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Hidden 3 yrs ago 2 yrs ago Post by Fading Memory
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Fading Memory The Final Flame of a Fiery Bird

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Howdy everyone, welcome to Aesithas.

Aesithas is a land of peace gone wrong; lords are largely absentee, the lands have overgrown and become untamed, towns and villages have become isolated and forgotten, and the tribes of Aesithas have become distant, disparate, and rife with internal strife. Where once an alliance of the tribes repelled a great evil and produced fantastic heroes, there is now a land of ignorance and fear that is trapped by borders of shadow and sea. The ancient enemy is forgotten, the Lord of Shadow second to the struggles of the day, and those with the luxury of seeing past tomorrow are few and far between.










"O, The Storied Road, the magnum opus of Olst, the fabled path of Prince Braedan. Let it be known to all that The Storied Road is now part of Aesithas, not merely a histry to be retold- but a path to be lived again and again, the pilgrimage of Braedan there for all to behold, for all the Dale Folk to experience, for all of Aesithas to benefit of. Let the story of Braedan and his Fated Path remind us all that even when Hope is lost and darkness surrounds, that the greatest Light the Two-Faced Gods ever bestowed upon Aesithas comes from deep within."
-The words of Prospero The Muse



"Lo! Du'Eld the Undying, the Mighty, The Greatest of all Heroes! But forget not his origins- his story- the reason for his greatness. Let not his name rise to the high heavens where it might challenge the Two-Faced Gods, let not his name rise so far that it become unattainable to all- Du'Eld is a lesson that the weak may rise, that the mighty may be humble, and that heroes can come from strange places."
-The Words of Prospero the Muse

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Hidden 3 yrs ago 2 yrs ago Post by Fading Memory
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Fading Memory The Final Flame of a Fiery Bird

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For those of you just joining the discussion or reading along, so far the current cast and considerations are…

@XxFellsingxX playing a Behemoth Paladin
@Vertigo Playing a Noctem Wizard
@Guardian Angel Haruki playing a Wooden One Druid
@karamonnom Playing a Zephyrite Monk
@Exit Considering a Du’Eld!

Edit:

@Goldmarble Showed interest in a Forge Cleric Human! Noffe is pleased!

Anyone else who comes by to peruse should still PM me or say hi in the OOC, I might allow more than the 6 here- but it’s still a debate for me at this time.

edit 2:

@Neianna86 Is a newbie and expressed interest to me, I'll be working with them to help them join us!
Hidden 3 yrs ago Post by Guardian Angel Haruki
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I have an appearance and my sheet up. I’ll write in a backstory later. ^^”
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Hidden 3 yrs ago Post by Fading Memory
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Fading Memory The Final Flame of a Fiery Bird

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No rush, I’m more interested in everyone having a good time and proper game and character discussions than folks being speedy.
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Hidden 3 yrs ago Post by Fading Memory
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Fading Memory The Final Flame of a Fiery Bird

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If anyone needs any additional information or has questions feel free to let me know, I’m in the process of cementing my notes on the early game.
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Hidden 3 yrs ago Post by Vertigo
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Will get to my sheet tomorrow after work!
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Hidden 3 yrs ago Post by Fading Memory
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Happy Cinco de Mayo!

In the interest of me maintaining a flow, I’m gonna set a soft deadline for the 11th for people to express interest, and the 14th will be a hard deadline for completed characters. The game will begin properly shortly after that.
Hidden 3 yrs ago Post by Fading Memory
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Fading Memory The Final Flame of a Fiery Bird

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For those lurking or considering characters, Exit has let me know that they need to bow out and rescind their interest; the Kin of Du’Eld slot is available once more.
Hidden 3 yrs ago Post by XxFellsingxX
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I'll write up Vigil's backstory as soon as possible.
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Hidden 3 yrs ago Post by Fading Memory
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Fading Memory The Final Flame of a Fiery Bird

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Someone’s PM’d questions indirectly reminded me I owe you lot details on The Storied Road and the Journey of Du’Eld. I ghosted it in making the ‘recent history’ and ‘The Summons’; I have now remembered to do it.
Hidden 3 yrs ago 3 yrs ago Post by XxFellsingxX
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CS posted. @Fading Memory If anything in Vigil's backstory clashes with the lore of the world, please tell me so I can alter it.
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Hidden 3 yrs ago Post by Fading Memory
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Fading Memory The Final Flame of a Fiery Bird

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No rush to anyone, just addressing what I've read so far and giving small nudges or notes.
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Hidden 3 yrs ago Post by Fading Memory
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Fading Memory The Final Flame of a Fiery Bird

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I have now added snippets for the Storied Road and the Journey of Du'Eld; I decided to take it easy instead of pumping out the full length stories I had in mind for either lol.
Hidden 3 yrs ago Post by Vertigo
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Almost done with the sheet, just trying to decide which direction to take the background. Also, two quick questions!

