The island of Shizuyama has always resisted the yokai.
While the rest of Zipangu placated or even worshipped the monsters, the people of Shizuyama defied them. Our ancestors drove the yokai off the island many ages ago and established a haven for humans to live in, a land to call their own without the presence of a monster looming over them, a home where they could truly be free.
This had been so for Shizuyama since time immemorial, even after The Great Change. Even when alliances shifted and the lands around them remade, the island stood by its traditions. Unwavering and unbreakable.
But now, a fleet of war sails from the horizon. And with them, a challenge that will shake the traditions that Shizuyama holds dear.
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Ruled by Clan Oja, the island of Shizuyama is one of the few islands in Zipangu that wholly rejects yokai. Ever since its founding, Shizuyama boasts of having no trace of yokai its land for thousands of years. Known for specializing in repelling yokai and monsters, Shizuyama upholds these traditions by training its most talented and skilled people into effective anti-monster warriors and agents who will then be lent out to any allies that need such services.
After the Great Change, however, their effectiveness had waned considerably. Even so, Shizuyama still has their reputation intact and no yokai had stepped foot on the island even today.
As an anti-monster faction, Clan Oja and Shizuyama has maintained relations with The Order, a religious organization spanning most of humanity that also rejects monsters, for many generations. But recently, The Order and its members are embroiled in a decade-long war with a breakaway human kingdom known as Ortus and their pure Dwarven allies.
Representatives from Varjo, a dark and wicked kingdom but still a member of The Order, had been making frequent visits to Shizuyama as of late. Lady Kyouko, an Inari yokai who is oddly fixated on Shizuyama after establishing herself on a small island called Akamagaseki, has grown very worried at this prospect and has hastily put together a team to investigate the reasons for these visits and help out Shizuyama if trouble arises.
And time is of the essence, for the Varjan representatives this time had now come with a large fleet armed for war.
Onrai The southwestern region of Shizuyama is composed of flat, fertile grasslands. Thus, it is not surprising that the bulk of the island's farmsteads are located here. The land is so bountiful that Onrai's harvests could feed the rest of the island by itself. And that is excluding the fishing villages that dot Onrai's coasts whose large hauls of seafood are said to be the best complement to the rice harvested from the farms.
Ginirokaze Shizuyama's eastern region is home to the island's mountains and valleys. The land is elevated compared to the rest of the island so temperatures are lower in this region than the others, sometimes reaching dangerous levels especially in the winter. Still, many have come to settle in this region for the snow-capped mountains of Ginirokaze holds most of the island's precious metals. Mining these metals is the pride of Ginirokaze, besides the odd fishing village that are the source of sea animals exclusive to this region's coasts.
Saikoten The capital of Shizuyama may not offer much in terms of material goods, but this region's cultural significance makes it the home of the ruling clan of the island. Located northwest above Onrai, Saikoten was where the first fully human settlement was established many millennia ago. As Shizuyama grew and its humans spread out, the ruling clans continued to develop Saikoten until it became the urban center it is today. Soon, the region became the heart of Shizuyama and its hub of trade. Harvests from Onrai and ores from Ginirokaze come to Saikoten to be sold to all sorts of people, even foreigners who had come to the island for one reason or another.
Indeed, Shizuyama's major ports are located in Saikoten and it is where foreign dignitaries and delegates are received. However, that was before The Great Change when there was still plenty of anti-monster Zipanguese factions with relations to Shizuyama. Nowadays, Saikoten has clearly waned in its glory but even so, it is still the capital and its streets still bustle with life.
1) What's the setting? This RP is set in Kenkou Cross' Monster Girl Encyclopedia. (Warning: NSFW-ish site!!)
1.5) *gasp* Wait, wait, hear me out here! I know the setting is best known for its escapist pornography but this RP will be less about the smex and more about the Varjan invasion of Shizuyama, an anti-monster island in Zipangu. There will also be some changes like the intensity of Demonic Energy and the state of affairs within the Order.
*Let me know if that still isn't allowed, okay?
1.5a) Why did that guy gasp? What's Monster Girl Encyclopedia? It is a setting created by Kenkou Cross where all the generic RPG monsters got turned into humanoid(-ish) females by a set of circumstances detailed below:
In a world created by a god named Chief God, humans and monsters battle each other in an endless war.
The monsters are controlled by a Demon Lord who Chief God controls so he doesn't have to micro everything.
When the humans become too many, Chief God orders Demon Lord to whip monsters into a frenzy against the humans, resulting in the end of human dominance.
Once that is done and the monsters become numerous as a result, Chief God blesses a human into a Hero who slays the Demon Lord. The monsters then battle each other on who gets to be the next Demon Lord, resulting in the end of monster dominance.
Lather, rinse, repeat.
But everything changed when the Succubus faction attacked.
One Succubus decided that the cycle sucks and became a Demon Lord. Though not through strength but through gathering allies who are also tired of the cycle.
The Succubus also gains the support of the Hero sent to stop her. ( ͡° ͜ʖ ͡°)
With their powers combined, they repel the Chief God who tried to kill them herself.
The Demon Lord turns all monsters into humanoid(-ish) females compatible with human men and become almost universally nice. (This is what I refer to as 'The Great Change'.)
The rest is history.
*Note that this isn't everything so you'll have to dig in the above links to know more. You can also just ask me.
2) So what are these changes to the setting you speak of earlier? One, Demon Energy is much weaker here so one must take (or give) a considerable dose of it to have the effect it has in the original setting. However, all monster girls are still universally benevolent and still very sexy. So consider this world MGE-lite.
Varjo is also an original creation so you won't find them on the wiki. Briefly, Varjo is a dark kingdom that while loathed by the rest of the world, still an incredibly influential member of The Order. That is because Varjo happily lends its armies to the rest of The Order and, while brutal and ruthless, manage to get the job done most of the time with minimal questions. Their troops typically look like Warhammer Fantasy Chaos Warriors, Marauders, Chosen, etc.
3) ...So will there be sex? RolePlayerGuild rules says no. Any sexual encounters must be done in the PMs or implied.
4) How many characters can we play? Maximum is two. There will be exceptions to certain players.
5) Can we play as monster girls? Yes. Players are actually encouraged to do so.
5.5) Can we not play as monster girls? Yes. Players can play as human men or women.
6) Can we play as monster girls that doesn't actively look for men? Yes.
7) Can we play as custom monster girls? Yes. But you must provide info about the custom monster girl in your character sheet.
8) Can we play as monster boys? Yes. However, you will be the only monster boys in the entire existence of the RP.
8.5) What about these incubi I have read about? I'm saying you can play as other species of monster boys. With actual monstrous or animal features since incubi in the setting are just human males that are empowered beyond their limits.
