@ClocktowerEchosEither deaf. Or Partially Blind. I have two ideas. But I want to make sure that I am allowed to do so before going on ahead and doing so.
@DegenerateThree Yes, firesand is gunpowder but its widespread adoption is heavily limited because people don't know how to make it yet since the notOttomans are purposely blocking it. That's also actually one of the clues towards what happened because firesand is hella rare in Adanion meaning only someone with a lot of money and a lot of influence would have been able to acquire it.
@TheRedWatcher Partially blind like they're missing an eye is fine but it they're almost blind that might be an issue. Along with with deafness (assuming total deafness), its unlikely they would actually be in a position to take place in the RP beyond a diet Tyrion Lannister. There's nothing like sign language so they'd have to just write out everything and glassmaking in use for lens hasn't gone beyond telescopes and navigational equipment.
@DegenerateThree Yes, firesand is gunpowder but its widespread adoption is heavily limited because people don't know how to make it yet since the notOttomans are purposely blocking it. That's also actually one of the clues towards what happened because firesand is hella rare in Adanion meaning only someone with a lot of money and a lot of influence would have been able to acquire it.
Ah, I see! I wasn't planning on making the SK fully gun-armed; maybe just one particular clan whose thing is that they trade far and wide and can get their hands on all sorts (legally or illegally), and even then it's kept secret (it's one of their trump cards, after all) and available to the best of the best and highest echelons of society.
Could even work it into the plot, if you like. A clan with that sort of connections would likely have suspicions fall upon them whether they like it or not.
@DegenerateThree That's actually something I was going to ask around once there were some more sheets in, if someone wanted to have taken part in the conspiracy to kill the King and by accident, the Crown Prince. The King killed a lot of people including nobles so its more than likely at least one house got fed up and wanted vengeance. It would have to be a Great House involved tho so the single clan within SK is not really on the table.
@TheRedWatcher Partially blind like they're missing an eye is fine but it they're almost blind that might be an issue. Along with with deafness (assuming total deafness), its unlikely they would actually be in a position to take place in the RP beyond a diet Tyrion Lannister. There's nothing like sign language so they'd have to just write out everything and glassmaking in use for lens hasn't gone beyond telescopes and navigational equipment.
They didn't have what we would consider American Modern Sign Language or the Sign Language that we would consider used today, but they actually did have sign language. As well as written language. I have actually done this research before for my own fantasy themed novel once with a Deaf character.
Also Emperor Hadrian was rumored to be hard of hearing. According to one account: Hadrian was so deaf that he had to cup his hand behind his ear, even while riding into battle.
There are differing degrees of Deafness as well beyond just Full or Partial.
No worries! It's just there if you need it, like if you want to throw some red herrings around or need a way to explain how they transported the firesand. In any case, just to be clear, do I have the okay to make a musket-armed character?
Speaking of getting more CS-es in, seeing as how I'll be making the map, I'll likely put mine up later down the line; seeing as how we're likely getting more people than before, I don't want to make a blank map that could run out of space. I personally prefer to design big and scale it down as required.
So! My plan is that I'll wait for a handful of CS' to be in. I'll make the map and slap the SK somewhere along the coast. I'll design the map according to the landforms and geographic descriptions in the CS'. That way, folks will have greater freedom in deciding how they want their polities to look.
No worries! It's just there if you need it, like if you want to throw some red herrings around or need a way to explain how they transported the firesand. In any case, just to be clear, do I have the okay to make a musket-armed character?
Speaking of getting more CS-es in, seeing as how I'll be making the map, I'll likely put mine up later down the line; seeing as how we're likely getting more people than before, I don't want to make a blank map that could run out of space. I personally prefer to design big and scale it down as required.
So! My plan is that I'll wait for a handful of CS' to be in. I'll make the map and slap the SK somewhere along the coast. I'll design the map according to the landforms and geographic descriptions in the CS'. That way, folks will have greater freedom in deciding how they want their polities to look.
For the musket, no. At most it would be a non-functional display piece; the notOttomans currently are the only ones in the geopolitical region with easy access to gunpowder and gunpowder weapons. Its their ace in their sleeve so they have an incredibly tight control on it, think ancient China and silk worms.
I might try my hand at making something shitty, at least as a quick fix. Mostly because I do have some ideas on what it looks like and because geography also plays a hand in why none of Adanion's neighbors are invading during all of this.
