!"
Relationship description Although she may not be the sharpest tool in the shed, Brie surprisingly finds herself liking Jamie. Similarly to Blake, they have had multiple stints in jail together which has founded the basis for a good friendship. Name of person Jade Farley
Relationship status Good friend
Quick quote "Yeah, I'd like to say that I get along well with both the Farleys. She's super easy to talk to, although I don't think she always approves of the trouble I sometimes get into... "
Relationship description Although their personalities are quite different and they don't always have the same outlook on things, Brie sees Jade as a good friend. She's someone that she feels she can always talk to and who she'd go to if she ever needed help. Name of person Patricia Donnelly
Relationship status Good friend
Quick quote "Yeah, I'd like to think me and Patricia have become good friends. She's a big softie at heart really."
Relationship description Patricia is probably one of the heros who Brie has the most in common with, and she is one of the few people at HERO one who she actually feels comfortable opening to. They've also bonded over certain mutual Coldwater inmates. Name of person Thomas Rees
Relationship status Friend
Quick quote "He brought us popcorn when we were in jail...what's not to like!"
Relationship description Although Brie doesn't know Thomas too well, she finds him fun to hang out with. She likes that he doesn't take things too seriously and is always up for doing something a little bit reckless. Name of person Joseph Moore
Relationship status Drink buddies
Quick quote "Joseph, who's he? Oh come on, I'm kidding...Yeah, he's great to drink with but he also makes me want to tear my hair out half the time.
Relationship description Josephs pretty new to HERO so Brie doesn't know him very well, with most of their interactions having involved getting drunk together. Outside of this, he always seems to find a way to get on her nerves and she's constantly trying not to murder him. Name of person Jasper Farley
Relationship status Like the brother she never had (oh wait...)
Relationship description Brie has a soft spot for Jasper, seeing him as a sweet kid who doesn't seem to have a bad bone in his body. She generally tries to be nice to him because of this (apart from the few occassions when she may have accidentally landed him in trouble...) Name of person William Thorson
Relationship status Crush
Quick quote "I mean, he's pretty hot right?"
Relationship description See above.
Name Wyatt Hart
Villain Name Ringmaster
Nicknames None
Gender Male
Age 28
Date of Birth 15th October
Physique Standing at exactly 6ft tall, Wyatt is not overly muscular but does enough to keep himself well-toned and fit. He has fair skin but no noticeable blemishes or freckles are to be seen.
Objectively most people can't deny that he's a good looking guy, his storm blue eyes and perfectly proportioned features enough to charm any woman. He has a mop of black hair that he usually keeps short at the sides and swept back from his face. His smile is probably his most outstanding feature though, it having both won and broke the heart of many over the years.
Surprisingly for someone from Brookside, Wyatt has no tattoos and although he previously had a piercing in each ear, these were taken out several years ago. He has some scars across his back, although these are well faded and barely noticeable anymore.
Blood Type A+
Occupation Villain
Side Villain
Affiliation Formerly the leader of 'The Calaveras' - named by the media for the way they styled themselves.
Tier S
Personality
On the surface Wyatt is all charm, charisma and pleasantries. Even without his powers, he has always had a way with words and knows just what to say to twist someone round his little finger. It also doesn't help that he can see a persons every thought and deepest darkest secrets...
Underneath however, Wyatt is cold and calculating. He sees the world as a brutal place, that left he and his sister alone, and that prioritises heros above all else. He sees others as simply tools for him to use and has little care for their needs or wishes. There is a part of him that has a soft spot for his sister, though this is often overtaken by desire to use her for her powers.
Perhaps due to the fact that he feels little emotion, Wyatt has always been prone to boredom and is constantly craving stimulation. He enjoys playing and toying with others, and will go out of his way to bring someone into one of his games. And although he does not necessarily feel the emotions, he is greatly skilled at putting on a mask and most would have difficulty telling otherwise.
Although he does not have a bad temper per say, he likes things done his way, and those around him would be wise to do as he pleases. People who do irritate him seem to always coincidentally go missing, only to be found less...alive, than they once were.
Backstory For as long as Wyatt can remember, he's been able to hear the thoughts of others. When he was very young, he figured it was just something everyone could do, and was surprised when at the mention of his powers, his parents looked at him with fear. After all, who wants their every thought known? Especially to their child?
Whereas his sister was too young to recall the atrocities that were their parents, Wyatt was subject to it all. They were never fit to care for children, and he also suspected that the only thing that kept them together was their mutual love of hard drugs. Possession of drugs, theft, assault, antisocial behaviour... The list was endless. Their parents must have had a rap sheet longer than the bible. Wyatt was honestly glad when they just disappeared one day. He didn't even bother checking whether they were in prison or if they'd died...it didn't really matter after all. So instead, he was left at twelve to raise a four year old sister. Luckily for them, Brookside was a mess, and they were able to squat in their old flat for a while. Wyatt hated it thought. Always having to struggle for food, never having heating, hearing the neighbours thoughts about them... As if he deserved such a life.
It wasn't long before he got fed up of struggling. He began to spend more and more time on the streets, seeking solace in drugs and debauchery. And he probably would have gone down the same path as his parents, if he hadn't met Mr. King when he was fifteen. The man had the ability to teleport substances from one location to another, and had utilised this to begin his own drug empire in Castleburg. His lackies consisted of a mix of average humans and superheros with D/E rank abilities at best. The gang, for lack of a better name, developed a significant degree of infamy around Brookside and were dubbed by the media 'The Calaveras', for the way they painted their faces before a raid.
Although he hid the true extent of his powers from Mr. King, the man took the young Wyatt under his wing. Afterall, a boy who can hear both your friends and enemies thoughts is infinitely useful. Wyatt enjoyed the power that Mr. King brought with him and relished in the opportunity to fine tune his powers. But...he always figured that his boss was thinking too small. He was always too eager to play up to politicians and famous celebrities, including the hero ones. So bit by bit, Wyatt began to take over. It took him years to fine tune his abilities to control the minds of others, especially when they were strong, but he learnt and he took control.
It was not until years later, at the age of 25, that Wyatt ran into his sister. He'd tried to look for her in the past but as soon as she'd gone on the streets, she'd gotten lost to the system. He surprised himself when he felt sympathy for her, seeing her work in that depressing bar, and she'd been more than eager to reconnect with her brother. When he realised what her power was, he persuaded her to come work for him. She was not only stronger than most of his men but could also get into places that had been previously inaccessible. Sure sometimes she hadn't wanted to, and he'd had to change her mind, but so be it.
Until she managed to trap him that is. They'd been planning to rob one of the most secure banks in all of Castleburg, its vaults impenetrable...unless you had access to the electrical currents that held those locks tight in place. She'd persuaded him to come along, insisting that he would need to keep his men in check for such a tricky robbery. To this day Wyatt has not been able to figure out how she did it, but Brie managed to block her true thoughts from him. He was a fool to step into the vault. A fool who got trapped. He's since been locked up in Coldwater for the past two years, his sentence infinite. But...it's only a matter of time.
Power Telepathy/mind control
Wyatt is a strong telepath, which allows him to read the thoughts (and sometimes memories) of others. He can also communicate with others telepathically. Through this same ability, Wyatt is able to control the thoughts, emotions or actions of certain other people. Usually, when he is controlling another's actions they will be in a semi-conscious state and have no recollection of the actions they performed. This power has been particularly useful in being able to control other superpowered people and use them for his own purposes.
Extras: Wyatt can perfectly imitate at least a dozen accents from different countries. He is also fluent in Russian and French.
Thanks to his powers, Wyatt has a near eidetic memory.
Physique Thomas has a fairly average physique. He stands at 5'10, but is fairly lean due to his various high-energy activities he likes to do in his free time, as well as the fact that using his power serves as a workout in its own right. He can usually be found with an earnest grin on his face, below a pair of wide green eyes. He has a head of brown hair that usually always appears messy and windswept. His body is pricked with lots of small scars - but he wears them with pride and is happy to explain the story behind any of them that he can remember.
Blood Type B
Occupation Professional hero
Side Heroic.
Affiliation H.E.R.O
Tier A
Personality Thomas is, in short, a thrillseeker. Hero work for him is the same as something like skydiving or bungee jumping, he does it for the sheer adrenaline thrill that taking down a villain or a monster can bring him. He counts his lucky stars that he has a power that is genuinely a lot of fun to have and to use. And the fact that he gets paid for doing this fun is just an added bonus. He is a carefree person that doesn't really worry too much about the moral, good versus evil aspects of hero work, and in the same vein he isn't that concerned about property damage or anything like that. He's having fun, and the people should be grateful for it anyway, right? Who really cares if a couple of buildings or cars get taken out in the meantime.
This aspect of his personality aligns perfectly with the way he interacts with other people, especially his fellow heroes. He makes constant jokes about people he's with, which can get on people's nerves. He also has a habit of making fun of or deriding his colleagues who fret too much about minor property damage or the ethical way to try and catch a villain. Conversely, however, he gets easily annoyed when other people make fun of him, or something happens that might embarrass him. He also gets touchy around actions that might get the police involved - he has strong fear of prison.
Backstory Thomas was born into a fairly well-off family, where he was raised in a penthouse near the top of one of the tallest buildings in Castleburg. His mother died when he was very young, and he doesn't really remember her at all. From then on, he was raised by his father alone. It would be a stretch to say that Thomas' father was a responsible man. He worked as a movie stuntman, having the power to slow down kinetic forces which made doing wild and crazy stunts safe. Thomas admired his father and saw him as an absolute role model, which contributed to his carefree and thrillseeking personality that he exhibits today.
He knew that he would probably have some kind of power, but they didn't show themselves until he was 13 years old. Exploring an abandoned building with his friends, he slipped and fell into a gaping hole that fell down a few floors. His body kicked in to save him and he suddenly switched direction and went flying into a nearby wall, narrowly avoiding a broken window. He spent the rest of the day at the site experimenting with what he could do, long after his friends had gone home and long after the sun had set. He returned home by floating up to the window and swinging it open, scaring his father half to death.
His power was immediately channelled into giving himself mischief and amusement. Floating from roof to roof, up the sides of skyscrapers and scaring the office workers inside, attempting to stack as many of his friends as possible without the tower falling over. He used his abilities as often as he could without any real regard for people's safety or the law. When he was 17, he had his first and last run in with the police. His friend dared him to do something to his new car, so he strained as hard as he could, attempting to flip it upside down. However, he bit off more than he could chew and the car instead went lurching forward, taking out a neighbour's carefully pruned garden. He received a monumental fine and Thomas' father had to offer the neighbour a lot to stop him from pressing charges. It was here that Thomas underwent an epiphany - he loved using his powers... but he needed a way to use them freely without running into the law.
And so, hero work seemed to be the way to do it. When he left school, he gave it a few tries on his own. He stopped a couple of robberies. Soon after that he went out to look for an actual organisation to join that would give him some protection, and about a week later he was signed up as a member of H.E.R.O. That was 6 years ago, and Thomas has enjoyed every bit of it so far - well, all of it except having to deal with the higher ups when that was occasionally necessary.
Power Gravity Bending Thomas has the power to shape and change the direction or strength of gravity in his surroundings. This means he can make himself or nearby objects levitate or float straight upwards, and this ability can also be used to give him a form of flight - if he shifts it horizontally he can then glide efficiently in a certain direction to quickly reach enemies that are on the run or a long way away. This can also be used for a crude imitation of telekinesis, making objects float towards him - however this is obviously much less controlled, and he has to try hard to not let the object just hit him or float past by accident. This is the main limitation of his ability - it requires constant concentration. If he loses focus for a moment, he could go flying or falling in the wrong direction.
Thomas' fighting style is wild and bombastic, fitting with both his power and his personality. He likes to carry around a baseball bat or other blunt objects which can be thwacked into villains as he flies past. He also uses anything that he can in his surroundings as a weapon, which has led to a non-insignificant amount of property damage when he's doing his hero work.
OTHER He runs an account on social media as a passion project, where he films some of the stunts that he performs. It's moderately popular.
Name Nicholas Dakin
Code Name Caustic
Gender Male
Age 30
Date of Birth 11th May
Physique Nicholas is tall, at around 6'5, with a thin and lanky physique. Under his costume he is almost ghostly pale, with jet black hair and noticeable bags under his eyes that never seem to go away. Despite his constant and active villainy, you would be hard pressed to find a blemish or mark on his skin, except for a small scar on the side of his neck. He gives off a generally uneasy vibe, whether he is in costume or without it, that isn't difficult for anyone to notice.
Blood Type AB
Occupation Villain. His ability allows him to steal himself a lot of money - he doesn't struggle.
Side Villainous.
Affiliation Unaffiliated. Out for himself.
Tier S-
Personality Nicholas' personality is a mix of unfortunate traits rolled into one unpleasant individual. He takes great pleasure in causing death and destruction, and when combined with a power that has the potential for such gruesome results, the outcome is a very dangerous and unpredictable villain. That isn't to say he is some unfeeling psychopath - he has the barest of morals, he isn't going to corrode an orphanage full of children for the sake of it, or anything like that. Nicholas is arrogant and fully convinced of his own superiority, as well as the superiority of people with powers over those without. He believes that those with abilities have the right to rule over and do as they please to the majority of the population without abilities. Therefore, an organisation such as H.E.R.O attracts his particular scorn.
Backstory One may expect a person like Nicholas to have some kind of tortured, painful upbringing that moulded him into the man he is today. However, that is far from the case. He was born in a huge house on the outskirts of Castleburg, the son of a CEO and his wife. His father had made his fortune by founding a company that sold a modified version of the acid that he could conjure out of his hands. This acidic substance is the same one that forms the basis of Nicholas' powers. He saw very, very little of his father and mother growing up and in true stereotypical fashion, much of his raising was done by a legion of caretakers and by the boarding school that he attended for the majority of his childhood.
Nicholas' powers came out when he was 10, which resulted in severe burns to the arm of a nanny that came to see why he was screaming - moments prior, he had accidentally corroded a games console he was playing into a smoking mess on the ground. His father had to raise the pay of the nannies after that, to a significant degree. Nicholas quickly realised that his powers were particularly strong, and quickly began using them to bully around other children at his school. He ascended from being average in terms of social standing to having the vast majority of children following his tune. This continued on through the rest of his academic life, and as it progressed he found out more and more things that his powers allowed him to do. He first "phased" through the wall of his dormitory at age 16, abusing this power more and more as he got older. His school was glad to see the back of him when he left aged 18.
Nicholas had no interest in his father's company - indeed, he actively despised his father for selling the source of their power as a commodity to people who were not worthy to use it. Aimless and spending most nights wandering the streets of Castleburg with his old lackeys from school, he didn't truly unlock the true destructive power of his abilities for a few years. At the age of 21, Nicholas killed someone for the first time. It was a homeless man, and while largely an accident, as Nicholas looked down at the body below him, he couldn't say he felt any remorse. A few months later he returned home for a short while - but this turned out to be a huge mistake. He ended up in a violent shouting match with this father, where he ended up storming into his father's bedroom and destroying anything he could see - the bed, books, heirlooms passed down for generations in the family. After he left, his father called the police and told them everything.
Despite the fact that he was now a wanted man, Nicholas began to perform firmly villainous acts, that got more and more extreme each time. This was when he truly began to realise how strong his abilities were. One night, he tore through a block of buildings, leading to the deaths of two and millions in property damage. His notoriety grew, as did the extent to which heroes and the police attempted to hunt him down. One night at the age of 26, he broke into a bar and got himself worked into a drunken rage, thinking about his father. He travelled to the plant where his father's product was made, and melted it into a pile of rubble. As the ceiling began to collapse in, however, a lead pipe used to transport the substances fell down onto him, trapping him underneath. The police arrived shortly after, surrounded the perimeter and surrounded him in a titanium box, which was then transported to Coldwater.
Nicholas spent a year in the prison. Locked inside a titanium cell. He was not allowed outside his cell, and was trapped inside alone for a whole year. Every day that passed made him more angry and more twisted. 11 months in, and he began to plan his escape. But how would he do it? He couldn't fake a medical emergency... they would just let him die. He spent a week scouring every corner of his cell for anything not made of titanium. He realised the only thing that wasn't titanium that he came into contact with was his food. He kept small pieces of the most solid food he was given, using his powers to melt them together into a sizeable ball. One day, the small slit to push in food was opened, and he acted immediately, forcing the item through it where it pressed into the leg of a warden, burning him immediately. He collapsed forward and his hand slipped through the slit. Nicholas grabbed it, holding him tight, telling him that if he didn't open the door he would lose his life. The young, largely inexperienced guard complied - Nicholas walked out and killed him anyway, before burning his way through the floors beneath him and bursting out onto the streets below as alarms blared.
That was four years ago, and Nicholas' villainous acts have only got more extreme since then - although he has been careful to avoid any lead or titanium since that incident.
Power Liquid Death Nicholas has almost complete control over a highly toxic, highly corrosive and completely unique acidic substance. He can pulse the substance into materials when touching them, corroding or destroying said material, or he can embed items with the substance's properties, making them corrosive to the touch. However, his most destructive ability is his power to transmute himself and materials structurally into this substance. This effectively allows him to "phase" through solid surfaces when doing this, without changing his appearance, leaving a corroded mess in his wake. However, there are certain materials that he has no effect on. Certain advanced and rare alloys of steel as well as titanium and lead - only in their pure forms - are completely impervious to his abilities, and weapons made of these substances would be highly effective.
