Personality: As a child Ataru kept mostly to himself during his academy days. His mind was always off dreaming big dreams and living in his own fantasy world. He often could be found aimlessly dozing off and talking to himself, something other kids found odd. Ataru was truly a cheerful and kind young boy if other's truly got to know him. With being often alone, the young ninja found other interests in schoolwork and was very studious and full of curiosity, which helped him excel academically.
Background: Ataru is only child of Yuu and Akari, two talented medical-nins of Konoha. They lifted their son whenever they could, assuring him that no goal was ever out of reach and that with persistence and hard-work he could accomplish it. Inheriting his parents knack for studying, Ataru did his best to become a top ninja at the academy.
With a childhood full of love and warmth, Ataru was given every opportunity to exceed in whatever he wanted, and that big dream was to become one of the Twelve Guardian Ninjas. He wanted to prove that he could become strong, despite his small frame and physically weak disposition. Ataru wasn't the strongest shinobi, but he had the perseverance and heart to match with the others.
Wanting to prove himself as one of the best from his class, Ataru was ready to prove it during the Chunin exams.
Fighting Style: Ataru tries to avoid hand-to-hand combat as much as possible, since with his small frame and lack of rock hard muscle, a direct hit would lead to a lot of physical hurt. He does his best to support his teammates in any way possible, either applying pressure to the fight or strengthening his teammates abilities.
Abilities: The three areas that Ataru can hold his own in are ninjutsu, fuinjutsu, and shurikenjutsu.
Lightning Blade: Projectile Cutter - Ataru channels his lightning chakra into his kunai or shuriken before throwing it at top speeds.
Lightning Release: Lightning Strike - The most basic Lightning Release technique, where Ataru is able to create an electric current, shooting it at his opponents.
Lightning Release: Lightning Ball - Ataru creates multiple spheres of electrical energy around him, launching them and shocking his enemies.
Lightning Release: Thunderbolt - Using both his arms, Ataru releases a large, wild discharge of electrical energy around him. It's uncontrollable and strikes anyone nearby.
Acceleration Seal - Able to create a seal that boosters speed for a short period of time, only usable when attached to footwear.
Twin Rising Dragons - Throwing up two scrolls, Ataru leaps in between the spiraling scrolls and conjurs up weapons where he's able to throw them in the direction of his opponents from a safe distance.
Manipulated Tools: One Thousand Blades Attack - Summoning countless kunai, Ataru is able to send them barraging forward.
”There aren’t many problems in the shinobi world I haven’t been able to solve without a fist. The rest? Ramen. That’s the universal sign of peace for shinobi. You could end wars with a steaming hot...fresh...bowl of...what was I saying?”
Nickname: Post Time Skip, they call her the Mountain Sage of The Leaf
Age: 14 | 27
Gender: Female
Height:5’4” 5’9”
Nature: Earth
Personality: Mizo is inherently levelheaded and peaceful, though she doesn’t smile terribly often unless it’s for a good reason, she can definitely cut loose and enjoy some ramen in town or get a kick out of life. She enjoys spending time studying the more far out aspects of the shinobi world, like senjutsu, the history of the Rinnegan and the Sage of Six Paths, or sealing jutsu that she rarely hears anyone talk about. Despite her kind and mellow nature, when somebody gets under her skin, they get a good solid fist slammed into their stomach. Mizo may appear to be a generally carefree shinobi, but over the years she has learned to appreciate where she came from, and is fiercely loyal to Konoha and everyone who lives there. She is proud to be a Leaf shinobi, and will never take that for granted. She will always do everything she can to protect the people of her nation, and anyone who calls her nation a friend.
Before now, as a genin, she didn’t think much of Konoha as a whole, she thought it was just a place, and that it wouldn’t matter if the people weren’t here. To Mizo’s genin self, Konoha wasn’t where the people were already, but where they are any time. It doesn’t sound like it makes a lot of sense, but it did to her, it was about the people living on the land, not the land itself, that Mizo cared about. Of course, she began to understand that the “Land” in “Land of Fire” wouldn’t be Konoha unless people spent countless generations making it what it is, so these days, everything about her home means the the world - literally - to Mizo.
Mizo’s come to think that she’s make a pretty decent teacher, she’d love to pull together a genin squad and show them how to scrap like real shinobi one day. Granted, she’s probably pound them into the dirt every day, tell them to walk it off with a big laughing smile, and buy them a round of ramen at Ichiraku’s after they’re able to walk again and call that their training. Oh, and maybe teach them the rock wall jutsu between stomach ruptures. Also, she has a toad skin flask that may, or may not contain sake, not that anyone would be able to tell...
Background: Growing up in the ninja academy, Mizo struggled with things like the basic clone jutsu or substitution, though she was great at taijutsu, which wasn’t special since most kids are. Mizo one day read a book on the earth style, and asked her teacher if she could try to learn the rock wall. Her teacher found it odd that a student who was underperforming at ninjutsu wanted to learn something like this, but also understood that everyone learned differently.
As it turned out, Mizo was a natural at things like the rock wall and mud clone. Her newfound skill awarded her a pass, and her teacher gave Mizo an alternative learning path, she would still learn shuriken throwing and chakra control, but anywhere that a jutsu could be replaced with earth style, She’d learn differently. A few years later, in the middle of her chunin rank, Mizo journeyed to Mount Myoboku to learn senjutsu from the Toad Sages, and it was by this point that her training began to feel like it was really coming together in her mind. She put earth style on the back burner and devoted her time to Sage Mode, eventually interweaving the two into her own genuine fighting style.
