Hey, everyone, I decided to do a run of the published campaign in Acquisitions Incorporated just for a little fun while stuck in the house all day. Before we move onto what this campaign is about and such, I figure I'd let everyone know what kind of DM I am. So, I have run a few real life campaigns and right now am currently running Dragon Heist in the Forums and another campaign for my friends over Discord since we can't get together to play right now. I want to get more practice in using the forums as a way to do campaigns. I tend to follow the rules for the most part, and usually don't allow homebrew for the most partven the text based format. Also, just as a disclaimer, I haven't gotten around to watching Penny Arcade yet, but I am planning on watching it soon. If you have any questions for me, I will gladly answer them.
Now for what I expect for this campaign. I want players that can post at least twice a week. I am not going to implement a hard roster for things unless we are in initiative. I will be allowing up to 6 people to join the campaign.
The Campaign
The forgotten Realms are full of powerful factions vying for control, and for a time, each has had the upper hand. The Harpers. The Zhentarim. The Lords' Alliance. The Order of the Gauntlet. The Emerald Enclave. I might be forgetting one or two. There's a bunch of these things.
If none of those organizations can help you, consider Acquisitions Incorporated. Called "Faerun's Definitive Adventuring Brand" by...well, by the company itself, they've been in operation for more than a decade, and it's mostly been fine. For them. I should emphasize that it's been fine for them specifically. It's not always fine for the people who hire them, and it's definitely not fine for the people they're hired to rob.
Truth is, though, when you're just starting out in the adventuring business, it might be nice to have a leg up. It can be a big help to have access to the powerful artifacts, expertise, and jobs that Acquisitions Incorporated has to offer a new franchise. Plus there are always openings available.
Just try not to think about why.
Acq Inc will have you owning and managing your own franchise along with taking on adventuring tasks for the Head Office. Don't worry though, your hired help will take care of your business while you are away. This campaign starts off with you going into Head Office for the chance at an internship or franchise opportunities and from there you will be getting dragged into missions to find an the pieces of an ancient relic. Too bad for you that a rival corporation is also interested in this relic. You will be fighting monsters, managing a business, and keeping your rivals away from a possibly dangerous ancient artifact.
Character Creation
Acq Inc has a few changes to character creation that I wanted to make sure people know about. For now I am just adding the additions Acq Inc has for races, backgrounds and spells. When we get to the point in the campaign where owning a franchise becomes relevant (at 3rd level) I will add in those relevant details.
New Race
In addition to the new race in Acq Inc, I will allow players to choose from the races in the PHB and Volo's and Mordenkainen!
Verdan: aftermidnightgaming.com/creation/race…
New Backgrounds
Celebrity Adventurer's Scion: aftermidnightgaming.com/creation/back…
Failed Merchant: aftermidnightgaming.com/creation/back…
Gambler: aftermidnightgaming.com/gambler
Plaintiff: aftermidnightgaming.com/creation/back…
Rival Intern: aftermidnightgaming.com/creation/back…
New Spells
Along with the new spells comes the new spell component royalty whenever using a spell including spell scrolls that have a royalty component, you must have sufficient funds on your person to pay. Typically you will that cost is only 1gp. You cannot circumvent the royalty component, but you may try to roll a DC 15 Arcana check. If you succeed on this check the payment is taken from a random creature within 10 feet of you.
Bard
1st level: distort value
2nd level: gift of gab
3rd level: fast friends, motivational speech
Cleric
3rd level: fast friends, incite greed, motivational speech
Sorcerer
1st level: distort value
3rd level: incite greed
Wizard
1st level: distort value, Jim's magic missile
2nd level: gift of gab, Jim's glowing coin
3rd level: fast friends, incite greed
Warlock
1st level: distort value
3rd level: incite greed
Distort Value: 5e.tools/spells/distort-value-ai.html
Fast Friends: 5e.tools/spells/fast-friends-ai.html
Gift of Gab: 5e.tools/spells/gift-of-gab-ai.html
Incite Greed: 5e.tools/spells/incite-greed-ai.html
Jim's Glowing Coin: 5e.tools/spells/jims-glowing-coin-ai.…
Jim's Magic Missile: 5e.tools/spells/jims-magic-missile-ai…
Motivational Speech: 5e.tools/spells/motivational-speech-a…
Character Sheet Skeleton
You can point Buy or roll for stats. If you roll make sure I get a link to your dice roller.