For the musket, no. At most it would be a non-functional display piece; the notOttomans currently are the only ones in the geopolitical region with easy access to gunpowder and gunpowder weapons. Its their ace in their sleeve so they have an incredibly tight control on it, think ancient China and silk worms.
I might try my hand at making something shitty, at least as a quick fix. Mostly because I do have some ideas on what it looks like and because geography also plays a hand in why none of Adanion's neighbors are invading during all of this.
Alright, got it.
That'll be helpful, actually, if I have an idea as to how you intend for the place to look.
@TheRedWatcher That's why I said "assuming total deafness". If they're hard of hearing or deaf in one ear that's fine.
The sign language is fine as well but then you run into the other issue of who else is actually going to know the sign language? By its nature is a rather niche thing with a very specific use. Knowing sign language isn't going to help when most of the people you need to communicate with can only see it as hand gestures.
@ClocktowerEchosHand gestures are relatively universal as well. Gesturing for a cup, the sign for drinking water, the sign for writing, etc. Gestures and Sign Language is how they would communicate with people.
@TheRedWatcher I'm just going to flat out say it. I have nothing against blind or deaf people or irl sign language, its that for convivence for the RP I prefer characters who are able to communicate verbally without a huge hinderance of some kind. Your character could know some form of more complex sign language, but they have to also be able to hold auditory conversation with others.
If I may interject, I've got no issues RP-ing with a character who communicates through signs. The manner in which how other characters deal with them would also make for some interesting ad-hoc development, I feel.
If I may interject, I've got no issues RP-ing with a character who communicates through signs. The manner in which how other characters deal with them would also make for some interesting ad-hoc development, I feel.
And I have already provided the solutions: -Writing -Universal Gestures do exist, Even if two people speak two opposite languages, basic hand gestures are a thing: waving at someone, pointing at something, the gesture for cup and drink -I was just adding the addition of Sign Language on top of that because forms of sign language do exist and we have evidence of them existing -I also never fully stated the character doesn't talk, I haven't fully fleshed out the deafness of the character yet and how that affects him. I was simply asking if I was allowed to have the character.
But I, as someone with partial hearing loss, was just giving information in order to build the character and how he would communicate with others.
Description: Have you heard the rumors of the silver plated city?
That sounds like nonsense, something made up while freezing to death way out there on the Frozen Steps. No one could live out there is no food, no water, its cold, and the winter is often in hospitable. Why would anyone plate their city in silver that seems impossible.
As impossible as it seems, in the deep of the tundra, is a temple carved from the face of a mountain, surrounded by cube shaped stone buildings that have expanded from a preexisting cave. It's relative known that the mountain has a large deposit of ore inside of it, though no one has ever been able to reach it and the only people who live here is an ancient clan that pre-exists the current monarchy.
There isn't much to see out here. Past the evergreens and the valley of ice, it seems impossible that anyone could make a living out here. Though the people make by with hunting in the tundra, fishing in parts of the frozen sea, and trading for outside resources.
If you ever crossed the tundra and found the Silver City, you would be gifted with a sight behold. What appears to be a gate or a Temple, made from the mouth of a cave. On the sides of it, seemed to be silver plating, with pictures carved into the silver siding. The stone that makes up the city is smoothed to the point that it shines like the silver that decorates the outside of the city.
Location: Mountains at The Realm of Drevilna Under Ownership of the Great House of Vyapult - North
The Silver City - or so it has been named by the monarchy - was once the destination of a long since past King. He heard of the silver in the mountains, and declared the silver for himself. Quickly sending out navigators, survivalist, and trackers in order to map out how best travel the tundra. A navigator wrote in their letters to the King:
The land treacherous, the cold unbearable. The land is held by people. When we reached the mountains where the silver is known to be, we found a group of people. Who say they have claim to this land already.
The king pondered to himself, who could have already claimed this land, began to scour through known records at the time of which House lay claim to the mountains with Silver. When he saw there were none, he wrote a letter back declaring:
As King of the Frozen Steps, tell the settlers there that they are trespassing on my land, and that they will hand over the mountain to me and their mine.
The navigator responded back, a month later, with the simple note - From the People of this Land:
Take it if it wants to be taken.