Fighting Style: Mizo is a very grounded fighter, she doesn’t worry about fancy flips or disorienting an enemy. She hits them, and she hits them as hard as she can so they don’t get back up. The better parts of her fighting style revolves around Myoboku Senjutsu, since she has trained endlessly to base herself around the techniques of nature energy. If an encounter doesn’t last very long, she will simply fall back on the earth style and taijutsu, but if it’s something more serious that demands her full attention, Mizo lets it be know why they call her the Mountain Sage.
Abilities:
Ninja Art : Summoning Jutsu
Summons a toad from Mount Myoboku. She didn’t learn this until a while after the chunin exams, when she learned senjutsu.
Earth Style : Rock Wall A literal wall of rock. Like a shield. It’s about ten feet high.
Earth Style : Mud Clone Mud clone. Simple enough.
Earth Style : Antlion Hole The ground beneath Mizo’s feet slowly starts to crumble away until she sinks underneath, only to seal itself shut once she’s buried underneath, she then listens for the vibrations in the ground, until somebody comes along for her to grab so she can have her way with them.
Mizo didn’t learn Senjutsu until she was around 16-17. Since then, she’s changed up her fighting style to revolve primarily around senjutsu.
Sage Art : Mountain Shield Like rock wall, but much bigger and stronger.
Sage Art : Canyon Slam A ground punch that splits open the earth, for trapping. The small canyon is roughly 30 feet deep, and is best used in large, spacious area.
Sage Art : Black Iron Sealing Pit Similar to Canyon Slam, but a straight drop deep into the earth, seals the target away with jet black chains that wrap around the target, pulling them deep into the dark chasm that closes behind them.
Sage Art : Toad Oil Mizo inhales air, and exhales oil, very flammable oil that can be sprayed a decent distance for as long as she exhales. It burns well, but needs to be ignited by something like a paper bomb, or fire style.
Sage Art : Toad Clay The ground becomes soft and mushy beneath one’s feet until they fall through, when the ground hardens, they’re stuck. It’s not terribly difficult to break free, unless the ground is made of stone or something else stronger than dirt.
Sage Art : Frog Axe Kick The one exception in Mizo’s fighting style, what some more fervent taijutsu practitioners would get their jumpsuits in a twist over is that it’s call a Frog axe kick, rather than a soaring axe kick. Sure, there’s channeling chakra into the leg, but this is a toad taijutsu that involves charging at an enemy while going off the ground, and then spinning around to shatter some poor soul’s arm and neck with the back of your leg. It’s pretty satisfying to watch, actually.
Nickname: Kimi | Mega-bitch | Princess [not in a flattering manner]
Heiress to the Uesugi Clan | Kimiko of the Phantom Blade
Age: 14 | 27
Gender: Female
Height: 181cm (5ft 11in) | 185cm (6ft 1in)
Nature: Wind | Wind, Fire
Personality: In her youth, Kimiko was very much a carefree girl. As both the third-born child and a daughter, very few responsibilities and expectations were placed upon her, leading the rather unmotivated girl to coast through her early life while putting in as little effort as possible. Having grown accustomed to being the center of attention and able to indulge her every whim, it’s fair to say that the girl became rather spoiled, selfish, and stubborn. When things didn’t go her way, she was prone to tantrums and fits of rage.
Despite her terrible attitude however, the girl was gifted with rather impressive innate aptitude as a kunoichi. She would quickly pick up new concepts and techniques. Things just came to her easily. Unfortunately, this only continued to fuel her already poor motivation and undeserved confidence. She could get by simply by half-assing her assignments. If things worked out, then great. If not, well, it certainly couldn’t be her fault. Or at least that’s how she would justify her failings. Her selfish, aloof nature made for a nightmare teammate. She was certainly competent, but she thought little of her companions or opponents.
Kimiko thought so highly of her own abilities, that in her first attempt at the Chuunin Exams, she offered an opponent a wager: if she couldn’t finish him in three strikes, she would forfeit. He knocked her out cold. And despite that, the girl's confidence remained as high as ever.
Outside of her uh..."professional life", Kimiko was a rather outgoing person. She enjoyed being around other people. Or rather, she enjoyed other people being around her. She found it easy to speak to people. But Kimiko spoke very bluntly to others, and it wasn't due to any lack of social awareness. She knew that she could be cruel at times, but she simply chose to do it anyway. She valued honesty very highly, unwilling to lie to save face. If her words hurt others, at least it helped them acknowledge a truth they might not want to see. As such, she didn't amass a very large collection of friends. But the ones she did have knew her to be genuine and loyal.
Later in life, after the untimely deaths of her two older brothers, Kimiko would mature quite a bit. With the weight of her clan squarely on her shoulders, the former slacker would go on to become a rather hard-worker, practicing her craft like a woman possessed. While her confidence and stubborn streak would never truly falter, she would no longer underestimate those around her. She couldn’t afford to. Every task, every opponent could be her last. There couldn’t be room for error. Even her temper would evolve - going from quick, loud outbursts to more of an intensely-focused long burn.
The bratty, self-absorbed girl from the past would become an intense, responsible young woman, very much an echo of her father.
