Relics of the First Age
The lands of Geilnor used to be abundant with Magic. A being named Kheris ruled the lands with an iron fist, to all his subjects he was revered as a God. His reign was as long as it was cruel, starting hundreds of years before any recorded history. Though like all good tales eventually a group of heroes rose up to meet Kheris and his forces. The Order of the Third Moon tricked sorcerors into imbuing objects with their powers, objects that would bond with the host and grant them incredible power. Using these objects the Order of the Third Moon managed to wage war against Kheris and his forces. Kheris' death marked the start of the second age.
The Order of the Third Moon recognised this power they now held, these objects bonded with an individual for life and separation of the object from its host resulted in death for the wielder. In a stunning fit of cruelty, the Order turned against the wielders who had saved them from the oppression of Kheris and destroyed the objects so that magic could never once again threaten Geilnor.
I wish I could say there had been peace, but a power vacuum spread across the continent of Geilnor as old rivalries and feuds resurfaced, previously quelled by Kheris' absolute control of the lands. Kingdoms formed and lines were drawn. The only constant was that of the Order of the Third Moon, they were in every corner of every kingdom ensuring that magic would not resurface once more. The Order of the Third Moon began a new religion, detailing their former leader Tyron a messiah sent to Geilnor from the One True God. In the absence of Kheris new literature was 'found' at archaeological sites all over the continent and even on some of the isles to the North.
As we move into the Third Age relics still exist, however with increased rarity. The Order of the Third Moon mainly fulfils a religious role within many of the Kingdoms. Tales of the Great One who stood up against Kheris and his Pantheon when no-one else would on behalf of the One True God. However, as the coronation of the new King of Etrid, the most prosperous kingdom in all of Geilnor is to take place, forces stir int he dark that has not stirred in an age, as the Relics of the First Age return.
Hey everybody! So having been binge-watching Merlin now it's on PrimeVideo I've repurposed an old idea that I previously worked on with Ellri, from a Roleplay that we had both joined before the GM sadly left. Expect a little bit of freedom to WorldBuild as we create our characters, who are then forced on a quest that could determine the very fate of Geilnor. Some of you may have to work together, while others are cast out and ostracised needing to go your own way.
The world is yours to save, in your own way. Just be wary, as we trifle with forces that few comprehend.