JUSTICE LEAGUE
WORLD IN CRISIS
Years ago, the world changed in ways no one could have ever imagined. The change came first in Metropolis with the appearance of a man in the sky, with powers and abilities far beyond those of mortal men. Not long after, a caped crusader arose in Gotham City, a dark-night detective waging a one-man war on crime. This was followed by the arrival of a maiden of might, defeating men and monsters alike with a golden lasso and unbreakable gauntlets. More super-people arose, from the Fastest Man Alive to the King of the Seven Seas. In time, the various heroes and crimefighters would cross paths, forging loose alliances and friendships. These would solidify into a formal alliance: the Justice League, the greatest humanitarian force the world has ever known.
With these new protectors and champions, new threats and dangers arose for them to face. Almost as soon as the term 'super-hero' was coined, their opposite number, the super-villains, began to crawl out of the darkness. Superman would find himself in perpetual conflict against the machinations of Lex Luthor, the brutality of General Zod, the otherworldly weapons of Brainiac. The Batman would wage war against the madness of the Joker, the diabolical mind-games of the Riddler, the shadowy plots of Ra's al Ghul. The Flash would be tested time and time again by the combined villainy of the Rogues, the Green Lantern would battle across the stars with the tyrannical Sinestro, and Aquaman would find his reign of the seas threatened by the treachy of the Ocean Master and the firepower of Black Manta. As the Justice League would come to embody virtue and heroism, the Legion of Doom would strike fear into the hearts of many as personifications of evil.
Years have passed since the first time the people of Metropolis were made to look up in the sky. Since that time, the Justice League has only grown, both in number and in influence. Comprised of thirteen of the world's most capable heroes, and at the center of a larger network of crimefighters and rescuers numbering into the hundreds, the League has done the impossible on innumerable occasions. Thwarting alien invasions, global catastrophes, international crime syndicates, incursions from parallel universes, and omnipotent hostile gods is, as some say, all in a day's work. Still, the work is never done; even at the height of their power and influence, the Justice League is far from unbeatable. Dangers arise at every turn, arch-villains plot in the shadows to strike once again, and innocent lives hang in the balance.
For every hero, there are more than their fair share of villains. For every victory, another challenge arises. For every day saved, another calamity looms to throw the world in crisis.
With these new protectors and champions, new threats and dangers arose for them to face. Almost as soon as the term 'super-hero' was coined, their opposite number, the super-villains, began to crawl out of the darkness. Superman would find himself in perpetual conflict against the machinations of Lex Luthor, the brutality of General Zod, the otherworldly weapons of Brainiac. The Batman would wage war against the madness of the Joker, the diabolical mind-games of the Riddler, the shadowy plots of Ra's al Ghul. The Flash would be tested time and time again by the combined villainy of the Rogues, the Green Lantern would battle across the stars with the tyrannical Sinestro, and Aquaman would find his reign of the seas threatened by the treachy of the Ocean Master and the firepower of Black Manta. As the Justice League would come to embody virtue and heroism, the Legion of Doom would strike fear into the hearts of many as personifications of evil.
Years have passed since the first time the people of Metropolis were made to look up in the sky. Since that time, the Justice League has only grown, both in number and in influence. Comprised of thirteen of the world's most capable heroes, and at the center of a larger network of crimefighters and rescuers numbering into the hundreds, the League has done the impossible on innumerable occasions. Thwarting alien invasions, global catastrophes, international crime syndicates, incursions from parallel universes, and omnipotent hostile gods is, as some say, all in a day's work. Still, the work is never done; even at the height of their power and influence, the Justice League is far from unbeatable. Dangers arise at every turn, arch-villains plot in the shadows to strike once again, and innocent lives hang in the balance.
For every hero, there are more than their fair share of villains. For every victory, another challenge arises. For every day saved, another calamity looms to throw the world in crisis.
GameMaster: AndyC
Assistant GM: Master Bruce
Discord Chat: (Coming Soon)
S Y N O P S I S:
World in Crisis is a co-operative RPG set in the DC Universe. In it, players will portray members of the Justice League, and will attempt to stop disasters, solve mysteries, and fight villains thrown at them by the Game Master. While it does include a very simple dice mechanic (described in the Gameplay section), that is meant primarily as a writing prompt for the players, hence me putting it in Advanced instead of Tabletop (though I will move it there if the mods deem it necessary). As this is more of an experimental format, this game is not meant to continue perpetually, but will end after one “Season” once the larger Crisis is concluded.
G E N E R A L R U L E S:
G A M E P L A Y:
This campaign uses simple dice mechanics to generate Events, and for the heroes to put Effort towards resolving them. The die roller for this game can be found here.
R O S T E R & C A N O N
A P P L I C A T I O N
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