9) Can we play as the invading Varjans? No.
10) Can we play as Shizuyama locals? Preferably not but if you really want, you can PM me your character plans, details and questions.
11) Is this a ripoff of Ghost Of Tsushima? Yes.
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1) Standard Roleplayer Guild rules. No godmodding and stuff. 2) As GM, I reserve the right to have my word to be law within the boundaries of this RP and overriding other rules. 3) If there are problems with the RP or with other players, you can take it to me (so I can take it to someone who could deal with it lol!). 4) DO NOT POST YOUR CHARACTER IN THE CHARACTERS TAB IF ACCEPTED. Only I have dominion there. 5) Only post once when you are interacting with an NPC or doing a combat action to anyone. You can post as many as you want when you are talking to another player. 6) Updates will occur weekly at most. However, if you do not post in the given time then I will still update without affecting your character as much as possible. Worst case scenario, I will assume your character did nothing. 7) Please post something in the OOC if you are still interested just unavailable at the moment. If you do not post within two or three weeks still without any post given, I will be forced to drop you from this RP and assume control of your character/s. 8) If you have read the rules, you will write your favorite monster girl (or a monster girl character) at the very bottom of your sheet. (Helping others regarding this rule is discouraged unless you are vouching for that person.)
Appearance: (Images are preferred but written descriptions are accepted)
Name:
Race: (if you are playing as a custom Monster, please put a short description about what they are)
Magic/Abilities/Equipment: (There will be fighting in the RP so having combat-related abilities is encouraged. Nothing OP, of course.)
Personality:
Background: (Indicate how they made contact/contacted by Lady Kyouko)
She usually wore her scholarly uniform, which was a dark blue one-piece dress with white collar that ended halfway up her thighs. The chest part was form-fitting, giving emphasis on her small chest, while the sleeves were puffy, ending before her elbows. The dress was kept together on the back by strings, though following her mother’s advice, she didn’t tie those strings tightly, allowing some of her back to be visible, all the way to her waist. On her legs she wore a pair of white thigh high socks, ending up in two sturdy leather shoes. Finishing them all off, on top of her head was a pair of white bunny ears, similar in color to her silver hair.
And of course, under her skirt (you would see a lot of that, trust me), you could see her bunny tail right above the crevice of her butt, covered by the skimpy, low rise magic panties she wore in all her excursions.
Name: Lunatea Vern Farnsworth
Race: Rabbit Girl
Magic/Abilities/Equipment:
Enchanted Uniform: Her uniform dress was equipped by enchantments that augmented the wearer’s magic as well as her resistance to all types of damage. It also possessed the ability to heal her wounds if she ever got any. It was designed to be worn by scholarly types like her who never really had much experience in combat, if any.
Oh, and there was also one other enchantment it had — the type that intended to help sheltered scholars like her to get a husband.
The Charming Skirt Enchantment.
Whenever the wearer was around a male suitable to be her husband, the short skirt would blow upwards, revealing the wearer’s panties and behind to the target.
Lunatea knew she had a cute butt. Her mother said that much. But she just couldn’t be bothered to act flirtatious like other monsters. Might as well make her clothes do the job for her.
Highly Intelligent: Lunatea is what you would call a child prodigy, already devouring books far beyond her age early on in her life. And when she finished her education, she had the perfect score on her certificate.
Holy Garments Blessed By Sylph: Even though she was a monster, her capability to cast magic was quite average. Unsuitable for any combat beyond the weakest opponents. To sidestep that, she wore a special magical garment that could double or even triple her magic output, allowing her to put up a fight against any dangerous foes that might threaten her in her excursions.
Oh, and said garments were the panties she wore. Lewd magic items weren’t an uncommon thing in the monster world after all.
Skilled mage: Lacking the raw capability to cast powerful spells, she compensated by wearing said garments, allowing her to defend herself reasonably well whenever she had to fight her way out of a situation.
Personality: Lunatea was a quiet and reserved girl who never really liked interacting with others if not necessary. And she tend to be somewhat judgmental as well, looking down at those she thought to be lacking in intelligence. And she would quickly grow annoyed by them, especially if they were to open their mouths and babble on with their stupidity. However, she had the necessary curiosity and bravery to go to remote, dangerous places, just to do her research.
Background: She was born in the city of Tilana—a city famed for its many scholars. Monster scholars to be exact. It was, after all, mainly a city of monsters, though there were some humans living there as well.
Her family was amongst such scholars. Her father’s expertise was the study of culture while her mother’s was the study of architecture. She, on the other hand, chose differently. She chose the study of magic. Or, to be more precise, the study of the usage of magic amongst different civilizations and how they differ from each other. In short, she studied the way magic was used in a society.
At around 12, she entered the academy the city had. There, she learned pretty much everything she needed in order to become the scholar she wanted, from how to read, write, and speak all kinds of languages, how to cast magic, and how to perform her own research and study in the wilds. After all, just a few days travel away from the city, there were ruins that were relatively safe for students like her to go to. There, she got all the training she needed, from deciphering ancient texts to handling ruin guards and mechanisms who sometimes barred her path. It involved some combat, yes, but most of the automatas she encountered didn’t really want to kill her. They just wanted to find their husbands, and were simply disappointed that the one awakening them was another monster girl.
She graduated with flying colors at the age of 18, ready to take on her first great research. Once she did, and had said research approved and published, she would finally be able to become a legitimate scholar, with a finding under her name.
And it just so happened to lead her to the Far East.
When she was given the job offer to investigate Shizuyama, a reclusive island no monsters were ever allowed into, she agreed in an instant.
This was it. This was her big break. She would be able to research a place that was so anti-monster her people barely knew anything about it. The fame and recognition she would get from cataloging such a place and putting it into a book would be enormous!
She departed in a flash. After saying her goodbyes to her family, she took the first ship she could find to the island nation.
And if she could get a husband from the locals, even better.
Okay, several things: 1) You mentioned her having 11 brothers and I assume they're monster boys. While I allow monster boys in the RP, I like to keep them at a minimum since their presence is a very huge deal in-universe. So, I kindly ask for a change in this small detail. You can just make them her sisters. 2) While it is true that lewd magic items are ubiquitous in the monster world, might I ask you to remove the stimulation part for 'Holy Garments Blessed By Sylph'? It's excessive for the scope of this RP, and I'd rather not get in trouble with the site's rules regarding this. 'Charming Skirt' gets a pass by me, though. 3) I'm sure you can figure this one out. :)
Here's the sisters Hangai. I'll actually be posting a third character, I'll have him up soon after I give him a few tweaks.