Background: The Uesugi clan can trace its roots to the Land of Iron. Historically, the clan was little more than another minor samurai family with little notable achievements to boast about, and it likely would have remained as such if not for the actions of Uesugi Minoru. Minoru was the seventh son of the clan’s leader and, believing there to be little opportunity to earn honor by staying in his ancestral home, sat out to seek his glory elsewhere once he became of age.
In his travels, Minoru came to trade blows with a number of shinobi from a number of lands. The young samurai grew increasingly enamored with the techniques used by these foreign warriors and, after some time, sought out teachers to learn their ways. It was his belief that one could not hope to overcome one’s foes without first understanding one’s foes. He would develop his own style, one that married elements of the two opposing ideologies.
Upon returning to his home after many years abroad, Minoru would find only ruins and destruction. While he was away, a rival clan had claimed the lands owned by the Uesugi clan as their own and, backed by a powerful warlord in the region, had taken them by force. A grieving Minoru, sole survivor of his father’s sons, would then gather the remnants of his clan and, seeing no viable future for his people in the Land of Iron, would once again leave for foreign lands.
The clan would settle in the Land of Fire, home to shinobi who saw it fit to teach Minoru the arts of ninjutsu. The exiled samurai would go on to refine his style, passing it on to his children, and their children after. The Uesugi clan’s rather unorthodox style would lead them to produce a number of exceptional bounty hunters specialized in combating shinobi.
-
Many, many years later, Kimiko would be born to the Uesugi clan’s current head, an intense - yet quiet - giant of a man by the name of Uesugi Daiki. She would be his third child and first daughter. While not outright antagonistic towards her, Daiki would take little interest in his daughter’s life. Matters of the clan would take precedent, and what little time he could spare would be spent training his sons in the Uesugi style of swordplay.
Kimiko would be far from neglected, however. Both of her brothers - Uesugi Takehiko (the eldest) and Uesugi Masahiko (the middle child) - absolutely adored their sister and would dote on her every chance they could. Other family members, seeing the inconsistency in Daiki’s treatment of his children, would attempt to overcompensate for the young girl as well, which likely led to her inflated sense of self-worth and entitlement.
When it came time for Kimiko to begin to learn her clan’s techniques, Daiki delegated her training to her uncle, a decision which infuriated the young girl. An indignant Kimiko would then challenge her father out of sheer embarrassment. It went about as well as one might think a young child fighting a master swordsman would go. Deeply humiliated, the girl had little choice but to respect her father’s decision.
Behind their father’s back, Takehiko and Masahiko would give Kimiko additional lessons. And between those lessons and the training of her uncle - an accomplished swordsman by his own right - Kimiko was shaping up to be a rather formidable swordswoman. She very well had the potential to be an exceptional kunoichi, easily amongst the best of her peers. The issue was that Kimiko was acutely aware of that fact. That knowledge, paired with the lack of difficulty - at least in Kimiko’s eyes - in her missions gave the girl all the excuse she needed to stop trying. Why bother pushing herself if she was already destined to be great? Why waste the energy?
Unfortunately, this sharp drop in motivation didn’t reflect in her performance. Her missions were still being completed, regardless if she took things easy or not. And that only served to fuel her ever-expanding ego. The girl hadn’t faced any real setbacks in her life.
That is, until her first attempt at the Chuunin exams.
During a segment of the exams to evaluate practical combat ability, Kimiko faced a foreign shinobi. The girl, having already deemed herself far and away his superior, not to mention a shoo-in for promotion to Chuunin, decided that she needed to make things a little more interesting. She announced to her opponent that should she fail to neutralize him in three strikes or less, then she would forfeit.
Ultimately, she would never have to make good on her word, as before Kimiko managed to even strike the young man a single time, he effortlessly overpowered her. She was out before she ever hit the ground.
Now, a thoroughly embarrassed Kimiko angrily awaits another shot at taking the exams, ready to finally claim the reward that was stolen from her and prove that her humiliating defeat was little more than a fluke.
-
Some time later, after finally becoming a Chuunin, Kimiko’s world would be violently shaken. Uesugi Masahiko would be slain on the trail of an incredibly violent rogue-ninja by the name of Ose Nobuyuki. Not long afterwards, in a desperate attempt to avenge his little brother, Uesugi Takehiko would foolishly abandon a mission and his team in order to hunt down the rogue shinobi alone. And he too would be cut down long before his time.
Given no alternatives, a grieving Uesugi Daiki would finally be forced to acknowledge his daughter. He personally took over from his younger brother and began to instill within the young woman the knowledge and training she would require to lead the clan in the future. In a cruel, twisted sort of way, Kimiko’s wish was granted. She finally got what she wanted. All it cost her was the lives of her brothers. It wasn’t worth it.
She resisted at first, grieving in her own way, but eventually the woman had little choice but to accept the weight of the responsibility that had finally been placed upon her. In her father, she found a teacher who was both ruthless and effective. He instilled a sense of discipline she had hereto lacked. And under his tutelage, she would finally begin to reach her true potential.
She would learn everything he had to teach, all with the unspoken goal of hunting down Ose Nobuyuki and personally carving her brothers’ names into his corpse.