The King was furious with such a disrespectful response, and sent out a small band of soldiers to cross the tundra and take the Silver City back for himself. The King greatly underestimated the weather, not realizing the people who lived in the Silver City had extensive knowledge of their own land, the environment, weather, and seasons. They long before predicted a great blizzard before the King did. His soldiers caught in the first winter storm, unprepared with flimsy tents that didn't insult them well, lack of resources like food and drink once they got lost in the storm, many of them perished before they could step foot on the mountains the Silver City stood. And the ones who made it were too cold, too weary, and too hungry to battle the people of the Silver City.
Who did nothing, but wait. They fed the hungry soldiers, and gave them somewhere warm to rest and sleep. Strange to the soldiers, how they had heated pools of water, and how they kept the inside of once was a cave - now a city - so warm and heated. When their strength returned the People of the Frozen Tears guided the soldiers back to their Kingdom.
The King upon his soldiers return, realized the only way he was going to obtain the silver in the mountains was through the people already harvesting it. He offered the People of the Frozen Tears a place among the Great Houses, in exchange for their hospitality for bring back his soldiers and returning them after the seasons first bout of bad weather passed. The People of the Frozen Tears would return this information to their Echo.
Eventually after a few lengthy talks with the Echo and the King, in exchange for fur, silver, and knowledge, the Echo and his bloodline became part of the Great House with one further condition, the King couldn't send any of his people to the mountain to mine the silver themselves. The Echo worried about disturbing their Deities. It seemed for the People of the Frozen Tears, the mountain was alive, and a Deity. The city they built, was inside the carcass of this Deities fallen brother. The King reluctantly accepted.
Major Holdings: Silver City, The Frozen Step [the mountains], a Silver "Mine" [if you can call it that]
Reputation: The Frozen Step is mostly known for it's inhospitable living conditions. In the winter time, the land is said to take hold of any living life freezing it to death. Some rumors state the Frozen Steps have killed a man by suffocating him with cold, but that could be superstition. Of the few good things it is known for, is the fur that comes from the People of the Frozen Tears who trade with the other Kingdoms for other resources such as shells or security, or items of interest, and the silver that comes from the mountains. Though even that never seems to be enough. Some people think the Echo and the People of the Frozen Tears are hoarding and keeping all the silver to themselves. And vaguely hiding behind their "pagan dogma" to keep the silver: "The Silver belongs to the Mountain Father. The Silver must stay in the mountains, and we only accept what the Mountain Father offers"
Despite growing tensions about the silver in the mountains, the People of the Frozen Tears have offered few bits of their knowledge to building in the cold. Though they still refuse to completely give away how to navigate the tundra with ease. Some argue that the Echo shouldn't be apart of the Great House. However, nothing has changed despite uproar about their lack of sharing.
From the Varan's perspective initially, he was about as fond of the Frozen Tears as his parents were - which is to say, no more than was necessary to ensure smooth bartering with their Baron. At the point of him entering his majority and taking the seat of Grand Duke, though, he had started to realise that their connections may be closer than he realised. With that in mind, and after significant research, he has come to find that the clan is not at all as savage as he believed, and that in fact many of Drevilna-under-Vyapult's technological advances are sourced from the Frozen Tears. Merta in particular is quite an interesting fellow to have as a vassal, not to mention amusing when it comes to conversation. and it strikes him, too, that an ally like Merta could very well be a great asset in handling what is to come.
Wealth: Mining and Fur Trading mostly, *Minor Pickled Vegetables and other Dehydrated Goods - The People of the Frozen tears are still known for a mixed economy based on a Gift economy and a barter economy. They trade fur and silver, for spices and herbs that couldn't grow in the tundra, even vegetables that they store or pickle for later use. *They are known sometimes to also trade their pickled vegetables, and dehydrated meat and animal fat for goods as well.
Strength: Natural Defenses - Weather mostly and inhospitable climate. Though when they do have to defend themselves, they do have a small clan of Hunters who use the environment to their advantage when needed.
