Name // Wallace Adrian Williams
Affiliation // Mage's Association, Faculty of Curses, Faculty of Modern Magecraft
Age // 19
Gender // Male
Nationality // American
Birthday // 18 November
Height // 5'6 (172cm)
Blood Type // B
Magic Circuit Quality // B
Magic Circuit Quantity // C
Origin // Blood
Elemental Affinity // Water
Background //
Wallace was born as the first male and fourth-generation magus of the Williams family, but it was not a very prestigious line. Descended from the Salem Witches, his family were mere practitioners of Formalcraft. His great grandmother, the first generation, was the lover and maid of a magus who moved to the Americas. Seeing her potential and being in need of an assistant took her under his wing and taught her Formalcraft. Eventually, she got pregnant with his daughter. During this time the Witch trials were but a few violent groups but still common and having been carelessly left a ritual circle near their house. Her mentor having been taken by the mob while she was out collecting herbs, she took what little knowledge that wasn’t destroyed and fled.
His grandmother, the second generation, was the first to seriously follow the path of magecraft, going deeper into the study of Formalcraft through the use of her virgin blood. She was able to improve their version of Formalcraft through this practice, which led her to begin creating the prototype for Burning Red. It was also at this time that their family took on the name Williams in honor of all those who died indirectly due to their existence. His mother being born in an era where the trials were no longer an obstacle continued his grandmother's research finally finishing Burning Red and bringing their Formalcraft on the cusp of being established as a 'theory’. Wallace having been born with the greatest circuit quality his family had ever produced was dotted on constantly by his mother in the ways of the moonlit world, his childhood becoming that which resembled a normal magi’s child. Through this upbringing, Wallace was able to be the first to truly dabble with true magecraft such as Witchcraft. Seeing such progress his mother used all the remaining money of the family to give him tuition for use in the Clock Tower as well as bestowing the crest at a very young age.
Personality //
Wallace is a kind and gentle person, that would have been more suited to live an ordinary life if not for his talent. Although he likes that being a magus, he is able to interact with "absurd, scientifically impossible phenomena" others could only dream of, he views magi as humans who become something less the more they dabble. Due to this, he follows the creed that magecraft should just be merely another aspect of his life and something that shouldn't totally consume him. He is quite the bibliophile, being a mythology enthusiast and an avid reader. Typically quoting lines from various books and philosophers when discussing things such as morals, life, and etc. Making him quite clever and knowledgeable underneath his more polite and gentle disposition.
Still, he is capable of being ruthless when needed as a magus should, having to being tasked and raised to carry out his family's legacy. Capable of projecting the disposition of an archetypal magus in order to steel his resolve. But genuinely tries not to harm anyone while he is pursuing his goals, and tries to minimize any harm he might cause. To the point that even when he is simply taking blood from a classmate as payment, he typically gives them homemade food and sports drinks in order to recuperate easily.
Abilities //
Williams's Magic Crest: A simple square left blank, it is merely a container for spells that Wallace and his descendants will fill. It supports Wallace's regular spellcasting and, whenever he gets heavily injured, the Crest is capable of keeping him alive for as long as there is still magical energy inside his body. Located under his right armpit.
Herbology: He is adept at gathering and using, various plants and herbs both magical and mundane for the use of medicine and magecraft.
Chemistry: He is an adept chemist having most of his knowledge coming from the modern world. His skill level is at an above-average college student.
Research: He is skilled in gathering information about subjects. Honed through his study in the Clock Tower.
Medicine: Frequently drawing blood from himself and his peers he knows the basics and first aid, in order to not accidentally cut an artery on a human and cut one on an animal.
Modern Sense: A rare skill among magi, he actually knows how the technology works and how to use it. This also gives him a modern sense of morality.
Independent Living: the ability to provide for oneself, including cooking, cleaning, and general household maintenance. Not particularly useful in terms of combat but good for a simple life.
Magecraft //
Witchcraft: While only being recently elevated to the status of Magecraft, Wallace uses the various knowledge accumulated through the years of Formalcraft to a frightening degree. Able to mold simple feathers into darts filled with debilitating magic to attack opponents. The capacity to control plants, causing them to grow rapidly to become physical obstacles or traps. As well as sending dangerous curses through the use of DNA. Wallace possesses a versatile craft that can be used for various situations as long as he has the necessary components and Od.
Modern Alchemy: While not capable of the type used by true alchemists. Wallace is able to brew potions that are closer to science rather than magic, with certain components like blood or hair of rare creatures, he could achieve higher effects though but not on the level of a clock tower alchemist.
Self-Reinforcement: Running prana through the body to strengthen it. The most basic of all magecraft. Although in truth it is not a spell. Does not apply to Reinforcement of other objects/beings.
Hypnotic Suggestion: A basic magecraft for all Magi to keep the secrecy of the Clock Tower. He is skilled enough to protect the secrecy of magic and manipulate non-magi for long periods of time.
Bounded Field Creation/Destruction: A basic magecraft for all Magi that confers intruder alert, soundproofing, and demarcation of the mana in its area. He is skilled enough to divert attention away from a large area, detect when someone is inside it, and destroy it as long as it is not too intricate.
Transference of Consciousness: A basic magecraft used for creating familiars. They cannot employ speech, magecraft, or combat ability besides their own natural body but are great conduits used for Shared Perception.
Shared Perception: A basic magecraft for all Magi to use for scrying with familiars. He typically chooses birds and cats for the purpose of espionage.
Equipment and Possessions //
Swabs and Vials: Wallace typically carries a set of swabs and vials in order to gather DNA for his curses.
Straw Dolls: Simple mana enriched dolls used for directing curses by placing the victim’s DNA.
Crow Feathers: a bag of plucked crow feathers for use as conduits for Witchcraft.
Bag: A shoulder-strap bag that contains his easy to carry items from place to place.
Chemistry Set: Standard magus chemistry set, he uses it to brew his potions. It can also be used for normal Chemistry.
Gadgets: A cellphone, Mini Laptop, Digital Camera, and various chargers typical items owned by a modern person.
Chemistry Protective Gear: Gas Mask, Goggles, Gloves, Lab Coat, etc. The necessities when working with Chemicals and to not stupidly cause chemical burns.
Mystic Codes:
Burning Red- A specialized type of mystic code and heirloom of the Williams Family. It appears as a red book bound by Salamander Skin, each page has a magic circle made out of the blood of virgin women who has an affinity for each of the four elements. It is Wallace’s main tool for combat since it greatly assists in launching and empowering elemental attacks without draining his own reserves. Still, it is nothing more than a simple book if there is no mana in the area to use. It also has the unfortunate cost of needing to be regularly charged by the blood of virgin women.