Fighting Style: Members of the Uesugi clan are strong practitioners of kenjutsu, with their style sharing a lot of similarities with that utilized by the samurai of the Land of Iron. Specifically the reliance on Iaidō as a basis on which the rest of the style is built upon. Quick, precise strikes ending with the blade being resheathed comprise the core of the Uesugi style. The aim is to quickly take advantage of the moment an enemy shinobi is performing their hand signs in order to either interrupt their technique, or incapacitate them completely, either by disabling their hands, arms, or outright killing them. By resheathing, the Uesugi shinobi is able to recreate the strength drawn by their explosive draw if necessary while also allowing them the opportunity to perform their own hand signs if the situation calls for ninjutsu or genjutsu to be utilized instead.
The Uesugi school of swordplay contains three major styles, with practitioners typically learning the basics for all three before specializing in one. These include:
The Way of Dawn - A style that weaves in the use of offensive-type ninjutsu alongside typical swordplay. Followers of this style typically utilize the Fire-style, capitalizing on the explosive nature of those jutsu in order to mask their own movements and better position for follow-up attacks. In addition, practitioners frequently use elemental Chakra Flow to enhance their weapons to make their strikes even more potent. Fire-style users in particular tend to light their blades on fire in an attempt to unnerve the opposition. Typically fighters within this style prefer to remain within point-blank to close-range. As such, it’s of the utmost importance that users possess high dexterity and speed in order to get their hand signs off while in such close proximity to their opponents. Their goal is to overwhelm opponents quickly and end the fight as soon as possible.
The Way of Dusk - A style that relies heavily upon genjutsu to create openings for the user to deliver fatal blows more effectively. Rather than rely upon rapid, flashy attacks such as those within the Way of Dawn, followers of this style prefer to take their time to set up the perfect strike. As such, the style tends to favor a more defensive stance, with practitioners constantly parrying or blocking until they can capitalize on a lapse in focus in their opponent. The defensive specialists prefer mid-to-long range, engaging their opponents in a battle of attrition. Patience and precision are the two key factors in this style, as opportunities to go on the offense may not present themselves often.
The Way of Twilight - If the other two styles include elements of ninjutsu and genjutsu respectively, then it would be fair to assume that this style would be the specialized in taijutsu, and while it is true that the style includes far more taijutsu elements than the others, it’s not exactly the focus. The Way of Twilight revolves around the utilization of a technique known as a “Chakra Echo.” In the moment before a follower of this style draws his blade, he gathers his chakra around his body and, as he goes to launch his attack, sheds and materializes it. This results in the formation of chakra in the form of stored energy that can be activated, or “released”, to effectively “echo” an attack, repeating it. Advanced users are even capable of priming their echoes to utilize other techniques; a common example of this would be the use of the standard samurai technique “Flash” being stored in a number of echoes before being fired simultaneously. Utilization of Chakra Echoes, however, costs the user quite a bit of chakra. The initial formation of the Echo demands a large amount of upfront chakra, as well as a constant strain on the user to keep it formed. Priming them with another technique requires the expenditure of an appropriate amount of chakra as well. Releasing the Echo, however, occurs anytime the user ends the supply of chakra, whether intentionally or not. Due to this intense strain on a user’s chakra, their normal swordplay is generally augmented with taijutsu. For a follower of the Way of Twilight to be successful, they will require either a large chakra capacity or incredible control over it. It would also serve them well to possess superb spacial awareness and high dexterity and agility.
While Kimiko has been trained in the basics of all three, her specialization lies with the Way of Twilight. While her chakra reserves are nothing too special, she’s demonstrated a high level of control over it, and her natural speed and agile movements complement the style nicely.
As heir presumptive of the Uesugi clan, it became Kimiko’s duty to master all three styles of the family’s school. It was no small feat, but by her mid-twenties, Kimiko had earned the right to make such a claim. In combat, she’s capable of identifying the style most appropriate to her current situation and swapping to it on the fly, although it’s not unusual to see her dancing through the different styles with each individual strike.
Abilities:
In addition to her basic kenjutsu and taijutsu training as well as the common ninjutsu and genjutsu taught to all academy students, Kimiko has picked up a number of techniques both from her clan and her Jounin squad leader.
Chakra Flow - a type of technique utilized to extend the flow of one’s chakra. Typically, this can be applied to objects an individual comes in contact with. The most common use of this would likely be the flowing of chakra into a weapon, such as a sword or kunai. This can be done to enhance the natural properties of the weapon or - when one utilizes elemental chakra in this manner - to create new effects. The samurai of the Land of Iron use this technique extensively to enhance their kenjutsu, and the Uesugi clan are no different.
Way of Twilight: Chakra Echo - the core technique of the Way of Twilight. At its simplest form, a Chakra Echo is a manifestation of a user’s potential energy. By utilizing Chakra Flow, one can create a replication of their body and the energy stored in their muscles in the moment before an attack is made. Often, this takes the form of a semi-transparent “ghost” or afterimage of the user. The formation of an Echo requires a large upfront cost of chakra, and maintaining it consumes a steady amount from the user. When that supplemental chakra flow is interrupted, the potential energy is released in the form of the Echo carrying out the action that was stored then dissipating. Advanced users of this technique are capable of storing longer sequences of attacks or more complex techniques at a higher initial chakra cost. As a Genin, Kimiko’s chakra replenishment rate is capable of sustaining up to three Echoes simultaneously, although at that point she would begin burning through her reserves rather quickly.
Way of Twilight: Arcing Slash - this wide slash is meant to cover as much area in a single strike as possible. The area denial of this ability may not seem too impressive on its own, but when utilized by a number of Chakra Echoes surrounding an opponent, they serve to limit the target’s avenues of escape, opening them up for a more substantial targeted follow-up strike by the user.