Name: Mertavoda - Merta
Title: Among his people The Echo is what they call their leader, Baron to the Velikynaz Varangyrian Vyapult VII of the Frozen Tears
Age: 28
Description: Intentionally painted white, with black lips, and black surrounding his or her eyes. At first it is hard to tell if this individual from the mountains is man or woman. They are considerably pretty, with a long oval face, and long eyelashes. His eye color a deep shade of blue, and his hair, long and black. Shining like a black birds feathers in the sunlight. Standing at 5'6", it was not his height that was intimidating, but his gaze is. It is said that you can feel Merta's gaze through you, as he stares at you with his rich blue eyes. He is often seen dressed down in comparison to the monarchy, and probably dressed a bit more garish, in a cloak made of black goat fur, something he claims to the Great Houses he earned according to his people's traditions. His tunic is also relatively understated, despite also being a color of ebony, it is accentuated with golden embroidery in odd patterns and symbols only really understood by his people. While he also wears jewelry of silver, and shells that have been leafed with gold. Woven into his hair are bits of colored rope, mostly of gold, and silver.
Claimant: Sharles - "I fear what may come if the other takes the throne, while my people try to remain neutral in the Great House affairs despite our role in it. I believe the Deities would like me to act, in order to secure the future of my Kin."
House Info:
Hall Echo a.k.a House Echo
Motto: To be cloaked, but not declawed
Reputation: "We can't have an up starter Pagan Heathen as one of the Great Houses, simply because some past King's failed to take their resources. We shouldn't have to deal with his mistakes. Especially considering they do not even follow the Church. They have their own "gods". I do not understand why some folk fear them. I hear they don't even have an official army. It's not that hard, just storm the mountain, take it by force and take their silver." -A Minor Noble
To some they see Merta, as an unworkable, dogmatic pagan zealot. Who hoards his wealth in the mountains, refusing to meet the demands for silver, for unknowable reasons. Or maybe really some do not want to know the reasons why the People of the Frozen Tears and their leaders of the past have not met the demands for the silver. Most see their culture and their religion, as an upset to the status quo and world order, they also see their claim as a great house through a vassal of the House Vyapult as illegitimate considering that their leaders of the past, the people, and Merta himself do not have any claim to noble blood.
It's difficult to get some to side with Merta and his people when they believe their mountains are alive. And that the Seasons are Deities themselves. They do not believe there is a singular God, but instead multiple beings whom they worship. It is said their language was given to them by the Mother of the Sea for example. And the Mountain Father lead them to the caves, which they believe to be carcasses of Deities from the past, in which the Silver City was carved. They say that Winter has fury, blizzards, and chilly breathe, the wind. Which further alienates them from the other noble house, due to their rejection of the Churches religion. There is also fear that Merta may be working with the Twilight Choir, seeing as his people are unwilling to assimilate to their culture or religion.
While some simply see Merta as a mentally handicapped, idiot, appointed a positional role he is not qualified for. For some Merta is known as completely deaf, only speaking in written letters, sign language, and universal hand gestures. Sometimes because he cannot hear himself when speaking too low, especially in louder spaces, he has been known to talk loudly and with odd pronunciation.
"The Echo is both the representation of the People and the Deities he or she serves. The Echo can hear and displays the knowledge and ability to speak for the Deities. Thus the title of Echo when one is earned their role. The Echo speaks for their Deities and speaks for their People, they are extension of their voice." -An Explanation of the role of the Echo
"Merta is young, but he does us people well. He is the closest Echo to the Deities, than those of the past. We have faith that he knows how to navigate the Marble People's politics." -Voices of the People
To his people Mertavoda is young, but devoted to his People and his Deities. He honors the traditions of his people of the past, but also intends to innovate in areas that are needed. Ordinarily in the past, despite their claim to the Great Houses by being a vassal to an actual Great House, they have remained mostly neutral to the trouble. Though Merta feels a storm is brewing, a more violent, and dangerous cause is slowly beginning to well up and that his people cannot remain neutral forever. He is trying to carefully place a role of his People in the Marble People's politics, but he wants to remain as distant as he can to avoid war. The People of the Frozen Tears have no concept of war, they never had Warriors, merely Hunters, and Surveyors. He seeks the aid of the King of the House of Vyapult in his efforts to do so.
To his people his Deafness gives him clarity. They say that because he cannot hear the voices of the outside world, it means his ears are more attuned to the spiritual one. Giving Merta the ability to hear their Deities more clearly. It has earned him favor among his people, whose own written language is symbolic, part gesture, part pictograph, part alphabet, and part universal.
