Name: Kludd Wolvenbloed-Voll
Age: 18
Grade: senior
Bio: First-generation Norwegian-American, Kludd’s parents came to America shortly after earning their first college degrees. Brynhild went on to pursue a master's and doctorate, while Runar began working as a special education teacher at an elementary school. Although they hadn’t planned to have kids so soon, in the first year of her doctorate, Brynhild gave birth to Kludd and his twin Endre. Both children had congenital abnormalities, resulting in Kludd being born without the lower portion of one of his legs.
From early childhood, it was very apparent that he was very intelligent though. He started reading very early on and loved going to school to learn. This attitude seemingly has never left, as he is an almost straight-A student in all advanced courses. Other than a busy schedule of schoolwork and extracurriculars, life was pretty normal. His family being Norse pagan, magic was always something familiar. But when he started to experiment with it personally, he was quick to discover that his sigils had a bit more of a visible effect. And thus his gift was uncovered.
Appearance: Standing at a full 6’10” and far from thin, Kludd is simply put, a massive human being. He has dark brown hair and pale blue eyes, and an average white person skin tone with lots of freckles. He has a below-the-knee prosthetic on one leg, but usually wears pants to avoid drawing attention to it. Generally, his style is mostly emo. He has several piercings, and also often lets his girlfriend (Chantara) paint his nails.
Personality: Kludd is a huge sweetheart, always being considerate of others. Especially his friends, who he is always willing to bend over backward to help out. Very intelligent, schoolwork and learning have always come easy to him. He tends to retain this info as well, but as for simple facts, those things can get lost on him. Where he put his keys, what day of the week it is, when his friends' birthdays are… All easily forgotten amongst the random trivial knowledge rattling around in his head.
He is also a major worrier and often attempts to escape the reality of how bad the world is by working extremely hard on every little project he takes on. It's hard for him to relax and to sleep. He always feels a need to be doing something, his calendar always full. It's a constant struggle just trying to get him to take a break.
Gift: Sigil Creation- By drawing specific sigils, he can get a limited range of effects. The effect, duration, etc. are all variable. Generally, he has to test them out first to ensure they work as intended. Because of natural curiosity, he already has developed several, mainly wards or protection charms. Most sigils can be drawn on the skin in order to give certain boosts to a person. Or in part of a space to influence that. Generally, the more powerful an effect or longer duration, the more complex or larger the sigil must be, thus the more obvious it is or the longer it takes to draw.