Way of Twilight: Retreating Slash - Should the user require space between them and their opponent, a Way of Twilight swordsman will often perform an attack while moving away, regardless if the opponent were to be struck by it or not. The reasoning behind it is to use the resulting Echo to either dissuade an opponent from following or punish them if they choose to do so anyway.
Way of Twilight: Bladed Waltz - This advanced technique utilizes a series of quick slashes, with the user resheathing while repositioning around the target between each strike. Upon each drawing of the blade following the initial strike, the user releases the Chakra Echo they had just created in the previous attack. When performed correctly, this technique should result in a constant, uninterrupted flow of strikes against a target. The difficulty of this technique stems from the rapid creation of Chakra Echoes. The user must gather the required chakra and dispense it perfectly in only a moment before they must launch their next attack. Furthermore, the user needs to fully resheathe their sword in between each strike. Hesitating for even a moment on either the resheathing, the formation of the Chakra Echo, or even the repositioning in between strikes can leave the user open for a nasty counterattack. A perfect execution, however, gives the impression of a swordsman striking so quickly that an afterimage trails behind him.
Flash - A derivative of Chakra Flow, this common samurai technique involves the user projecting their own chakra in the form of an attack, such as a crescent blade of chakra following the swinging of a chakra-infused blade. More advanced users can project chakra blades with the elemental properties of their own chakra nature.
Way of Dawn: Vanishing Blade - A wind-elemental variant of Chakra Flow for use with a sword, utilized heavily by practitioners of the Uesugi School’s Way of Dawn. Kimiko envelops her sword’s blade in an aura of wind-elemental chakra. The rapid currents surrounding the blade refract the light around it, obscuring the visibility of the blade itself. When executed properly, this gives the appearance of the blade vanishing. Obviously, this makes it more difficult for an opponent to detect incoming strikes. In addition, the air currents around the blade can slice objects they come in contact with; however, this disrupts the mirage effect around the blade, rendering it increasingly visible until the obstruction is removed and the currents can pick up speed again.
Wind Release: Gale Palm - A wind-elemental technique that produces a gale of wind from the user’s palms. This can be used to propel the user in the direction opposite that which the wind is expelled, allowing the user to travel rapidly in a chosen direction, change directions if already traveling, or slow a fall. Alternatively, the user can use this technique offensively or defensively by clasp their palms together, creating a short range gale centered around the user with enough force to knock a person over.
Way of Dusk: Blinding Blade - A entry level genjutsu utilized by practitioners of the Way of Dusk, the common means of applying the genjutsu involve the user holding their sheathed sword out in front of them and, while maintaining eye contact with the opponent, unsheathing the sword rapidly. The genjutsu causes the victim to experience a blinding flash of light, seemingly reflected off of the blade. When the sensation fades, the victim’s eyesight returns, but to them it appears as if the user had vanished. In reality, the genjutsu has altered the victim’s perception, making it difficult for them to see the user, with the flash of light used to disguise the true purpose of the technique. While the victim may be unable to see the user, their other senses remain unaffected, with those with particularly keen senses of hearing or smell likely to still be able to perceive the user’s general position and detect any incoming attacks. A successful strike made by the user will, of course, break the genjutsu.
Name: Hoseki Rengoku Nickname:Time-Bomb Age: 14 / 26 Gender: Male Height: 5'4” / 5'11" Nature: Fire
Personality: Hoseki could be described in many ways, from delinquent to resident badass. He was a local legend at the school, known for snarky remarks, barely passing grades, and a tendency to lean towards violence. What many don't know and wouldn't tell you, is that Hoseki has a fondness for birds. That he reads, usually horror-fiction, but it raises question marks all the same from his peers. That some of the poorer, weaker kids are under his umbrella of protection. But mostly, the real juicy part, is that he's kind and something of a leader when he wants to be.
Background: Hoseki's birth was bittersweet. The climax to his father's life many would say. The rest of said-life seemed to be a jab at his surname: Rengoku, which translated, meant purgatory. For when morning came that night, the nurses introduced him to his son and explained that something had gone wrong. It was never clear what had happened, just that his wife had fought tooth and nail in that delivery room. The man cried deeply at this, he fell to his knees and raked from his core all his pain. Till his tears dried up and all that was left was a husk.
It went without saying that Hoseki's childhood was hard. His dad was not an abusive man and neither was he a ninja. That particular gene was maternal. No, his dad had been a gravedigger for Konoha's fallen. It was a job that built all sorts of callouses both seen and unseen. To be frank, his dad hardly spoke to him. It almost appeared to Hoseki that he didn't exist in the eyes of his father. If not for the two chairs at the table or the few things that did pop up that screamed, 'KID ALERT', Hoseki could've fixed that belief in his mind.
Being on the lower-end of society didn't help things. There were bullies and teasing, there was that persistent look of pity from the adults, and there was a bit of shunning. But Hoseki was always good at lashing out. Never being heard or seen at home, even when he stood defiant, made him a loud, angry kid. As he grew older, certain things changed. Features grew clear, turned out that Hoseki was a rather good-looking fellow and people noticed that. Funny how that changed his situation, not at home of course but at school, dramatically.