Nicholas' fighting style is dirty and gruesome. His power allows him to effectively run "through" people, killing them instantly, and this can dispatch large numbers of people caught off guard in a short amount of time. He also carries with him a machete embedded with corrosive properties for combat with people who are smart or skillful enough to get out of the way and fight properly.
OTHER He has a small collection of things made out of titanium, lead, copper and the othe resistant materials that he has stolen from people he has killed. Almost like war trophies.
Name of Person Blake Ignatius von Brandt
Relationship Status Very good friend
Quick Quote "He's probably the only one in the entirety of H.E.R.O that I know who is always up for something fun. No way I'm not gonna be goodfriends with someone like that."
Relationship Description Tom feels as if he has a very close relationship with Blake, due to the fact that their personalities mesh and align almost perfectly. There's a definite respect for his abilities as well as his fun personality, and the countless misadventures and run-ins with Powers and other higher-ups of H.E.R.O have only made their bond stronger over time. Of course they bicker a lot, but it's just the bickering of friends and nothing is meant by it.
Name of Person Noah Bell/Starbright
Relationship Status Acquaintances at best
Quick Quote "He's easy as hell to make fun of, but I don't think he quite understands it. I try to stay away if I can, I don't need to hear about his legions of adoring teenage fans for hours and hours."
Relationship Description Tom doesn't exactly hate Starbright, but he does find him annoying as hell, and doesn't really enjoy spending time in his vicinity. Good thing that he doesn't spend much time at H.E.R.O One then. But if they are in the vicinity together, Tom doesn't pass up the chance for a good joke at his expensive.
Name of Person Zane Wulfe
Relationship Status They don't get on.
Quick Quote "Absolute killjoy. Has probably yelled at me almost as many times as Powers has, and it's not like he has a right to!"
Relationship Description Tom and Zane are usually at odds due to their opposing attitudes towards hero work, and they have clashed numerous times on the matter. He has no interest in attempting a foster a relationship with Zane due to the dislike there. Although he has respect for the hero work him and Nova Labs have pulled off - that respect is in a vacuum.
Name of Person Angelica Alexander
Relationship Status Friends
Quick Quote "Not overly a fun person, and I have to admit I didn't expect Blake to date her, but we get along pretty well regardless."
Relationship Description Despite the fact that their personalities don't mesh that well together, Tom considers Angelica his friend, although if Blake wasn't dating her they probably wouldn't have much interaction at all. He wishes that she cared less about being pRaGMaTiC all the time, though.
Name of Person Ava
Relationship Status Friendish
Quick Quote "She's a little... weird, but it's fun to watch her skulk about and make like, cops uncomfortable and stuff."
Relationship Description Tom gets on with Ava in their limited interactions. He can't help feeling a little unnerved at her, as he's sure most other people do, but it's not like she's ever done anything actually creepy. Can be good entertainment for him, sometimes.
Name of Person Patricia Donnelly
Relationship Status Good friends
Quick Quote "I don't really care what her father did. Well I mean, it's bad obviously, but it doesn't affect how she is. Can be a bit grumpy sometimes... well, a lot of the time, but she's a good kid overall, like... let's just say I'd be very upset if something bad happened to her."
Relationship Description Tom gets on with Patricia well, although he does like to annoy her by calling her Patty or a wide variety of nicknames, which he knows she doesn't like, but of course he's not going to stop doing that. The teasing is only surface-level, and he wouldn't want to actually upset her. He sees her as almost like a little sister, but of course he'd never say that out loud.
Name of Person Jamie Stewart
Relationship Status Good friend
Quick Quote "We've had some really riveting conversations over the years. Truly a source of endless philosophical wit."
Relationship Description One of Tom's favourite pastimes is just seeing how much he can get away with when it comes to Jamie. Straight up insulting her intelligence - of course in a playful manner - to her face, or using her as a vector to mess with other heroes, or just getting her to do funny stuff. But it's never malicious, her pure innocence makes him have a bit of a soft spot for her.
Name of Person Brianna Hart
Relationship Status Good friend.
Quick Quote "She's cool. Of course I'd like anyone who isn't gonna yell at me all the time or scold me for dumb shit."
Relationship Description Brie is probably Tom's second favourite person at H.E.R.O after Blake (not counting Jamie's pure entertainment value). She seems chill enough that the two get along, and she's even up for something fun from time to time. He hasn't really bothered to get to properly know her and her past, though, which he isn't all that interested in yet. Name of Person Eliza Alexander
Relationship Status Friend.
Quick Quote "I mean... what do you expect me to say? It's like asking me what I think of a very small puppy."
Relationship Description Tom would have to possess a heart of steel not to like Eliza. She's just an absolutely adorable person. But he does wish that she let him look after Cloud or Bow more often. Or at all. Name of Person William Thorson
Relationship Status Good acquaintance, very near friend.
Quick Quote "Will is a good guy, a bit too straight around the edges, but good."
Relationship Description Tom has a fairly solid relationship with Will at this point, he's come on a lot of their escapades at this point that Tom has a positive opinion of him. Like with Angie and Blake, his relationship with Brie was unexpected, but whatever, they all seem happy enough. Name of Person Joseph Moore
Relationship Status Very near to friend.
Quick Quote "There are some things he needs to do to level up to friend, such as stop being so self depreciating, mopey, and stuff like that. But he's fine."
Relationship Description Tom feels like he would enjoy the company of Joseph if he got out of the slump that he seems to always be in and learned to have more fun in life. But it's not like Tom dislikes him, he seems like a decent enough guy beyond the slump. Name of Person Azhar Zaar
Relationship Status Acquaintances, but improving.
Quick Quote "Seems like a decent kid. Wait, is he a kid? Looks like a kid."
Relationship Description Tom enjoys showing people stuff that they don't already know, so Tom enjoys the company of Zee, who is fairly new to all things American. They haven't interacted much, but it could level up into friend pretty quickly. Name of Person Samson Wernicke
Relationship Status Acquaintances, just.
Quick Quote "He's been... around, I guess. Enough for me to form a vaguely positive opinion of him."
Relationship Description Samson is a bit of a tough nut to crack for Tom. He doesn't really know him that well at all, and his whole "mysterious forest man" thingy doesn't exactly make it easier. Name of Person Grace Mok
Relationship Status Totally friends.
Quick Quote "Why are you asking me this? We're just friends - yeah, we went to dinner, but it was just a coworker friend dinner-date, it didn't mean anything!"
Relationship Description Tom enjoys spending time with Grace a lot, even though they're pretty different in personality. Why is he so defensive about just being friends with her? You may never know. Or maybe you will. Either way, that's what he insists.
Physique Kristy is your standard fit tomboyish character. Born with a natural chalk-white hair tied to a ponytail, dark-light skin complexion. She stands about 5'7ft tall, has an athletically built physique, muscle-toned bod almost mistakenly for a boy. When in hero form, the texture of her skin changes into something more rugged, more rock-like.
Blood Type AB+
Occupation Student/Hero
Affiliation H.E.R.O
Tier B+
Personality Kristy is a girl of few words. A reserved individual you'd almost think she's a mute. She avoids unnecessary interactions to a degree. Not that she's a snob or anything, She just has trouble expressing her emotions through words and is more of a listener. Aside from her quiet nature, she is quite sweet, studious both in academic, physical training and hero work.
Backstory Kristy Amadeus, born at Brookside moved out into Kingsdale. A model student. A promising individual moving up into the upper-class with a bright future ahead. She studies at a prestigious school excelling both in physical and academic studies with multiple careers ahead of her. It almost seems like a perfect story for an up and comer hero right? Well, that's only the surface of it.
Her story didn't start so well due to her shady family background. Before Kristy established herself into this law-abiding student/part-time hero we see today. She was formerly known as the only daughter of one of the most wanted villains in all of Brookside and goes by the codename: Paul "Geo" Money.
Geomoney was a loving father and also an ill-famed mobster who possesses earth-based powers and is one of the crime bosses in that district. His reign ended during one of the raids of H.E.R.O association at the time after months of planning to track him down, killing him in the process.
Kristy was only a toddler back then when this tragedy happened. Without a caretaker nor contact with her other relatives, Kristy became an orphan at a very young age.
As collateral, the child was taken under the care of H.E.R.O protection program. Wiping her identity clean of her past or any connections from the gangs of Brookside and force to live a normal life despite being built on a lie. From there, Kristy was raised by a loving family who is willing to adopt her and was secretly funded by the H.E.R.O association until college.
Kristy turns out to be a great asset to the H.E.R.O despite being only a part-timer. Up to this day, She is still oblivious as it remains a mystery on what her true heritage was or who her true father is.
Power Crystalized Body - With a simple touch of any mineral from any source, Kristy can coat herself into an exoskeleton suit made from the earth itself. This suit of rock hide armor covers her entire body which gives her top-notch defense against physical harm in exchange for her mobility. She can also make projectiles from these stones at her disposal for long-range attacks. When in close combat, She can form rock-based constructs made from the minerals attached to her body.
"I'm older than you think, kid. Got some spring in my steps still. Thats all."
[ Late 30, presumably. DOB 05/15 | 6'1" | 185 Pounds | AB+
[Survival]
APPEARANCE
"A man of many facades"
The man who calls himself Drifter,formerly known with names such as Aaron Siva, Germaine Greewood, Wong Kai, to name a few, stands at 6 feet 1 inches. He has an athletic frame. The mutation caused by the meteor left him near perfect physique. He also seems to age at a much slower rate than normal humans. An attempt has been made to calculate his real age, something he will not openly disclose. It was revealed that his real age is closer to 85, rather than the appeared late 30s. He moves well, for his age, due to the permanence of the power granted him via his mutations. He may appear slender, and may walk with a limb, but all that may be an act to incur a false sense of secure in his foes.
PSYCHOLOGY
"Good to see you alive, brother!"
MAIN GOAL ⫻ To survive.
PHILOSOPHY ⫻ Survival depends on knowin' whats comin, the best you can.
SECRETS ⫻ He has so many, he doesn't bother counting anymore.
SEXUALITY ⫻ Heterosexual.
FEARS ⫻ He is afraid of whats to come.
OCCUPATION ⫻ Officially, gunshop owner. In truth, arms dealer/information dealer.
SIDE ⫻ Officially, he tries to be neutral. In truth, he aligns himself more with the villains.
BACKSTORY
The man known now as The Drifter comes from humble beginnings. As a younger man, he went to school got a job, and carried on with his life. Just like everyone else he knows. He was your run-of-the-mill salary-man. He bought his groceries at the local megamart, he went for jogs at the local park, he bought drinks at the local bar, and he had dates at the local restaurants. Nothing special, nothing out of the ordinary.
Right?
Well. Not exactly. By the time he discovered his mutation, he doesn't know how long he has had it. He first noticed it when his peers, who are around his age, started aging properly. His hair remained a shiny black, and his movement went unhindered as his peers greyed and slowed. He would, through day to day life, get bumps, scrapes and cuts. He would feel them as they happened but they would then fade from his thought. They simply healed so fast he started to pay them no mind.
Soon, he had to leave the company he worked for. He hit the 40 year mark with the company, without showing as much as a grey hair. By that point, he could basically retire, looking like a 20 something. Thats when his foray into weapon smithing. He has always liked guns and blades and spent some of his free time tinkering with them. With some of the money he saved up, he opened up a small gun shop where he provided gunsmithing services.
Through his shop, he discovered his true hobby. Information gathering. He would hear things that come from his customers that, when shared, can mean a number of different things. Of course, he kept his mouth shut, and his wallet full.
At current, he is probably one of the more famous arms dealers within the right circles. One knows where to find him, and they would also know that his services don't come cheap.
Equipment
Tools⫻He has tools, of all types and manners. If something is broken, he can probably fix it.
Bag O'Tricks⫻He has a variety of weapons, most are of his own making. Some may look haphazardly put together, too crude to even be functional. Others, the precision of their craftsmanship make them instruments of war.
Trust⫻His personal sidearm. Chambered at .50, it resembles a Colt Anaconda. But more...grotesque. More..lethal.
Ace of Spades⫻His personal weapon. It resembles an AK-47, but, more sinister. Chambered at a standard 5.56 NATO
Fighting Lion⫻One of his more impractical weapons. An ornate handheld grenade launcher that has metal head of a lion mounted at the port and a pistol trigger.
Funds⫻His services isn't free. One never quite know how much money he has.
Abilities/Talents
"Let's Do Business."
Metahuman⫻If one was to categorize what his powers are, it can be said he is a 'metahuman'. His mutations made him a 'more complete' form of what a human should be. The items below detail what exactly is 'more complete' about him. His power falls into the C+ rank.
Athletic Prowess⫻ His primary talent. His muscles, nerves and basic reflexes have all been enhanced to grant him superhuman athletic ability. He never thought to measure his 'personal' best. All that he knows is that he can run real fast, jump real high and lift real heavy.
Weapons Handling⫻ Retaining this skill from his previous profession, he can handle most modern weapons. If he is unsure of the weapon, he can learn of it in a relatively short time. He has the greatest proficiency in firearms, particularly ones he has modified.
Hand-to-Hand Combat prowess⫻ Having relied on his body to survive for so long, his survival instincts will show through when engaged in combat.
Accelerated Healing⫻His secondary talent. Cuts and bruises heals in a matter of minutes, broken bones heal in days and he hardly ever succumbs to the effects of poison or other status altering effects.
Slowed Aging⫻ His third talent. His cells regenerate so fast that his aging has been dramatically slowed.
Weapon Smithing⫻ What started as a hobby to pass time with, became a full time profession. He can manufacture weapons that will shock and awe, along with completely impractical weapons.
Information⫻ His secondary profession. Through his years, he has gained many contacts, some of which the heros would be caught dead directly interacting with. That is where he comes in. An agent for the righteous with the darker side of the world. He also has a crew he calls his 'Shadows' that he employs for information gathering purposes.
OTHER
"You can't outrun the sunrise"
"Hey, hey. Let's be straight with each other. I know the Vanguard's watching me. Probably want you to snitch, am I right?"
"If you're considering, I get it. Ol' Drifter likes to play both sides, too."
"You stand with them, you're a dead man walking. You stand with me, I got your back. Trust"
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"We make things you'll want to use."
[ Weapon Smithing ]
[Survival]
APPEARANCE
"An unassuming Shop"
Nothing out of the ordinary here. A couple of blast furnaces, a few anvils, a good set of tools is all he needs in his shop. Of course, if one was allowed entry into 'the shop', they would see weapon racks full of the most grotesque and deadly creations along with the high tech tools used to create them.
Services
"All the tech I use here I built. Kit-bashed, mostly."
Weapons Maintenance ⫻ He will inspect, clean, and calibrate your weapons for you, to your specifications.
Weapon Adjustment ⫻ Weapon not hitting hard enough? Let him adjust that for you. He will take your weapon and make sure it gets the job done.
Weapon Upgrade ⫻ Want your pistol to spit out rifle rounds? He can make it happen.
Weapons Repair ⫻ Cracked trigger? Jammed slides? He can fix it.
Custom Work ⫻ Have an idea for a weapon? Ask for this bespoke service where he will take in your every need and want and make it a reality.
Pricing
Up for discussion.
Ready-to-Fire Weapons for Purchase
West of Sun Fall ⫻ Modified grenade launcher. Trijicon ACOG sights, drum-styled magazine with 6+1 shot capacity. Texture grip. Bump Stock lined with impact absorbent gel lining. Custom polygonal rifling for increased range and shot stability. Available rounds are traditional grenades, Marker-Nades, Taser-Nades, Web-Nades and Smoke-Nades. "What is West of the sunset? Darkness, thats what"
Perfect Paradox ⫻ Modified pump-action shotgun. Trijicon Reflex sights. Available in double or triple barrel variants. Textured pistol grip. Bump Stock lined with impact absorbent gel lining. Customer polygonal rifling for increased range and shot stability. Available rounds are traditional shotgun slugs, taser-slugs, splinter-slugs, and payload slugs. Custom wooden stakes rounds can be made an option. "Get it? A long range shotgun. A perfect paradox."
Nightshade ⫻ Modified assault rifle. Trijicon ACOG sights, extended magazine offering 45+1 round capacity Texture grip. Collapsible stock lined with impact absorbent gel lining. Custom polygonal rifling for increased range and shot stability. 3-round burst-fire only. Available rounds are standard 5.56 NATO rounds, maker rounds, taser rounds, incendiary rounds, payload rounds. "How poisonous is it you ask? Try it and find out."
The Gentleman ⫻ Modified sniper rifle. Trijicon AccuPoint sights, alloy magazine for weight reduction and a 12+1 round capacity Texture grip. Bump Stock lined with impact absorbent gel lining. Customer polygonal rifling for increased range and shot stability. Barret QDL silencer optional. Available rounds are standard 7.62 x 51mm NATO rounds, armor piercing rounds and payload rounds. "Measured, precise, never out of place. Like a true gentleman."
The Mountaintop ⫻ Modified compound bow. Trijicon Reflex sights, carbo-titanium alloy bow string. Stealth-Style grip. Available rounds are traditional arrows, tracker-shot, taser-shot, payload shot and explosive shot. "Enjoy the fresh air."
OTHER
"There's things out in dark, that only the dark can overcome. Trust me."
"I got a lotta enemies. All of them want me dead. And that's fine, I'm still here. But there are a few..em...just a few, that i might need some help with some day. Just saying."
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[ 20 DOB 12/31 | 6'5" | 210 Pounds | B+
APPEARANCE
"A strapping young man"
William, or Tempest as he is known, standing at 6'5", is tall, athletically built, and aesthetically pleasing young man. Flowing blonde hair, chiseled physique, an elitist aura. Those are some of the things that William exude outwardly. However, in truth, William is a big softy. He enjoys walks on the beach, a nice cup of chai, and puppies. Something his comrades might pick on him about.