Ambitions: "Remaining neutral to the events that happen around us, is like stagnant water. Eventually over time water that is stagnant begins to no longer grow. It becomes toxic, undrinkable, and unable to flow." -Mertavodah the Echo of the People of Frozen Tears
Politically speaking Merta is not an ambitious leader, he doesn't necessarily seek more power, he simply seeks security that he and his people can continue the practices they have done so for millennia. He rather not have any part in the Marble People's politics. He wants no claim to their Marble power, though some might think he does.
In the end of the day all he wants is peace. He doesn't mind trading with the other parts of the realm, rather he wants to do so on their continual terms. To them the Mountains are alive, the Silver they obtain is the silver exposed. To cut deep into the Mountain is to wound the Mountain. They do not force the mountain to give what it hides, only they take what the mountain exposes. This belief extends throughout their practices. They do not hunt beyond their means, and what fur they trade is leftover. In some aspects this is why the other realms are so upset with the People of the Frozen Tears because they are not turning over large quantities of goods.
Aptitudes: -What people probably do not understand or realize, is how imperative and probably important is to keep Merta at their side. Considering that the People of the Frozen Tears have had to learn how to adapt to the harsh weather of the Mountains and the Tundra below them, Merta is naturally skilled in all areas his people are taught at a young age. They are adaptable survivalist, who survey their land and are able to figure ways of staying alive during harsh weather. They can identify all the foliage native to their landscape, can navigate the tundra with ease and seemingly unaffected by the weather. Track animal prints, and read weather patterns. Not only that, but the people are deeply understanding of rocks, rock formation, minerals, uses of ore, and map the movement of the steps of the walking mountains. The people call them The Steps of the Mountain Father.
-Adaptable, all though it is given that Merta is adaptable as his people are trained to be. Merta is also adaptable in the way he approaches the Marble People and their politics. Merta is innovative, adaptable, and is willing to study the Marble Politics, as long as it guarantees the safety and security of his people. Merta is also personally adaptable simply due to the fact that he had to adapt his environment to his Deafness. His adaptability goes well beyond his knowledge given as a Child of the Frozen Tears.
-Perceptive, while it is a given that his people are perceptive, able to read weather patterns, track animals through their scat and footprints. Merta has had the most experience out of all the past Echoes before him with the Marble People and their Politics. While he may not fully understand all of it, it is not easy to fool Merta. He may feel something is slightly off about a given situation, though he may not always call it out.
-Playing dumb, Merta is aware of the way some outside of his people perceive his deafness and his odd pronunciation of words. They see him as stupid. Mentally deficient. And Merta uses this to his advantage. He rather have the Marble People underestimate him, so he can understand their given political landscape. He is still learning how to navigate their political field after all, and any slight advantage that allows him to observe and learn is useful. When involved with those who do not know him well, he plays up his Deafness, his gullibility and naivety. Allowing him to assess the situation better.
-Hunting Expertise, strange to some that Merta is trained in the use of hunting weapons. Some may see his disability as inhabiting from doing any normal task. However, to this claim Merta has explained to those people that he has eyes, and a nose, and that his taste, sight, and smell haven't faded just because his ears work slightly funny. A skilled archer. Merta also has some knowledge and use of daggers and knives, mostly used for skinning animals, but he does keep it on him as a form of defense as well.
Vulnerabilities: -Deafness, it is no secret to some that Merta is Deaf. All though how Deaf he is a mystery to some. Some say he is completely deaf, only communicating in written form, universal gestures, and a strange form of signed language that he uses among his people. Though the reality is that Merta is only partially Deaf, due to a head injury as a child that damaged his already poor hearing. Merta is Deaf to certain pitches and range of tones, which makes understanding some people at certain tones considerably hard for him, he may not always be able to hear low tones, and low pitches. He can hear the world at murky at best, unless people are talking directly to him or are at a distance or range that allows him to hear them clearly.
-Stubborn and Petty, there is sort of a joke that some day Merta is going to cause a war he doesn't want simply because he can be stubborn in his ways and slightly petty. Merta is not as Deaf as some people think he is and Merta has intentionally forced people to go through an entire written exchanges with them because he claimed he couldn't hear them, simply because Merta didn't like their attitude towards him. He also refuses to revoke any of his spiritual beliefs in front of any of the noble houses who may be more friendly and supportive of their Church.