People were being nice and Hoseki hated it. How fake, he often thought. But at that age he could hardly articulate the problem well enough, so he lashed out as normal. He became the bully, the feared 'Time-Bomb'. That carried on for awhile and everyone started talking about him as if he was smeared in legend or myth. He fought a lot of people and that seemed to be the cornerstone of it all. So when he met his uncle, who would later change his perspective with a single punch, he cried with laughter.
His mother's younger brother, Satori, had a gruff and deliberate voice. When he spoke it was purposeful and not a word was wasted. Hoseki liked that. He remembered being called a punk when first they met. How Satori explained he was in Konoha the night his mother died, then left the next morning, traumatized by the shock of it all. But when he got a letter from Hoseki's father years later, he couldn't say no to his request. 'He wants me to mentor you. I said yes. I'll beat you first; you're the type that won't listen otherwise.'
A single punch was all it took. Ever since that day, they've worked together, usually on shifting his perspective. Hoseki has eased up on being a loner. He's more inclined to helping people as well and now carries a offhand code of sorts.
Fighting Style: Hoseki, in the world of ninjas, is a oddity. In that his fighting style is no-style. He's a brawler for the most part, enjoying a good fist-fight up close and personal. That meant the first thing, Satori worked on with him, was developing an effective long-range ninjutsu. Hoseki is rather simplistic and that shows itself best when's in the middle of a good fight.
Abilities |
Greater Vessel: Hoseki was born with an above-average vessel for chakra. The amount he's capable of storing is perfect for his straight-forward prowess.
Honed through Conflict: Sparring, brawling, missions; even as a ninja his instincts and body are honed to a greater degree than most his peers. He's a fighter. He was meant for it, born for it. Not many can say that and Hoseki's always used combat as a outlet. A big part of him actually enjoys it.
Fire Fist: An enhanced form of combat, one that coats his fist with fire and amps them up another notch. Its low-cost in chakra is perfect for drawn out fights and his already explosive strength. Furthermore, a straight-forward concentrated blast of fire can be thrown from his fist. This usually takes about five seconds to prepare but the wait is worth it, the damage output is about two-times that of his physical blows.
Fire God: For some reason, Hoseki has a resistance to fire-type jutsu. That and heat in general doesn't bother him as much as others.
Name: Kushizu Ienari Nickname: Hermit Age: 13 / 26 Gender: Male Height: 5'3 / 5'9 Nature: Water
Personality: Kushizu ever since his parents died has been a loner. Choosing to keep to himself because he thinks that if people knew who his parents were they would treat him badly. Though this does not hinder his ability to work with others. Often being reserved when dealing with others and tends to keep his opinions to himself. Behind his loner nature, Kushizu can be someone that can very loyal to anyone he considers a friend. Along with being friendly or understanding someone's problems. Even if he does not show it and has some hobbies like stargazing or reading sci-fi books.
Background: Kushizu's life since he was born had been an interesting one. Born to two missing-nin from the Land of Water. Kushizu's early life was marked by moving from place to place as his family sold their services to the highest bidder. Though they tried to hide some of the more ruthless jobs from him, sometimes he could catch word of his parent's deeds would have mixed feelings about it. Kushizu loved his parents but, he could not quite come to grip with some of the jobs that his parents have done.
Things would change for him after his parents finished a job in the Land of Fire near Konohagakure when a squad of Hunter-nin ambushed them. His parent tell him to hide while they fought off the Hunter-nin. While Kushizu hid inside of a hollowed-out log and he watched as his parents fought the Hunter-nin. While his parents killed some of the Hunter-nin, they were ultimately killed and Kushizu rushed towards their dead bodies. He only had a few moments to cry before the Hunter-nin forced him away while they destroyed the bodies and cut off his parent's heads as proof that they were dead. Once they were done, they were unsure of what to do with the young Kushizu and they simply pointed him to Konohagakure and left. After a couple of minutes of crying and mourning, Kushizu would go in the direction he was told and would curse the Hunter-nin that killed his parents. Saying one day he will find them and avenge his parents.
Later Kushizu would arrive in the village and after finding out he was orphan, they directed him to the orphanage. He would not say what happened to his parents only that they were killed. Thinking how people would treat him if they knew his parents were missing-nin. Probably not well he thought and became a loner. Keeping to himself, for the most part, and would enroll in the academy. Showing potential to be a shinobi, mainly excelling in water release techniques and taijutsu. Now on the eve of the Chunin Exams, he hopes to pass and become and full-fledged shinobi. From there, though he knows how hard it will be. Perhaps find whoever killed his parents and get his revenge.
Fighting Style: Kushizu prefers to be strategic when he fights, dodging attacks until he finds a weak point or opening in his opponent's movements. Then using all of his might to exploit the opening to end the fight as fast as possible. Which if he incorrectly times an attack, it leaves him open for a counter-attack. If a fight goes on longer then Kushizu wants then he will resort to a combination of ninjutsu and taijutsu to bring down a target. Using mid-range abilities when he first engages and moving to close range as time passes.