"All things are in flux, and nothing is permanent. What trash!"
Name: Hangai Atsuha
Race: Jorōgumo
Appearance: Before being turned into an Jorōgumo, Atsuha was a young native woman with gentle features, with brown eyes and dark brown hair that reaches just past her shoulders. She often wore garb that was traditional with the Hangai clan while still human. In her spider form, she wears an elaborate white kimono on her human torso that still marks her as an onmyoji. Her hair has turned a silky white and hangs down low enough to reach her matching white spider limbs. In addition, she has developed a strange four pronged symbol on her forehead and grown large wooden horns on the side of her head that point downward. The most notable aspect of her being is what appears to be a small sakura tree thats growing from her arachnid abdomen. Some of her limbs also appear to have woody substances growing from them. Her pedipalps, as opposed to the rest of her spider body, were of a deep brown color.
Personality: Atsuha can be described as having an odd temperament, usually appearing to be composed and taciturn as expected of a sorceress. However, she is actually rather dainty and even snide at times. She carries herself with a stately demeanor and speaks in an elegant, loquacious manner. Underneath the surface, she is actually very resentful of the old customs and extremely protective of her younger sister, due to the incident that involved her clan.
Magic\Abilities\Equipment: Atsuha primarily relies on the ying yang sorcery that was taught to her by the clan she hails from (Hangai), a clan of powerful Onmyodo magicians. Her magical attacks consist of manipulating various elements (Mainly nature based), restricting and hampering the abilities of her foes with talismans and arcane magic seals, and limited summoning of familiars to assist her in combat. The sakura blossoms on her back csn also be fired as projectiles, cutting up whatever lies in their path.
Of course, she also possesses all of the standard abilities that are granted to her due to her arachnid biology. She can create powerful webbing that’s used for various purposes, possesses enhanced strength and agility, is able to walk on various surfaces, and has powerful jumping capabilities. In addition, she now possesses fangs that can deliver a powerful bite as an up close meand of offense. The bite can also a powerful neurotoxin that can immobilize foes. (Although a lover may come to find the toxin to have a rather different effect~)
Background: Atsuha, along with her younger sister Hinami, was born to the Hangai Onmyodo clan by the chieftain of the village. At a young age, she was trained and tutored in the family’s various magical applications; as the eldest sibling she was groomed to be the next head of the clan. While Atsuha went along with the flow and somewhat understood her position, she often felt that she would rather spend time with her little sister. She noticed Hinami was mostly ignored by her parents as she was the second born child. There were even times she would sneak out on training and the two would play together in the surrounding forest outside the village. However, one day Hinami appeared to have come down with a sickness of sorts. At first, it seemed to be nothing more than a common cold and the symptoms were simple enough to treat. However, her condition did not improve over time and in fact worsened. Eventually, she was too weak to leave the bedside and couldn’t even keep down any food she was given. The medical techniques implored by the clan could only do so much as to delay the process.
After a few months, Atsuha’s sister passed away quietly in her sleep while she sat at her side. Grief-stricken, Atsuha spent her days wallowing in her own world detached from the one around her. Her elders, however, grew annoyed that she further neglected her training. They told her that death is part of the ever present flux of natural law and that feeling just fleeting emotion over it was pointless. Disgusted by the callous, borderline nihilistic viewpoint of her parents and teachers over the loss of a family member, Atsuha drove herself away from her family and into an even darker path. Having learned her family's kinjutsu in secret, Atsuha devised a ritual in order to revive the sibling that was taken from her. She felt that she of all people deserved a second chance at life as she only knew loneliness and illness in her previous one. However, due to the ritual needing a large amount of mana to perform and Atsuha's inexperience, the revival did not go exactly as planned…
Reviving the death is considered sacrilege in most circles, and often comes at a steep price. Atsuha was completely overtaken by the dark energy generated by the ritual, and underwent a shocking transformation due to it. The quiet forest onmyoji in training had become the spider monster she is today. In the end, the ceremony was successful, but her sister wasn't quite the same either afterward. Having become what is known as a Jiangshi, Atsuha found she had to place a talisman on Hinami's head in order to quell her more...feral tendencies. When members of the clan discovered what Atsuha had wrought, she and Hinami were immediately ostracized, being forced to fend for themselves.
Having to adjust to her new form while at the same time taking care of her sister was at first quite the bitter ordeal. However, she eventually saw that her new found power and abilities could afford her many new opportunities. In the underworld, she and her sister became paranormal investigators of some renown. Settling disputes between yokai and humans and exorcising curses gave them the means to fend for themselves quite effectively.
Even Lady Kyouko had heard of their talents, and had directly reached out to them for their services. After some discussion, they accepted her offer to join her efforts in investigating the Varjo invaders.
“Everything’s so…hazy. I remember being in pain; I was coughing and couldn’t move. Then, there was darkness; I couldn’t hear or see anything. But, then, I could see my sister again! And, my pain was gone! But now, I’m kinda hungry all the time… Are we having lunch soon?”
Name: Hangai Hinami
Race: Jiangshi
Appearance: Hinami was once an average looking young native girl with fair skin who shared her sister’s brown eyes. She had short brown hair and wore a small kimono with designs denoting her as a member of the Hangai clan. Upon revival, however, her appearance took on some noticeable changes. Her skin became a pale white, almost being porcelain in appearance. Her once brown eyes had become a deep, rather eerie red and her hair now runs all the way down to her thighs. Many who’ve been around her have stated they notice an ethereal glow emanating from her, and she is rarely seen without the talisman attached to her hat.
Personality: Hinami was a sweet but lonely girl in her youth, often passing the time playing with toys and sticks in solitude. There weren’t many other children in the village in addition to Atsuha who was always preoccupied with her Onmyoji training, and Hinami was scolded harshly when she “bothered” her sister. This caused her to become a timid, sober child that barely spoke much at all. Upon being revived, Hinami still maintains much of her gentle, soft spoken nature. Being with her sister over the years has also had a positive effect on her psyche and she is much more cheerful than in her youth. However, due to her monstrous nature, she sometimes will exude a predatory hunger that causes her to lash out uncontrollably until it is sated.
Magic/Abilities/Equipment: Hinami was never trained in the magical arts her clan of origin is famous for, as she was the second born child. However, becoming an undead thanks to her sister has granted new found strength that far surpasses what she knew in life. Being a Jiangshi, she is granted attributes that one would expect from her race. She possesses physical strength far beyond that of an average human, being able to shatter boulders and large trees with a single kick. Her agility and stamina is also improved greatly; as an undead she does not fatigue in the same way living creatures do. Her feral nature has also caused her to develop heightened senses, having a strong sense of smell and chi-reading. For self-defense purposes and to aid with their new profession, Atsuha also had Hinami learn various martial teachings. Hinami is well-versed in Bajiquan and Shotokan Karate, and is skilled in using various magic weapons - swords, spears, axes, maces, chains, throwing daggers, etc. She is able to summon them to her side at will thanks to magic sigils put on her skin by her sister.