1) Are we allowed to use the customizing your background rule from the PHB? Specifically, the part about switching background proficiencies.

2) Were the Noctem supposed to have a +4 stat total from their race, as opposed to other races' +5 total? Totally cool if so! Just double checking that I'm not missing anything.
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Hidden 3 yrs ago 3 yrs ago Post by Fading Memory
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@Vertigo

1) Just let me know what you're switching and what your justification for the character is; it's usually going to be okay, I'm not such a stickler, I just didn't want the stat shuffling since I made the races 'fantastic'.

2) Yep! I intentionally kept the Noctem to +4 net instead of +5 net because I baked in what I felt was a powerful racial ability to pick-and-choose mini-multiclass. The +4 vs +5 was part of that mental-gymnastic-routine that I called 'balance' in my own head; the physical folks get caps bumped to 24, mental folks to 22, and Noctem get slightly less raw stats to compensate for their greater versatility. That was the design intention at least, and 1 stat point often isn't a huge difference in the grand scheme.

Additionally the caps were placed where they were, and the stat bonuses assigned how they were, to compensate for a common perception of 'magic wins D&D'; I made the physically inclined races truly exceptional, while still making the magically inclined ones fantastic compared to the human- all while trying to keep the human relevant in its versatility and rolling in what I thought was a very fitting ability for Humans in Fantasy.
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Hidden 3 yrs ago Post by Fading Memory
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@Goldmarble

I like the background; simple, captures tone, puts a few dart throws at the map, and sets up Durwood well to answer The Summons. Nothing to add or nudge here at all, I'll be adding Selside Village and Knettishall to my notes and tying them into the Dale Lands.
Hidden 3 yrs ago Post by Vertigo
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@Vertigo

1) Just let me know what you're switching and what your justification for the character is; it's usually going to be okay, I'm not such a stickler, I just didn't want the stat shuffling since I made the races 'fantastic'.

2) Yep! I intentionally kept the Noctem to +4 net instead of +5 net because I baked in what I felt was a powerful racial ability to pick-and-choose mini-multiclass. The +4 vs +5 was part of that mental-gymnastic-routine that I called 'balance' in my own head; the physical folks get caps bumped to 24, mental folks to 22, and Noctem get slightly less raw stats to compensate for their greater versatility. That was the design intention at least, and 1 stat point often isn't a huge difference in the grand scheme.

Additionally the caps were placed where they were, and the stat bonuses assigned how they were, to compensate for a common perception of 'magic wins D&D'; I made the physically inclined races truly exceptional, while still making the magically inclined ones fantastic compared to the human- all while trying to keep the human relevant in its versatility and rolling in what I thought was a very fitting ability for Humans in Fantasy.


1) I was thinking of swapping Deception with Sleight of Hand and a gaming set with another language, but otherwise using the Criminal background. Will let you know what I settle on, but nothing more drastic than that!

2) Gotcha! I assumed as much, but just wanted to make sure. No complaints from me as far as balance goes either - especially since it turns out this particular Noctem has some rogue-ish inclinations, the versatility works well! He starts with a feature from Rogue since that's what he's used to so far, but as things develop he'll adapt and consult the Conference for knowledge on other fields.
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Hidden 3 yrs ago Post by Fading Memory
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Sounds good, no complaints from me, ship may sail, cargo manifest is secure, so on and so forth.
Hidden 3 yrs ago Post by Vertigo
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Posted my sheet! It should have everything in place. I hope I understood the aging correctly - if not, let me know and I'll age him up chronologically as well.

Ended up swapping out the gaming set proficiency with a disguise kit proficiency, since he'd probably learnt how to use stage makeup from the theater, and still has to hide from the people after him. Just made more sense to me!
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Hidden 3 yrs ago Post by Fading Memory
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@Vertigo the only thing that's a bit off from what I've written is that a 10 year old Noctem would be closer to a 20-22 year old human; I made their lifespan but relative age roughly a half/double ratio to a human's, otherwise you hit the nail on the head with the idea. Small children that suddenly sprout into full sized bodies before co-ordination can really set in, who rapidly develop the full cognitive abilities of an adult with their shared experiences. That's Noctem.
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