Name:Once she was Katrina, daughter of the Knights of Valance, Weapons Expert Gold class. Now she usually just goes by Katrina and if she needs a last name Valance.
Age: Katrina is 26. She has yet to die even once and has no plans to so anytime soon.
Race: Katrina is both mortal and human. A distant great grandfather was some sort of Fae or Elven, but all that really does is lend a slight angularness to her features.
Appearance: If a passerby was to get one quick glance at Katrina, they would assume that she wasn’t dangerous and quickly disregard her. A second glance might revel the truth. She has grey eyes that go from unassuming to deadly in a literal blink of an eye. She is taller than even some men standing at 6 feet even in bare feet. She has a lithe fit physique that indicates years if not decades or physical training. Her hands are covered in callouses. When loose her think brown hair falls to her waist, but most of the time it is collected in a halo braid atop her head. She wears cotton pants as well as a cotton blouse. Over this she wears a steel breastplate, steel bracers, and steel knee high boots. Her coat is held in place with a leather shoulder pad. It is a heavy outfit that she wears with ease. As stated early she is part Fae or Elven, 1/64th to be precise, and that makes her features angular rather than curves.
Background: Katrina was a daughter of the Knights of Valance, a high order devoted to Saint Zariah. It was not easy being a daughter of such an order. Her earliest age she was trained in all forms of combat. While not in martial training she was studying the Good of Saint Zariah and the Evil of Lord Ahriman. Mistakes were swiftly punished with beatings and missed meals. Accomplishments were not acknowledged. When she was sixteen Katrina fell into the role of Support for the Hero from Another Land. The boy had never held a sword before and training him was taxing. After defeating the Evil Demon, the Hero was lauded. Katrina was … not. She brushed it off. Next time she would have her time to shine. That did not happen the second time. Or the third. It had gone from annoying to exhausting. By that point she had met Rolf. She wasn’t sure what the thing in hawk shape was, but it made good points. Why was a supposedly Good family allowed to beat children? Why was a Blessing from Saint Zariah worth more than years of training? Why was Saint Zariah considered Good in the first place while Lord Ahriman was automatically Evil? Katrina wasn’t sure she even like Good. She wondered if Evil was any better. Well the only way to find that out would by answering Rolf’s most common question: why couldn’t she just leave? She answered that with “why not” and left the Valance Compound and move out into the world to see if she could answer some questions she couldn’t answer in that sham of a home. Since then she has ignored all threats and promises from the Valance Compound urging her to come home. She even killed her uncle, who had
harm her and several other of her siblings and cousins, both male and female, before then reached the age of majority at sixteen. Killing him was easy and Katrina did so without remorse. After all, how could a monster like him ever be considered Good? She imagines that when her Father, the head of the Valance Knights, discovers this she will be cast out, excommunicated, and hunted. Oh well, she doesn’t regret it and will deal with the consequences as they come.
Skills and Abilities: Katrina is a fighter or possibly a ranger. She fights things with her fists and the variety of weapons she has on her person. She knows practically nothing of magic. Her fighting style is less head on and more duck and weave. She does her best to avoid being hit as she waits for the perfect moment to strike. When she strikes it is will almost deadly precision and staggering strength. That being said she is human. She falls prey to fatigue, hunger, thirst, and blood loss. She can go a longer than most humans and even if she is afraid of something, she will do her best to brush it off to continue the fight. Eventually she will succumb to physical and mental fatigue. Though she has undergone the complete set of Valance enhancements. As a result, her reflexes are faster than most humans, Fae, and the Elven. She is stronger than expected and can easily carry three times her body weight. She can also run a mile in under three minutes and maintain that speed for up to two hours. While these enhancements do not put her quite on the same level as most demons with care and determination, she can stay defeat them. It is never an easy fight, but she won’t give up without one. She knows a wide range of martial styles and is proficient at almost all of them.
As for equipment: She has long thin knifes tuck into both sides of both her boots as well as thin sabers on both her calves. Then she has a pouch of throwing knifes on the outside of both her thighs. Attached to her right hip is a leather whip. Her left hip sports two swords, one a rapier, the other a gladius. Attached to the small of her back is a box containing a length of chain. Attached to the end of this chain is a battle fan. Various pockets on the outside of her coat contain smoke bombs of assorted sizes. The pockets on the inside of her pockets spot let more knives in a variety of shapes and lengths. She also keeps a few spearheads in there. On the inside of both her forearms short bo staffs are strapped. A twist of the base of both these staffs will reveal small blades. Attached to her wrists are grappling wire that she can shoot out to gain height, but respooling the wire is no fun. At her mid back are two short swords. Across her whole back is a broad sword as well as a quiver of arrows. She carries the short bow. She wears a set of knuckledusters on her left fingers, and a ring with a poisoned spike in it on her right pointer. Around her neck is a length of chain with a heavy weight on the end that she can unhook and use to beat people with. This is a short list. She’s that one person when you ask them to leave all of their weapons at the door you will both be standing there for at least ten minutes as she keeps remembering more things. If there is a space on her person that isn’t taken up by a weapon it’s simply because she hasn’t figured out how to put one there. Yet.
She also has a physic connection to Rolf. Katrina isn’t sure what Rolf is or where he came from, but he takes the from of a hawk and to most people seems like just that. However, Katrina think he is some sort of demon or familiar straight from Sheol or at least the Underworld, but honestly, she doesn’t care. He does have a bad habit of asking questions she doesn’t have answer to and then encouraging her to go find the answers, but even that’s not so bad. He’s does at least tell her when he thinks she’s doing well and him running his beak though her hair is about the most positive physical affection Katrina had ever had.
Quips: Personality wise Katrina is exhausted and weary. She is Beyond Done with Heroes and all that nonsense. She is looking to write her own story. Her eyes tend to glow slightly when she falls in focus while in the middle of combat. She doesn’t really do people, but can if she must.