[center][img]CHARACTER IMAGE[/img]
[h1]CHARACTER NAME[/h1]
CLASS & LEVEL | RACE | ALIGNMENT | BACKGROUND[/center]
[table]
[row][/row]
[row]
[cell]
[sup]AC[/sup]
[sub]Armor Class[/sub]
[/cell]
[cell]
[sup]INIT[/sup]
[sub]Initiative[/sub]
[/cell]
[cell]
[sup]HP[/sup]
[sub]Hit Points[/sub]
[/cell]
[cell]
[sup]HIT DICE[/sup]
[sub]Hit Dice[/sub]
[/cell]
[cell]
[sup]SPEED[/sup]
[sub]Speed[/sub]
[/cell]
[/row]
[row][/row]
[row]
[cell]
[sup]STR[/sup]
[sub]STAT [/sub]
[sub]MOD[/sub]
[/cell]
[cell]
[sup]DEX[/sup]
[sub]STAT [/sub]
[sub]MOD[/sub]
[/cell]
[cell]
[sup]CON[/sup]
[sub]STAT [/sub]
[sub]MOD[/sub]
[/cell]
[cell]
[sup]WIS[/sup]
[sub]STAT [/sub]
[sub]MOD[/sub]
[/cell]
[cell]
[sup]INT[/sup]
[sub]STAT [/sub]
[sub]MOD[/sub]
[/cell]
[cell]
[sup]CHA[/sup]
[sub]STAT [/sub]
[sub]MOD[/sub]
[/cell]
[/row]
[/table]
[h2]Proficiencies[/h2]
[b]Proficiency Bonus:[/b] PROFICIENCY
[b]Passive Perception:[/b] PASSIVE PERCEPTION
[b]Proficient Saving Throws:[/b] STAT NAME, STAT NAME
[b]Proficient Skills:[/b] SKILL, SKILL, SKILL
[b]Proficient Weapons:[/b] WEAPON, WEAPON, WEAPON
[b]Proficient Armor:[/b] ARMOR, ARMOR, ARMOR
[b]Other Proficiencies:[/b]
[b]Languages:[/b]
[h2]Attacks & Spellcasting[/h2]
[b][i]ACTION NAME[/i][/b]| ATK BONUS |[i]DAMAGE/TYPE[/i]
[b][i]ACTION NAME[/i][/b]| ATK BONUS |[i]DAMAGE/TYPE[/i]
[b][i]ACTION NAME[/i][/b]| ATK BONUS |[i]DAMAGE/TYPE[/i]
[b][i]ACTION NAME[/i][/b]| ATK BONUS |[i]DAMAGE/TYPE[/i]
[b][i]ACTION NAME[/i][/b]| ATK BONUS |[i]DAMAGE/TYPE[/i]
[h2]Features[/h2]
[b]FEATURE NAME[/b] FEATURE DESCRIPTION
[b]FEATURE NAME[/b] FEATURE DESCRIPTION
[b]FEATURE NAME[/b] FEATURE DESCRIPTION
[b]FEATURE NAME[/b] FEATURE DESCRIPTION
[b]FEATURE NAME[/b] FEATURE DESCRIPTION
[h2]Spells[/h2]
Cantrips (at will): [i]SPELL, SPELL, SPELL[/i]
1st level (NUMBER OF SLOTS): [i]SPELL, SPELL, SPELL[/i]
2nd level (NUMBER OF SLOTS): [i]SPELL, SPELL, SPELL[/i]
3rd level (NUMBER OF SLOTS): [i]SPELL, SPELL, SPELL[/i]
4th level (NUMBER OF SLOTS): [i]SPELL, SPELL, SPELL[/i]
5th level (NUMBER OF SLOTS): [i]SPELL, SPELL, SPELL[/i]
6th level (NUMBER OF SLOTS): [i]SPELL, SPELL, SPELL[/i]
7th level (NUMBER OF SLOTS): [i]SPELL, SPELL, SPELL[/i]
8th level (NUMBER OF SLOTS): [i]SPELL, SPELL, SPELL[/i]
9th level (NUMBER OF SLOTS): [i]SPELL, SPELL, SPELL[/i]
[center][h2]Personality[/h2]
[b]Personality Traits[/b]
TRAIT
TRAIT
TRAIT
[b]Ideals[/b]
IDEAL
IDEAL
IDEAL
[b]Bonds[/b]
BOND
BOND
BOND
[b]Flaws[/b]
FLAW
FLAW
FLAW
[b]History[/b]
HISTORY
[/center]
[h2]Equipment[/h2]
[table]
[row][/row]
[row]
[cell]
[sup]PP[/sup]
[sub]AMOUNT[/sub]
[/cell]
[cell]
[sup]GP[/sup]
[sub]AMOUNT[/sub]
[/cell]
[cell]
[sup]EP[/sup]
[sub]AMOUNT[/sub]
[/cell]
[cell]
[sup]SP[/sup]
[sub]AMOUNT[/sub]
[/cell]
[cell]
[sup]CP[/sup]
[sub]AMOUNT[/sub]
[/cell]
[/row]
[/table]
[list]
[*]ITEM
[*]ITEM
[*]ITEM
[*]ITEM
[/list]