-Uneducated in the Monarchy's Politics, it's not really unknown that Merta and his people being so remote and further from the rest of the grand houses means they do not have much interaction with the monarchy. Despite Merta being the Echo with most knowledge about the Grand Houses and how to deal with them, doesn't mean he knows entirely how everything works. Its why he is so intentionally obtuse and vague, in order to slow down the conversation and be able to assess the situation where he needs to be.
Additional Info: The People of the Frozen Tears -
They are small nation that survived take over, simple due to how remote and inhospitable their land actually was. For a long time people thought nobody lived out there in the mountains or near the tundra. Because of this the People of the Frozen Tears have a completely different written and spoken language. It is part symbolic, part pictograph and part alphabet, thought things do not directly translate outright to their actual meaning. The word the People of the Frozen Tears uses for the mountain range directly translates to Ice Cry, though it is understood as the Frozen Tears by the people. Because of this the people often have a form of complex signed language. This helps them stay and communicate while hunting in the tundra, where speaking may not often be an option for them.
Their Spiritual Beliefs -
The People of the Frozen Tears have their own spiritual belief outside of the Twin Faith. They believe that the land they live on is sacred and living. That the Earth beneath their feet is as living as those who live on it. Due to this they believe in taking care of the land and often practice in traditions that honor Earth, Nature, the Seasons, and their Resources. For example, they do not hunt outside of their means to feed their population, all though they do not go out and hunt often either, often preparing meats they have stored or dehydrated, with pickled vegetables. Which they pair with bread like crackers and fruits and berries. Which they often also store and dehydrate in similar ways to the way they dehydrate their meats. Soups are made out of warming these dried ingredients to flavor the broth, with animal fat. Nothing is wasted, all parts of the animal have some sort of use.
The People of the Frozen Tears leave offerings to their Deities after large hunts, especially for banquets for the few celebrations they have. Often, there is a meal of celebration when an important child is born into the clan. Or to honor and unite a couple. They even believe in leaving offerings in exchange for the silver that exposes itself from the natural movement of the mountains, believing leaving stones will be returned to the Mountain Father who will return the stone back as silver. They celebrate the Solstices when Summer and Winter turnover. And have had hosted dinners for a few guest who have visited.
They also believe in offering gifts of sincerity when they visit others.
Gift Economy - The People of the Frozen Tears do not really exchange goods through a barter system, though they understand the concept. But considering how relatively close and tight knit the clan is, often times they exchange gifts as favors which is understood to be paid later. They have only really dabbled in the Barter system due to the influence of the other great houses and their trade. Though the People of the Frozen Tears hold onto their gifting system. Probably the reason why the People of the Frozen Tears are so unsure why their neighbors are upset they are not providing resources when they are receiving gifts in exchange for their gifts.
I might have a character I could apply for this. I'll have to take the time to rework some things and at least put together some nation info (I'll likely go for the short summary option, but still).
The phrase "House Loyce is Adanion and Adanion is House Loyce" is more literal than some people realize. House Loyce traces its origins to the legendary warrior-king Adandum of Lowyst, a prince from over the Great Bastion Mountains. He and his people had been exiled from their homeland, sent to die in the cold and snow of the mountains but managed to find a passage in the impassable mountains. Leading his people through, Adandum sealed the pass behind him and proclaimed that he would either "carve a new home or carve a grave in the ground" in the new land.
The land was already home to a hundred tribes and clans, having lived for untold generations in the area yet none of them were able to conquer enough of their enemies and the few that did never had their realms survive past succession if that. Adandum would have been just one of another many yet he brought something vital to the unnamed land from his homeland, administration. A great warrior and conquer, Adandum proved just as adept at managing his new conquests and peoples, capable of mustering huge armies while keeping his civilians fed. By the time he was on his death bed, Adandum had fought every tribe and clan, sometimes even massive confederations and alliances, and won, claiming nearly all of the land between the mountains. He named his new kingdom after himself, Adanion.