PSYCHOLOGY
"I just want to serve the world."
MAIN GOAL ⫻ To be a fitting hero.
PHILOSOPHY ⫻ Everyone deserves a second chance.
SEXUALITY ⫻ Heterosexual.
FEARS ⫻ Heights. And Spiders.
OCCUPATION ⫻ Hero. Part-time barista
SIDE ⫻ Heroes.
BACKSTORY
William, being born in Scandinavia, was raised to endure. His family was the definition of middle class. IKEA furniture adorned his house, and they still do. He went to school, played with friends, and grew up in relative peace.
Around age 15, during what would equate to the 9th grade, his powers manifested. One afternoon, he was out playing football (soccer) with his friends. Being that he was a tall 6'1" at the time, he was relegated to being the goalkeeper. It just so happened that the kids his friends and himself were playing with played for the local under 16 club. So, to say that they were far and beyond better than William and his friends would be an understatement.
William was getting peppered. Shots coming in from left, right, and center. Frustrated, he reached his hands out when one of the kids struck the ball from about 25 yards out, the ball bending at an unnatural angle. William, thinking to himself, if the ball would just stop, that would be great.
Lo and behold. The ball was halted mid-flight by a stream of water. The kids, his friends included, looked on in amazement. Most of them were very accepting and thought it was the coolest thing. But there were of course a few that ran off and told their parents what they saw. They then in turn alerted the authorities.
General community resentment of the 'mutated' was present. William, and his family by extension, were seen as outcasts. After a few more years of living under that shadow, they decided to move. Castleburg was the city they chose, East Flank to be precise. They settled there, where William was accepted to work with H.E.R.O. and thus began their lives in Castleburg.
Abilities
Hydrokinesis⫻William can manipulate water. Namely, water and its thermo-conductive nature. That is not to say he can manipulate steam of ice. He can get water that is boiling or just above freezing, but not actually to that level. He can also conjure bodies of water. The larger the amount, the more taxing it is on him. Filling a regular sized backyard pool? Sure. Filling an Olympic-Sized pool? He might be out the rest of the day. Ranked at an A-
OTHER
William does not really have an accent when he speaks, and he really likes the hip-hop scene.
The Drifter, being a businessman that plays both sides, are at least neutral with all characters. He does align himself with the darker side of things, as it offered him more freedom to do as he needed.
More specifics to be developed throughout the game.
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William, being of similar age to most of the player controlled heroes, are at least acquaintances with them. Though, he has some specific thoughts on specific characters as detailed below.
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Starbright/Noah Bell ⫻ "Uh. He needs to stop being so focused on popularity. Its like he is trying to be the protagonist of a shonen anime..." William would say about Noah. Not that he isn't friendly with him, its more so just how William sees Noah go about their jobs. Even though quite a long time has past, William still doesn't really know what to say about Starbright. "Like. Who the fuck is thus dude? Where does he go all the time?"
Firebird/Blake Ignatius von Brandt ⫻ "He needs to literally chill out..." William would say about Blake. William, not only because their elemental affinities are natural opposites, just thinks that Blake is too impulsive. Not that having some sort of drive to get things done is a bad thing, more so just that Blake needs to think before he acts sometimes. Through various interaction, William has deemed Blake to be one thing. His fucking nemesis. William hates his guts... "Who am I kidding. Blake is one of the boys. All the parties he had at his house. Fucking Rog. Seriously."
Aria/Patricia Donnelly ⫻ "She is pretty cute...?" William has not had a lot of interactions with Patricia. Though, he does find her attractive. Being one that can't hit any sort of notes, William finds Aria's powers fascinating as well. Upon discovering her actual age, William stop seeing Patti as 'attractive'. She has become the angsty little sister to him. She likes to act like she is old ehough for all of this. And she might be. But, it doesn't stop William from trying to shield her from whatever harsh realities he things she is not ready for. "Patti. She just...is Patti. She needs to stop yelling at me all the damn time. Yes, Brie and I canoodle. Yes, we do those things in public. If you were not such a little baby you'd understand..."
Quake/Jamie Stewart ⫻ "...." William has no words for Jamie. She is so pure that it makes him cringe sometimes. How can someone be so innocent, yet pack such destructive powers? Through their various interaction, it is plain to see that Jamie has a good heart. She means well. Though her methods can be a bit...off...at times. She is definitely a friend. "Sigh What more can I say about Jamie... She needs to...sharpen up, as much as she can, I suppose. Otherwise she is one of the good ones."
Static/Brianna Hart ⫻ "I....yeah..." Brie makes William's heart skip a beat. Not simply because she can probably shock him into cardiac arrest. William just finds Brie's personality thrilling. She is reckless, and wild, and fun, and freckles... In any case. Yeah. William is currently crushing hard. Though he doesn't know how to show it. As time went on, Brie actually became William's girlfriend. He couldn't be happier for it. She keeps his life out of the monotonous drag that is doing actual HERO work. He TRIES to keep her alive through her numerous extracurricular activities and silliness. "This girl, I swear. Its not enough that she damn near shocked me to death that one time. She literally keeps me on my toes ALL. THE. TIME. and I lo -uh- I appreciate her for it."
Spacewalker/Thomas Rees ⫻ "I wish I had his powers..." William is secretly jealous of Thomas. His powers are incredible. Now that they have interacted a fair bit, William sees Tom as a good friend of his. One of the boys, so to speak. 'If only he would just get with Grace already, the prick."
Rune/Joseph Moore ⫻ "He...is fine." William is quite neutral in his thoughts of Joseph. Yes, Joseph calls him, along with just about everyone else, some sort of nickname other than their actual names, but thats fine. If that keeps him happy... So. They've interacted. Joseph is still the same Joseph from before. "He. Needs. To. Stop. Moping. Seriously. Its like constantly taking a depression pill with this guy."
Sir E. Brum/Rumi Bers Polamor ⫻ "I wonder who is smarter..." Between Spectre and Sir. E Brum, William constantly debates with himself about who is the smarter one between the two. While Spectre is simply smart, it is literally Sir E. Brum's powers to be smart....
Bulletproof/Hugo Powers ⫻ "Sir...." William would say with a scowl on his face. Hugo is the leader of H.E.R.O. and thus William respects him. An event in the past led to William seeing Hugo shirtless and he never wants to again. "Motherfuckrrrr. Thats all" William has seen Hugo Powers in less clothing than he ever wants to see, nothing more needs to be said.
Bypass/Grace Mok ⫻ "She is like...work mom most of the time. And she is rich as fuckkkk. Too good for Tom, really." A newer addition to the CREW. Grace has slowly integrated herself into their core group. William obviously doesn't mind. She is good at what she does. She has the money to post bail for them as needed. Like. What more can William ask for?
Murmur/Eliza Alexander ⫻ "She needs to be protected at all costs." Thats really. Protect the bean that is Eliza. Thats all. But seriously.
Wish/Angelica Alexander ⫻ "Muffin." Blake's better three-quarters. The only other official couple is known and also openly canoodles. When the word 'muffin' is used, William will always chuckle. "Yeah Blake, you muffin you."
Nicknames Dogma (Former) Dogman (Former) Doodle The Struggler Lazy Bastard
Gender Male
Age 22
Date of Birth December 26th
Physique Not much to say really. About 6'4" in height, short brown-grey hair, seemingly permanent stubble, eyes that can charitably be compared to a dead fish most of the time. Lean but fairly muscular, not that anyone ever gets to see it.
Blood Type O-
Occupation Hero
Side Hero
Affiliation H.E.R.O
Tier D-tier at the moment, and hopefully it'll stay that way.
Personality Joseph is someone who most people would probably find fairly unpleasant when they first meet. If he decides something isn't particularly important or exciting, he's more likely to just lie around with that same old dumb expression on his face while he waits for someone else do it. He can often be heard grumbling about small things that have happened throughout the day, and it's not rare for him to find the exact wrong thing to say to someone. He should under no circumstances be trusted with large amounts of money, as he will see some random knickknack, mention how he can't see any use for it whatsoever, and promptly purchase twenty. If not that, it's probably wasted on alcohol. Many of these negative traits can be traced back to the crushing guilt and regret that comes from his failures during the leftover attack on Granborough. For example, a large part of his laziness comes from an aversion to the idea that people can safely rely on him, believing his more effective powers are too risky to use unless there's no other choice.
However, despite what he thinks about himself, he will always find some way to appear right when you need him. If you ever need someone to talk to, he'll find a comfortable spot to lie and listen to whatever you have to say. If your or anyone else's lives are in danger, he won't retreat even if it means risking his own. And if you ever think you aren't worth it, ever think you'd rather just let yourself die than drag everyone else down with you, he'll be there to call you an idiot for thinking that way.
Backstory
Joseph has been fighting for almost as long as he can remember. Discovering his powers at a young age, he was quickly swept up by another powered child, Hannah Washburne, who promptly pressed him into service upon learning that he was also like her. Instead of the life of peaceful, quiet life he had hoped for, he spent his childhood hunting leftovers in the forests and mountains surrounding their small town with a girl who was already loud and terrifying without her powers, which increased her physical capabilities as she grew angrier. By the time they were fourteen, there were three things he understood well. The first was how to fight leftovers of almost any kind, using creative combinations of his runes along with various forms of conventional weaponry or even every day objects to take them down effectively even when Hannah wasn't around to simply push a tree onto it. The second was that Hannah was most likely the scariest being he had and would ever encounter, leftovers and villains be damned. The third was that, no matter how scary she may be, there wasn't anyone else he'd rather have to watch his back.
However, around that time, the pair began to notice what seemed to be cult-like activity popping up around town, and quickly changed their activities, alternating between their usual hunting over leftovers and doing what they could to investigate and possibly disrupt said cult. It was during one of these missions where they encountered Eleanor Finch, a shy but excitable girl who had been a classmate of the pair since kindergarten but had rarely interacted with them, and her cousin Kyle, a sporty boy who was the type to try and cheer other people up even when he was sad or scared himself. This was currently in full effect, as the pair had stumbled upon the cults activities and been captured, where the cultists apparently intended to sacrifice them to draw in nearby leftovers, which seemed to be the object of their worship. It also turns out they had powers of their own, although theirs had only recently manifested, with Eleanor being able to give life to small inanimate objects such as dolls and have them help her with whatever she needed, and Kyle having the ability to create forcefields, which he could shape and manipulate even while projected to a certain degree.
Despite some initial grumbling from Hannah, it wasn't long before the two were absorbed into the group, and the four continued to do the jobs Joseph and Hannah had previously done before. Another boy, Louis King, occasionally lent his support by helping the four formulate their plans, although he never quite ended up joining the group properly both due to his lack of powers and the fact that Hannah, unlike with Eleanor and Kyle, never actually ended up trusting him. However, the five of them seemed to be making good progress in preventing the cult from performing any further sacrifices or similar activities against the townsfolk. This all came to a head when they were seventeen. An absolutely enormous horde of leftovers was spotted emerging from the mountains just half an hour out from the town, and it was clear that they were heading directly for the town itself, not just passing by. There was little time to evacuate, so the four teenagers knew what they had to do, no matter how suicidal it seemed. Scared for what must have been the first time in years, Joseph made the reluctant decision to use a runic array that, while he hadn't fully tested, was their best bet to carry them through the siege. This was encouraged by Louis, who knew how skilled Joseph was at creating his runes, and told him he was sure this one would function just as he thought it would. Despite some initial nervousness from Kyle and Eleanor, they both eventually agreed, reasoning that it might be their best option. Their powers had grown considerably from the early days, sure, but with this many enemies, they would need ever advantage they could get. Hannah on the other hand had trusted Joseph's abilities from the beginning, and was the first to accept his plan. And so, with their plan in place, the four unofficial heroes of Granborough set out to meet the approaching horde.
It was a disaster.
By the end of the day, the town had been all but wiped out, with over three quarters of the population dead. Hannah had disappeared, Kyle was left without an arm, Eleanor was in a comatose state, and the cult had brought about the creation of what they called their 'goddess of destruction', Calamity. All because of Joseph's runes. Hannah's distrust of Louis had been well placed, as he had been manipulating Joseph from the start. It turns out that he was, in fact, the leader of the cult, who believed that normal people were too lazy, relying on those with powers to solve all their problems and keep the world in the same boring state as it's always been. Instead, those with powers should create a new world, and Calamity would be the one to do it. Kyle, who had always believed Joseph to be smarter than the rest of them, was enraged at him, thinking he should have been clever enough to figure out the mans manipulations. Even if Kyle hadn't thought that, Joseph also blamed himself, because if he had just looked for another way, or decided to use a different rune that he knew for sure would be safe, he could have avoided all of this.
And so, after ensuring that Kyle, Eleanor and the townsfolk would all be relocated safely, he left. Abandoning his old life and identity, he wandered across the country, surviving off odd jobs. During this time, he outright refused to use any but his most basic runic arrays, for fear that there may have been some horrible side effect he hadn't considered like the rune he used in the siege. However, eventually he realised that he couldn't keep wandering forever, and has finally settled in the city of Castleburg nearly four years later. He managed to find an old storage shed he could convince the owner of to rent out to him as a cheap apartment, but he still needed a job to actually pay that rent. So, begrudgingly, he has taken a job doing the only thing he knows how.
Hero work.
Power Runecrafting Joseph is able to write runes that apply various effects to whatever they're on. For example, he can take a piece of paper and write a few runes that could make it hard as metal, or write some on various spots on a large boulder to make it as light as styrofoam. The more runes he writes, the more complex the effects. However, at the same time, they must be incredibly precise, as even a single misdrawn rune or incompatible combination could cause the entire array to become unstable, which tends to make the results rather 'explosive' when he tries to activate them. As such, finding the right combination of runes to produce a certain effect can take weeks of research and experimentation, if not months. Furthermore, if he needs to create new runes on the battlefield, he must take *absolute* care to ensure that it is done properly and perfectly, or else he risks critically injuring both himself and everyone around him when they are used. However, if actually properly applied, his runes could conceivably take him all the way to A-tier, if not S-tier.
Not that he'd ever let it come to that, of course...
OTHER Joseph enjoys offering people sage advice, which is only ever asked for maybe a fifth of the time he provides it. This advice is often very, very stupid. However, should people follow it, they might find that it does end up solving whatever problem he said it would, just usually in a strange, twisted, and roundabout way.
He'll rarely actually remember a persons name, instead either giving them a nickname or something that sounds close to their name, but slowly devolves further and further from the right one each time he says it.
"Alright, let's start from the top..."
Name of Person Director Flowers (Powers)
Relationship Status Basically Father and Son
Quick Quote "People don't think it's racist when I call him Colonel Fury do they?"
Relationship Description Like I just said, even if we're technically just employer and employee, we're basically like father and son. He tells me to do something, I probably do it, he decides I didn't do it the way he wanted me to, and then yells at me to get out of his office. Just like my real dad.
That being said, Dad never left me unconscious in the ruins of a Hooters with a broken arm, broken leg, and second degree burns all over my body, let alone it's shitty knockoff.
Name of Person Number 2? I don't think she actually has a name. (Christina Lavender)
Relationship Status Aloof stepmother and son maybe?
Quick Quote "So... not exactly proud of that one, but I don't think I've ever actually met her, so you know. Gotta do the best with what I've got."
Relationship Description I don't remember meeting her. Just like mother. Maybe some day.
Name of Person Blade (Blade)
Relationship Status I've heard of him once or twice.
Quick Quote "Metal arms are super overused, you unoriginal prick!"
Relationship Description I was excited until I found out it wasn't actually Wesley Snipes.
Name of Person The Wings of Law (The Wings of Law)
Relationship Status Douchebags from what I've seen so far.
Quick Quote "Basically Gilderoy Lockhart if there were twenty of him."
Relationship Description They're just kind of assholes if I'm being honest. The most personable one I met was the one at the waterpark who tried to kick us all out of the pool because I'm pretty sure she was hiding excalibur in it or something. Then she started hitting on Blaine, which was weird because they're both the same author.
Name of Person Blaine (Blake)
Relationship Status Alcoholic partner in not-crime.
Quick Quote "Stupid jerk won't let me in the 'Cell Club'... Sometimes I wanna get arrested to, you know?"
Relationship Description One of the four horsemen of the alcopocalypse. We go drink and things go wrong. It'd be funnier if I didn't always end up injured in the ditch.
Name of Person Joestar (Starbright)
Relationship Status Who?
Quick Quote "Nah, I'm just fucking with you. I know who he is, I just wish I didn't."
Relationship Description I don't think he knows who I am, which is preferable because I'd prefer not to ruin my reputation by being seen around him without insulting him.
Name of Person Dollop (Doppel)
Relationship Status Who?
Quick Quote "No, not fucking around this time, I seriously don't know who this guy is."
Relationship Description Honestly, I don't even know if I got his name right. I'd ask someone to introduce me, but I also don't know if I'd actually care.
"Ok, who's next. Ah, christ, I thought I'd gotten further into these..."
Name of Person Pain (Zane)
Relationship Status Not really a fan if I'm being honest...
Quick Quote "Stop trying to step on my schtick you shady kiss-ass!"
Relationship Description Like I just said, he's a kiss-ass. Apparently he has a scary brutal side or something but I haven't seen it. The most brutal thing I've seen him do is completely deconstruct my attempt to get some interactions with new people, while simultaneously sucking up to Fury so hard he could practically lick the insides of his small intestine.