It is important to note that when Hinami goes into her feral state, all of her physical abilities are boosted to even greater heights. However, she completely loses her sense of self and goes berserk on everything around her. This is dangerous not only to those around her, but to herself as well, if she remains in this form for too long she will burn through her mana and enter into a catatonic state. It is for this purpose that Atsuha placed a talisman on her head that she instructed her not to remove at all times.
Background: Both Hinami and Atsuha were born in a village belonging to the Hangai clan of onmyoji, living in quiet seclusion deep within a vast forest. Being the younger sibling, she was not groomed to be the clan’s next successor and thus was largely ignored. Due to any attempt of her being with her sister being met with cold reprimand from the elders, Hinami turned to reading and playing by herself in order to pass the time. However, Atsuha had often played hooky and played with Hinami in secret, which brought her much joy. However, one unfortunate day Hinami contracted a strange illness that worsened over time. Because the symptoms of said sickness weren’t different from that of a common cold, they weren’t treated as thoroughly as they should’ve been. Perhaps if it were, she may have been saved. Week after week, the sickness plaguing her became worse and worse. Soon she lacked the strength to leave her bed and couldn’t even keep down food. Atsuha, riddled with grief, refused to leave her bedside. Hinami’s last words to her sister were that she hoped she would get better soon so they could continue playing together. She passed away in her sleep the following morning.
During this time, she only knew darkness and a tight pain in her chest. Before she knew it, she had reawaken and the pain she felt had all but vanished. She was greeted by a crying young woman who appeared to be in a state of happiness. She recognized the woman as her beloved sister, though she was surprised that the lower part of her body had transformed into a giant spider. Hinami, of course, wasn’t the same either and was just happy that she could be with her sister again. She was confused as Atsuha explained that they couldn’t go back home and had to learn to fend for themselves. But, she ultimately understood, it wasn’t as if she had many fond memories of her village regardless. It took some time getting used to, but eventually the sisters had settled in well to their new forms and lifestyle. Hinami had a happen of going berserk and devouring any source of mana she could get her hands on. Thankfully Atsuha with her magical expertise is able to easily keep her in check for the most past. That, and Hinami is able to eat food that any human does on a regular basis. To keep themselves afloat, they decided to take the roles of paranormal investigators. They perform various tasks under the job title: providing consulting services for those affluent with the mystic, exorcising curses, and settling disputes between yokai and human settlements.
Lady Kyouka caught wind of the sisters’ services and offered them a new role in aiding her. Interested by the prospect, they happily accepted the terms.
Alright, cleaned up my post a bit and add a little bit stuff.
Appearance: Red hair, a pair of horns typical of the goblin tribe. There really isn't much difference between the normal female goblin and Skarsneek in terms of appearance barring having a slight tone upper chest and muscle mass. In fact, everyone assumed that Skarsneek is a female. This also compounded that Skarsneek often wear a robe that covered him completely though the other reason he does this is to keep his weapons, twin clubs that could easily be combined into a longer quarter-staff.
Name: Skarsneek of the Red Hill
Race: Goblin male
Magic/Abilities/Equipment:
Stealthy: Skarsneek stealth capabilities is enough to impress and even hid himself from mamonos or pursuing humans, combined with his strength as a goblin, enables him to hold onto small crevices, rocks, small alcoves or anything as a foothold easily. Honed even more throughout his stint as a thief.
Highly Intelligent: Skarsneek is a very intelligent goblin, comparable to even other higher intelligence mamono or humans. Skarsneek has learned multiple languages, spoken and written, as well as capable of learning things very fast. This has enabled him to infiltrate and hid among other nations.
Skilled fighter: Skarsneek is also a skilled fighter, getting into multiple scraps when things often don't go as smooth. While not getting the champion of fighting award amongst the really skilled and elite mamono, Skarsneek is able to last more than a few minutes against them in a head-on fight.
Twin clubs: Raised up with the traditional weapons of large clubs, Skarsneek can appreciate using the near oversized weapons but experience taught him to slim it down for easier carrying, travel and stealth. At the end of it, the two clubs enable him to screw it together to form a long quarterstaff club.
Personality: Skarsneek Red Hill, an ambitious, thrill-seeking and adventurous goblin. Always wanting to seek the most amazing adventure, seeking the next thrill and test himself by sneaking into the most secure compound. Trying to steal things, small, big, mundane or fascinating. All of it was done by his whims and nothing else, it earned him a little heat, arrest warrant, bounty post from a few states.
Background: Skarsneek was born amongst eight hills, each of them having different colors due to the soil and trees coloration. The Eight Hills themselves are a series of hills interconnected and a large area that served as a trade route, each of them controlled by different goblin tribes. It used to be populated with dwarves but the change had greatly affected them.
He originated from the red hill, famed for its red maple trees and numerous amount of goblins that served as the most outgoing, adventurous and even fighters.
As a child, he stood out amongst the goblin clans by being the only male born. Perhaps the first of his kind. Skarsneek grew up amongst a family of five, being the eldest child. Dealing with his family trade of an inn, he has heard and was regaled dozens of stories by adventurers, merchants, and the occasional ambassadors of other nations passing through the area quickly.
With that, Skarsneek packed his things and went out on his own adventure at an early age. Through that, he had journeyed across plenty of land. At times, disguising as a child, impersonating a dull-witted, childish goblin, or even a particularly flat Holstaurus in order to gain information or steal things. Adventuring was hard and didn't bring much money after all, a detail that he wasn't told through stories.
Still, this honed his skill set and even flourish and moved around from place to place. Seeing both the worst and best of both sides.
It all then culminated in his latest job offer in the far east, and one that required a subtle touch. To investigate why Varjo plans to stab their own allies in the back and what else is amiss. Skarsneek would have accepted the job for free on just the premise of screwing over Varjo.
So there he was, heading to the east to meet this Kyouko.
We have a couple of monster boys joining the fray. How about a human one?
"My mind, clear as the blue stream. My blade, empty as the stormless sky."
Name: Kannazuki Shizuka (神無月 閑か)
Aliases: Arashi no Hitokiri or Hitokiri Kannazuki
Race: Human
Appearance: Shizuka is a fair-skinned native that is slightly above average height for a Zipangunese man, he has sharp features and has long black hair with a blue hue that he usually keeps tied up in a ponytail. He wears traditional warrior garb native to the region with a unique flair to it; it also possesses no features that tie it to any particular affiliation. He possesses auburn eyes that adorn a calm and quiet expression most of the time.