Abilities: Water Release: Barrier - Summons a large seven-foot-tall wall that blocks incoming attacks. Water Release: Water Gun - Shots a torrent of water from his mouth that reaches up to six feet and can be used to keep a target in place if pinned to a surface. Water Release: Whip - Creates a whip made of water that is used to ensure targets and keep them in place. Water Release: Weapons - Can create various weapons made of water that range from swords to shurikens. Water Release: Bullet Swarm - Creates a barrage of water bullets and shoots the opponent in successive hits Water Release: Mouth Shot - A fast-moving blade of water that Kushizu spits out of his mouth, does not do a lot of damage. Mainly used to distract or weaken foes. Agile - Due to fighting style, Kushizu is good at dodging attacks though he does get hit sometimes. Water Blade - a combination of Water Release and taijutsu, Kushizu switches between punching and using a blade made of water.
Name: Kana Kinoshi Nickname: Age:14/24 Gender: Male Height:5'2"/5'8" Nature: Lightning
Personality: (Genin) Kana was a quiet boy. He was given more to reading. He always found different things interesting, from history to scientific journals. He was never really good at keeping up with the pop culture which made him awkward in social talks. He was friendly but shy. He was always ready to help and would put others first. He likes cat though he has none of his own. He will always feed strays. He has short hair and mostly wears a T shirt and comfortable jeans. He has short hair and big glasses.
(time Skip) Kana is 5’ 7” and weighs 180 pounds. He has long dark hair down to his waist which he mostly keeps tied into a heavy braid. His skin is a nice tan due to his Sand Country ancestry. His eyes are a sort of brownish hazel kept behind glasses. He often wears a modified lab coat over his t shirt. The coat is fitted and has many more pockets than a regular one making it seem more like a long vest that falls to mid-thigh. He has a sort of tenor voice which raises a bit higher when he is excited. He is extremely sarcastic and uses this to cope with dangerous or stressful situations. Despite this, he is very focused on medicine and will often be found reading a book. He likes to be silly because he feels that life is too short to be all sour. He is not reckless or stupid but enjoys the occasional rebellion.
Background: Kana comes from a long line of healers. His grandmother married a Sand Village shinobi who had been targeted for death due to some obscure reason. He was found on the forest boundaries of the Fire Country near Konoha. Kana was not a stellar student but he did find interest in the medical jutsus and is competent in wind and lighting styles. He enjoys volunteering at the hospital and would prefer the white walls to the outside missions. However, he knows that combat medics are extremely valuable and understands his duty. Few people know that the reason he is so involved in Medical Jutsu is because his younger sister has a degenerative disease that is slowly killing her. It is his aim to find a medicine or jutsu that would be able to cure her. He has taken the Chunnin exams twice but cares very little about rank and instead focuses on doing his best. Currently not part of any team but is happy to be an apprentice in the hospital
Fighting Style: (Genin) He has not found his style yet. But knows that due to his small size he is not a very good at taijutsu. He relies more on enviromental factors to give him an edge. He has limited Raiton Jutsu at his disposal. He relies more on long distance fighting such as kunai, shuriken and manipulation of these via wire cables.
(time skip) As a medical Nin he is able to evade many attacks and does not consider fighting from the shadows as cowardice. once the enemy gets in mid-close range, Kana will evade and place distance between them. He will also use his poison and Raiton jutsu to incapacitate as many enemies as possible giving him a better chance to avoid direct combat. He also follows instructions as much as possible and will allow his platoon members to do their job and will not rush in if he sees them get hurt because he knows that if he gets hurt then they are both dead. his Medical taijutsu also enables him to use others weakness to his advantage hitting key points in the body. Using his superior intellect, he formulates plans and attacks in which the mission can be accomplished with the least amount of bloodshed as possible. he may not be a good a tactician as a Nara but he is not a berserker.
Abilities: Medical Jutsu
Name: Electro Pulse - Erekutto Myakku
Rank: C Type: Ninjustu/Medical Range: 0-5m Element: Raiton Description: This jutsu is commonly used for resuscitating a person who has had cardiac arrest. The user will place one hand near the heart and the other on the side closer to the heart to jump start it. In battle applications, once the user has activated the jutsu, the charge can be discharged directly unto a foe with shocking results. Though death is very unlikely, the user will get a substantial charge, extreme shock. Only those with improved endurance or resistance from either a SC or protective clothing will be immune. All others will be momentarily stunned
Name: Electro Surge - Erekutto Harou
Rank: C Type: Ninjutsu Range: 05-10m Element: Raiton Description: the user will perform a series of five hand signs, ox, ram, tiger, dragon, ox, and slam his palms into the ground. The resulting charge will spread outward from the user to in 360 degrees. If the target is standing on a wet or conductive surface such as metal, the damage will be doubled. Target has to be in contact with surface to be affected( stunned
Name: Live Wire - Raivu Sen
Rank: C-A Type: Ninjutsu Range: 0-5m at C rank, 5-10m at B. 10-20m at A. Element: Raiton Description: Based on the electric Arc principle, the user concentrates all their chakra on a single point, like a finger thought this might cause some burns if done continuously, or a kunai, which may explode if used continuously. The built up electricity will be released like an arc and jump across the space, depended on rank, and shock the target. At the C rank level, the charge is unstable and will not discriminate between friend and foe. At B rank, the user may voluntarily aim the arc. At A rank, the user may voluntarily direct the current towards a single enemy or various, up to five with all currents having the same effect and potency( stunned(unable to react normally)(one post).
Name: Electro Web - Erekutto Amaimono
Rank: C Type: Ninjutsu Range: 0-5m circumference Element: Raiton Description: By placing conductive items such as senbon or kunai around the target the user may create a web of electricity which will trap the target and continue to shock them for as long as the charge is being held. At least three points are needed to make a 4m radius with each additional point allowing the radius to increase by 2m. Should the charge be held for more than two posts, the target will start to acquire first degree burns. Target will become stunned for one post if they do not possess higher constitution or protection from either a SC or protective clothing. Jutsu may be charged by direct contact or through a wire.