Name of Person Fanta (Skylar)
Relationship Status Enemies maybe?
Quick Quote "Apparently she isn't a robot, so let's put another tally on the 'disappoint Joseph' list."
Relationship Description I think we're fighting, but I also don't know who she is. I do know that she sucks at using her staff enough that she couldn't even manage to hit a very very drunk man as he stumbled around a bar, so I'm not particularly worried.
Name of Person I wanna say... Logan? (Jade)
Relationship Status Well, I think she probably counts as a co-worker.
Quick Quote "She's also kind of a suck up, but she's a little funner to be around than the shadow douche."
Relationship Description We work together, but it's pretty rare for us to actually, you know, work together. I don't interact much with her outside of that either, because most of her screentime as far as I've seen happens when the others have ditched me to go hang out in prison.
Name of Person Casper (Jasper)
Relationship Status I'm pretty sure he's my disciple.
Quick Quote "Sure, he may not be the best communicator, but that's why I'm here to teach him. It's time for to become the hero this city needs and deserves, Advice Joseph!"
Relationship Description He comes to me for advice, I give him awesome advice, he tries to find a polite way to tell me he thinks the advice is shit. I'm basically like the older sibling he never had.
Name of Person Evangelion (Ava)
Relationship Status Kind of like a worried uncle, I guess?
Quick Quote "You know Land Before Time 2? You remember how the gang were with Chomper? Like that."
Relationship Description Yeah sure, she's pretty tough, but at the same time, she has the intelligence of a four year old, so I feel like I need to keep an eye on her. She's actually pretty friendly, so I'd hate to see her get hurt over something stupid.
Name of Person Magento (Marcus)
Relationship Status AVP's dad I guess?
Quick Quote "He's kinda hard to look at when the light catches his colour scheme."
Relationship Description We... Well, we haven't really talked much, so I haven't managed to get the best read on him, but he seems to take decent care of the monster brat, so he can't be all that bad.
Name of Person Patricide (Patricia)
Relationship Status Eventual second disciple, calling it now
Quick Quote "Kid needs someone to talk to. Advice Joseph 2, Protective Boogaloo. Out this boxing day."
Relationship Description So far, I don't think we've had a conversation where she hasn't called me an idiot. Which is fair, I guess, but it doesn't mean I'm not gonna try to change the little shits mind and make her see how cool I really am! That, or I'll just settle for getting revenge.
Name of Person Jay (Jamie)
Relationship Status I... I'm not fully sure...
Quick Quote "She may actually be the biggest idiot I've ever met, and I've met quite a few. I'm... worried about her, I guess."
Relationship Description The second horseman... I've gotta keep this idiot from accidentally killing herself at all costs. That's all I'm gonna say.
Name of Person Status (Brie)
Relationship Status Drinking Associate
Quick Quote "She's not so bad when we're drinking together, but otherwise, she's pretty much Hag 2.0."
Relationship Description The third horseman. Hell, I might say we're something like drinking buddies even when the other two aren't around. Not so sure I can call people who are constantly at each others throats whenever they aren't drunk *buddies* though, so yeah, it's a weird dynamic.
Name of Person Skywalker (Spacewalker)
Relationship Status He's a co-worker.
Quick Quote "Dunno if we've ever actually talked. I'm sure he's... a person... probably.
Relationship Description I was excited until I found out he wasn't Mark Hamill.
Name of Person Geodude (Geo-gal)
Relationship Status Barely even see her most of the time.
Quick Quote "Well, we don't talk very much, but I'm sure she doesn't talk to anyone else either, so at least other people are probably being disappointed too."
Relationship Description I thought she was gonna be like Toph. Instead, I just kinda feel like I'm talking to a wall, which is appropriate I guess. It's just kinda weird seeing it from the other side is all.
Name of Person Grifter (Drifter)
Relationship Status Not a friend, but definitely a pal
Quick Quote "Now this guy knows what's up, at least usually. We drink and trade non-classified info we've each gathered every now and then, so that's pretty neat.
Relationship Description This guy may not be a horseman, but he's definitely in the area a lot when the rest of us end up in the same place. I like to think of him as the guy blasting the trumpets and heralding our arrival as we descend upon whatever unlucky alcohol serving venue we set our sights on.
Name of Person Splishy Splash (William)
Relationship Status If I had to put a name to it, I'd say... Co-worker.
Quick Quote "Honestly, I'm fine if he wants to flirt with Schematic, I just wish he'd not be so loud and obnoxious about it."
Relationship Description We don't really interact much unless Bea's around, considering the fact that he follows her around like a bad smell. I think the closest thing we had to an actual conversation was when he was shirtless and flirting with her in the common room, actually. Then when I pointed out all his nipple hairs, he got a little more annoyed than I'd expected. Which was pretty funny, actually...
Name of Person Sirberus (Rumi)
Relationship Status Pretty much non-existent.
Quick Quote "I heard he's pretty smart, but that's about it. I wonder if we'd be able to get him out to drink at some point, really overcharge our meridian raids, you know?
Relationship Description I don't actually know if we've met, so I'm not sure. Sounds easy enough to hang around with though.
Name of Person Headbutt
Relationship Status I think he's a co-worker, but I might be wrong...
Quick Quote "This guy looks like he's gonna get us sued by Tim Burton the moment he's on screen."
Relationship Description I haven't really talked to him, but from my own investigations, I can tell you two things. One, he's apparently a pranky asshole, and two, he looks like he was born and raised in goddamned Innsmouth. So we might actually get along.
Name of Person Shamrock (Levi)
Relationship Status He's kind of a dickweasel
Quick Quote ""Oh look at me, I'm Shazbot, I'm so smart and perfect and I can do anything better than anyone else! Meaeaehhaeahh!""
Relationship Description So yeah, if you hadn't already guessed, I'm not the biggest fan. The guy looks down on everyone, which is fine, because I look down on him right back.
Name of Person Ellis (Murmur)
Relationship Status Potential third disciple candidate
Quick Quote "Now, I may not know who this brat is, but I know how having powers can affect the youth. I shall help her find the best path to happiness, as is the duty of all protagonists.
Relationship Description Advice Joseph 3, The Revenge. Coming to a Hero 1 near you this summer.
Name of Person Angelo (Wish)
Relationship Status Barely a thing, really.
Quick Quote "I don't know, really. Seems kinda uptight, like a stick in the mud. I'll think of a better joke if we ever say more than five words to each other."
Relationship Description Really, not that much. I imagine there might be more later on when her sister becomes yet another of my many students.
Physique Rumi is 5' 8", and has light ginger hair and green eyes. His baggy clothes hide a rather lithe muscle build, courtesy of spending time in the training rooms in HERO One. His costume is dark-grey and skin-tight, covering his entire body except for his head, and made of a sturdy yet flexible material that acts as body armor. It is designed with mobility and defense in mind.
Blood Type AB+
Occupation
Hero
Engineer of Polamor Inc.
Side Hero
Affiliation H.E.R.O
Tier D
Personality Rumi appears to be a happy-go-lucky guy. He is always giving off a cheerful smile and eager to strike up a conversation to anyone willing to listen to, or even just put up with him. It's merely a cover, though, as he observes other people to determine what they are capable of. He particularly enjoys seeing peoples' respective powers and how he can bring about their full potential. He's also fond of picking other peoples' brains and seeing what ideas he can get out of them. The more unusual the person, the more intrigued he gets, and vice versa. He is also a bit of a flirt with the ladies, but is respectful with them and will not go beyond a passing remark if they are not receptive with him.
While he does love creating gadgets, he is aware of how much harm they could bring should they fall into the wrong hands. Because of this, he has chosen only to sell off only the relatively safe ones while keeping the much more dangerous and versatile items either in his possession, or in his mind, never to be created.
Backstory Rumi grew up in a rather well-off household, specifically as the son of Chief Engineer of a moderately-sized engineering firm. There were plenty of tools and gadgets to tinker with, and Rumi spent much of his time taking them apart and putting them back together. Rumi's parents were quick to realize that Rumi was quite the little prodigy, but even that proved to be an understatement as he continued on to excel in academics and even participate in his father's work, oftentimes doing better than he did. He was soon tested and it was revealed how superhuman his intellect really was, boasting a 300+ IQ and proving his superhuman status. There were a few that attempted to bully Rumi, both adolescents and adults that disagreed with him, but they were quickly "dissuaded" after a bout with him and some personalized self-defense gadgets.
He soon moved on to take over the engineering company his father worked at and made it expand by having it specialize in creating gadgets and other support items for heroes to buy. It soon grew into a small but powerful entity, renamed to Polamor Inc. As he worked, however, he soon grew bored with the limits of his own ideas, lacking inspiration for his next inventions. He decided to go to HERO One, one of the main buyers of his company's inventions, and seek out ideas there. It was there that he found people of all kinds, both heroes and staff, and realized the limitless potential for ideas by studying superhumans directly. From there, Rumi had the bright idea of applying to become a member of H.E.R.O himself. He did not want to apply with nothing but his brain, though, and so he made a name for himself by using his specialty: nanotech.
Power: Cerebrum Rumi's brain is far more powerful than an average human's. IQ tests have revealed a 300+ score, and he demonstrates a photographic memory. He uses his vast intellect to learn as much as he can about the world around him to better his surroundings. Unfortunately, this ability does little to nothing for his physical ability, making him no stronger than an average human.
Overclock: By concentrating, Rumi increases his brain's processing speed and effectively slows down his perspective of time. He can more quickly observe the immediate situation/crisis, but this also means his movements will feel slowed down. Also, should he overuse this ability, his brain will "fry out", giving him a splitting headache and making it difficult to think.
Engineering (not actually a power): After years of interacting with various pieces of technology, from toasters to high-spec computers, Rumi has developed quite the knack for engineering, which he mainly uses for researching and developing his own forms of tools and gadgets to be used for himself or other heroes. He is also knowledgeable of the medical part of engineering, due to the number of different applications for human augmentation.
Nanotechnology: He specializes in the realm of nanotech, which he uses to great degrees of success. The interface is a chrome visor with a pair of short antenna on either side, which reads his brainwaves and interprets them as commands for the bots to follow. Thanks to his brain, he can command the robots to respond to any immediate crisis, ranging from forming a shield to block an attack or giving his legs an extra boost to leap around. His Overclocking ability has also proven to synergize with these bots, moving faster in response to his processing speed. He keeps these bots only in two special utility belts which he keeps on his person for his own personal use; he does not create more for fear that they may be stolen and reverse-engineered.
OTHER
He REALLY enjoys sweets, claiming that the extra energy from the sugar helps him concentrate. It is unknown whether that claim is actually true.
He does not like cats. According to him, they "mess up everything."
Starbright
Status: Acquaintance
Despite his ability with light, he's not really, well, all that bright. Heh, get it? I've been thinking of a sort of light-focusing device for his abilities, but considering the guy's attitude for his image rather than his actual hero work, he will probably never use it.
Ava
Status: Acquaintance
A curious creature. Maybe once upon a time I would've liked to study her anatomy and physiology, but these days I'm more interested in technology. Not much else to note about her, though, from what has been recorded and observed by others. I'm more than willing to leave her in the care of others more capable than I and simply observe her myself. A simple, durable suit that can keep up with her body's strength oughta be enough of an upgrade for her, and any modifications can be established at a later date.
Bypass
Status: Friend
Finally, someone to speak to about topics such as theoretical physics and mechanical engineering. It's a rarity to find another kindred spirit. Her ability is currently beyond my understanding, but it is only a matter of time before its secrets are unraveled. That is, if she'll let me study her portals. I can only do so much with theories and calculations. ...And she's quite cute, to boot.
Firebird
Status: Friend
Honestly, it's hard not to like him. He just has this... aura about him that makes you crack a smile sometimes. If only he could stop being so reckless with his flames. He'd be perfect, otherwise. I do have a synthetic alloy I can use to create a suit for him that's durable enough to withstand heated battles, both figuratively and literally. Smoke is also an issue, but a suitable air filter and mask oughta be enough, provided he is willing to wear it.
Quake
Status: -unknown-
It's... it's complicated. She's a nice enough girl, brimming with curiosity and, uh... yeah. It's just... she doesn't seem to learn, is all. In my opinion, it would be best to keep her away from influences like Brianna Hart, especially with powers like hers. It's just asking for trouble. As for her ability itself, well, it's no mistake to give her the "S" tier. Her costume could use a few upgrades to minimize the damage done to herself. Something like vibration absorbing material at her hands and joints, and extra extendable straps to help create makeshift splints until she can reach a medic or healer that can treat her wounds.
Static
Status: Acquaintance(?)
Quite the troublemaker, she is. Honestly, it's bad for my image to seen interacting with her too much, which is why I rarely do outside of work as a Hero. Her abilities are just as annoying, as she can seriously damage my tech if she's not careful. I would assume she already carries small, high-capacity batteries to allow her to freely use her electrical abilities at any time, but if she doesn't, that should be her top priority.
Phantom/Skylar Ezra
Status: (self-proclaimed) Archenemy
The entire premise of her fascinates me. A suit of armor melding into a human, and a computer virus capable of hijacking a human brain, even one within a cyborg body, is really quite astounding. I'd love to study her body, see how her mechanical systems work in tandem with her organs and such. Of course, there's also the complexity of such a program needed to suppress the will of a human mind for extended periods of time, and maintain complex functions of her body at the same time. I am currently devoting much of my time and resources to studying her capabilities and capturing her myself. If possible, I would like to free Skylar from this Phantom's control as well, but it must be done with the utmost care. Who knows what could happen if one just haphazardly removes a virus from a human brain, and that's not even including the difficulty in capturing her in the first place. But I believe I can do it. After all, I'm debatably the smartest man in the world.
Physique Short, thin and somewhat wispy, she’s not very intimidating from a physical standpoint.
Blood Type AB-
Occupation Villain/Arms Dealer
Side Hacker/Prankster
Affiliation Unaffiliated
Tier C
Personality
If asked, Nikki would call herself bored, but in truth she wouldn't fully understand the question and that should give you a picture of what Nikki's all about. Nikki has the emotional intelligence of a five-year-old, a very sadistic, and vindictive five-year-old. Curious to a dangerous degree, she's is all too happy to endlessly experiment with her powers, weapon designs, and chemical cocktails. Her lab is a minefield of dangerous explosives, half-finished energy based weapons, all in a chaotic maze would be a prime example of her thought process, a mile a minute and all over the place. Conceptual ideologies annoy her, constructs meant to contain and confine in her thinking, really she just doesn't get half that philosophical stuff and would rather focus on the important things in life: money, money, and money.
That is the crux of Nikki's ambition is money, all her intellect, her abilities, and what she cares about most is making a buck and making her "toys". Despite her relative success as an arms and drug dealer, Nikki hasn't ever felt safe, always wanting more money, like it will save the sky from falling. She's utterly terrified to ever end up on the streets again and figures money will keep that from happening, it’s an irrational fear given her skillset but one that spurs her on all the same. Ruthlessness is a cornerstone of Nikki's business model. Anyone looking to sell on her turf wins themselves a present from Flamenco. She not above using any means necessary to make sure she isn't disrespected.
Bubbly and happy-go-lucky most of the time, she loves listening to sugary sweet pop music when working. She hates Mariachi music, or anything else that reminds her of Juarez. She has a special hate for Jesus Malverde figurines and buys them in bulk to use for target practice.
Backstory Nikki was a child prodigy with a love for chemistry, physics, and engineering. In any other life, she might have pursued a career in the sciences, made something respectable of herself. Life is seldom so kind, Nikki grew up in a broken home to a ruthless drug dealer, and smacked out waitress. Her drug slinging dad saw her budding love of chemistry as nothing more than an angle and by the age of sixteen led his gang's team of drug dealers, laundered their money through shell accounts she made herself, and even tinkered with their guns, making them more dangerous on the whole.
The day Nikki's powers arrived after those weird ass domes started doing strange shit was easily the highlight of her week, maybe top ten. She was minding her own business, cooking some clean crystal on the southside in Atlanta when suddenly her hands started heating up and her makeshift lab blew up in her face. When Nikki woke up she could make her veins glow a right technicolor of colors and when she absorbed kinetic energy she could redistribute it in many ways, from firework like flares to high intensity beams that can cut through low grade steel but only at close up ranges. One would think, wonder, horror, and a sense of duty to her fellow man after being gifted such an amazing gift would be her response.
Wrong.
That night she robbed three stores, a gas station, and candy store (girl's gotta eat!), blasting each with neon beams. In the following weeks cops found the cut apart, cauterized pieces of what had been several known drug dealers, one of which being a ruthless bastard known on the street as El Flamenco. in that week a ruthless gang, the Espada were mostly killed, or on the run to this new player. Within a month a new Flamenco had taken his place selling high grade meth, and a few "stimulants". Nikki built herself a nice little slice of turf but all good things come to an end. Hotshots wanting to make their mark as "heroes" started pinching criminals of all flavors. One in particular, some stupid kid calling himself The Knight ( a stupid name) thought he could fuck with her bottom line. He was a pain in her side for a week and his superhuman strength made getting close to him a dumb idea. It didn't help he was bullet proof. Her dealers were brought down left and right, and two of her stash houses emptied out and left to the cops.
Nikki didn't have any choice but to deal with him herself. Which turned out to be a disaster because that encounter ended with him breaking her arm and nearly shattering her collar bone. Silver lining was, she found she could actually cut him with her high intensity beams. Nikki put her mind and hand to work. Sequestered away in her personal safe house, Nikki built a specialized rifle that, when hooked to her veins could fire a pressurized beam. Crude and based after a game she liked to play, the rifle turned the Knight too slag. By the end of the ordeal, she found a niche in making energy based weapons since her rifle made the straps everyone else used look like peashooters.