Magic/Abilities/Equipment: Shizuka carries with him a shikomizue (cane sword) when in battle. It has a blue blade with a wavy design etched on it. He weara a bit of armor on his traditional robes, but leaves it light in order to suit his fighting style.
The Teikoku-Arashi – ryū is an ancient style of kenjutsu and arcane magic developed in the eastern isles by a man named Chiryoku Ame, who later became the first master of the style. The art was originally made to honor and imbue a person with the teachings of the Azure Dragon of the East, Seiryū. In folklore, the Azure Dragon is lord of the eastern sky, represented by Jupiter and the element wood, and controls the rain. The magic associated with the style consists of elements associated with storms - water, wind, and lightning.
Within this particular sword style there can be only one master and a single student, and the teachings are kept secret between the two individuals. After the student successfully learns all of the techniques and abilities of Teikoku Arashi up to the penultimate technique, the final part of their training involves them learning the final attack and using it to slay their master in single confrontation. If they are victorious they will become the new master and inherit all of the secrets of the style.
The core principles of Teikoku Arashi are rooted in the virtue of benevolence and creativity; practitioners of the style seek altruism as a whole rather than side with a specific side of the political spectrum. “The world isn’t black and white, but rather numerous shades of gray”, this is one of the quotes the current master leaves with their student during training. The style deals with the relativism of morality and how clear cut definitions of “good” and “evil” should be avoided; practitioners are also prohibited from using the style to gain wealth, political power, or social status. Also, while killing is frowned upon, it is permitted by the school in extreme circumstances.
Practitioners of Teikoku Arashi are equal part swordsmen and sorcerers; there method of fighting encompassed by combining various sword and spellcasting techniques with maneuverability that gives the user god-like speed (Known as Shinsoku-神速). The swordsmanship that defines the styles consists of various one-handed and two-handed strikes, in addition to iaijutsu techniques and some attacks that even incorporate the sheath.
Spellcasting is achieved through methods similar to how western mages utilize mana for their techniques (Called Flow-気 in Zipangu). Spells taught in the school are used primarily to augment sword techniques, which is the main focus of the style. However, the spells can be used on their own for offense and defense, in addition to including illusionary magic that can enfeeble foes. There are also CQC techniques taught as part of the style to increase its versatility. These included powerful strikes, kicks, sweeps, locks, and takedowns meant to disarm and incapacitate foes in a deft, sudden manner matching the ebb and flow of the shifting waves. Experienced users also possess a pseudo-clairvoyance that allows them to predict the next move of an attacker based on part experience and flow reading.
List of techniques:
Uryūtsuizume (雨竜槌爪, Rain Dragon Hammer Claw) – From an upward position (usually initiated by a powerful jump or from elevated footing via wind magic), the user uses the momentum of their fall to slam down on the foe with a two-handed slash.
Uryūtsuizume ● Sanka (雨竜槌爪・惨禍, Rain Dragon Hammer Claw: Calamity) – Starts the same as the normal technique, but the attack is now a stabbing motion rather than a slash. The stabbing was originally meant to impale a person and end them, however the power from the attack can also be used to impale the ground. This causes it to crack apart and kick about debris.
Uryūshōzume (雨竜翔爪, Rain Dragon Soaring Claw) – Directly opposite of the Uryūtsuizume, this technique involves the user attacking the opponent with an upward strike. Good versus airborne opponents, when used against grounded foes the user positions the blade just below the opponent’s neck and lets loose with the rising slash. It is the same as the previous technique in which wind is used to strengthen the force of the slash.
Uryūtsui ● Shōzume (雨竜槌・翔爪, Rain Dragon Hammer: Soaring Claw) – A combination attack consisting of both the Uryūtsuizume and Uryūshōzume. It starts with the user performing Uryūshōzume, then moving past them in the air, slams the foe to the ground with Uryūtsuizume. This technique can also be performed in reverse as well.
Uryū Tōhōfū Kari (雨竜 東方風 刈, Rain Dragon East Wind Shear) – This technique calls upon the god-like speed associated with Teikoku Arashi – ryū. The user charges at the opponent with full force in a single direction. Then as the opponent prepares for the user’s attack, the user suddenly splits into three targets that come at the opponent from different angles. Then, the user delivers three simultaneous strikes and the afterimages vanish without a trace.
Uryū Urami ● Mizore (雨竜 恨み・霙, Rain Dragon’s Resentment: Sleet) – The user blankets the foe in a shower of ice. While the attack can be used on the ground, it is normally performed in the air.
Uryū Ikidō ● Kaminari (雨竜 憤・雷, Rain Dragon’s Indignation: Lightning God) – The user jumps into the air and strikes the ground with a large and powerful lightning bolt. Depending on the amount of mana put into the technique it can have a very large blast radius. Stronger variants of the attack can send streams of lightning across the radius for added effect. Like the previous technique, it can also be performed on the ground via a downward thrust.
Uryū Suichū (雨竜 水柱, Rain Dragon Waterspout) – Best when used while being surrounded by a group of enemies. The user gathers water and performs a 360 spin to slash opponents from all directions. A large column of water is also created that can be used to defend against various attacks. This attack can also be used to counter forward thrusts or charging attacks, the user sidesteps a forward moving foe to move past them. They then spin at a 180 degree angle, strengthening the sword swing with centrifugal force and high water pressure, which is then aimed at either the foe’s back or neck.
Uryū Suichū ● Senki (雨竜 水柱・旋回 , Rain Dragon Waterspout: Whirl) – A variant of Suichū, this technique involves charging at the foe with a forward horizontal spin. The drilling motion resembles the spinning movement of a dragon flying through the air; after closing in, a powerful slash is delivered to the adversary. While it has other uses, this technique is best used as a counter attack.
Uryū Suichū ● Kogarashi (雨竜 水柱・凩, Rain Dragon Waterspout: Wintry Wind) - Another variant, this attack involves the user cloaking themselves in cold energy and lunging at the foe with a vertical spinning overhead attack. It is a good counter for downward and upward slashes., and the cold energy can weaken and even freeze opponents in their tracks.
Uryū Suichū ● Kirisame (雨竜 水柱・霧雨, Rain Dragon Waterspout: Misty Rain) – The third variant involves the user spinning their sword in front of them in a 360 degree motion. Magic is channelled into the blade and a stream of hazy energy is blasted at the foe. This technique is also well suited for blocking against projectile attacks.