Name: Shousen Jutsu - Mystical Hand Technique
Rank: C-A Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: Shousen Jutsu is a Ninjutsu technique utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the higher the medical ninja's rank is the more, they are able to heal more critical and serious injuries. Thus, at a C-ranked level they can heal C-rank injuries and so forth.
Name: Sensori - Neural Deafness
Rank: C Type: Medical/Ninjutsu Range: Personal. Element: N/A Description: The user must be medically trained to be able to use this jutsu because of its complexity. After performing two hand sings, Ram and tiger, the user will draw chakra to their index fingers in each hand. Upon placing them just outside the ear canal, the chackra will be transferred to the inner ear. The purpose of the chakra is to forcefully shut down the hair cells in the Cochlea. This will cause a medically induced deafness. The use for this in the combat sense is to make the user immune to sound jutsu and sound based Genjutsu. This jutsu may not be used more than four post at a time. The user can release the jutsu in same post without any lingering effects. Can be used no more than twice per thread or there is a risk that the hair cells cannot be restarted.
Name: Hagfish Slime
Rank: C Type: Medical Ninjutsu Range: 0-5m Element: N/A Description: The user uses chakra and body mucus to release a sticky slime that is able to clog nostrils and mouth as well as making it difficult to see. The substance is sticky enough to weigh down senbon. It is not water soluble so it cannot be washed off unless a soft acid, such as vinegar, is used. The stream is released through the mouth and it can be up to a foot in diameter. Ram hand sign. Viscosity and stickiness will wear off after two posts.
Name: Oni Suzumebachi-Demon Wasp
Rank: D Type: Taijutsu Range: Personal 0-5m Element: N/A Description: This special type of Taijutsu, though low in level, is only taught to medical students. It teaches the various pressure points and sensitive areas in the body. By using Acupuncture needles, the user may be able to cause nerve damage and also cause muscles to become numb. Using the medics training of evasion, as this jutsu is close-ranged, the user must avoid the opponent's strikes while slowly pin cushioning the target.
Weapons
Name: Washi
Rank:D Type:Exotic Appearance: Washi is basically an obsidian flute that also doubles as a blowgun. Being made of a single piece of obsidian, it is quite resilient and black in color. Washi is about 10 inches in length and about 1/2 of an inch in diameter. It has an eagle motif with a small one perched on end close to the mouth piece and an eagles head at the end where the darts are loaded and expelled from. The mechanism that allows it to be both a flute and a blow gun is inside. When one twists the small eagle perched near the mouth piece, another thin sheet of obsidian inside the flute shifts to cover the finger holes and expands the mouth piece to allow for a good blow. Quantity: 1 Storage: Carried inside Genin pouch along with the darts. Special Abilities: A flute that doubles as a blow gun. When used in conjunction with the Wind Stream Release jutsu the range of the darts go from 10m to about 20m.
Name: Blow Darts
Rank:E Type:Exotic Appearance: The darts are basically pieces of bamboo shaped almost like a senbon with a length of 3 inches to include the fletching. The darts are about 1/4 of an inch in diameter. The fletching is made of bull thistle fluff to provide and air seal and to aid when blown. Because of these simple materials, darts can be manufactured in the wild with little to not extra materials needed. Quantity:10 Storage:In Genin pouch Special Abilities: When dipped in poison, they can deliver the poison below the skin. Easily manufactured.
Name: Modified Acupuncture Needles
Rank: D Type: Long Range Appearance: These modified needles are about 5 inches long and the same width as a 42 gauge needle. They are specially made for Kana using aluminum and copper metal tips. They can be delivered using his blow gun or via special taijutsu to certain parts of the body. They are quite fragile and will break which means that the tips can stay in the body until removed. This may or may not be dangerous to the target as the tips will continue to sink in through the skin just like a splinter would and perhaps even fester. Quantity: 15 Storage: On the left arm worn as a bracer. The needles are held together by elastic bands. Special Abilities: Made out of extremely conductive metal. Kana uses this as a focus for his Raiton Jutsu. The tips can also be coated with poison. Just like any other acupuncture needle, it can be used to relieve stress or to numb certain parts of the body which can be helpful in medical and combat situations.
Poison. Poison Name: Scombroid Poison
Rank: C Poison Description: In Scombroid poisoning, the poisonous ingredient is histamine and similar substances. Normal bacteria on these fish create large amounts of this toxin after the fish dies if it is not immediately refrigerated or frozen. Scombroid poisoning usually occurs in large dark meat fish such as tuna, mackerel, mahi mahi, and albacore. Since this poison develops after a fish is caught and dies, where the fish is caught doesn’t really matter. The main factor is how long the fish sits out before being refrigerated or frozen. By gathering and mixing pieces of the rotting fish, usually left for a few days out, with oil, the user can make this sort of poison. Scombroid poisoning symptoms usually occur immediately.
Liquid State: In a small jar about an ounce, the oil can be carried. Weapons are dipped into this oil. Poison Effect(s:( They may include: • Breathing problems (in severe cases) • Extremely red skin on face and body • Flushing • Hives and itching • Nausea • Vomiting