The heat was too much though, a dead hero and her gang mostly caught and turning state's evidence, Nikki had no choice but to cut town. She'd find herself in Castleburg, no crew but a sizable customer base online, and set up shop in a warehouse.
Power: Energy Absorption (Kinetic) As it says Nikki's skin absorbs direct kinetic, thermal, and electrical energy. This energy is passed off to her blood stream, carried by charged blood cells to the heart where it undergoes conversion to plasma and is then redistributed across her body. This causes her veins to glow neon pink, purple, and electric blue through her skin. The plasma energy she’s gathered can be let loose in a verity of ways, from blinding flares, to focused, short "beams" that can cut through lowest grade steel.
Physique: Helmut stands at 5’11 with a thin shaped body, Looking quite sickly but is actually quite healthy. His hairstyle is long reaching behind his ears and quite curly, having dark blue eyes with his left eye having a larger pupil since the right eye. Some noticeable features of his appearance is having a mole on his lower left mouth, Pointed ears, high cheek bones and a thin nose.
In his civilian clothing he wears a multi colored t-shirt, The sweater being mostly made up of green and blue. Wearing tight fitted red pants with black running shoes and pink socks.
As Verdrehte he wears brightly colored green and brown tight fitted suit, As well as wearing 20th century black boots. His suit decorated with blue swirls adored on the shoulder and chest of the suit. Wearing a burlap sack over his head with eye, nose and mouth hole to help him breath. Rope wrapped around his neck to keep the burlap mask in place and not fall off.
Blood Type: B
Occupation: Hero
Side: Hero
Affiliation: H.E.R.O.
Tier: D-Tier
Personality: Helmut has a child like curiosity having a strange obsession with people he finds interesting, he is carefree and finding the positives in any situation. Being friendly in a antagonistic sort of way. Teasing people and doing his best to annoy people, he is mischievous finding enjoyment form pranking people. Helmut is not always a asshole to everyone, he can be friendly towards other people but only to people he trust.
Helmut is a kleptomaniac and is a compulsive thief, although during his time being a hero he has slowly has stopped. But their has been many times he has gotten into trouble for stealing. Helmut is trying to better himself by not being so troublesome to everyone.
Backstory: As a child Helmut was a orphan never knowing who his parents were, As a child he acquired a habit of stealing different items including clothing, food, and books trying to live day by day on the street. During this time he had many runs with the law and was in juvenile hall a couple of times, during this time he discovered his ability to twist, break and reattach his bones. At the age of eighteen after leaving juvie he joined the circus as a escape artist and magician, during the night however he would steal. During this time he was quite famous and was known as “Nighthawk”.
But he was eventually caught and was given the deal of becoming a hero and helping out, rather then spreading many years for his crime.
Power- Helmut has the power to dislocate and relocate his bones, this ability allows him to fit into tight space. This also help when he is shackled and can escape easily form handcuffs for example.
OTHER- None
Please let me know if i need to add or take out anything.
Physique A man standing at 5 foot 11 inches with odd green hair with the same colored eyes. He possesses a toned build underneath the clothes and he always wears a bracelet. He dons a gray jacket with a hood on some of his more strange excursions to hide his face.
Blood Type O-
Occupation Villain
Side Villain
Affiliation None
Tier C+
Personality William is a very curious person who's always keen on exploring every nook and cranny of his target. Whether his target be a person or a place it matters not to him. This is where his average behavior in a normal society stops though. Where people would be satisfied at having their curiosity sated, William is obsessed with discovering new things. It's led him to make quite a few enemies because of his devil-may-care attitude. He seems to always have a smile on no matter the occasion.
Backstory William grew up in a loving home with a kind family. His father was a doctor and his mother stayed at home to take care of his younger sister alongside himself. From the moment he had the brain capacity to create comparisons to others, he realized that he was a bit different from the norm. Not in a way he could realize until much later. His life was peaceful and normal just the way he liked it until terrible news hit the family. His younger sister, Julia, was diagnosed with leukemia. She went in and out of the hospital for treatments, but it was noticeable even to him that she progressively got worse and worse little by little.
So, William decided to be a doctor. With the help of his father's notes, he managed to make it into med school. He had a few friends that distracted him from the looming bad luck surrounding his sister, but it couldn't distract him from the death of his entire family in a single night.
Coming home and seeing his family's house on fire devastated him immensely. He dropped out of med school and went on a journey. He became a bit of an explorer by climbing mountains and adventuring through jungles. He wanted to find something to love in this world that ruined him so, but he unfortunately couldn't love the world that took his family away. To support his lifestyle, he stole from people that he didn't care about. This was merely a distraction, which accumulated the moment he reached the peak of another mountain. He realized how fortunate he was, and so he decided to jump off the mountain as some sort of final test. He fell unconscious way before he hit the ground.
When he woke up, he didn't feel as surprised as he should've been. He realized the nature of his power in that instant and came to a different sort of realization at the same moment. If the world doesn't want to him die, then he'll live in this world however he pleases.
And so he set an impossible goal for himself. At least to regain some normality that's been lost forever.
Power: Sparks The invisible collisions in the air ripple across the world creating coincidences that people attribute to fortune or misfortune. What William can do is influence these sparks in his favor. To turn fatal wounds into minor or moderate wounds, to cause a ragged building to suddenly collapse, or to snatch fortune away from others and leave them with misfortune. It can even help him aim his knives properly.
There is a single weakness to this ability however. The fact that luck itself can't change everything. For example, buildings that are structurally sound will not collapse in a short period of time. The ability does not warp reality. It nudges the rails of fate, but it does not change them.
** OTHER-
William has a desire to bring his family back to life. Something so irrational and so illogical could surely exist in a world of superpowers.
Figure Levi is a Japanese-Jewish man who stands 6'0 and weighs 170 lbs; he keeps his slim and toned body to stay physically coordinated at all times. He dons Detective-themed clothing as a testament to his intellect and Hero Name. Due to skepticism about identifications, he obscures his face with face-mask variants at all times. His snowy hair is the result of his power along with a heterochromia eye of black and red.
Blood Type O+
Labor
Occupation H.E.R.O
Side Hero
Affiliation H.E.R.O
Tier B
Characterization
Personality A callous man with no sense of space, whatever fascinates Levi's curiosity in his child-like attention span, he never ceases to seize it. Levi is a perfectionist, the manifestation of perfection despite his moodiness and short attention span, he'd do anything to attain perfection in the most pragmatic ways. Beyond his self perpetual frustration of wanting things to be perfect, Levi can be one heck of a comical chatterbox of nerdy topics, making him socially awkward outside of his job.
He's also short-tempered and prone to making rash decisions despite the discrepancy of his superpower. Perceptive yet brash, the decisions he makes are on the fly and could be pragmatic, married to his hero work, he subtly uses interrogation tactics to his advantage.
Backstory Levi descended from the Amakusa genealogy which stretched from early Christianity in Japan as well as having ninja and samurai ancestry. For the most part, Levi wasn't always known as Levi but he had a Japanese name and once had a normal childhood back in Fukuoka with his Fisherman Father. His ability manifested late childhood when he took a liking in Detective novels like Sherlock Holmes: Levi accidentally mixed unknown chemicals outside of his Science class which gave him his ability.
Even before having an ability, Levi had always towered in his class as an honored student and one of the best martial artists all throughout Middle School and High School. With his ability, Levi took it to the extreme and invited his friends on a vigilante work against the Yakuza and it didn't end well since his best friend was killed by an Earth-user villain within the Yakuza household. Levi in return murdered the Earth-user Yakuza by copying a Lightning ability from one of their gang and defeated them with a scarf. Levi's vigilante deeds also alarmed I.C.O.S.A due to unknowingly breaking their guidelines but gets a pass due to being a minor — leading him to H.E.R.O.
Levi's one of the young Heroes out there who grew up too fast for his own good and carried the responsibilities of having to live with failures of saving his comrades. Among his heroic peers, Levi serves as the bridge in dealing with I.C.O.S.A matters and the likely person to reprimand his comrades during battles to not cause public damage. It's also due to his ability that he rarely joins battles with his peers and deal with the intelligence section and undercover missions.
Abilities
Power Eye of Insight • Like solving a puzzle, Levi's cognitive and retention skills are empowered through his eyes. He can remarkably deduce ideas through constant thought provided that he has source materials to understand. This makes him a human supercomputer but without a photographic memory, Levi is limited to what he can retain and then he short circuits, blinding him renders his ability useless.
What makes it even more useless: if he doesn't understand something not does it interests him, he will never understand it.
° Eye of Mirror The subset of Eye of Insight allows Levi to virtually copy superpower abilities through deductive analysis. This takes time because Levi needs to understand the logic of the powers he is copying, he can only copy one power at a time, should he copy another, he must discard the previous. He can never copy complex powersets that has something to do with mutations.
° Unlimited Brainpower Works Levi breaks his limit and recalls all the abilities he has copied. This is a mode that he can only use it for 15 minutes and will put him out of commission for a week.
OTHER
° He casually disturbs his neighbor just to copy their poltergeist ability daily so he can use it to bend his scarf like a Ninja.
Physique Grace has often been described as boy-ish in appearance. She has a very slim build, with only a very lightly muscular build, standing at 5'5" and weighing 116 pounds, making her fairly underweight, though not in a malnourished way. She has naturally brown hair, but since joining PHANTOM has died it dark orchid color to match her naturally vibrant purple eyes, one of her more unique features. She has fair skin and characteristically slim eyes that tend to give away her Oriental background. Her willowy figure also gives note to her comparative lack of certain, err, assets, something that she is a bit envious of.
Blood Type O+
Occupation Professional Hero
Side Hero
Affiliation P.H.A.N.T.O.M. ( Pacific Hero Association for the Neutralization of Threats of Malevolence)
Tier B+
Personality On the surface, Grace comes off as a very cool, collected, level-headed person. A soft-spoken girl by nature, Grace prefers analysis over immediate action, and tends to remain quiet and take things in before rushing to conclusions or jumping into action. She tends to seem subdued and lackadaisical, often standing on the sidelines and watching things out with an uncaring expression on her face. Her classic move is to chew gum while watching a fight from the sidelines and throwing her own opinion into the mix. She has a sort of biting sarcasm that seems almost vicious to those that aren't familiar with her. She seems very much uncaring, haughty, and too-good-for you at the surface.
Underneath the surface, though, Grace is a loyal friend, one that is incredibly adaptable and incredibly resolute in her beliefs. Stubborn as a donkey, Grace will firmly stand by what she believes. much of which is a very valiant view of heroism in general. Grace is a very capable, but maybe more importantly, a very determined hero that will fight for a strong cause. Despite on the surface appearing all uncaring, Grace very much has a strong determination within her to fight for heroism. She is also very focused on preventing damage, believing that a hero's duty is to protect civilians and their welfare, and she is visibly annoyed by unnecessary damages.
Grace does have a wilder side to her, but its one that rarely surfaces because of her propensity towards hero work and the like. Though she may regret it at first, Grace's cutting sense of humor and a deep-seated desire for more fun in her life makes her a wild thing that has simply yet to be tamed.
Backstory Mok Ga-Yun was born to an upper-class family in South Korea. Raised by a family that was part-royalty, Ga-Yun was given a top-tier education in all the subjects, including English, which she was a fan of. By the age of 10, Ga-Yun was well more advanced than her peers in all the subjects, most prominently math, where she had already begun studying the basics of pre-calculus, along with English, in which she was fluent in, along with Korean. She began to adopt the English name Grace, partially because it sounded cool and partially because it sounded somewhat similar to Ga-Yun. "Grace" seemed to be well on-track towards becoming a mathematician or an engineer or something in the field of the sciences or math.
When she was about 12, though, her powers began to surface, and it was clear to Grace that this gift allowed her an even greater opportunity than that of anything else she could have dreamed of. The young girl immediately began to research heroism, professional heroism, and learned of its many benefits. The local hero company sponsored by ICOSA was P.H.A.N.T.O.M., the Pacific Hero Association for the Neutralization of Threats of Malevolence, which broadly covered the areas of Korea, Japan, Taiwan, the Philippines, much of Oceania including Australia, and occasionally China when their local HERO company, C.H.O.M.P., needed backup. PHANTOM in many ways is the opposite of HERO. Unlike HERO, PHANTOM is very well-regarded and well-respected by ICOSA for their services to the hero community, are known as responsible and easily accountable, and though in terms of raw strength they may be behind, PHANTOM keeps well-ahead in terms of damage control. Grace wanted a position here, so on her 18th birthday, she began a career with PHANTOM.
Bypass, as she became known by, quickly rose through the ranks with prestige. She became a member of PHANTOM's elite task force, the PHANTOM Five, and was named by ICOSA as a "Hero Exemplar," a status bestowed upon only 49 heroes in the world (most of them not from HERO), for her services. Considering that the Leftover amounts in her region had declined significantly and supervillainy was down, Bypass began working more and more closely with ICOSA.
As of now, Bypass currently is still employed with PHANTOM. However, ICOSA has been increasingly putting pressure on HERO to get their act together, and the idea of them sending a Hero Exemplar to help out isn't exactly one they aren't considering. Grace has wanted to go to America for a while, too...hmmm....
Power Portal
Grace is capable of creating and manipulating rifts in space, allowing her to create portals that can allow near-instant transportation through space quickly. The portals can either be applied to a surface or left midair and Grace can create them rather quickly.
Paired Portals: If a portal is connected to another portal, any object, living or non-living, is sent through to the other open portal extremely quickly. The transition is not smooth and many of those that find themselves going through the portal the first time experience bouts of nausea after doing so, like riding a roller coaster, though Grace has never felt this type of sickness before. Grace is theoretically capable of connecting any two locations instantly, though she finds that maintaining a portal that is farther than her vision can be extremely taxing, especially if the portals are transporting large groups of people. Grace is able to open paired portals that are close to each other relatively quickly, however. Grace is also able to open a paired portal through a surface with ease, allowing individuals to walk through practically any wall with simplicity.
Open Space: When Grace opens a single portal with no exit destination, those that walk through it are transported to Open Space, a strange empty pocket dimension that Grace can control. Open Space is technically inescapable without Grace opening a portal out of it, however, it is very difficult for Grace to maintain objects, especially living matter, in the Open Space for longer than a minute tops, at which point everything inside of the Open Space would be quickly deposited right in front of Grace.
Puzzle Portals: Grace creates more than 2 portals at once. Usually, only two of the Portals are active while the rest lead to Open Space. Grace uses this ability to confuse enemies and thus make an effective getaway.
Portal Discus: Grace can create a flat portal that has no exit destination and use it as a weapon, able to throw it like a discuss. This is one of her primary offensive weapon uses.
Consuming Portal: Grace creates a particularly powerful portal that sucks everything roughly into open space around it. While a destructive ability in practice, Grace has yet to use this ability.
The Complexity Of Space: Grace condenses many portals into a sphere and blasts the sphere. The compacted space then sucks inwards towards the sphere at high velocity. While a destructive ability in practice, Grace has yet to use this ability.
While portals may seem cool, Grace has yet to master the ability in its entirety, though very skilled at its usage. She cannot make portals forever, as the more she creates and the farther apart they are, the more she is drained until she eventually succumbs to unconsciousness.
Other
Grace has a degree from Yonsei University in Physics that she just received. She is very proud of herself and her diploma, even though she has no plans of using it.
Grace is never seen without gum on her.
Grace wields a korean do, a single-edged sword similar to a katana, in combat. She only brings the sword if she knows the incident in question is particularly dangerous, as she prefers not to use lethal force unless totally necessary.
While Grace follows the Korean music scene, she has great amount of interest in American boy bands, and has multiple Starbright posters and albums, though she'll deny that until she is photographed with it.
Her Castleburg apartment is located in Kingsdale. Her salary from PHANTOM along with a great deal of money from her family background was more than enough to pay for the swanky apartment. Though she comes from a very wealthy background, she lives modestly and is very generous with her money.
Her favorite food is bibimbap. She can eat bibimbap all damn day.
Her favorite drink is Coca-Cola. She can drink Coca-Cola all damn day.
Though she is incredibly fluent in English, almost unnaturally so for it being her second language, she still struggles to grasp many idioms and figures of speech. As can be deduced, she is also fluent in Korean, duh.
Her favorite animal is a okapi, because it's fucking awesome.
She has crippling arachnophobia. As in, she screams upon seeing any sort of spider and immediately tries to kill it.
She has a jindo named Chell. She finds the reference very funny.
Quick Quote "Somebody else that actually knows science? Yes, please. I could spend all day in his lab. I mean, he has a quantum carborator there, which in case you didn't know..." The remainder of this statements concerns quantum physics and will be omitted from this sheet.
Relationship Description Grace enjoys Rumi's company. She likes not being the only smart person in the room and is fascinated by his depth of knowledge in a field that she could never even consider having with practically anybody else in HERO. She would probably consider him, from their limited interaction, her closest friend on HERO, and she finds him quite cute as well.
Name of Person Blake von Brandt
Relationship Status Acquaintances
Quote "He's a bit stupid sometimes, but his heart is in the right place."
Relationship Description Grace is on good terms with Blake. He's a lovely person, but also very reckless and occasionally very stupid, which irritates Grace somewhat. She doesn't harbor any animosity towards him, though.
Name of Person Thomas Rees
Relationship Status Friends
Quick Quote "Hmm? Oh, he's very cool. I've always wanted to fly."