Uryūbutōsen (雨竜舞踏閃, Rain Dragon Dancing Flash) – A massive barrage of slashes is delivered to the opponent. The sheer speed of the strikes makes it difficult to defend against.
Uryūbutōsen ● Toppū (雨竜舞踏閃・突風, Rain Dragon Dancing Flash: Squall) – A variant of the original technique, a powerful wind is added to the barrage. This variant is effective to use against a group of enemies and allows the user to gain some breathing room by pushing back with strong gusts.
Uryūbutōsen ● Raiu (雨竜舞踏閃・雷雨, Rain Dragon Dancing Flash: Thunderstorm) – Another variant, the multitude of slashes are back by both lightning and wind magic, further adding to the destructive force of the attack.
Hyōrangeki (雹嵐撃, Hailstorm Strike) – The user channels energy into their palm and then fires a powerful blizzard blast, completely trapping their opponent in a violent snowstorm – leaving the opponent to be apart by the immense magical energy.
Uryūmei (雨竜鳴, Rain Dragon Shriek) – A technique where the user utilizes iaijutsu and godspeed in order to sheath the blade, rather than draw it. As the blade is sheath, the speed and force used creates a deafening shriek akin to thunder that can stun opponents sensitive to sound.
Uryū Gensō (雨竜幻想, Rain Serpent’s Illusion) – The user creates illusions that fool the opponent into thinking that something is there when there is nothing there at all. The illusion can be of anything, although it tends to depend on the user’s taste.
Eseryu (蛻 似非竜 False Dragon) – An ability that initiates when the user is struck. At first glance it would appear the user had been successfully hit by the attack. However, the user soon fades away into a haze of mist, revealing itself to be a mere fake. The fake is actually an afterimage created by god-like speed.
Nasen no Tōhōseiza(七閃 東方星, Seven Flashes of the East Constellation) – The penultimate technique of Teikoku Arashi–ryū, proficiency with this attack is a prerequisite to learn the true final technique. It is a dashing attack that combines Shinsoku along with kendō in order to strike seven vital areas of the opponent’s body simultaneously.The speed, power, and force of the attack differs from user to user. Another important factor of the attack is that it combines all three elements associated with the sword style (water - in the form of ice, wind, and lightning). The vital points are struck by each of these elements - leaving them seared by wind, charred by lightning, and frozen by ice. If someone is faster than the user (i.e. faster than Shinsoku), the technique can be avoided completely. The technique can also be countered or blocked if met with an attack of similar power and speed. The seven vital points of the body struck are as follows: Just above the head The center of the chest The left arm The right right The left leg The right leg The abdomen area via an upward stroke The speed and power of the attack make it nearly unblockable and unavoidable by most.
Hand-to-Hand Techniques – A list of various bare handed techniques that include strikes, sweeps, kicks, takedowns, and parrying moves. Mainly used as a more effective way of disarming or incapacitating foes without killing them, focusing on targeting pressure points and joint manipulation. However, these techniques can be just as lethal when wielded by an expert.
Dragon Cyclone - Delivers a flurry of kicks with such speed that it thrashes the foe about as if hit by a maelstrom.
Fang Bullet - Hits the opponent’s vital points with a barrage of strikes; the attack makes use of two fingers as opposed to clenched fists or open-hand palms.
Sinew Crush - A palm or fist is delivered to a ligament on the body as a means to disable a limb by way of breaking bones.
Toho Falls - A takedown that follows after a parry. Locking the foe’s arms, the user lifts the foe off the ground using strength and their own momentum and promptly slams them on the ground. Tidal Wave - The user instantly crouches and sweeps the opponent off their feet with a low kick. Also effective to use as a counter.
Twin Claw Smash - The user clenches both fists and extends their arms outward, positioning their fists vertical from one another. Channeling flow, the user then hits the foe head on with a two step attack that includes the physical hit along with the flow generated with it.
(ドラゴン桜) Dragon Blossom - A parry that can also be used to disarm a foe. The user blocks an incoming attack using their hands crossed into an X symbol, stopping their momentum. Then the user clenches the wrists of the attacker, using the pressure to have them drop their weapon. Then the foe is pushed back by way of throw or kick.
Talon Shear - The user channels flow into their strikes, chopping away at various vital areas on the foe’s body. Serpent Constrict - Utilizing joint manipulation, the user places the foe within a hold. The pressure used can be increased as a means to make the foe submit.
Snout Rupture - Using a striking motion with either a fist or elbow, the user attacks the head and feebles them. The intent is to have the opponent’s brain rattle using the force generated from the strike.
Iaijutsu Techniques – Practitioners of Teikoku Arashi- ryū are all required to master iaijutsu , which is the art of drawing out the sword in quick, seamless motions. The purpose of the art was to cut down opponents with a single strike, drawing out the sword with such speed that the untrained eye is unable to register the motion.
Bōfūga (暴風牙, Gale’s Fang) - The user draws their blade from the sheath with incredible speed, backed with powerful wind magic. This sends the target flying into the air and makes it hard to recover. The user then jumps into the air above them and delivers a powerful slash, passing them on the way down. This technique has a few variants. It is possible for someone to block the wind enough to prevent being blown into the air, however it still may be strong enough to knock a person off balance (they would also have to worry about being cut by the first slash from the sheath).
Bōfūga ● Inazuma (暴風牙・稲妻, Gale’s Fang: Lightning Flash) – The technique starts out just like the base move, but instead of jumping after the opponent, the user casts lightning magic around the wind gust. This creates a small storm-like attack that leaves the target with electric burns.
Bōfūga ● Fubuki (暴風牙・吹雪, Gale’s Fang: Snowstorm) – The startup of this variant involves using ice magic to augment the initial wind gust. Then, jumping at the opponent, the user unleashes a barrage of slashes. The foe is sheared by the freezing wind and then cut by the sword strikes during the second phase.
Sōnamisen (双波閃, Twin Wave Flash) – A Two-step attack and one of the most fundamental iaijutsu techniques in the Teikoku Arashi school. The user assumes a counter-stance and as the opponent draws near, they let loose with a powerful slash that emits a blue shockwave. The shockwave leaves a rather painful wound on its target, and it can damage anything in its path. In the second step the sheath is wielded along the same path as a blunt weapon, the strike with the sheath is strong enough to shatter boulders and bone. The sheath attack is powerful insurance in case the first step fails, and it hits when one least expects it.
Sōnamisen ● Ikazuchi (双波閃・雷, Twin Wave Flash: Thunder) – A variation of Sōnamisen wherein the sword is wielded while still in its sheath. The user bludgeons the enemy with the sword encased in its sheath, then when the sheath makes contact, the user draws the sword and emits a lightning bolt from the blade. This technique was made with the assumption that the first hit of the attack will be blocked in some way.