His eldest daughter, Omera, would succeed after him as Adandum's eldest son had fallen in battle. She took a husband from one of the local tribes unlike her father, a man from a tribe called the Yorice she completed her father's work and was crowned the first High Queen of Adanion, Queen Omera Lowyst-Yorice, a name that would eventually melt together into the modern House Loyce. She would prove instrumental in the long term stability of her family's future rule, expanding the royal court and government, granting titles to her father's followers and those tribal leaders who had bent the knee and codifying the myraid of local legends and beliefs into the Twin Faith, appointing the first Pontifex and Meratrix who in turn granted House Lowyst-Yorice legitimacy to their rule. The Kingdom of Adanion had been built on warriors, but House Loyce kept it through ministers.
tl;dr - The founder of House Loyce was a legendary warrior from across the mountains who most important ability was good governance, a trait passed on to his daughter who ruled after him that solidified the gains and laid the foundations for modern Andion and House Loyce.
THE TWIN FAITH
The Twin Faith is the religion of Adanion, codified by Queen Omera and formed from the many old myths, faiths and beliefs from the original tribes. It believes in a world of balance by complimentary pairs: the Sun and the Moon, a Man and a Woman, a Noble and a Commoner, a Warrior and a Minister, the Heavens and the Earth. They imagine a great scale on which everything is to be balanced upon so that the world does not fall into chaos and disaster. They believe in a Sky Father and an Earth Mother who worked together to create the world and the people on it. Also known as the Master and the Mistress, it is the Master who can create things but it is the Mistress who preserves them, both equally important and complimentary.
Just as with their gods, the faith is lead by a pair, a male Pontifex and a female Meratrix. The faith is ministered to the masses by priests and priestesses from lonely hamlet shrines to bustling village churches to grand, regal cathedrals. Clergy are allowed to marry and have kids, but they are not allowed to hold or inherit titles, a loophole exploited by some Great Houses to rid themselves of eldest children in favor of their more capable younger sibling in the name of faith.
tl;dr - Think Christianity in terms of aesthetics without Jesus and with Daoist/Incan ideas about balance.
THE TWILIGHT CHOIR
The Twilight Choir is a political and social movement that gained traction during the reign of weak kings and exploded during the rule of King Colyt II the Mad. It is seen as an almost revolutionary movement against the abuses of the monarchy, the great houses of Adanion and even the Church made of peasants, merchants and even some lesser nobles. Their name stems from a rejection of the "corrupted" Church as Twilight is between both Day and Night, a blending of both sides just as how their movement blends different social classes together. Although the Pontifex has declared this idea of blending over balance to be heretical, some clergy have joined the movement seeking church reforms.
Disgruntled peasants, having long suffered under inept rule, previous famine and the abuse by those above them wish to better their lives by overthrowing the power structure that has kept them repressed for centuries. Wealthy merchants whose power only grew as trade increased seek more power and presence in the politics of the kingdom as according to ancient decree, only those of noble blood are allowed into politics and only the lowest of lords are willing to marry merchant families, believing their role in economics is the only reason why the kingdom didn't bankrupt itself even during the age of weak monarchs. They seek a radical new form of republican oligarchy, where the old monarch and Great Houses are removed so that (according to them) "only the people who have helped the kingdom can rule it".
As for why the lesser knights and noble families also support the Choir is because during the reign of the Mad King, it had been the nobles of the lesser houses who bore the brunt of the madness. While the Great Houses complain of loosing a child or family member, entire lesser houses have been erased, their only remains being the bodies that hang in cages on the sides of roads. They accuse the Great Houses of forsaking their feudal vows and failing to protect them from the mad king despite their loyalty and vows to them. They side with the merchants in their radical new ideas believing that they can do a better job of ruling justly and fairly than the Great Houses can and tired of the apparent weakness in House Loyce.
Some have also taken the death of Crown Prince Daymian, the man thought to be the savior of the kingdom, as a sign of divine proof that the Master and the Mistress no longer grant their blessing to House Loyce to be rulers of Adanion. While the Church at large dismisses this claim, some individual priests preach it to agitated churches and rumor says there are those higher in Church leadership who believe as well, if for no other reason than potential political gain.
Of the two claimants, only Anyamara recognizes the true threat the Choir possesses to both the status of the noble houses as well as to the stability of the realm as she can see that even if they succeed, the Choir will split into smaller factions who will continue to fight among one another. Sharles, having grown up in ignorant comfort, believes the Choir is simply asking for better living conditions, refusing to believe they are actually seeking a full revolution of the social order.
tl;dr - Think of a mix of a peasant revolt, a republican uprising, a communist/socialist revolution, a noble rebellion and the Yellow Turban rebellion (loosing the divine right to rule) rolled into one.