This is an RP that uses the Lancer tabletop RPG system, which can be found online for free here. It focuses on a small, rather new mercenary company that does not yet have a name.
Though we will be using this system, the only lore and story from the rulebook that you need to concern yourself with will be the companies that you can acquire equipment license from.
[CHARACTER CREATION]
Characters will begin at License Level 0, within the Lancer system. The system in question has a web based app that can help create your character and mech, as well as maintain them and export into a simple text block to show the stats.
If, for whatever reason, you are unable to use this, you may simply fill the sheet out as follows. In either case, please include a short bio(for all intents and purposes, your story starts now, so your backstory does not need to be long), and a picture and/or description of your character.
You may also include a picture of your mecha, and please remember that the rules and options you choose for your mecha do not affect its appearance. Though everyone will be starting with the GMS Everest frame as a base, you need not assume that they all look the same. Where's the fun in that!
[PLAY]
As I said, we are playing using the Lancer system, which will necessitate die rolling, as well as reference to a map. The map will be maintained by myself, and updated after every turn. You will need to join my discord server, because this is where I have a bot that will be rolling dice, and it is also where I will have a channel dedicated to the current map.
Play is split between narrative and mech battle. Narrative play is completely free form for the most part. If there is a task that both has stakes, and has a chance of failure, you will be asked to roll for it. Rolls, as stated before, will be done using a bot in discord(for the sake of transparency and fairness). Any given narrative roll simply needs to beat 10 on a d20 roll. If you can argue that one of your triggers is valid in the situation, you may invoke it to gain a bonus. I, as the game master, can also impose bonuses and penalties depending on the situation.
Mech combat will follow the rules as laid out in the Lancer core rulebook. For the most part, this simply dictates how far you can move, how many actions you can take on your turn, and requires rolls for your attacks. There will be a turn order during mech combat. As a whole, the player characters go first each round, and the order of player actions can be decided between the players. If a decision can't be made, or if you prefer, I shall have you roll for it(if we roll, we will add agility as per initiative in DnD). Once the order is set, you shall stick to it unless I decide we need to deviate(for example, if a player is delayed).
The way it shall work is that when your turn comes, you shall announce what you intend to do, and make any applicable rolls. Once movement and attacks are resolved in-rules, you may post the action in the IC thread!
[STORY]
The first mission will be titled The MECHnificent Seven.
Though we will be using this system, the only lore and story from the rulebook that you need to concern yourself with will be the companies that you can acquire equipment license from.
[CHARACTER CREATION]
Characters will begin at License Level 0, within the Lancer system. The system in question has a web based app that can help create your character and mech, as well as maintain them and export into a simple text block to show the stats.
If, for whatever reason, you are unable to use this, you may simply fill the sheet out as follows. In either case, please include a short bio(for all intents and purposes, your story starts now, so your backstory does not need to be long), and a picture and/or description of your character.
You may also include a picture of your mecha, and please remember that the rules and options you choose for your mecha do not affect its appearance. Though everyone will be starting with the GMS Everest frame as a base, you need not assume that they all look the same. Where's the fun in that!
[PLAY]
As I said, we are playing using the Lancer system, which will necessitate die rolling, as well as reference to a map. The map will be maintained by myself, and updated after every turn. You will need to join my discord server, because this is where I have a bot that will be rolling dice, and it is also where I will have a channel dedicated to the current map.
Play is split between narrative and mech battle. Narrative play is completely free form for the most part. If there is a task that both has stakes, and has a chance of failure, you will be asked to roll for it. Rolls, as stated before, will be done using a bot in discord(for the sake of transparency and fairness). Any given narrative roll simply needs to beat 10 on a d20 roll. If you can argue that one of your triggers is valid in the situation, you may invoke it to gain a bonus. I, as the game master, can also impose bonuses and penalties depending on the situation.
Mech combat will follow the rules as laid out in the Lancer core rulebook. For the most part, this simply dictates how far you can move, how many actions you can take on your turn, and requires rolls for your attacks. There will be a turn order during mech combat. As a whole, the player characters go first each round, and the order of player actions can be decided between the players. If a decision can't be made, or if you prefer, I shall have you roll for it(if we roll, we will add agility as per initiative in DnD). Once the order is set, you shall stick to it unless I decide we need to deviate(for example, if a player is delayed).
The way it shall work is that when your turn comes, you shall announce what you intend to do, and make any applicable rolls. Once movement and attacks are resolved in-rules, you may post the action in the IC thread!
[STORY]
The first mission will be titled The MECHnificent Seven.