Seiryū no Saikō Hi(青龍の最高飛, Supreme Flight of the Azure Dragon) – The final technique of Teikoku Arashi –ryū, it is the most powerful and perhaps the most dangerous attack in the school. It is actually a counter-stance, and starts like any other iaijutsu technique. However, it differs in that the stance is only taken at the last possible second of an enemy attack and the user takes an extra step toward them, risking the life of the user. Taking this step makes it so that the user’s leg is within their blade’s cutting length, making it possible for their limb to be severed whenever the attack is used. However, this makes it so that drawing speed for the technique surpasses even Shinsoku.
At the last instant, the user draws their sword from the sheath with such speed that it displaces the wind around the vicinity. The vacuum created by the slash renders the opponent immobile. Then, charging ice, lightning, and wind the user makes a second strike with the blade that matches the power of the most unforgiving storm, dwarfing the first strike in power. The opponent is sent flying back in a barrage of elemental torrents. This is perhaps the only technique in the entire style that is flawless – The speed of the techniques makes it nearly impossible to dodge, and even if the first slash doesn’t hit the opponent will be rendered immobile through the wind displacement and will be doomed to be struck down by the second attack. However, the true strength of the technique lies within the mental state of the user.
Using this attack to counter the master’s Nasen no Tōhōseiza and slay them in battle in the final test for the student to graduate from the teachings of Teikoku Arashi. Once the task is completed the student will become the new master and inherit the name of Chiryoku, in order to preserve the first master’s legacy. This system of succession is the reason why so few practitioners of the art have existed.
The style demands that whoever undergoes mastery must understand the true value of life, that is why the student is put into a life or death situation against their master’s unrestrained Nasen no Tōhōseiza. Being the only attack in the school to surpass the Nasen no Tōhōseiza in power and speed, the student must perform the ultimate technique perfectly - lest they be slain and therefore learnt the style for naught. If victorious, the student will have achieved mastery and fully inherited the final technique, but at the cost of the previous master’s life.
While the final technique seems flawless by normal means, in order to execute it to its fullest extent, one must have strong mental fortitude when performing it. Only having the will to live and being brave enough to stare death in the face will allow the user to clear all turmoil in their hearts and strike with the attack perfectly.
Personality: Shizuka is a quiet, calm, almost pacifistic man. At first glance Shizuka is a very average person, often appearing as unimpressive and acquiescent to most people. Under this veil, however, lies a seasoned warrior whose years of experience lend him composed surety in the face of all adversity. He is often seen with a tepid, collected expression on his face due to his conditioning as a former assassin. However, he is more than capable of showing his emotions during different circumstances. He always speaks in a well-mannered, almost intellectual tone, always using honorifics when addressing people.
Shizuka is a person who is always deep in thought, having gone through much in his life. His experiences have given him accurate insight to the ways of the world and is often good at reading people. Because of a tragedy that had befallen him in the final moments of the Seika (Divine Flame) war he participated in. Shizuka has chosen to fully embrace the teachings of Teikoku Arashi in order to atone for his mistakes. He no longer wishes to pledge his sword to a lord or a political agenda, instead of picking sides he chooses to pledge his blade for the overall well-being of all peoples. It is for this reason while being courteous to all he meets, he chooses to keep would-be friends and allies at an emotional distance.
While in battle, he remains composed and focused at all times, quickly analyzing the in’s and out’s of the opponent in front of him. While battle is not his first option, Shizuka believes that taking no action at all is the same as accepting the injustice around a person. He will not hesitate to send anyone who threatens the livelihood of others flying in a torrent of frozen wind. While preferring to raise his sword for someone else, he will not simply let one inflict harm upon him without good reason. He also doesn’t mind friendly sparring, seeing it as a good way to keep his skills sharp.
Background: Kannazuki Shizuka was born a boy from a small mountain village on the Far Eastern Isles. During this time, he went by his birth name, Saku. The boy’s parents died from illness while he was young, and most people were too poor to care for themselves, let alone a child. Due to this, the Saku was forced to fend for himself at a young age. Eventually, the young boy left in hopes of finding a better life. Unfortunately, things didn't go as planned.
One thing lead to another, and the boy found himself at the mercy of a brigand ring. Just when all hope seems lost, a man appeared seemingly from nowhere and cut down the bandits in a blink of an eye. The man introduced himself as Chiryoku Ame IX, and as fate would have it he eventually took the boy in and tutored him in the art of the sword. At that point, the man had renamed the boy Kannazuki Shizuka.
Shizuka trained diligently under the teachings of his master until he turned 18 years of age. Having felt that the Revolutionists were in the right, Shizuka wanted to postpone his training and use his new found skills to assist in the Seika war stirring on Kamitsuchi Island. Going against all Teikoku Arashi stood for, Ame forbade his student from leaving and being drafted. Not willing to listen to reason, Shizuka chose to walk out on his foster father and pledge loyalty to the Revolutionists who stood against the Shogunate. He believed siding with them was the quickest way to peace. And so Shizuka became an assassin, having killed many soldiers and earning himself the moniker of Arashi no Hitokiri.
However, after certain key moments, he suddenly abandoned the battlefield near the final events of the war. The Revolutionaries ultimately won, though the victory no longer meant anything to him. Having vanished from the war, his whereabouts have been unknown for over a decade. Although, recently rumors have been spreading that a vigilante has been going around settling disputes and random acts of violence around the countryside.
Lady Kyouka was apparently one of those who caught wind. After directly reaching out to him and explaining the situation, he decided this would a cause worthy to find for.
@AzureKnight@PaulHaynek Since I can't port it over myself I'll just link the post to you both. Here's our sweet Samael the bestest boi that can't understand innuendo's worth crap.
EDIT: Oh and I know background is important but I'm having trouble, just want to ask if I can leave it TBA for now, his personality went a bit over why he's wandering too so just bear that in mind!
Name:Samael Nicknames:Sammy or Sam Race:Lesser Demon (a.k.a. Cambion) Age:19 Gender:♂
Description:Despite recently reaching his early adulthood, Samael is perpetually short statured standing just under the average height of a human male thus he only stands at about 4'11" nearly an inch from being the typical height. Samael's physique is relatively on the side of being almost scrawny but not rail thin, while not muscular the fiendish young man has tawny unimpressive muscles. A veritable cascade of snow-white hair hangs over the front of his face, Samael often fussily blowing at it to keep his hair out of his bright crimson colored eyes.