Relationship Description Grace has a growing appreciation of Tom's maturity and finds him surprisingly clever, compared to what his file describes him as. She enjoys spending time with him. She would be lying if she said that she didn't find him the least bit attractive, but she is very insistent that their relationship is wholly professional.
Name of Person Patricia Donnelly
Relationship Status Friends
Quick Quote "Patti's such a dear. Uri gangaji."
Relationship Description Graces considers herself fairly close to Patricia. She respects the younger girl immensely and trusts her more than practically anybody else in HERO. She's also her real mentor, unlike Joseph
She also reminds her of Patricia Yeol, her old friend from PHANTOM and close confidante. They're both serious and easy to tease with their names.
Name of Person Angelica Alexander
Relationship Status Well-Acquainted
Quick Quote "Very nice girl, even though she has a very interesting choice in men."
Relationship Description Grace, from her limited interactions with the girl, is on good terms with Angelica. She likes the responsibility that she has.
Name of Person Eliza Alexander
Relationship Status Well-Acquainted
Quick Quote "Also uri gangaji. Very adorable."
Relationship Description Grace basically treats Eliza like a puppy, in a good way. She's very caring of the younger girl and finds her absolutely, positively adorable.
Name of Person Brianna Hart
Relationship Status Acquaintances
Quick Quote "She's very irresponsible. A nice girl, but irresponsible nonetheless."
Relationship Description Grace isn't a big fan of Brianna's lack of responsibility, but she like Brie as a person and is on good terms with her.
Name of Person Jamie Stewart
Relationship Status Passable
Quick Quote "Naui sin, she is dumb."
Relationship Description Grace likes Jamie on a personal level and finds her quite adorable! Grace just doesn't see them being able to form a proper friendship due to the wide differences between them in multiple ways. She likes Jamie, she just doesn't want to pursue an active friendship at this time.
Name of Person Noah Bell / Starbright
Relationship Status Fan
Quote "Well, I mean, you did listen to his last album, right?"
Relationship Description If you asked Grace she would tell you she genuinely enjoys Starbright's music, but the more plausible explanation is likely that she finds him to be eye candy and wants a piece.
Subject displays dismally poor physical activities. Subject collapsed on landing during the long jump, hit one of the bars during the high jump, nearly passed out during the 1500m, did pass out during the 5k, and failed to complete more than one push-up and pull-up. Subject desperately needs more physical activity.
Test #2 (Intelligence) Score 96
Subject has demonstrated vastly above-average intelligence. Subject has very high demonstrated knowledge of mathematics, physics, and other sciences, scoring perfectly in those areas, and is also very well-versed in geography, world history, logic, ethics, political science, and other major fields of study. Lost points in the advanced grammar section.
Test #3 (Potential Power) Score 57
Subject refused to participate in the test for 20 minutes and 12 seconds before finally snapping and opening a large portal. Said portal, similar to a black hole, absorbed the weaker towers with ease and did significant structural damage to some of the larger ones. Though able to do a fairly substantial amount of damage, subject's power is clearly not tailored for mass destruction, and subject seems unwilling to explore the more powerful facets of her power.
Test #4 (Non-Power Combat) Score 22
Subject displayed a relatively high theoretical understanding of martial arts, but lacked the physical abilities to execute the movement in combat, and was thus unable to defeat any of the combatants and was defeated in a very short period of time.
Test #5 (Power Combat) Score 64
Subject was paired with a gun-based villain and was able to demonstrate surprisingly high reaction time (given past failures in physical combat). Subject used portals defensively to block attacks and redirect at the target. Successful fight with an original score of 80. However, on the proctor's instruction, subject was re-paired with a large Leftover lion mutant and was unable to defeat it, showing a weakness in subject's ability to deal with large melee combatants, with her power set only focused on the more niche application of ranged weaponry. Rescored to 64.
Test #6 (Field Aptitude Combat) Score 76
Subject use portals to enter the facility stealthily and used portals to take out the goons and then the villain without great difficulty before using her computer skills to disable the super laser. Subject did not have any major struggles, though she did take her sweet time throughout the entire course, claiming she was sore from the physical combat. Subject was overall highly successful and demonstrated excellent judgement.
Test #7 (Psych Eval) Score 62
Subject is overall stable with a strong ability to distinguish between right and wrong and a clear passion for hero work. Subject also has a very firm grasp of how to avoid doing collateral damage and is very concerned about doing more damage than is necessary or required to contain a threat. Subject does have a tendency to display an air of superiority and arrogance and can be crass and sarcastic to an irritating extent. Subject also dislikes leaving her comfort zone and has a disdain for those that don't share her views, but these weaknesses are unlikely to inhibit the subject's morality and ethics-based decision-making in the field. Subject has a very high demonstrated desire to make positive change, donating to charity and devoting a lot of her time to hero work. Overall, subject is more than suitable to be a hero.
Eliza Grace Alexander || “Murmur” || Female || Sixteen (01/17) || C- Class Hero || Color Code c3bbc9
Nicknames - “Ellie” is one favored by her friends. “Mumble” sometimes, when she’s struggling with her words.
Physique - Eliza would best be described to be of an average or perhaps slightly thin frame, with little by way of muscle. She’s quite short, standing about 4’9” on her bare feet, though when out and about she wears platform boots for an extra couple of inches. Her hair is cut in a short, layered bob, just barely skimming her jaw, with an overgrown fringe that constantly falls in her eyes. Most of her hair is dyed black at the moment, with thin purple highlights throughout and a thick purple stripe in her bangs. Her eyes are grey and notably wide, flitting around and focusing on hundreds of things at once.
She dresses in a way that some might consider softly intimidating – lots of black, accessorized with chokers, studded belts, and layered bracelets on both wrists. She will often be seen in some combination of tights and short skirts, layered tops, an oversized hoodie (at the moment her favorite is black, with embroidered silver music notes detailing the collar and pockets) and platform boots. For missions, she dons a much more practical all black outfit, swapping her signature boots out for ballet flats – less audible, and better to run in. Always on her person, though usually around her neck, is a pair of noise-cancelling headphones. They’re usually plugged into her phone and playing some sort of instrumental music – classical crossover is her go-to, or else ambient video game soundtracks. She has sensory issues and self-regulates using them. She often also has her violin case.
Blood Type - O-
Occupation - Hero, high school student, youth orchestra member.
Affiliation - H. E. R. O.
Personality - Contrary to her somewhat standoffish appearance, Eliza is a total sweetheart who loves to make friends. She’s often fairly daydreamy, spaced-out at the best of times, and so some might describe her as ditzy. Notably, she seems unable to make eye contact for more than a few seconds. Quite forgetful, she’s prone to trail off in the middle of sentences, distracted by something in her own thoughts; the easiest way to bring her back is to mention her special interests – at the moment, she absolutely adores street fashion, and she’s always loved music history. Get her talking about something she cares about, and though she’s soft-spoken, you’ll find it hard to get a word in edgewise. She does have a speech impediment, which several years of speech therapy has struggled to fix, and it gets worse when she’s excited, or especially nervous.
Eliza has a particular fondness for any sort of animal, and especially for young children as well. She’s often curious about the world, and she loves exploring new places. She can sometimes be a bit of a troublemaker, though she means no harm by it and would never damage anyone’s property for her pranks. In that regard, some would say she’s hyper-empathetic, though she often struggles to express that she understands and on some level feels the pain of people around her – she hates to cause any more suffering. She’s very visually expressive, with somewhat overexaggerated reactions to a lot of things, and she cries easily; verbally expressing and discussing emotions has never come naturally to her, however.
Backstory - Eliza comes from a line of illusion-related superheroes on both sides of her family; her father still works for HERO, though disabilities from repeated injury have left him as a desk-working administrative type. Her mother retired early to raise her and her sister. For the most part, she’s had a pretty uneventful childhood, going to a good school and living in a good neighborhood in the city for most of it.
She’s always wanted to be a superhero, and follow in the line of her parents – the running joke when she was little was that she had to get a job when she turned sixteen, like normal kids did – so she applied to HERO, on a part time basis. It’s only supposed to be around her school and orchestra obligations, though even in her few months of employment she’s had to miss school a few times. Her parents aren’t so happy about that one, but she’s mostly able to keep her grades up despite it.
She’s taken violin lessons since she was tiny and has been in orchestra since fifth grade. She’s quite good at her instrument, but since a particularly embarrassing episode of her life finds it very difficult to remain visible while she plays. This, the most embarrassing moment of her life, was when she was thirteen – she had a solo during the last concert of her eighth-grade year. Everything seemed like it was going to go brilliantly, but as soon as she got on stage, she found she could remember nothing.
In her embarrassed panic, she turned invisible and fled, running away and hiding from what turned into a missing child search… for two days. HERO agents ultimately discovered her and returned her to her family. Returning after that was hard; facing her classmates and teachers was harder. It was the first public demonstration of her abilities, and there was some considerable backlash from the other students. She was glad to put that behind her when she transferred for high school; she deliberately begged to go to a different school than her old classmates did. Her parents thankfully agreed, and she’s been able to turn over a new leaf and for the most part divorce her daily life from her superhero moonlighting.
Power - Wind’s Whisper – Invisibility.
A fanciful name coined by her sister, Eliza’s power is actually much simpler than that. She can make herself, and any object that is only in contact with her body (for instance her clothes, or her violin if she’s holding it), invisible in the visible light spectrum. She cannot become weightless or make herself intangible, it’s purely that her body becomes invisible. When she is invisible, she does not leave a shadow. She is still detectable by heat or by x-ray. Furthermore, sounds she makes can still lead to her detection – breathing and footsteps are still audible. Regarding duration, she’s able to stay continuously invisible for up to about twelve hours, though the fatigue that it causes her is such that she won’t be able to do it again for several days of recovery. Switching from visible to invisible takes more effort than maintaining one or the other.
Other Notes - She is autistic; she was diagnosed at the age of seven.
Angelica Marie Alexander || “Wish” || Female || Twenty-One (08/20) || D Class Hero || Color Code 9ed7db
Nicknames: She usually doesn’t give a nickname for her given name; particularly stubborn sorts like her sister call her Angie. Occasionally, teasingly, she’ll be called Wishbone as a play on her hero name.
Physique: Angelica is of slightly short stature, around five feet, three inches. She has some muscle definition and is what most would consider “fit”; some might describe her as being busty, but some might also be slapped for it. Her hair is quite long and curly, a rich black in color (it’s dyed; she spends a lot of time and money on its upkeep). Her pale skin is accentuated with a healthy blend of peachy blush across her cheeks and the tip of her nose, and her highlighter is always on point; her steel-grey eyes are emphasized further by thick, precisely winged eyeliner. She dresses simply and stylishly, favoring clothes that are easy to run or fight in, should the need for that arise. She prides herself on her well-manicured wardrobe, and her well-manicured hands; she’s always perfectly well-dressed and professional.
It’s a lot of work for someone whose natural appearance is often unseen.
Blood Type: O-
Occupation: Full-time hero.
Affiliation: H. E. R. O.
Personality: Some would say that Angelica is too proper for her own good. She takes herself very seriously; one need only look at her to confirm that. She’s courteous to everyone, if a little bit overly formal most times. Regarding what she actually does with HERO, she’s very secretive – to be honest, she’s very secretive with basically everything about herself. Even the people she’d call her dearest friends struggle to pinpoint anything about her history or her opinions of people. She’s got a bit of a reputation as a backstabber; slander, blackmail, and other such things are never out of her arsenal of tricks if someone behaves recklessly on a mission – not that she’d publicly admit to such behaviors, of course.
Beyond this, she's a bit of a romantic; she still has an idealized view of the world and of her own, and everyone else's, importance to it. She truly believes they'll be able to make it a better place. She’s a bit of a bitch, though. It should be noted that she is bitterly jealous of the fact that her younger sister's power was classed higher than her own was. She’s loyal to the organization and frustrated by her lack of success; she feels as though she is much more important than she’s actually given credit for. Where is everyone else’s sense of subtlety?!
Backstory: Much like her sister, Angelica lived a very normal life. She was the first child, so rules were a little stricter; she had to graduate high school, and either go to college or become a full-time hero. It wasn't a choice for her - both her mother and father had had long careers as superheroes. Her mother outright said that she wished she could go back to work, and probably would, if it wasn't for Eliza at home.
Angelica became, to some extent, her mother's wish fulfillment. They had very similar powers, after all, and Angelica eventually was placed into a similar oversight/damage control role as her mother had been; she's worked in the organization for three years, but is very frustrated by her inability to advance. She's just as powerful as - and has considerably better control than - a lot of these whelps, so... why hasn't she been given a riskier placement? Power: Heart’s Desire – manipulation of aesthetic perception.
Angelica is able to manipulate people's perception of her appearance based on what they most want her to be. She's not aware of the changes that the person perceives, or what trait they wish for her to fulfill, however.
Details such as her hair color and style, eye color, face shape, and wardrobe are perceived to change, though her stature does not and her figure only slightly. It's important to note that she doesn't physically change, only the perception that others have of her - When she uses her power, four different people can all be talking to her simultaneously and have different ideas of what she looks like. It does not affect the sound of her voice, nor does it affect her appearance in photographs. It does affect people's memories; however they perceived her is how they will continue to perceive her in their memory, and it can be jarring if she forgets to engage the power the next time she meets the individual. Or incredibly helpful, depending on application...
She can choose when people see this, though people can be aware of the changes should she consciously engage it after they start interacting. She becomes fatigued if she keeps the power passively engaged for more than a few hours out of a normal day, and the more people she keeps it engaged for, the less she can focus on anything else and the quicker she tires out. She can keep it engaged for a medium group of people, like a school classroom, for about an hour before she must rest.
Luca Zorione Perez || “Canary” || Genderfluid || Nineteen (07/22) || A Class Villain || Color Code ffd147
Aliases: In their daily life, they go by Luca or Zorri interchangeably, to go with their fluid self-image. They have three known legal aliases, for which fake documents can be produced at any time - one Lucas Santana, one Zara Sutton, and one Peter Kingsley.
Physique: A slim, androgynous figure standing five feet nine inches tall, Zorri dresses primarily in oversized hoodies and slim-fit jeans, their well-worn belt adorned by a variety of charms and trinkets. She always wears a mask covering her angular nose and thin lips; the mask is always pristine, made out of white cotton and probably lined with a filter of some sort. Her medium brown hair is choppy and slightly overgrown, falling in a piecey bob that covers her ears and skims the back of her neck. Notably, her eyes are a warm amber shade that brightens to a glowing gold when she uses her powers.
Her skin is a fair, light olive tone somewhat leaning towards yellow undertones; whenever she’s using her power it glimmers faintly gold, and when using her battery ability her whole body radiates an orangey-gold glow.
On the right side of her chest, centered just below her collarbone but radiating up over the top and outside of her shoulder, there’s a large scar of about a hand’s span, raised, red, and vaguely, irregularly star-shaped.
Blood Type: B+
Occupation: half-time villain, half-time philanthropist, and part-time online college student, studying chemistry.
Affiliation: The Dogpack
Personality: Luca is a ready performer of their most idealized self, vivacious and flirty when surrounded by those they trust, and earnest and optimistic to those who they don’t. Those who don’t know them imagine them to be a great kid, straight-A honor roll sort of thing. They’re fond of games of deceit and subterfuge, though they’re decidedly bad at them; its all they can do to keep their petty crime ring a few steps in front of the law. Though that’s mostly because of their underlings…
Beyond this, though, they’re fiercely loyal to the gang that raised them, having a close-knit, sibling-like camaraderie among the handful of them that roam Castleburg’s streets. Luca is in a place of being undermined as their leader, however; back in Las Palmas they were somewhat of an underdog, about the fifth or sixth in command up until the split. Their friends view them as a somewhat fragile younger sibling to be protected. As a result of trying to prove themselves, Luca is prone to overcompensating and lashing out with a cruelty (and often a brashness bordering on stupidity) that is very unlike who they aspire to be. They try to stand by a platform of “no bystander casualties”, though as their work becomes more dangerous (and lucrative) it’s harder and harder to make sure that happens.
They’re fiercely protective of those they see as less-fortunate and incredibly bitter towards those in power, especially those they perceive as not doing enough to support those who are even worse-off.
They prefer to style themself as a “roguish freelancer”, not as a villain.
Backstory: The Dogpack of Las Palmas has been Zorri’s family since before she can remember. She cut her eyeteeth on petty pickpocketing in the heart of the city’s rich tourist districts, begging and scrapping for food and places to sleep on the streets. As she grew, she watched the city changing before her eyes.
Her family – and it was a family, even if people who didn’t understand called it a gang – grew in size and in influence, and turned from mere survival to …thriving, in a sense. They grew plants and brewed moonshine and cooked harder drugs, or at least, the older kids did, and scrounged up money for rent in an apartment that was far too nice for the likes of them.
As she grew up, she began to be trusted with more responsibility. Some of the older members left, off to pursue their own doings – some of them went off to jail, and came back different, or didn’t come back at all, and so the power kept shifting, the gang fairly-reliably remaining under 30 years old and around 30 members. Even the constant fleeing from the law was no match for the unity and safety in family the group always found.
The city was changing, though. Fewer and fewer tourists came as packs of cerberkins and similar, canine-adjacent Leftovers, as well as feral dog packs, began to descend on the city. IBERIA tried their best, but the feeble hero organization proved no match for the ever-growing packs of dogs and doglike beasts. All at once, people remembered that the Canary Islands were not, in fact, named after the pretty little songbirds, but rather named for the dogs.