Unlike most devils, Samael does not have blue skin as his own is a light creamy pallor similar to the range of a human's own skin color can appear. Due to having some taurine blood in his veins the boyish fiend has a pair of floppy bovine ears under the curled horns sprouting from the sides of his head. In terms of apparel, Samael wears relatively light clothing underneath a long dark cloak; Samael wears a plain white shirt, some low-cut breeches help up by a simple cord of hemp tied together and a pair of ankle-high black leather boots.
Personality:Samael, may look boyish and be prone to a bit of youthful naivety however as a demon he certainly doesn't act the part of some corruptive sex maniac like most of the opposite sex in the Demon Lord's kingdom; as a matter-of-fact Samael can be downright oblivious at times when a girl makes a pass at him, all innuendos simply fly over his head most of the time.
Although he often seems like an airheaded doofus, Samael is abnormally chill and lackadaisically level-headed and down-to-earth. He isn't very ambitious or driven by a need to prove himself of something, he just wants to find his place in the world where he can fit in with his kind.
Generally speaking his libido is quite well-behaved for that of a demon, unlike others his lust in tamped down slightly yet it's still there boiling beneath the surface of his chill outward appearance.
Background:TBA
Magic/Abilities/Equipment:
Magic:
Cryomantic Sorcery:While he may not use it as often as he should, Samael has a natural affinity for cryomancy. Able to summon light bursts of frost or snow yet not enough to cause much real harm, he can however make snowballs to throw at a distance either softly packed or hard and icy.
Abilities:
Cool-headed:Samael is relatively calm and collected, most things either fly right over his head or don't really register to him therefore he oftentimes shrugs things off or just doesn't understand the seriousness of a situation enough to lose his nerve.
Boyish Charm:Albeit a bit lacking in the self-awareness department, Samael is quite charming due to his rather friendly and down-to-earth nature; therefore people often easily feel a kinship towards him possibly out of attraction or just simply because they wish to get close to him not that he would be aware though.
Ankle-Biter:Due to his shortish stature, Samael is at an advantage when fighting against as opponent bigger than him using his size and relatively light weight to quickly evade attacks however he prefers to avoid combat when he can. Samael is also handy with a light blade when need be to slash at someones legs, so he can flee of course.
Cambion Physiology:As a lower class specimen of the demonic caste, Samael has a physiology that differs from others of his genus while he definitely exhibits the demon's resilience to the elements he lacks the physical strength of his female cousins as well as their unnatural dominance over the fairer sex.
Equipment:
Silver Knife:A shiny but sharp kitchen utensil turned weapon in the right hands.
Name:Samael Nicknames:Sammy or Sam Race:Lesser Demon (a.k.a. Cambion) Age:19 Gender:♂
Description:Despite recently reaching his early adulthood, Samael is perpetually short statured standing just under the average height of a human male thus he only stands at about 4'11" nearly an inch from being the typical height. Samael's physique is relatively on the side of being almost scrawny but not rail thin, while not muscular the fiendish young man has tawny unimpressive muscles. A veritable cascade of snow-white hair hangs over the front of his face, Samael often fussily blowing at it to keep his hair out of his bright crimson colored eyes.
Unlike most devils, Samael does not have blue skin as his own is a light creamy pallor similar to the range of a human's own skin color can appear. Due to having some taurine blood in his veins the boyish fiend has a pair of floppy bovine ears under the curled horns sprouting from the sides of his head. In terms of apparel, Samael wears relatively light clothing underneath a long dark cloak; Samael wears a plain white shirt, some low-cut breeches help up by a simple cord of hemp tied together and a pair of ankle-high black leather boots.
Personality:Samael, may look boyish and be prone to a bit of youthful naivety however as a demon he certainly doesn't act the part of some corruptive sex maniac like most of the opposite sex in the Demon Lord's kingdom; as a matter-of-fact Samael can be downright oblivious at times when a girl makes a pass at him, all innuendos simply fly over his head most of the time.
Although he often seems like an airheaded doofus, Samael is abnormally chill and lackadaisically level-headed and down-to-earth. He isn't very ambitious or driven by a need to prove himself of something, he just wants to find his place in the world where he can fit in with his kind.
Generally speaking his libido is quite well-behaved for that of a demon, unlike others his lust in tamped down slightly yet it's still there boiling beneath the surface of his chill outward appearance.
Background:For as long as he can remember, Samael has wandered the land with only the fuzziest of memories of a childhood he couldn't fully recall; it wasn't even clear to him, just a jumble of emotions and blurry unfocused images, he can't remember where he was from or who he might have been. So he wandered as long as he could recall in search of an identity, and hopefully somewhere in the world to belong.
Mostly by coincidence and dumb luck the boy now finds himself entangled in the conflict of Shizuyama after travelling out to the far east, unwittingly ending up finding his way to meet with the illustrious Lady Kyouko by chance.
Magic/Abilities/Equipment:
Magic:
Cryomantic Sorcery:While he may not use it as often as he should, Samael has a natural affinity for cryomancy. Able to summon light bursts of frost or snow yet not enough to cause much real harm, he can however make snowballs to throw at a distance either softly packed or hard and icy.
Abilities:
Cool-headed:Samael is relatively calm and collected, most things either fly right over his head or don't really register to him therefore he oftentimes shrugs things off or just doesn't understand the seriousness of a situation enough to lose his nerve.
Boyish Charm:Albeit a bit lacking in the self-awareness department, Samael is quite charming due to his rather friendly and down-to-earth nature; therefore people often easily feel a kinship towards him possibly out of attraction or just simply because they wish to get close to him not that he would be aware though.
Ankle-Biter:Due to his shortish stature, Samael is at an advantage when fighting against as opponent bigger than him using his size and relatively light weight to quickly evade attacks however he prefers to avoid combat when he can. Samael is also handy with a light blade when need be to slash at someones legs, so he can flee of course.
Cambion Physiology:As a lower class specimen of the demonic caste, Samael has a physiology that differs from others of his genus while he definitely exhibits the demon's resilience to the elements he lacks the physical strength of his female cousins as well as their unnatural dominance over the fairer sex.
Equipment:
Silver Knife:A shiny but sharp kitchen utensil turned weapon.
Uhh, when I said make your character's past 'mysterious', I mean actually a mystery not only to Sam but also to us the readers. Like I said previously, the Demon Lord will be extremely interested in the birth of a monster boy such as Sam. Cursing and exiling him for uselessness is plain madness for an in-character Demon Lord.
If I may make a suggestion, you can have his backstory as simple as Sam wandering for as long as he could remember. For some reason, he has forgotten his childhood, his parents and where he came from. Which makes him motivated to actually find an identity, somewhere to belong in the world or even a way to recover these lost memories.