The Dogpack had always remembered, having started from the same scrounging of scraps and begging at rich venues that so many of the canines did, and for a while there was a sort of wary, mutual respect between the ragged teens and ragged creatures. But as the years went on that peace eroded; soon it was a struggle, again, to survive. Without the income from tourists, the beginnings of poverty set in, and crime spiked. New competition, often from superpowered groups, began to erode their territory.
By this point in time, several of the Dogs had developed powers, Zorri among them, but they didn’t have the same sheer destructive skill that the other gangs had, and they quickly lost ground.
Things came to a head when Zorri was sixteen; several of the younger members of the group were mauled by a cerberkin while out on patrol. She was able to stabilize the most severely injured of them, but the damage to the group’s morale was done. They stopped patrolling altogether. Several of the longtime members left, as did many newcomers; they sought more security, more power, and less dog attacks. Zorri begged the others to consider leaving, but they would not hear her. Eventually, she could take it no more, and she gathered up the few allies she had; they bought fake passports and eventually made their way the hell out of Las Palmas. Their destination? Castleburg. A huge city of all sorts of people, a sprawling underground, and minimal MWE encounters…
As soon as they arrived in Castleburg, they realized two things. First of all, Zorri’s asthma, which had been manageable in the much smaller city of Las Palmas, was entirely uncontrollable here. The teen very nearly died from the thick air of city life; it’s rumored that their mask has some sort of specialized filter in it that is the only thing that enables them to continue living and working in the inner city. Second of all, Castleburg was not much better off in regard to heroes, or really any law enforcement, keeping the peace. There was the same hierarchy of gangs and families in the underworld here, too, and more of the damage to the city seemed to be done by heroes than by villains.
Now much smaller in numbers, and in a much bigger place, the remnants of the Dogpack struggled to carve out a niche for themselves. And having nearly died, Zorri struggled to re-earn the respect of what was left of her family. She sought to be the same kind of parent as Javier (the head of the pack when she first joined up) was, but found the youth of Castleburg unwilling to fall in with a group with no real territory or industry to speak of.
It’s been three years of slow, hard work, but it’s paid off. They fell in with the same drugs-and-petty-crime niche they had before; some of the Pack talk about going bigger and really making a name for themselves, but Zorri isn’t so sure. She doesn’t wish to be a villain, even though her gang – which is now getting involved, once again, into hard drugs, grand larceny, rumors of prostitution and (if they take up the lead they’ve recently sniffed out) illegal monster-fighting rings – seem to have that idea. They’ve begun attributing their collective works of mischief and illegality to Zorri’s name; in the public eye they’ve become The Canary’s Dogpack. It’s become an order of theatrics; yellow feathers, or failing that, yellow flowers, left at the scene of the crime in their getaway.
She doesn’t know what to do with them, but they’re bloody successful. An impressive dossier of grand larceny follows them, thousands stolen from the residences of affluent people all across the city. Less-well-documented drug charges follow them as well, and a few counts of possible homicide – Zorri is pissed about those. She’s expelled gang members for reckless endangerment and for homicide before; murder is fine, if it’s someone who needs murdering (and she can think of a few bloated businessmen that she’ll jump at the chance to take a laser to) but the innocent bystander is blameless, in all of this.
They’re supposed to be more on the side of Robin Hoods, not Hannibals. Jeez.
A gang of about eight core, full-time members, and about a dozen more who flit in and out for various purposes. They’re all teens and twenty-somethings, currently renting a home in Watervale that’s much too nice for their likes.
Their current base of operations is a seedy club in Brookside, where most of their growing and science happen in the basement, while the upstairs is a bar and club that caters to the not-yet-legal-to-drink-in-regular-places crowd. The place has several escape systems in place and Luca is on guard themself every night they’re open, ready to net the whole thing in an illusion if law enforcement comes knocking. There’s (forged, but well-forged) paperwork at the ready if they’re asked about a liquor license and so on, and similarly forged health inspection certificates. They do a hopping business; the gang almost doesn’t have to do crime to stay afloat.
As a group they’re known both for their crime and for their frequent donations to soup kitchens and community schools; as long as no one questions where the money is from, money is money, right? It’s theorized that once the gang members are looked after, Luca donates most or all of their surplus to those in need. Hoods, not Hannibals.
In addition to Luca, three of the others have powers, and as a result are kind of the “face” of the gang. Their information is briefly detailed below.
Elias “L” Ferreira, aka “Torero”: He’s about 22, big and brawny and kind of stupid, being brutally honest. Probably a B- tier by now, his abilities are superhuman strength and reflexes. He’s trained since before he could walk with a handgun. At the moment he serves as Luca’s muscle and brawn; incidentally, their right-hand person who’s been with them since the early days in Las Palmas.
Aya Martinez, aka “Flamenco”: 21, tiny, clever, and very pretty, she’s incredibly popular as an entertainer at the club. A C- tier, her ability is limited clairvoyance about the history of an object, based on touch. Useful in a variety of niche circumstances. Beyond that, she’s the closest thing Luca has to a friend and advisor. She has a great head on her shoulders but
Nicolas “Nico” Valverde, aka “Conquistador”: 19, handsome in a roguish, kind of scrawny way. He’s probably a B- in power level; he’s gifted with super speed and “Blur” as he calls it, which creates a brief illusion of him still in the place he started from – it gives him the appearance of teleportation, even though he doesn’t actually teleport. He’s been using blades and informally training a variety of martial arts since he was a child; he prefers blades to firearms, finding them a far more intimate way to kill. Probably the most terrifying and amoral of all the OG Packmates.
Power: An incredibly powerful variant on photokinesis, Luca’s power was named “Luc’s Luster” and then eventually shortened to “Lucluster” (A play on “lackluster”) by an affectionate gangmate. It’s far from lackluster, however…
While on the surface it’s simple light manipulation, which enables widespread visual illusioning by simply bending light rays around objects he wishes to hide or alteration of the rays reflecting off of an object, Luca’s abilities go far beyond these usages of petty illusion. He is very good at this level of power manipulation, however; he could illusion the width of a city street and length of a city block with reasonable focus, and maintain it for several hours as long as he didn’t need to change the scene much. Animated scenes obviously take more energy than stagnant ones. He finds this use to be very boring, but it does have its advantages.
More offensively, he is capable of reflecting and refocusing light from most parts of his body. A common use of this is gathering light with one hand and using the other to lens it into a thin, highly-focused beam. At the moment, this is dependent on willpower and focus and currently renders a thumbtack-sized beam, but he can use external lensing (he always carries a variety of conical and domed pyrex and other high-temperature-glass, stolen from other totally legitimate applications, for specifically this purpose) to focus this light further down to about the size of a pin’s pointy end. The effects of these beams are dependent on the light he has accessible; with full-spectrum light like sunlight, he can dip into the effects of infrared or ultraviolet lasers, for example. His max power output is similarly dependent on his light source, though his maximum limit is established by his body’s conductance as well; he can’t very well divert the entire energy of the sun. He can divert streetlights and similar constructions entirely, but has no tangible effect on the sun even when pulling as much power as he can. Sunlight can be focused to melt or at least soften steel; with a few hours of direct sunlight, planning, and focus, he could bring a building down with strategically placed weak points. Not that he would, but he could. These lasers are highly effective at rendering electronics ineffective; they can melt indiscriminately through plastic and softer metals, and with a bit of time to sit can melt glass and even steel. When focused down as thin as possible, they have a blasting effect and can etch or, given enough time, bore through non-flammable or meltable materials.
He can store the energy from light sources in his body, rather like a battery; in direct sunlight he can charge his “battery” to full in fifteen minutes if he focuses on it, but it’s exponentially longer time from artificial light or if his attention wanders – a bright streetlight might charge him in two hours of constant absorption, a lamp in a house four, a nightlight might take a whole day. As he’s charging his eyes begin to glow, then his skin, and finally (and most visually conspicuously) large, ray-like wings of light, spanning several meters, fan out from his shoulder blades. These wings are entirely intangible; people can walk through them with no ill effect save a warm or slightly tingling feeling. He has to be focusing in some capacity for his battery to charge with any efficiency at all, though he does passively charge a very small amount as he spends time in the sun.
As an interesting side effect to all of this, he doesn’t get sunburned, even though he’s fairly pale.
From this battery, he has a few powerful effects he can manifest, a testament to the diversity of his power. The first is a powerful, short-burst regenerative effect. It’s easiest to do on others if he’s in physical contact with them, but he can also do it on himself, though he lacks the focus to do it neatly. The stored energy, applied to damaged tissue, can forcibly regenerate it in a rather short time. It has been used to heal wounds that would have been shortly fatal (notably a chest gunshot that barely missed the heart but punctured lungs) though it would not be something successful on brain or neurological injuries. It also takes incredible precision to use neatly – it’s easy to cause disfiguring scarring. The scar on his chest is a result of this. Its important to note that this does not debride the wounds as it heals – Luca still has lead rattling around in his ribcage.
The second effect he can manifest is a sort of barely controlled hyper-agility, including short bursts of flight. By channeling the energy into his muscles and bones, he can override his body’s psychological limitations and hit harder, run faster, and jump higher than a normal human, though not beyond the physical capabilities of his musculature. He doesn’t have increased resilience to match; it’s not uncommon for him to have stress-related injuries as a result of using these abilities. Related, though distinct, is the use of the stored energy to lift his body several meters into the air; he can hover for a short time or propel himself through the sky in traditional superhero style flight, though at the moment it takes about five minutes to deplete his energy from full. It’s important to note that he hasn’t learned how to land yet if he completely depletes his power.
Third, and most destructively, he is capable of emitting stored light from his hands into beams resembling his usual spectrum of lasers, even without a light source to divert, though these stores are quickly depleted.
Other Notes: They’re genderfluid and often refer to themself with different pronouns and terminology on different days, as is reflected in the sheet, even if they don’t really change their appearance.
They have terrible asthma and probably another respiratory condition that they've never had diagnosed. It’s rumored that their mask has some sort of specialized filter in it that is the only thing that enables them to continue living and working in the inner city.
Overview: Blake von Brandt Workplace Compatibility: 08 / 10 || Social Compatibility: 04 / 10 || Interpersonal Closeness: NA / 10 || Overall Opinion: 10 / 10
“While I struggle to find a sufficiently useful way to combine our abilities in the field, I feel as though Mister von Brandt is a capable and compassionate hero, and I feel as though my operative team dynamics are well-balanced by his presence.” “Since this is off the record – my cupcake.”
Angelica finds herself in an awkward situation regarding Blake – she adores him, and adores the overt sappiness of their relationship (which is one of the few places where she breaks her distant demeanor) but some part of her is vaguely embarrassed and ashamed of the whole nature of their workplace-centered relationship. If what Grace has said is true, they’re breaking so many ICOSA regulations… and she despises being that kind of rulebreaker. But – love is love, right? Overview: Patricia Donnelly Workplace Compatibility: 06 / 10 || Social Compatibility: 09 / 10 || Interpersonal Closeness: 06 / 10 || Overall Opinion: 8 / 10
"Miss Donnelly is an exemplary hero, especially considering her age and experience. Having completed many of her case files, I feel she is an excellent professional resource and a great candidate for team-building. Exemplary, as I said. Few complaints - well, one. Her public demeanor may need a little bit of work - perhaps a few months of tutoring in public speech would do her professional image some good." "Patricia is a lovely person and she's done so much good for Eliza. She's too burdened by the image of her father, though."
Angelica admires Patricia's strength and ability to reason (something she thinks many of the other HEROes are lacking in.) She has a lot of sympathy for the younger girl, since her own upbringing was so shaped by having a hero for a father - she can't imagine the stress of going into hero work in the shadow of a villain. Regarding the two's personal relationship, however, there isn't much of one - Angie may call them acquaintances or friends, but she would also liken them both to being housecats who coexist peacefully but don't go out of the way to socialize. Overview: Jamie Stewart Workplace Compatibility: 03 / 10 || Social Compatibility: 05 / 10 || Interpersonal Closeness: 04 / 10 || Overall Opinion: 05 / 10
"Reckless and with the reasoning capacity of a four-year-old, it's a wonder that Miss Stewart is not more of a liability to our organization. Still, she has a heart of gold and I appreciate her contributions, all the same. I have seen in her paperwork that damage control training has proven unsuccessful - the public relations manager's comment was that it was a "lost cause" to send her... but regardless of that, I feel some sort of further intervention may be required - perhaps a personal intensive training? For the sake of all of us." "Don't tell Jamie, but she scares me, a bit. While I admire her strength...she's too powerful for her own good."
Angelica likes Jamie fine as a person - she's sweet, if infuriatingly ditzy - but is mildly terrified of her powers. The pirate dream fucked her up with that one. She feels the two of them have very little in common, and so she has very little interest in interacting with Jamie outside of professional circumstances. Even in professional circumstances, she's seen Jamie lose control too many times to ever fully trust such a powerful hero. Still, though, being mean to Jamie would be like being mean to a small dog, so she's always cordial and pleasant enough. Overview: Brianna Hart Workplace Compatibility: 08 / 10 || Social Compatibility: 04 / 10 || Interpersonal Closeness: 07 / 10 || Overall Opinion: 07 / 10
"Miss Hart has some questionable methods and some more-questionable behaviors, but she does her best. While I inquire about the sanity of Director Powers, placing her in charge of something that required more than a modicum of discretion, I do see the potential that he sees in Brianna as well." "Brianna is a wild-card. I appreciate her spontaneity, and wish she were to take some lessons in not blowing people's cover."
Angelica appreciates Brianna, and is also slightly wary of her. She does not necessarily appreciate the "urban" upbringing that Brie received, and while her skills have proven useful enough, she sometimes has questionable ways of looking at problems, ways that completely violate ICOSA and HERO regulations. Angie does admire Brie's stubbornness, and appreciates the girl's soft spot for leftover creatures, but also somewhat resents the other girl, finding her somewhat of a bad influence on Blake. Overview: Thomas Rees Workplace Compatibility: 06 / 10 || Social Compatibility: 05 / 10 || Interpersonal Closeness: 04 / 10 || Overall Opinion: 6 / 10
"Mister Rees is spontaneous enough, I suppose, and certainly has a unique worldview. His ...other antics leave a lot to be desired - might I suggest another HR intervention? Or removing the seating arrangements from the common room..." "I've interacted with him briefly on missions. He's nice enough. I wish he wasn't so irresponsible."
Angelica has little to say regarding Tom, she thinks he's polite enough and has a good enough head on missions, but he is completely and totally irresponsible. Mostly, she wishes he'd get his act together, because his reputation is such that it tarnishes the image of HERO as a whole. And she feels bad for Grace, pining after his disastrous self. Overview: Joseph Moore Workplace Compatibility: 08 / 10 || Social Compatibility: 06 / 10 || Interpersonal Closeness: 02 / 10 || Overall Opinion: 06 / 10 "Mister Moore and I get on remarkably well in the office, which is to say he and I leave each other well enough alone to not interfere in each other's office dealings. Beyond his constant unsolicited advice, for which he could likely do with a referral to Human Resources for a refresher, my opinion of him is amicable - though of little substance." "Creepy "mentoring" thing with Liza and Patti aside, he's an odd duck but not an intolerable one. I'm glad he got a head on his shoulders about that whole business, at least."
As with Tom, Angelica knows more of Joseph than she knows him directly. He's a recluse with self-worth issues; that part she empathizes with more than she cares to admit. But beyond that, while she likes him well enough, she would not consider him a friend or even more than a workplace acquaintance. Overview: Grace Mok Workplace Compatibility: 08 / 10 || Social Compatibility: 07 / 10 || Interpersonal Closeness: 05 / 10 || Overall Opinion: 08 / 10 "Miss Mok might be the newest addition to our team, but she is among the greatest contributors. I have no complaints regarding her field record (which is impeccable) nor her ready bonding with the rest of our group. I admire her precision and attention to detail in all matters of her life, professional and personal. Truly, a model HERO for the rest of us. "Grace is a breath of fresh air from the disaster of our group. Sometimes a little bit too fresh... but she's sweet and very practically-minded. Eliza and Patricia both like her, also, so an additional bonus in my book."
Though Angie doesn't know Grace very well, she has nothing but positive thoughts for the other young woman. Another responsible young hero type, Angie looks to Grace a lot for help mediating and otherwise doing damage control on the antics and miscalculations of the younger heroes.
Blake! ✯ ☀ ✯ "Like the big brother I never had! Or sort of do have?" Eliza adores Blake, truth be told. He's so much cooler than Angie ever was, though some of his coolness is rubbing off on her, too. He's sometimes a bit unpredictable and is way too fond of explosions and jumpscares for Eliza and her sensory issues to ever be completely at ease around him, but he always has fun ideas for things to do and places to explore. Precisely because of this, however, she will NEVER, EVER let him babysit the rainbuns. ♥ Patricia ♫ ♥ ♪ "She's so pretty, and sweet, and nice, and..." Eliza's first proper relationship, barring a boy her freshman year - she dated him for two weeks and he stood her up at homecoming, so, that set a pretty low bar - but this relationship is everything she ever dreamed of and more. Cuddles, cute dates, matching prom dresses, it's enough to make any girl swoon. Patricia really gets her, she doesn't know how to explain it any better than that. She just hopes that she's enough to keep her happy, too... Jamie!! ☄ ❅ ☆ "She is so much fun!" Another person who will never be allowed to babysit the rainbuns, Eliza adores Jamie all the same. The two have a delightfully childish friendship - Jamie is the only other hero besides Patricia who gets to see Eliza's stuffed animal collection, and the two have been known to entertain each other with elaborate stories and pretend scenarios while in the car or on a plane to training. Eliza's terrified of Jamie's lack of control, something her sister hasn't helped with horror stories from case files, but she loves the older girl's personality and sunny outlook on things. Brie ⛈ ✴ ⛈ "She's... spicy. The only maybe with the rainbuns." Questionable turn of phrase (which was a running joke earned from accidental zaps during various trainings) aside, Eliza doesn't really know how to take Brie's bluntness and frequent sarcasm. The two have bonded over various issues regarding Leftover rights and caring for their respective menageries, but beyond that there is little they have in common. Like Blake, Brie is a little too impulsive and stubborn for Eliza to ever be at ease around, but she doesn't by any means dislike the older girl. Starbright ✵ ✵ ✵ "I mean, he's. Starbright. I don't - know what else to say." While she hasn't quite forgiven Starbright for manipulating her into a position where she felt she had to work with him, she does respect that working in his studio has helped her musicianship. Even if his is head-desk-inducingly bad, she appreciates the opportunity she has been given to work with him - and maybe teach him a thing or two herself. Still, she's certainly not close with the star, nor would she consider him a friend; if his ostentatious facade is a facade it's one that runs exceptionally deep. Joseph 🌁 🌁 "I mean... he's Joseph! He's sometimes a downer but at least he's realistic?" Eliza very much appreciates that Joseph came to visit while she was hospitalized in France, and then after the whole Nightshade endeavor. She's had little by way of meaningful interaction with him outside of the large group setting, so she doesn't really know him, but she doesn't dislike him either. Grace! * ⭒ ⭐ "Grace!! She's so sweet. And I love Chell!" Eliza has only interacted with Grace outside of work on a few occasions, but she finds the older girl to be a second Angie-like voice of reason in her life, for the most part. With the exception of the alcohol issue, which earns Grace plenty of fun points in Eliza's book. It makes her very happy to see that Grace, in all of her highly functional adultness, still has a rainbow unicorn plushie in her bedroom. Also, girls' night sleepovers at Grace's house are a lot of fun, in no small part because of Chell.
Eliza Grace "Murmur" Alexander OFFICIAL HERO APTITUDE RESULTS Exam Proctor: Sarabelle M. Cortez
Physical Exam Score: 38 Subject's scores were higher than initially expected based on body mass and stature, but below benchmark based on age and sex. Subject performed slightly above age average for sprinting and middle-distance runs, considerably above age average in jumps and climbing, but did not finish the distance run. Subject scored considerably below average in strength tests with the sole exception of pull-ups, which were at age average. Subject completed the first hundred meters of the five hundred meter swim in one minute and thirty two seconds, but only completed the entirety of the swim in eleven minutes, twelve seconds, rendering her final time in the bottom tenth of all applicants who did not take a disqualification for the event.
Intelligence Exam Score: 81 Subject demonstrated nearly flawless logical reasoning at all levels, but proved readily confused by idiomatic turn of phrase beyond a high school level. Subject demonstrated knowledge at or above university level in highly specialized content areas, above grade level across nearly all others.
Potential Power Exam Score: 19 Subject demonstrated considerable ingenuity and resourcefulness in disassembling one of the thirteen constructs through nonpowered means, including asking the area security for help, but proved unable to dismantle the more substantial constructs. Subject proved "stubborn" in efforts, but ultimately surrendered with a time of five hours, twenty three minutes and forty-four seconds, having fully deconstructed one and partially deconstructed another of the thirteen structures. Points awarded for both stubbornness and creativity.
Non-Powered Combat Exam Score: DISQUALIFICATION Subject likely used unauthorized external tools. Of seven trained assailants, five stopped their approach approximately two meters away from the subject and knelt in surrender. It was indicated, in the words of Assailant Three, "I couldn't bear to hurt her." The sixth assailant landed a blow, which caused both the subject and the assailant to burst into tears, the assailant immediately apologizing and surrendering. Assailant seven (who is blind) approached, and in two point four three seconds, rendered the subject immobilized on the ground. Conclusions: Suspected visual mind control, result voided.
Powered Combat Exam Score: 48 Subject was partnered with A minus tier hero Chaos Coyote. In twenty-six minutes and four seconds, subject defeated Chaos Coyote by tricking him into straying under one of his own conjurations. Collateral damage was fair to substantial; subject strategy seemed to involve simply not getting hit until the opponent grew too tired to continue, or frustrated enough to be easily deceived. Subject sustained no injury, however, nor was there any collateral directly caused by the subject.
Field Aptitude Exam Score: 57 Subject infiltrated the factory without detection by any henchman in fairly average time. Further, she was able to free four of the six hostages without detection. Subject has fair reasoning skills, amplified by disarmingly-harmless appearance, and was able to appeal to the villain to release the remaining hostages, but failed to secure the weapon of mass destruction. Subject attempted to disarm the weapon, but followed an incorrect procedure that may have caused a detonation. Upon realizing this, subject flung herself atop the weapon, intending (naively) to lessen the impact of the detonation.
Psychological Exam Score: 30 Subject has significant worries about her own self-worth and ability as a Hero. She is self-sacrificing and needlessly reckless with her own life. Panelists expressed concern about her drive to become a hero; she does not really seem committed to the lifestyle, speaking at length about career goals other than our organization.
OVERALL EXAM SCORE: 273/700. Average Mark 39. Lowest Pass. With great reluctance and much deliberation, I mark that Eliza Alexander has PASSED her HERO Aptitude Examination despite a disqualifying score of zero marks in section four. I declare this after extensive consultation with Drs. Dryll and Colley, who ruled 2-1 against myself and all protocol that the disqualification in Section 4 should NOT be used for a disqualification in all sections. Since Miss Alexander successfully achieved a passing score despite the zero section, she is declared FIT FOR SERVICE within the Heroic Egalitarian Rescue Organization.
Victoria Alexander - Heartstrings - C Hero - color: #c489a7 A forty-six year old woman with fair skin and very long, inky black hair, now streaked through with the thinnest hints of varying shades of grey. It’s usually worn in a braid, which skims the back of her thighs. She’s somewhat short, about five feet four, and often wears low heels that add an inch or so. She has stern grey-blue eyes, the beginning of wrinkles around them, and smile lines lightly creased around her mouth.
She’s Angelica and Eliza’s mother.
Her power is an illusion class power, where she can enable her physical form to morph into that of a person, living or dead. She can work from photographs or videos or even personal memory, but needs a visual representation. Changing form is quite laborious and time-intensive, usually taking about an hour for a complete alteration (though she can do a haphazard job on someone who looks vaguely similar to her in about 10 minutes), and depending on the changes required can be painful - large increases or reductions in stature, for instance, leave her in agony from the stretching of her bones and muscles. Changing back, or to another shape, can be incredibly exhausting and draining - she physically can’t change form more than twice in one day or about five times in a week. She can hold onto forms indefinitely once she’s fully changed, however.
Yes, she can “cut” her hair from Pinterest reference photos. She did so extensively as a teen.
Because of the way her power works, she’s stupidly flexible, but in her increasing age seems to have the beginnings of arthritis and osteoporosis. She hasn’t properly used her powers since before she was pregnant with Angelica, not wanting to risk it as a parent, nor wanting to terrify her children when they were young.
As a teenager she wildly experimented with all manner of aesthetics. She changed form so much that she forgot what she actually looked like.
Julian Alexander - Wintergreen - B+ Hero - color: #c0ffee A forty-seven year old man with badly damaged pure white hair and large, vaguely fractal-shaped patches of skin that are permanently discolored greyish-blue and icy cold to the touch. He walks with a limp and often uses a cane; he has a prosthetic leg.
He’s Eliza and Angelica’s father, and a pretty regular sight in HERO HQ, usually doing desk work or assessing new heroes for the system.
As his color code implies, he likes coffee. Contrary to his now-somewhat-terrifying appearance, he’s a gentle and good-natured man.
His power is sort of illusion class and sort of thaumaturgy class - he can render objects intangible. It can only effect one type of material at a time (I.e. the concrete parts of a wall will be intangible, but the iron support beams won’t); it takes extra focus to implement it across multiple materials. His maximum area of efficacy is approximately a 6 foot cube of one solid material, though it varies based on the material, its density, and its composition. He can hold his maximal volume of intangibility for a few minutes at a time, though smaller areas can go exponentially longer, and he’s learned other ways of using his power, using the intangibility for milliseconds and letting the after effects do more damage.
Peculiarly, things rendered intangible maintain their structural integrity once the intangibility wears off, unless he both wants it and the entire contact surface of the object was effected - if he thought about it, he could break a lamppost or tree off by making an entire section intangible, but couldn’t do the same for a house’s foundation. He might be able to do it on a support beam for a bridge or something, however. He can phase through walls with no obvious structural damage.
Because of Physics, objects he renders intangible also become incredibly, incredibly cold to the touch upon resolidifying - causing immediate tissue damage to anyone in contact with them in the first few minutes, and only warming at the normal expected rate for that material. He is not immune to his own cold; he has no feeling in the palms of his hands as a result and many scars of freezerburns on his body, some of which required extensive surgery (and even the amputation of his leg) to correct.
Rumor has it that as a young agent he got in over his head while alone and undercover, and dropped an A tier villain, [REDACTED], into the subflooring of their hideout and froze them there while waiting for his reinforcements. Other rumors insist that [REDACTED] did not survive their injuries from the detainment.
Adrian Alexander - 51 year old man, believed to be unpowered. Julian's brother. Damien Alexander-Bentley - 45 year old man, believed to be unpowered. Julian's brother. Aslan Bentley - 48 year old man, believed to be unpowered. Damien's husband. Lucy Bentley - 19 year old female, unpowered. Angie and Eliza's cousin; Damien and Aslan's kid.
These are the people Eliza spends the most time with outside of HERO – her ensemble, originally called The Dragons Four and recently renamed Dragonheart, started as an underclassmen string quartet for extra credit at their high school and has since grown into a somewhat well-known presence at local venues. They’ve played weddings and conferences before, and pride themselves on their classical sound mixed with pop and indie melodies. While some might say they’re a cover band only, they’ll happily whip out a Mendelssohn quartet or quintet alongside their usual cover-band sound – it’s just what’s most popular among their age group.
Hannah Zhong – 18, senior, cellist. Serious and down-to-earth, a total mom friend. Auditioned for the Hahn Conservatory of Castleburg as a junior, and got in – she’s been doing dual enrollment there. Probably the most serious about pursuing music academically. Has a biiit of a superiority complex about her musicianship; everyone loves and fears her, just a little bit. She also handles most of the booking of venues and marketing stuff for the group, being exceptionally detail- and schedule-oriented.
Asher McPherson – 18, senior, violist. A wild-card, Asher is always really unpredictable in his attire and demeanor; there have been several times where he’s almost been thrown out of the group for engaging in illegal or ill-faith actions (Mostly underage drinking and driving and similar low-level tomfoolery) that might have reflected poorly on all of them. They all adore him, but they sometimes wish he could be just a little more serious about his technical musicianship… still, he brings a lot of the spark and spunk to the group, and helps their unique sound with his switching between electric and traditional viola.
River Hernandez – 17, senior, violinist. The principal violin of Dragonheart, they have the confidence and stage presence to make up for even Eliza’s shrinking violet syndrome. Charismatic and aesthetically striking (they’re having a bit of a pastel goth phase, at the moment), they’re the closest thing that the band has to a frontman. Living for the attention and press, they’re always transcribing and arranging new music. Some would say they’re a little bit overly driven, and sometimes have too high of expectations of fame and fortune for the group – perhaps it could be said that they’re in it for the stardom, not the music.
Taylor Patton – 18, senior, clarinetist. Taylor performs with the group on occasion – he played the Mozart clarinet quintet with them at a concert last fall and it was a stunning hit; they periodically bring him back during concerts. A longtime friend of River and Asher, the three of them often work on arrangements and PR stunts as a team; Taylor is also a gifted composer and has written original works for the entire six-member group. He’s a good mediator, also, smoothing conflicts and jarring personalities and visions within the ensemble; he jokes that he’s more their manager than a performer.
Tian Zhong – 17, junior, pianist. Hannah’s cousin, Tian has only recently started performing frequently with the group. She attends a music magnet school in Kingsdale; it’s expected that she’ll be going to conservatory as well. Despite her illustrious background though, Tian’s very laid-back, preferring to see where the group will go and being in it for the friends and the practice time as much as anything.
Physique Despite his advanced age, Jake is in good condition, packing some muscle in his 6'2 frame.
As Mr Gimmick, Jake uses a body armor that can be changed and modified depending on the theme he is using at the moment. The default Mr Gimmick costume uses a green colored covers with a red G in the breast plate. The mask consists of a helmet helmet with black goggles. Jake uses a fake blonde goatee attached to the face with theater glue both in this armor and any other costumes he may decide to wear.
Blood Type O
Occupation Villain (Junkyard owner in civilian identity)
Side Villain
Affiliation None (Formerly Ham & Cheese)
Tier C
Personality To Jake, being a supervillain is more than just being a criminal. It's about being an artist, with banks and jewelry stores as canvases and gadgets and powers as brushes. He takes the rules of villainy very seriously and doesn't like it when villains try to take a theme that's already taken. As Mr.Gimmick, Jake uses several themes, but considers it an earned privilege. He also won't borrow another villain's theme without permission. Jake is polite and respectful, both in and out of costume, though his Mr.Gimmick persona is also playful. He tries to act as a parental figure and mentor to younger villains.
As of late he has also began to make supervillainy a movement, a quest to prove that being hero doesn't give you the moral high ground. He also has a deep hatred for Darks (violent antiheroes popular in the 90s), especially after Shadow Spectre incident.
Backstory Some villains are in it for the money, others for power, and some for the fun. One of the latter was Jake's mentor Henry Walker, the original Mr Gimmick. He was the inventor of the campy supervillain archetype, who broke the law using a certain theme. This fad was quite popular during the 50s and 60s, and what drew Jake into villainy.
Jake became a villain at the age of 13. Back then he was little more than a bullied loser, until he met an older man, who told him about villains and how they did what they wanted and never let themselves get pushed around. From these lessons Jake gained confidence to confront his bullies and defeat them, while also gaining a friend and mentor in the man, Henry.
Eventually Henry retired, leaving Jake to become new Mr. Gimmick. But like his predecessor, Jake is getting old and soon needs to find a successor of his own. But who would be worthy of following such a legacy?
To find a successor, Jake decided to resurrect Ham & Cheese, an organization of campy supervillains from the 60s. He managed to get himself a bunch of young villains also interested in becoming thrill villains. Unfortunately things took a turn for the worse when Shadow Spectre attacked Ham & Cheese's headquarters. Nobody was killed, but Mr. Gimmick's new proteges were injured and/or traumatized by the event. Now Mr. Gimmick once again works solo, this time to teach heroes the true meaning of good and evil. Legacy can wait until the Heroes of Castleburg have learned their lesson.
Power Jake is a trained gadgeteer with some adventurer training, including boxing, added in, though he's using the gadgets more and more. Gadgets are designed with interchangeability in mind so that they can be reused multiple times. Jake is a talented escape artist and stage magician, which he uses to escape. He also knows a lot of creating costumes along with gadgets.
Name Brody Jackson
Code Name Failsafe
Gender Male
Age 63
Date of Birth November 15th
Physique Brody is of the average size for an american man. He's decently muscular, brought by a training program designed to avoid over-training.
The Power-Armor failsafe wears during missions makes him look bigger and bulkier than he is. The costume is blue with a white eye at the chest to lure fire towards the heaviest armor and away from the head. Failsafe doesn't wear a cape.
Blood Type B
Occupation Hero
Side Heroes
Affiliation H.E.R.O (formerly freelancer)
Tier D
Personality Brody is a very cautious man due to his power, which sometimes makes him regret his actions and second guess everything he does. He has however accepted the limits of his power and tries to pull everything useful out of it. Even during out of action, Brody spends a lot of time going through safety and precaution protocols he has created and making sure that no important data goes lost.
Backstory Brody had a relatively normal life for someone living in a world with 200 years of superpower history, until during one bad day a series of mistakes that could have all been avoided, caused him to gain the power of enhanced hindsight. Now, everytime he perceives or otherwise becomes aware of an accident, mistake or similar bad situation, he'll instantly know everything about how the situation could, would or should have been avoided. Brody, however learned to use his talent to the fullest. After retiring from his prior job as a Journalist, Brody became a full-time consultant superhero, providing combat, rescue and other protocols for numerous public, private and superhero organizations.
Although not the most popular of superheroes, Failsafe has a reputation of caution. It is probably because of it that he received an invitation from Hugo Powers to join H.E.R.O and bring some of that caution to the company. Brody leaves once again to consult another group of heroes. Only time will tell, if the lessons will stick.
PowerHindsight Brody's power is to know how a situation or dilemma could have been prevented after it's happened. It's applications for combat are almost non-existent, but Brody has learned to use it for other purposes. As his power gives him perfect hindsight, Brody's visions give him knowledge that he didn't have prior to it, such as building designs. With this Brody can break into security systems and gather information, provided he has failed once. He has also trained himself to fight using the knowledge granted to him by his power. Failsafe's fighting style is highly efficient, designed to minimize enemy's chances to dodge or counter-attack. He is also a pretty good shot even without the power correcting his aim.
Although the power armor gives a some additional speed and strenght, its main function is protection and has been upgraded several times as Failsafe has discovered new protection requirements. At the moment the suit possesses full life support systems, allowing Brody to survive in a vacuum or in deep water. It also offers protection from fire, cold, electricity, acids, firearms, radiation and sonics.